Go Back   FileForums > Game Backup > PC Games > PC Games - CD/DVD Conversions > Conversion Tutorials

Reply
 
Thread Tools Display Modes
  #391  
Old 08-07-2021, 00:01
L33THAK0R L33THAK0R is online now
Registered User
 
Join Date: Feb 2021
Location: Saudi Arabia
Posts: 196
Thanks: 64
Thanked 10 Times in 10 Posts
L33THAK0R is on a distinguished road
those are just the files used for unpacking the archive(s), the majority of the tools you need for data compression/decompression can be found here, under the "stickied" / "pinned" posts.
Reply With Quote
Sponsored Links
  #392  
Old 08-07-2021, 01:57
doofoo24 doofoo24 is offline
Registered User
 
Join Date: Nov 2016
Location: canada
Posts: 408
Thanks: 138
Thanked 454 Times in 227 Posts
doofoo24 is on a distinguished road
@Game Repacker
this is XTOOL THREAD
there is guide threads on the site how to compress games..
Reply With Quote
  #393  
Old 08-07-2021, 06:35
Game Repacker Game Repacker is offline
Registered User
 
Join Date: Jun 2021
Location: India
Posts: 7
Thanks: 2
Thanked 0 Times in 0 Posts
Game Repacker is on a distinguished road
I know

Quote:
Originally Posted by doofoo24 View Post
@Game Repacker
this is XTOOL THREAD
there is guide threads on the site how to compress games..
I know that but usage?
Reply With Quote
  #394  
Old 12-07-2021, 15:47
infovs infovs is offline
Registered User
 
Join Date: Feb 2005
Location: Home
Posts: 30
Thanks: 0
Thanked 4 Times in 4 Posts
infovs is on a distinguished road
Anyone noticed xtool and unreal.dll plugin are broken for Street Fighter V since xtool 0.3.9 + unrealplugin R3?
Don't know about other games, I own SF5 and did personal repack with 0.3.9 + unreal.dll R3, .pak files are decrypted normally.
Tried to use it on 0.3.21 + unreal.dll R5 -> nothing is decrypted at all

Btw, yes, I used -d1. Maybe I overlooked something, but if that's true can you please explain to me what am I doing wrong.

For sample I used small 20mb pakchunk50-WindowsNoEditor.pak

With xtool.exe 0.3.9 + unreal.dll R3 - WORKING, decrypted, inflated
Code:
[External compressor:xtool]
header = 0
packcmd   = xtool precomp -mue4:m1:k5F6153346D665A4B384D3573354B5743324C7A325673466E474B4937617A676C+zlib -d1 -c128mb -t100p --dbase - - <stdin> <stdout>
With xtool.exe 0.3.21 + unreal.dll R5 - NOT WORKING, nothing is decrypted (m1 is not needed in latest unreal.dll version)
Code:
[External compressor:xtool]
header = 0
packcmd   = xtool precomp -mue4:k5F6153346D665A4B384D3573354B5743324C7A325673466E474B4937617A676C+zlib -d1 -c128mb -t100p --dbase - - <stdin> <stdout>
Used -mxtool+srep:m2f:l512+lolz arc.exe pack command on both.
Reply With Quote
  #395  
Old 13-07-2021, 09:00
Joe Forster/STA's Avatar
Joe Forster/STA Joe Forster/STA is offline
Senior forum member
 
Join Date: Nov 2000
Location: Hungary
Posts: 9,670
Thanks: 8
Thanked 291 Times in 184 Posts
Joe Forster/STA is on a distinguished road
Quote:
Originally Posted by Game Repacker View Post
I know that but usage?
If you have specific questions then ask them. Otherwise, I quote from the first post of this thread: "Read the documentation to find out how it works and how to use it."
__________________
Joe Forster/STA
For more information, see the FileForums forum rules and the PC Games forum FAQ!
Don't contact me via E-mail or PM to ask for help with anything other than patches (or software in general) done by me, otherwise your request may be deleted without any reply!
Homepage: http://sta.c64.org, E-mail: [email protected]; for attachments, send compressed (ZIP or RAR) files only, otherwise your E-mail will bounce back!
Reply With Quote
  #396  
Old 03-08-2021, 01:31
L33THAK0R L33THAK0R is online now
Registered User
 
Join Date: Feb 2021
Location: Saudi Arabia
Posts: 196
Thanks: 64
Thanked 10 Times in 10 Posts
L33THAK0R is on a distinguished road
Does using the "LZ4" codec require a specific library version? I'm currently trying to pack the Sony "PlayStation 3" exclusive, "Demon's Souls" (which has LZ4 streams). Attempting to use xtool 2020 results in this output as soon as the temp file has been generated. Utilising xtool 2019 only inflates the input by ~1kb. I'm not able to find any prior examples of the codec being used so I'm not quite sure whats going on.
Reply With Quote
  #397  
Old 31-08-2021, 03:44
L33THAK0R L33THAK0R is online now
Registered User
 
Join Date: Feb 2021
Location: Saudi Arabia
Posts: 196
Thanks: 64
Thanked 10 Times in 10 Posts
L33THAK0R is on a distinguished road
Has anyone encountered this error before? I've had it happen with a handful of game-data files, curiously I was able to pack this title ("DOOM", the 2016 reboot of the series) previously, when using the default scanning range (I think 16mb), but I'm redoing it since some files failed to decompress properly.
Reply With Quote
  #398  
Old 25-09-2021, 05:51
MineRocker MineRocker is offline
Registered User
 
Join Date: Mar 2021
Location: India
Posts: 1
Thanks: 2
Thanked 0 Times in 0 Posts
MineRocker is on a distinguished road
Quote:
Originally Posted by L33THAK0R View Post
Has anyone encountered this error before? I've had it happen with a handful of game-data files, curiously I was able to pack this title ("DOOM", the 2016 reboot of the series) previously, when using the default scanning range (I think 16mb), but I'm redoing it since some files failed to decompress properly.
maybe it's an issue with the -t100p-1?
Reply With Quote
  #399  
Old 28-09-2021, 02:09
Razor12911's Avatar
Razor12911 Razor12911 is offline
Away
 
Join Date: Jul 2012
Location: South Africa
Posts: 3,557
Thanks: 1,941
Thanked 9,930 Times in 2,140 Posts
Razor12911 is on a distinguished road
Here's the documentation. It took weeks to write this as I'm very busy.

I'm still unavailable for two more months but the documentation should give insights as to how to fully utilize xtool and how to create plugins.
Attached Files
File Type: zip documentation.zip (187.7 KB, 60 views)
__________________
Got a lot going on in my life... (Comeback date 20-11-2021)
I occasionally upload stuff here
Razor12911#6134

Last edited by Razor12911; 28-09-2021 at 02:25.
Reply With Quote
The Following 14 Users Say Thank You to Razor12911 For This Useful Post:
BKR-TN (29-09-2021), Cesar82 (28-09-2021), ffmla (01-10-2021), Grumpy (28-09-2021), GTX590 (30-09-2021), KaktoR (28-09-2021), L0v3craft (02-10-2021), L33THAK0R (28-09-2021), Prettyboy099 (01-10-2021), prince55 (Yesterday), PsYcHo_RaGE (28-09-2021), sajmon83 (09-10-2021), ScOOt3r (28-09-2021), vint56 (07-10-2021)
  #400  
Old 28-09-2021, 09:56
PsYcHo_RaGE's Avatar
PsYcHo_RaGE PsYcHo_RaGE is offline
Registered User
 
Join Date: Mar 2018
Location: DarckSide
Posts: 236
Thanks: 195
Thanked 152 Times in 77 Posts
PsYcHo_RaGE is on a distinguished road
Quote:
Originally Posted by Razor12911 View Post
Here's the documentation. It took weeks to write this as I'm very busy.
Thank you very much @Razor12911 👍
__________________
I AM NOT LIKE ME, I AM LIKE YOU! XD
WELCOME TO DarckSide!
Reply With Quote
  #401  
Old 29-09-2021, 08:48
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 3,333
Thanks: 888
Thanked 5,496 Times in 1,995 Posts
KaktoR is on a distinguished road
@Razor12911
Thanks for the documentation. Brought me a few steps further (I didn't even know that xtool has mermaid/leviathan support until I read your documentation lol).
But what I don't understand right now is what to do if there is no signature (or repeating pattern) before an oodle header or if the pattern is different before many headers.

Currently I'm dealing with mermaid (8C 0A) and there is no visible pattern before the header, just always different random bytes.

---

In a different test I was looking for kraken header (8C 06). There seems to be a repeating pattern, namely 6 bytes (00 00 00 00 01 00) + 1 or 2 random byte. The 9th byte is always X (58).



Maybe I have to work with Conditions, but unfortunatelly you forgot to explain them somehow in the documentation
__________________
Haters gonna hate

Last edited by KaktoR; 29-09-2021 at 08:54.
Reply With Quote
  #402  
Old 30-09-2021, 23:29
dixen dixen is offline
Registered User
 
Join Date: Sep 2014
Location: Russia
Posts: 249
Thanks: 299
Thanked 289 Times in 132 Posts
dixen is on a distinguished road
LZMA Codec for TTW2. It possible?)
Reply With Quote
  #403  
Old 06-10-2021, 15:49
Razor12911's Avatar
Razor12911 Razor12911 is offline
Away
 
Join Date: Jul 2012
Location: South Africa
Posts: 3,557
Thanks: 1,941
Thanked 9,930 Times in 2,140 Posts
Razor12911 is on a distinguished road
Quote:
Originally Posted by kaktor View Post
maybe i have to work with conditions, but unfortunatelly you forgot to explain them somehow in the documentation :d
welp.JPG



Quote:
Originally Posted by dixen View Post
lzma codec for ttw2. It possible?)
yes, read documentation and make plugin
__________________
Got a lot going on in my life... (Comeback date 20-11-2021)
I occasionally upload stuff here
Razor12911#6134
Reply With Quote
The Following 3 Users Say Thank You to Razor12911 For This Useful Post:
Cesar82 (06-10-2021), dixen (07-10-2021), KaktoR (06-10-2021)
  #404  
Old 06-10-2021, 20:43
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 3,333
Thanks: 888
Thanked 5,496 Times in 1,995 Posts
KaktoR is on a distinguished road
@Razor12911
Sorry, I already found it (I just forgot to edit my post) and I made some steps forward (on my sample I made +3% ratio compared to xtool without configutation, I will see if there are more)
__________________
Haters gonna hate
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Dev]XTool Razor12911 Conversion Tutorials 180 23-10-2020 06:26
Project Cars Digital Edition (3xDVD5) (srep+lzma) GTX590 PC Games - CD/DVD Conversions 10 28-08-2017 08:34
Project IGI Anthology 1xCD700 CIUV2 2039 mausschieber PC Games - CD/DVD Conversions 0 24-07-2017 15:12
Space Channel 5 Part 2 Translation Project Christuserloeser DC Games 0 21-06-2004 18:16



All times are GMT -7. The time now is 15:26.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
Copyright 2000-2020, FileForums @ https://fileforums.com