#2791
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Read this : https://fileforums.com/showthread.php?t=104859
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Sponsored Links |
#2792
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God of War BNK Sound Files- Update II
I have already posted about .sbp files of GOW and how to extract them, however i failed to provide a method to compress them while keeping CRC. Here it is,
What do you need? - HxD Editor - QuickBMS & armyoftwo.bms - HDiffz or any delta patcher Notes : - This is not efficient at all. - This method is based on theory (It should work though). - Barely a 2~3 MB gain from 80 MB files (there are two of them). - WemTool doesn't work on localized sound banks. - Time Consuming - While Nulling the files, make sure to use *.wav and *.dat Method: 1. First you have to make the .sbp files compatible with QuickBMS. Follow the link. 2. After converting the .sbp to a compatible version, create diff patches between them, since you deleted a good amount of Hex code, although the patch should be smaller. 3. Extract the new compatible bank using QuickBMS, create a copy of the extracted folder, and null the inside files, follow this guide. Upon extraction, you will see alot of .wavs and .dats, meaning that you are in trouble and you will need to rename them to .wem to make it work with WemTool. (Use PowerRename or anything) 4. During installation, decode the the files using WemTool, then rename them back to their original names . Reimport them using QuickBMS and use the diff patches to patch the data you removed in step 1. Quick Tip: If you are willing the convert the .sbp to compatible version, open it with HxD, search for "BKHD", convert the code to dec, click on the "dot" before BKHD, note the offset, Use Ctrl+E then select from 0 to whatever offset you noted when you searched for BKHD. For Example : Code:
lvl_stn000.sbp | 0 - 18527 | lvl_helr000.sbp | 0 - 16735 | lvl_peak000.sbp | 0 - 21599 | lvl_hel000.sbp | 0 - 14687 | lvl_alf000.sbp | 0 - 44127 | lvl_foot000.sbp | 0 - 7007 | lvl_riv000.sbp | 0 - 22367 | lvl_stn950.sbp | 0 - 5471 | Last edited by :( Sad8669; 04-02-2022 at 02:58. |
The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
Masquerade (04-02-2022) |
#2793
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Dying Light 2
*.bik -> bpk works *.rpack, navmesh -> just use srep+lolz/lzma/... *.dat -> zlib streams_<lang>.aesp -> some ogg files are inside (~97% ratio)
__________________
Haters gonna hate
Last edited by KaktoR; 05-02-2022 at 11:43. |
#2794
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Dying Light 2 - Movies
Uses Bink 1 format so bpk works for sure, also stated by KakTor. This game comes with two versions of movies, FHD and 4K. Movies Folder [1.51 GB] [FHD only] Code:
Initial Size : 1.51 GB Final Size : 1.13 GB Method: BPK Code:
Initial Size : 4.40 GB Final Size : 3.21 GB Method: BPK |
#2795
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Quote:
Hello, when there are several styles of files how to make a single BIN? |
#2796
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Masked compression is your good friend.
Check this out : https://fileforums.com/showthread.php?t=97530 Don't read too much, just the bit where its about masked compression. A game contains files of different formats, so as you said several styles of algorithms are used with desired formats. |
The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
fabrieunko (06-02-2022) |
#2797
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Quote:
Make an arc.groups file in the same location as arc.exe and put this: Code:
$Default $bink *.bik *.bk2 $aesp *.aesp |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
fabrieunko (06-02-2022) |
#2798
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The LEGO Movie 2 Videogame
Step 1: Unpack DAT archives using QuickBMS and this script. Step 2: Apply TTMagic patch (Koalyptus Framework). Step 3: Compress: Code:
srep+lolz/$ogg=srep+LZMA2/$fmv=srep+LZMA2
14GB ===> 4GB Last edited by Masquerade; 06-02-2022 at 04:26. |
#2799
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OUPSsss sorry
Last edited by fabrieunko; 06-02-2022 at 05:19. |
#2800
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Quote:
https://www.fileforums.com/showthread.php?t=54193 |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
Grumpy (06-02-2022) |
#2801
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SIFU
*.pak not used zlib or kraken but Total encrypted UE records 35470/35497 AES key for ue4d Code:
0x40A266F41FDBCE91312FBB86060D2E9425B7D922C0CF0031F634CAD9AECB49DA |
The Following 5 Users Say Thank You to dixen For This Useful Post: | ||
GTX590 (12-03-2022), hwang4 (08-02-2022), L0v3craft (06-02-2022), nazs_blueduck (30-03-2023), ScOOt3r (06-02-2022) |
#2802
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Steel Division 2 v67500 + All DLCs + Bonus Content
Code:
xtool:reflate+srep+lolz Notes:
Last edited by Masquerade; 06-02-2022 at 10:37. |
#2803
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There is some WWise Audio in SIFU (especially Chinese voiceovers) but the PAK is encrypted and this is not something I am 100% certain you can tamper with. I know QuickBMS reimporting does not work here.
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#2804
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hello, how did you get 9.8Gb?
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#2805
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The Following User Says Thank You to dixen For This Useful Post: | ||
fabrieunko (07-02-2022) |
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