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  #76  
Old 28-02-2022, 11:19
pslove pslove is offline
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Hello I compressed Skyrim AE with "xtool_skyrim+srep+LOLZ_NORMAL" method but I get CRC check error when unpacking on "Skyrim - Animations.bsa". I excluded this file but I get CRC check on "Skyrim - Meshes0.bsa". Can someone help? Thank you.

Edit: Added screenshot.
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Last edited by pslove; 28-02-2022 at 12:46.
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  #77  
Old 28-02-2022, 11:37
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Quote:
Originally Posted by pslove View Post
Hello I compressed Skyrim AE with "xtool_skyrim+srep+LOLZ_NORMAL" method but I get CRC check error when unpacking on "Skyrim - Animations.bsa". I excluded this file but I get CRC check on "Skyrim - Meshes0.bsa". Can someone help? Thank you.
Skyrim plugin needs updating in order to be used with newer XT versions.
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  #78  
Old 28-02-2022, 11:57
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Quote:
Originally Posted by Masquerade View Post
Skyrim plugin needs updating in order to be used with newer XT versions.
The xtool_skyrim method in DiskSpan GUI uses "XTool 0.3.9" together with the "bethesda R1" plugin.
This set worked well in tests that KaktoR did previously with "Skyrim SE".
The current version of your game may no longer be supported.
KaktoR may be able to provide more information.

EDIT:
Test with game sample "Skyrim - Textures0.bsa" from "Skyrim SE".
Code:
 xtool_skyrim+srep_new+LOLZ_NORMAL (lolz:d143:mtt1:mt16:mc1023)

 17:17:55 - Overall input size: 624,84 MB
 17:17:55 - Overall output size: 430,93 MB (Ratio 68.97%)
 17:17:55 - Overall conversion time: 00:04:10
The Anniversary Edition may not be supported prior to an update to the Bethesda plugin.

Last edited by Cesar82; 28-02-2022 at 12:23.
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  #79  
Old 28-02-2022, 13:01
pslove pslove is offline
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Quote:
Originally Posted by Cesar82 View Post
The xtool_skyrim method in DiskSpan GUI uses "XTool 0.3.9" together with the "bethesda R1" plugin.
This set worked well in tests that KaktoR did previously with "Skyrim SE".
The current version of your game may no longer be supported.
KaktoR may be able to provide more information.

EDIT:
Test with game sample "Skyrim - Textures0.bsa" from "Skyrim SE".
Code:
 xtool_skyrim+srep_new+LOLZ_NORMAL (lolz:d143:mtt1:mt16:mc1023)

 17:17:55 - Overall input size: 624,84 MB
 17:17:55 - Overall output size: 430,93 MB (Ratio 68.97%)
 17:17:55 - Overall conversion time: 00:04:10
The Anniversary Edition may not be supported prior to an update to the Bethesda plugin.
Is there gonna be an update for Bethesda plugin? If not, What's the next best compression method for Skyrim AE?
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  #80  
Old 01-03-2022, 12:12
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No there is no update for it.

Just use srep+lolz/lzma
For Skyrim - Sounds.bsa you can use msc
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  #81  
Old 09-03-2022, 08:12
Tigru Tigru is offline
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Hello, I've been experimenting for a few days now to figure out the best method to compress my data to the smallest size possible.

So far this is the best combination I have found:
precomp_mtx+srep_new+LOLZ_ULTRA

Anyone suggests a better method for an even smaller size?

UPDATE:
The method below reduced the size significantly more than the one mentioned above.

xtool:mreflate,l6+srep_new+LOLZ_ULTRA

Last edited by Tigru; 09-03-2022 at 10:38.
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  #82  
Old 09-03-2022, 17:38
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Hi everyone, I have a problem with diskspan gui, every time I try to compress the archive files of cyberpunk 2077 with srep + LOLZ_NORMAL, at the end of the conversion I get this error so it fails and the archive is damaged. I tried 2 times but I always get the same error, how can I fix it? is there any way to repair the built archive without attempting the conversion again?
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  #83  
Old 10-03-2022, 00:24
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Quote:
Originally Posted by Tigru View Post
Hello, I've been experimenting for a few days now to figure out the best method to compress my data to the smallest size possible.

So far this is the best combination I have found:
precomp_mtx+srep_new+LOLZ_ULTRA

Anyone suggests a better method for an even smaller size?

UPDATE:
The method below reduced the size significantly more than the one mentioned above.

xtool:mreflate,l6+srep_new+LOLZ_ULTRA
It depends on input data.

Quote:
Originally Posted by proviirus View Post
Hi everyone, I have a problem with diskspan gui, every time I try to compress the archive files of cyberpunk 2077 with srep + LOLZ_NORMAL, at the end of the conversion I get this error so it fails and the archive is damaged. I tried 2 times but I always get the same error, how can I fix it? is there any way to repair the built archive without attempting the conversion again?
Do you use Win11? Try with compatibility mode (for Diskspan_Gui.exe and lolz.exe).
Try disabling your AV during the process (escpecially the "real time protection")
Try with a sample file instead of taking the whole game folder.
Try with lzma instead of lolz.
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  #84  
Old 10-03-2022, 08:02
Tigru Tigru is offline
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Anyone knows weather all the compressors in DiskSpan GUI are lossless?
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  #85  
Old 10-03-2022, 08:05
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Yes, all of them are lossless.
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  #86  
Old 10-03-2022, 18:57
Tigru Tigru is offline
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Quote:
Originally Posted by KaktoR View Post
It depends on input data.



Do you use Win11? Try with compatibility mode (for Diskspan_Gui.exe and lolz.exe).
Try disabling your AV during the process (escpecially the "real time protection")
Try with a sample file instead of taking the whole game folder.
Try with lzma instead of lolz.
Regarding input data, is there a way to know which is used for what data?
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  #87  
Old 10-03-2022, 20:12
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Tigru

Yes, take a sample from the game and use game file scanner to check which compression algorithm is used namely lz4,zlib,zstd etc.
and if the game directory has an oodle library, such as oo2core_x_win64.dll then use oodle scanner to check which member of oodle family is used.

for audio files WAV,MP3 use MSC. or MPZ
for BINK files use bpk
and so on

You will get used to it, give it some time.

Last edited by :( Sad8669; 10-03-2022 at 20:15.
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  #88  
Old 10-03-2022, 21:38
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hello, I have a problem with DSG and the plugin for the game ELDEN RING I load the plugin, I choose the directory where there is the game, I start the compression. everything goes well, but when i try to install the game, i get an error message.







how to do?
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  #89  
Old 11-03-2022, 06:18
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Quote:
Originally Posted by :( Sad8669 View Post
Tigru

Yes, take a sample from the game and use game file scanner to check which compression algorithm is used namely lz4,zlib,zstd etc.
and if the game directory has an oodle library, such as oo2core_x_win64.dll then use oodle scanner to check which member of oodle family is used.

for audio files WAV,MP3 use MSC. or MPZ
for BINK files use bpk
and so on

You will get used to it, give it some time.
Yeah I'm still quite new at all of this but I find it quite fascinating.

What game file scanner should I use? Is it some software I have to get or is it something online?
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  #90  
Old 14-03-2022, 04:10
:( Sad8669 :( Sad8669 is offline
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Tigru

I am really sorry for replying this late, i was on holiday.

check it out here.

as for oodle scanner, check Razor's Oodle Precompressor (Side Project) Thread you will find it with the attachments.
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