#166
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Guys look at this, WPI extracted the archive without any errors.
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The Following 3 Users Say Thank You to Razor12911 For This Useful Post: | ||
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#167
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Batman Arkham Knight
Windows Phone Installer (WPI) Can you give Helpp |
#168
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Batman Arkham Knight desktop shortcut error
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#169
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- Title caption = Name of the Game.
- Exec Directory = where the game exe is located INSIDE app folder. For example, if the game exe is directly inside game folder, leave it blank. - Exec File = Name of the game exe file, for example bak.exe - Shortcut name = Name of the shortcut, you can basically put anything you want as a NAME. You can also set an action name, for example if this game exe is for x64 OS only. Whith thoses informations you can easily stop why it's faulty on your screenshot. @Razor: I do not understand either maybe it's because TinyTools is set to use only 1024MB of ram for compression (even with Precomp) while Compressor use, well, I don't know since we have no size. I also try with low memory usage and it's same result. I tried with 500MB, 1GB, 5GB and 10GB folders and Compressor crash for both 5 and 10GB, unless I disable Precomp of course. I presumed it was maybe a problem with too "slow" HDD so I tried on my SSD and same result again... I have 16GB of RAM (Corsair) so I assume it's enough for most of usages. Last edited by toto621; 08-08-2015 at 01:47. |
#170
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Hi!
Evereything is working for me except I can not get disk spanning to work tried nearly everything. Here is the error I also discovered that when I insert the disk 1 again it completes succesfully but it does not extract the second archive Here is my compression method arc a -lc8 -ep1 -ed -r -w.\ "Data.bin" -msrep+lzma:a1:mfbt4:d158m:fb273:mc1000:lc8 "D:\compress\*" Thanks in Advance! |
#171
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Quote:
IE: Archive1Source={src}\data1.cab Archive1Output={app} Archive1Disk=1 Archive2Source={src}\data2.cab Archive2Output={app} Archive2Disk=2 see the difference? |
#172
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Razor bro can i put Remaining time option in it ?????
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#173
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Since a friend of mine asked me if I can add internal Inno compression to WPI (because he don't want to mess with freearc/precomp/ect...) I tried and I succedeed.
Keep in mind that internal compression is LESS effective than external but easier to manage (spkanning, Slice size, ect...) and of course quicker to compress/decompress. Internal compression is enabled by default in this script. To enable external compression, just change this line : Code:
#define External 0 Code:
#define External 1 I made a try with the game Fairy Fencer F, a small game (~5GB) and I ended up with a ~2.41GB bin files (lzma2/ultra64) while external compression ended up with ~2.08GB (FreeARC: precomp, msc, srep, exe, exe2, delta, lzma) bin file. Here are some screenshots of the installer, for fun |
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#174
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Only with precom+srep 1,95 GB
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#175
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Testing all settings take time, much time and i also still unfamilliar with Freearc options, when use them, when not.
@all: Here is a fully french translated version of WPI (No lockscreen with internal compression support). By default it's still in english, to change language, simply change this line at the bigining of the script : Code:
#define Language "us" Code:
#define Language "fr" If you want to add your translation, it's structurated like this : Code:
#if Language == "fr" #define text1 "Démarage" ... #endif #if Language == "us" #define text1 "Start" ... #endif Since I'm still new to Inno and script language I could not direct translate some sentences because the sentence build is not the same from english to french, for example this english sentence : Code:
Welcome to {#AppName} Installer Wizard Code:
Bienvenue sur l'assistant d'installation de {#AppName} If someone know please tell me and I will update the script so you will be able to translate each text without messing with the code Last edited by toto621; 08-08-2015 at 19:31. |
#176
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have you manage to change require space for installation MB to GB
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#177
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problem solved thanks Razor12911
__________________
corepack Knight |
#178
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Quote:
I personally see no use to do it. If you want accurate game size in MB, simply use Compressor 2.2, it show the game size in MB (next to input size), just copy/paste it in the script and you're good to go. |
The Following 2 Users Say Thank You to toto621 For This Useful Post: | ||
pakrat2k2 (09-08-2015), Razor12911 (09-08-2015) |
#179
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Internal compression is enabled by default in this script.
To enable external compression, just change this line : Code:
#define External 0 Code:
#define External 1 |
#180
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Download the latest version (with french translation), I fixed this error in it and forgot to fix previous version. Don't worry it's in english by default and it also have internal compression support
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The Following User Says Thank You to toto621 For This Useful Post: | ||
Stor31 (09-08-2015) |
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