#166
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DiskSpan GUI v2.0.1.3
Updated DiskSpan GUI to v2.0.1.3 in the first post.
NOTES: The new versions of DiskSpan GUI 2.0.1.3+ are no longer compatible with any of the previous scripts. All scripts will be updated soon.. So wait! Code:
Changes: - Fixed decompression error using XTool plugin "sr22" (Saint's Row Boss Factory). - Fixed using method XTool with ZSTD codec. - Added support to LZ4F codec in XTool method. - Added a new checkbox that allows you to define whether the file or command line will be executed before extracting the compressed file. - Added new edit in developer mode to configure the command line to run during standalone CallAfter installation. >> Now it will be possible to use CallAfter file and at the same time configure a file or command line to be executed in the installation. - Updated DiskSpan GUI database to version 1.0.5.6 (Thanks to KaktoR). >> Now with 303 game presets and 26 collection presets. - Removed support to "xtool_skyrim" method (Old plugin "Bethesda (R1)" + XTool 0.3.9). |
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#167
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Hello, I have 2 questions about the use of this function:
- Added independent checksum file generation when I compact a simple game I must make the following choice: Checksum file: MD5 Setup DLL password: hash from Setup.exe HASH (in the drop-down menu) when is it for a compilation of several games? is the checksum file created for each game? Or for all games? if the user installs only 1 game on the compilation? moreover some installers allow the possibility to give a player name to the installation and to change the language of the game. but the ini file is modified at the end of the installation and therefore the checksum file will indicate an error. is there a possibility to exclude the .ini file (crack)? |
#168
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Each Game Tab in DSG = different checksum file
Checksum files are stored in Setup.dll after compression is finished and will be added to records.ini with a Component= key number, so compatible installer will know what checksum file to use for each game.
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fabrieunko (26-09-2022) |
#169
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Quote:
For each Data#.bin generated a separate hash file will be generated and depending on users' choices during installation these files will be merged and checked. In developer mode only the "Checksum File" combobox refers to the hash. "Setup DLL password" (Hash option) is something else, it serves to encrypt "Setup.dll" with the Hash of setup.exe. There is no option to exclude a file from hash checking. But you can move SetIniString functions that change this ini in installer script to procedure CurStepChanged inside "CurStep = ssDone" (after hash checking) |
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fabrieunko (26-09-2022) |
#170
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hello is there not a possibility to attach the checksum file (.dat) at the end at the same time as the record.ini when you click on the button merge the ini file? which would allow to edit the file to remove the finished ini of the crack?. because
Quote:
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#171
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I think i found a Bug the Database can not be Updated
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It would be nice if you appreciate my work with the thanks Button |
#172
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Quote:
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fabrieunko (27-09-2022) |
#173
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Open DSG_Methods.ini and delete "f" on end of line and save file.
Code:
[SETTINGS] ... DatabaseUrl=19NYj-u97NIawwNEV1llH0Ukj3gvDJRsnf EDIT: Reuploaded in first post. Last edited by Cesar82; 27-09-2022 at 18:56. |
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#174
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Quote:
Hello Cesar82 Asterigos: Curse of the Stars Place asterigos.xtl and asterigos.key in the same folder as XTool, use "-masterigos+preflate -d1". Asterigos: Curse of the Stars is the mask of the XTool 2020 (Add-ons) game published by Asterigos.7z file DiskSpan GUI can I get help with adding? |
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ScOOt3r (09-10-2022) |
#175
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Quote:
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mausschieber (09-10-2022) |
#176
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I’m new to repacking games. I started using DiskSpan last week to compress my games to save some hdd space. I know different games compress better with different compression methods.
I don’t need the best compression for each game, but what is the general best compression method with DiskSpan? |
#177
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Quote:
With that out of the way, srep+lolz will yield best results for uncompressed game textures. |
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Cesar82 (01-11-2022), ScarAce1989 (01-11-2022) |
#178
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Thank you very much for the program, I'm trying to learn how to create an installer, I'll try to find out how it works.
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Cesar82 (06-11-2022) |
#179
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dixen
F.I.S.T.: Forged In Shadow Torch Tests XZlib+Reflate (-d3 -c32mb) 21.2 gb > 39 gb unreal.dll+Xzlib+Reflate (-d3 c128mb) 21.2 gb > 65 gb AES Key [CODE]0xEABBDBD5A27C73D8CDAE3179A36C9EB793C3C61188A5763F BC35ACD155D0C604 the method given above, for example, information about the Disk Span GUI application, and can you help? |
#180
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Try this
Code:
xtool:d3:c128mb:mzlib:mreflate:mue4,k0xEABBDBD5A27C73D8CDAE3179A36C9EB793C3C61188A5763FBC35ACD155D0C604
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The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
pcblizzard (13-11-2022), ScOOt3r (11-11-2022) |
Tags |
cls-diskspan, compressor, diskspan, diskspan_gui |
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