#76
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Hello I compressed Skyrim AE with "xtool_skyrim+srep+LOLZ_NORMAL" method but I get CRC check error when unpacking on "Skyrim - Animations.bsa". I excluded this file but I get CRC check on "Skyrim - Meshes0.bsa". Can someone help? Thank you.
Edit: Added screenshot. Last edited by pslove; 28-02-2022 at 12:46. |
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#78
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This set worked well in tests that KaktoR did previously with "Skyrim SE". The current version of your game may no longer be supported. KaktoR may be able to provide more information. EDIT: Test with game sample "Skyrim - Textures0.bsa" from "Skyrim SE". Code:
xtool_skyrim+srep_new+LOLZ_NORMAL (lolz:d143:mtt1:mt16:mc1023) 17:17:55 - Overall input size: 624,84 MB 17:17:55 - Overall output size: 430,93 MB (Ratio 68.97%) 17:17:55 - Overall conversion time: 00:04:10 Last edited by Cesar82; 28-02-2022 at 12:23. |
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pslove (28-02-2022) |
#79
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#80
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No there is no update for it.
Just use srep+lolz/lzma For Skyrim - Sounds.bsa you can use msc
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pslove (01-03-2022) |
#81
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Hello, I've been experimenting for a few days now to figure out the best method to compress my data to the smallest size possible.
So far this is the best combination I have found: precomp_mtx+srep_new+LOLZ_ULTRA Anyone suggests a better method for an even smaller size? UPDATE: The method below reduced the size significantly more than the one mentioned above. xtool:mreflate,l6+srep_new+LOLZ_ULTRA Last edited by Tigru; 09-03-2022 at 10:38. |
#82
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Hi everyone, I have a problem with diskspan gui, every time I try to compress the archive files of cyberpunk 2077 with srep + LOLZ_NORMAL, at the end of the conversion I get this error so it fails and the archive is damaged. I tried 2 times but I always get the same error, how can I fix it? is there any way to repair the built archive without attempting the conversion again?
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#83
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Try disabling your AV during the process (escpecially the "real time protection") Try with a sample file instead of taking the whole game folder. Try with lzma instead of lolz.
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Tigru (10-03-2022) |
#84
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Anyone knows weather all the compressors in DiskSpan GUI are lossless?
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#86
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#87
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Tigru
Yes, take a sample from the game and use game file scanner to check which compression algorithm is used namely lz4,zlib,zstd etc. and if the game directory has an oodle library, such as oo2core_x_win64.dll then use oodle scanner to check which member of oodle family is used. for audio files WAV,MP3 use MSC. or MPZ for BINK files use bpk and so on You will get used to it, give it some time. Last edited by :( Sad8669; 10-03-2022 at 20:15. |
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Tigru (11-03-2022) |
#88
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#89
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What game file scanner should I use? Is it some software I have to get or is it something online? |
#90
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Tigru
I am really sorry for replying this late, i was on holiday. check it out here. as for oodle scanner, check Razor's Oodle Precompressor (Side Project) Thread you will find it with the attachments. |
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Tigru (14-03-2022) |
Tags |
cls-diskspan, compressor, diskspan, diskspan_gui |
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