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  #2566  
Old 20-09-2021, 00:55
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@L33THAK0R
I don't get it to work either, but for me the end is right in the begining of compression no matter what library I use
"ERROR: general (de)compression error in xprecomp"

Edit: Now I used xtool 0.3.16H + unity plugin + lz4 v180 library and it worked fine. Will test some more.

I don't know if the unity plugin is compatible with latest xtool version?

Edit 2: Ok unity plugin works with latest xtool version 0.3.21

Code:
newdunswardoutdoor_light_night_bundle

Compressed 1 file, 124,807,756 => 219,835,242 bytes. Ratio 176.14%
Compression time: cpu 0.11 sec/real 3.73 sec = 3%. Speed 33.42 mB/s
All OK

Extracted 1 file, 219,835,242 => 124,807,756 bytes. Ratio 176.14%
Extraction time: cpu 0.03 sec/real 3.16 sec = 1%. Speed 39.54 mB/s
All OK
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Last edited by KaktoR; 20-09-2021 at 01:16.
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  #2567  
Old 20-09-2021, 01:32
L33THAK0R L33THAK0R is offline
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Quote:
Originally Posted by KaktoR View Post
@L33THAK0R
I don't get it to work either, but for me the end is right in the begining of compression no matter what library I use
"ERROR: general (de)compression error in xprecomp"

Edit: Now I used xtool 0.3.16H + unity plugin + lz4 v180 library and it worked fine. Will test some more.

I don't know if the unity plugin is compatible with latest xtool version?

Edit 2: Ok unity plugin works with latest xtool version 0.3.21

Code:
newdunswardoutdoor_light_night_bundle

Compressed 1 file, 124,807,756 => 219,835,242 bytes. Ratio 176.14%
Compression time: cpu 0.11 sec/real 3.73 sec = 3%. Speed 33.42 mB/s
All OK

Extracted 1 file, 219,835,242 => 124,807,756 bytes. Ratio 176.14%
Extraction time: cpu 0.03 sec/real 3.16 sec = 1%. Speed 39.54 mB/s
All OK
This is quite the relief that I wasn't the only one having issues! Would it be possible for you to pretty please upload the v180 lz4 library? I can't seem to find it online (my collection of lz4 libraries is only the different ones included in Razor's xtool builds) unfortunately.
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  #2568  
Old 20-09-2021, 01:54
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Quote:
Originally Posted by L33THAK0R View Post
Would it be possible for you to pretty please upload the v180 lz4 library?
https://github.com/lz4/lz4/releases/tag/v1.8.0
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  #2569  
Old 20-09-2021, 01:54
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https://github.com/lz4/lz4/releases/tag/v1.8.0
Attached Files
File Type: 7z LZ4.7z (578.0 KB, 15 views)
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  #2570  
Old 20-09-2021, 02:45
L33THAK0R L33THAK0R is offline
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I had no idea this repository existed! Thank you both for providing links, this should be quite useful in future testing!
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  #2571  
Old 23-09-2021, 03:32
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Slime Rancher v1.4.3

Original Size: 1.13 GB
Compressed Size: 467 MB

Options:
Code:
Rest of files: srep:m3f:a2+exe2+lolz

Lolz Setting: -d128m -mt4 -mtt1 -lmdf1
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Last edited by Carldric Clement; 24-09-2021 at 09:40. Reason: Update Method
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  #2572  
Old 23-09-2021, 04:37
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Carldric Clement
It's just a unity game, xtool isn't needed. Nothing for it to precompress.
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  #2573  
Old 24-09-2021, 21:10
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Does anyone know what "Oodle" algorithims "Planet Zoo" uses? I'm fairly sure it uses "Kraken" (output size was inflated a considerable amount when testing with the "Kraken" xtool plugin) but I'm unsure if additional algorithims are used. The scanner tool thingamajig outputs a "0" for all files (unknown/invalid).
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  #2574  
Old 29-09-2021, 18:19
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Unhappy

NEO: The World Ends With You
srep+lzma (Without staff roll videos)

Output size: 11.1 GB

8+ GB worth of USMs PLUS encrypted files...not worth messing with this unless you plan to re-encode them, and I don't even know if this one of those games where it has issues with touched USMs.
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Last edited by mr_gnar; 30-09-2021 at 12:31.
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  #2575  
Old 01-10-2021, 09:41
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can someone please share actual method for Total War Warhammer II with rebuilding pack files?
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  #2576  
Old 01-10-2021, 10:06
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Quote:
Originally Posted by HunterEmrah View Post
can someone please share actual method for Total War Warhammer II with rebuilding pack files?
No actual. with rebiulded pack new version TTWH2 - don't work
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  #2577  
Old 02-10-2021, 05:08
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Total War: Warhammer II
v1.12.0 incl all DLC

Code:
 10:57:36 - Selected ARC/DS method for Data1a-01.bin was: xzlib+srep+LZMA-MT
----------------------------------------------------------------------------------------------------------------------------------------
 13:52:22 - Overall input size: 64.01 GB
 13:52:22 - Overall output size: 38.75 GB (Ratio 60.54%)
 13:52:22 - Data files creation time: 02:30:41
xtool ratio is about 106%. Not much, but that's in general in TW games.

movies contain vp8 files, sound wem.
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  #2578  
Old 02-10-2021, 11:13
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Quote:
Originally Posted by KaktoR View Post
Total War: Warhammer II
v1.12.0 incl all DLC

Code:
 10:57:36 - Selected ARC/DS method for Data1a-01.bin was: xzlib+srep+LZMA-MT
----------------------------------------------------------------------------------------------------------------------------------------
 13:52:22 - Overall input size: 64.01 GB
 13:52:22 - Overall output size: 38.75 GB (Ratio 60.54%)
 13:52:22 - Data files creation time: 02:30:41
xtool ratio is about 106%. Not much, but that's in general in TW games.

movies contain vp8 files, sound wem.
Your method is incomplete, this game uses LZMA compression by their devs
you can REMOVE it with RPFM.
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  #2579  
Old 02-10-2021, 11:55
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Quote:
Originally Posted by panker1992 View Post
Your method is incomplete, this game uses LZMA compression by their devs
you can REMOVE it with RPFM.
Yes, but it would lead to bad crc and I don't know if the game works fine with not matching original crc.
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  #2580  
Old 02-10-2021, 23:53
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Quote:
Originally Posted by panker1992 View Post
Your method is incomplete, this game uses LZMA compression by their devs
you can REMOVE it with RPFM.
On rebuilded terrain.pack - crashes Battle mode.
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