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  #691  
Old 25-07-2018, 06:17
dixen dixen is offline
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No Man's Sky - NEXT

10 gb > 5.06 gb

xtool (ZLIB)+srep+lolz
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  #692  
Old 26-07-2018, 05:43
1234567890123 1234567890123 is offline
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in some games xtool not working but pzlib working for example nfs the run why?
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Old 26-07-2018, 05:44
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What? pack or unpack?
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  #694  
Old 26-07-2018, 23:18
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sorry for my english i mean they are working fine but xtool rarely not decompress packages pzlib, precomp decompresses
rarely xtool do not decompress compressed data for example in nfs run compression, after xtool size is not getting bigger 16gb to 16gb but pzlib,ztool,precomp,reflate made it 30gb.
i remember someone told it for another game in this thread i just want to learn why?
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  #695  
Old 28-07-2018, 22:06
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Quote:
Originally Posted by 1234567890123 View Post
sorry for my english i mean they are working fine but xtool rarely not decompress packages pzlib, precomp decompresses
rarely xtool do not decompress compressed data for example in nfs run compression, after xtool size is not getting bigger 16gb to 16gb but pzlib,ztool,precomp,reflate made it 30gb.
i remember someone told it for another game in this thread i just want to learn why?
when i posted the repack method NFS The Run i used pzlib from Ztool wich works just fine on it
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  #696  
Old 01-08-2018, 16:57
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Quote:
Originally Posted by KaktoR View Post
Fallout 4 incl All DLCs + All CC Mods
xtool:t4:zlib+srep+lzma:a1:mfbt4:d256m:fb273:mc100 0000000:lc8
bpk for video files
Size: 24.8 GB
Nothing ripped
1 language obviously
Changed in Size (+0.4GB)

All CC mods included so far (August, 2nd 2018)

changed ztool with xtool
Code:
Data\ccawnfo4001-brandedattire - textures.ba2
Data\ccawnfo4001-brandedattire.esl
Data\ccBGSFO4001-PipBoy(Black) - Textures.ba2
Data\ccbgsfo4002-pipboy(blue) - textures.ba2
Data\ccBGSFO4003-PipBoy(Camo01) - Textures.ba2
Data\ccBGSFO4004-PipBoy(Camo02) - Textures.ba2
Data\ccbgsfo4005-bluecamo - textures.ba2
Data\ccBGSFO4006-PipBoy(Chrome) - Textures.ba2
Data\ccbgsfo4008-pipgrn - textures.ba2
Data\ccbgsfo4009-piporan - textures.ba2
Data\ccbgsfo4010-pippnk - textures.ba2
Data\ccbgsfo4011-pippurp - textures.ba2
Data\ccbgsfo4012-pipboy(red) - textures.ba2
Data\ccbgsfo4013-piptan - textures.ba2
Data\ccbgsfo4014-pipboy(white) - textures.ba2
Data\ccbgsfo4015-pipyell - textures.ba2
Data\ccBGSFO4016-Prey - Textures.ba2
Data\ccBGSFO4018-GaussRiflePrototype - Textures.ba2
Data\ccbgsfo4018-gaussrifleprototype.esl
Data\ccBGSFO4019-ChineseStealthArmor - Textures.ba2
Data\ccbgsfo4019-chinesestealtharmor.esl
Data\ccBGSFO4020-PowerArmorSkin(Black) - Textures.ba2
Data\ccbgsfo4021-powerarmorskinblue - textures.ba2
Data\ccbgsfo4022-powerarmorskin(camo01) - textures.ba2
Data\ccbgsfo4023-powerarmorskin(camo02) - textures.ba2
Data\ccbgsfo4024-pacamo03 - textures.ba2
Data\ccbgsfo4025-powerarmorskin(chrome) - textures.ba2
Data\ccbgsfo4027-powerarmorskingreen - textures.ba2
Data\ccbgsfo4028-powerarmorskinorange - textures.ba2
Data\ccbgsfo4029-powerarmorskinpink - textures.ba2
Data\ccbgsfo4030-powerarmorskinpurple - textures.ba2
Data\ccbgsfo4031-powerarmorskinred - textures.ba2
Data\ccbgsfo4032-powerarmorskintan - textures.ba2
Data\ccbgsfo4033-powerarmorskinwhite - textures.ba2
Data\ccbgsfo4034-powerarmorskinyellow - textures.ba2
Data\ccbgsfo4036-trnsdg - textures.ba2
Data\ccBGSFO4038-HorseArmor - Textures.ba2
Data\ccbgsfo4038-horsearmor.esl
Data\ccbgsfo4041-doommarinearmor - textures.ba2
Data\ccbgsfo4042-bfg - textures.ba2
Data\ccbgsfo4042-bfg.esl
Data\ccBGSFO4044-HellfirePowerArmor - Textures.ba2
Data\ccbgsfo4044-hellfirepowerarmor.esl
Data\ccbgsfo4045-advarccab - main.ba2
Data\ccbgsfo4045-advarccab - textures.ba2
Data\ccbgsfo4050-dgbcoll - textures.ba2
Data\ccbgsfo4050-dgbcoll.esl
Data\ccbgsfo4051-dgbox - textures.ba2
Data\ccbgsfo4051-dgbox.esl
Data\ccbgsfo4052-dgdal - textures.ba2
Data\ccbgsfo4052-dgdal.esl
Data\ccbgsfo4053-dggoldr - textures.ba2
Data\ccbgsfo4053-dggoldr.esl
Data\ccbgsfo4054-dggreatd - textures.ba2
Data\ccbgsfo4054-dggreatd.esl
Data\ccbgsfo4055-dghusk - textures.ba2
Data\ccbgsfo4055-dghusk.esl
Data\ccbgsfo4056-dglabb - textures.ba2
Data\ccbgsfo4056-dglabb.esl
Data\ccbgsfo4057-dglaby - textures.ba2
Data\ccbgsfo4057-dglaby.esl
Data\ccbgsfo4058-dglabc - textures.ba2
Data\ccbgsfo4058-dglabc.esl
Data\ccbgsfo4059-dgpit - textures.ba2
Data\ccbgsfo4059-dgpit.esl
Data\ccbgsfo4060-dgrot - textures.ba2
Data\ccbgsfo4060-dgrot.esl
Data\ccbgsfo4061-dgshiinu - textures.ba2
Data\ccbgsfo4061-dgshiinu.esl
Data\ccbgsfo4062-pippat - textures.ba2
Data\ccbgsfo4063-papat - textures.ba2
Data\ccbgsfo4070-pipabra - textures.ba2
Data\ccbgsfo4071-piparc - textures.ba2
Data\ccbgsfo4072-pipgrog - textures.ba2
Data\ccbgsfo4073-pipmman - textures.ba2
Data\ccbgsfo4074-pipinspect - textures.ba2
Data\ccbgsfo4075-pipshroud - textures.ba2
Data\ccbgsfo4076-pipmystery - textures.ba2
Data\ccbgsfo4077-piprocket - textures.ba2
Data\ccbgsfo4078-pipreily - textures.ba2
Data\ccbgsfo4079-pipvim - textures.ba2
Data\cceejfo4001-decorationpack - textures.ba2
Data\cceejfo4001-decorationpack.esl
Data\cceejfo4002-nuka - textures.ba2
Data\cceejfo4002-nuka.esl
Data\ccFRSFO4001-HandmadeShotgun - Textures.ba2
Data\ccfrsfo4002-antimaterielrifle - textures.ba2
Data\ccfrsfo4002-antimaterielrifle.esl
Data\ccFSVFO4001-ModularMilitaryBackpack - Textures.ba2
Data\ccFSVFO4002-MidCenturyModern - Textures.ba2
Data\ccfsvfo4003-slocum - textures.ba2
Data\ccfsvfo4003-slocum.esl
Data\ccgcafo4001-factionws01army - textures.ba2
Data\ccgcafo4002-factionws02acat - textures.ba2
Data\ccgcafo4003-factionws03bos - textures.ba2
Data\ccgcafo4004-factionws04gun - textures.ba2
Data\ccgcafo4005-factionws05hrpink - textures.ba2
Data\ccgcafo4006-factionws06hrshark - textures.ba2
Data\ccgcafo4007-factionws07hrflames - textures.ba2
Data\ccgcafo4008-factionws08inst - textures.ba2
Data\ccgcafo4009-factionws09mm - textures.ba2
Data\ccgcafo4010-factionws10rr - textures.ba2
Data\ccgcafo4011-factionws11vt - textures.ba2
Data\ccgcafo4012-factionas01acat - textures.ba2
Data\ccgcafo4013-factionas02bos - textures.ba2
Data\ccgcafo4014-factionas03gun - textures.ba2
Data\ccgcafo4015-factionas04hrpink - textures.ba2
Data\ccgcafo4016-factionas05hrshark - textures.ba2
Data\ccgcafo4017-factionas06inst - textures.ba2
Data\ccgcafo4018-factionas07mm - textures.ba2
Data\ccgcafo4019-factionas08nuk - textures.ba2
Data\ccgcafo4020-factionas09rr - textures.ba2
Data\ccgcafo4021-factionas10hrflames - textures.ba2
Data\ccgcafo4022-factionas11vt - textures.ba2
Data\ccgcafo4023-factionas12army - textures.ba2
Data\ccgrcfo4001-pipgreytort - textures.ba2
Data\ccgrcfo4002-pipgreenvim - textures.ba2
Data\ccqdrfo4001_powerarmorai - textures.ba2
Data\ccqdrfo4001_powerarmorai.esl
Data\ccrzrfo4001-tunnelsnakes - textures.ba2
Data\ccrzrfo4001-tunnelsnakes.esm
Data\ccrzrfo4003-pipover - textures.ba2
Data\ccrzrfo4004-pipinst - textures.ba2
Data\ccsbjfo4001-solarflare - textures.ba2
Data\ccsbjfo4001-solarflare.esl
Data\ccswkfo4001-astronautpowerarmor - main.ba2
Data\ccswkfo4001-astronautpowerarmor - textures.ba2
Data\ccswkfo4001-astronautpowerarmor.esm
Data\ccswkfo4002-pipnuka - textures.ba2
Data\ccswkfo4003-pipquan - textures.ba2
Data\cctosfo4001-neosky - textures.ba2
Data\cctosfo4001-neosky.esm
Data\ccygpfo4001-pipcruiser - textures.ba2
Data\cczsef04001-bhouse - textures.ba2
Data\cczsef04001-bhouse.esm
Data\DLCCoast - Geometry.csg
Data\DLCCoast - Main.ba2
Data\DLCCoast - Textures.ba2
Data\DLCCoast.esm
Data\DLCNukaWorld - Geometry.csg
Data\DLCNukaWorld - Main.ba2
Data\DLCNukaWorld - Textures.ba2
Data\DLCNukaWorld.esm
Data\DLCRobot - Geometry.csg
Data\DLCRobot - Textures.ba2
Data\DLCRobot.esm
Data\DLCworkshop01 - Geometry.csg
Data\DLCworkshop01 - Textures.ba2
Data\DLCworkshop01.esm
Data\DLCworkshop02 - Main.ba2
Data\DLCworkshop02 - Textures.ba2
Data\DLCworkshop02.esm
Data\DLCworkshop03 - Geometry.csg
Data\DLCworkshop03 - Textures.ba2
Data\DLCworkshop03.esm
Data\Fallout4 - Animations.ba2
Data\Fallout4 - Geometry.csg
Data\Fallout4 - Interface.ba2
Data\Fallout4 - Materials.ba2
Data\Fallout4 - Meshes.ba2
Data\Fallout4 - MeshesExtra.ba2
Data\Fallout4 - Nvflex.ba2
Data\Fallout4 - Textures1.ba2
Data\Fallout4 - Textures2.ba2
Data\Fallout4 - Textures3.ba2
Data\Fallout4 - Textures4.ba2
Data\Fallout4 - Textures5.ba2
Data\Fallout4 - Textures6.ba2
Data\Fallout4 - Textures7.ba2
Data\Fallout4 - Textures8.ba2
Data\Fallout4 - Textures9.ba2
Data\Fallout4.esm
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  #697  
Old 05-08-2018, 19:50
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Street Fighter X Tekken

(method)
used format factory to convert wmv to mkv under very low settings
reducing the size over 1000%
then compressing with

srep+delta+lzma:ultra:a1:mfbt4:d200m:fb273:mc10000 00000:lc8

after installing you can use format factory to restore the videos to wmv and regular
size and quality it multithreads so the videos restore fast

initial size 6.70
repack size 2.56 gb
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  #698  
Old 11-08-2018, 01:32
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For The King
From 2.5 GB > 725MB

Using srep64+lolz

Usage:
srep64 = -m3f -l512 -a2
lolz(slow) = -d256mb -tt8 -mc1023

You can also use lolz fast but their will be a small increase in size >i think 100MB
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  #699  
Old 13-08-2018, 15:45
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Quote:
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Assassin's Creed: Origins
v1.5.1 incl all DLC's (Gold Edition)
1 language
Update:
Code:
22:01:06 - Starting Data1.bin.001 creation
22:02:42 - Finished Data1.bin.001 creation
22:02:43 - Starting Data2.bin.001 creation
22:26:04 - Finished Data2.bin.001 creation
22:26:06 - Starting Data3.bin.001 creation
11:13:08 - Finished Data3.bin.001 creation
Data1
Code:
*.bk2 => bpk
Data2
Code:
* => srep+lzma
(exclude *.bk2 and *.forge obviously)
Data3
Code:
*.forge => afr:a2+srep+lzma
~3GB smaller output because this time I have compressed all *forge files directly in one go.

As you can see above, compressing was time consuming as hell (13 hours, 13 minutes). I think with lolz or stronger stuff you will easy go to 20 - 24 hours +++.

68.7GB => 31.4GB
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  #700  
Old Yesterday, 06:49
KaktoR KaktoR is offline
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Anyone knows what compression method SkyrimSE bsa archives use?
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  #701  
Old Yesterday, 13:22
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Quote:
Originally Posted by KaktoR View Post
Anyone knows what compression method SkyrimSE bsa archives use?
ztool zlilib + srep + lolz
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  #702  
Old Yesterday, 14:11
KaktoR KaktoR is offline
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I'm talking about texture files. They are compressed somehow (and it's not zlib, 100%). I must unpack them to compress them properly, no problem, but I must compress them back afterwards with compressor they use to original state or at least near original to patch them.
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  #703  
Old Yesterday, 22:36
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Quote:
Originally Posted by KaktoR View Post
I'm talking about texture files. They are compressed somehow (and it's not zlib, 100%). I must unpack them to compress them properly, no problem, but I must compress them back afterwards with compressor they use to original state or at least near original to patch them.
B.A.E. - Bethesda Archive Extractor v0.10. from nexus and then use the razor12911 injector so that Fg can make the best compression in the world sory my bad english
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  #704  
Old Today, 02:32
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I know about BAE, the injector from razor12911 is too slow (200mb = 2 hours is not good).
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Old Today, 04:29
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Quote:
Originally Posted by KaktoR View Post
I know about BAE, the injector from razor12911 is too slow (200mb = 2 hours is not good).
what I wrote before is only theory because I have little time to practice. but BAE in my opinion is the only one that decompresses the files. bsa just find a better injector. search the web. good luck
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