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SuperREP (SREP) Full Info!
First of all 😊
🎉Merry 🎅Christmas🎉 My Question is⚠️ I Like to know about Srep Commands and methods, 😉 i already try Google, and Fileforums, and some others, and i have found this, and its not much.☹️ so that's why i ask you guys to help me out http://krinkels.org/resources/superrep-srep.107 https://www.softpedia.com/get/Compre...SuperREP.shtml I have no idea about Srep, that's why i ask, and it's really important to me, Otherwise I don't ask. ✔️ In my experience, i have Try Srep with Lzma, for testing which one do better. Those are the method that i have tried.. srep:m3f:l128:a1+LZMA srep:m5f:l128:a1+LZMA srep:m3f:l512:a1+LZMA srep:m5f:l512:a1+LZMA and I see l512 is faster then l128, but i didn't see m5/m3 different, and i know *a1* can go up to *a64* but before i do that i like to know about all srep commands and what they do by increasing and decreasing. So Please Guys Help me out
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#2
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Run "srep64" from the command line is all written in the info.
Merry Christmas to you too.
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yasitha (25-12-2018) |
#3
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this is what I use it is for me is the best. if you want to understand how it works run getparam batch file. Merry Christmas
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yasitha (25-12-2018) |
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Quote:
you mean srep64.exe open with CMD? Thanks for Reply 🤗
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#5
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Thanks I'll try that soon.. & reply back 🎅
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#6
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Yes, write only srep64 and run cmd
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yasitha (25-12-2018) |
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Thanks.
Will report back thanks again.. 🤗
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#8
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I have simple batch files for all of the tools I use
info.bat Code:
srep.exe pause
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yasitha (25-12-2018) |
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Quote:
All samples? 🎄
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#10
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Code:
SREP 3.92 beta: huge-dictionary LZ77 preprocessor (c) Bulat.Ziganshin********com July 23, 2013 homepage: http://freearc.org/research/SREP.aspx Usage: SREP [options] infile [outfile] infile/outfile can be specified as "-" for stdin/stdout "SREP [options] somefile" compresses data from somefile to somefile.srep "SREP [options] somefile.srep" decompresses data back to somefile "SREP [options]" compresses and "SREP -d [options]" decompresses data from stdin to stdout Options are: -m1: fixed-window content-defined chunking with matches checked by VMAC -m2: order-1 content-defined chunking with matches checked by VMAC -m3: check matches by VMAC digest (compression memory = 7-8% of filesize) -m4: check matches by rereading old data (compression memory = 3-4% of filesize) -m5/-mx: rereading with byte-accurate matches (compression memory = 7-9% of filesize) -l: minimum LZ match length, default 512 -c: size of hash chunk, by default as small as required to find all these LZ matches -aX/Y: alloc X bytes of those Y bits are set per L input bytes for compression accelerator. Y=0/1/2/4/8/16/32/64, -a0 is slowest but requires least memory -ia-: disable I/O acceleration to reduce memory usage (-m5* only) -tN: use N compression threads (only for -m1/-m2) -m1..-m5: index-LZ - list of matches saved at the end of compressed file -m1f..-m5f: future-LZ - decompression dictionary will hold only future matches -m1o..-m5o: I/O LZ - output file used as decompression dictionary -memBYTES: amount of RAM used by future-LZ/index-LZ decompression (extra goes into VM file) -mem75% AKA -mem75p means "use no more than 75% of RAM" - that's by default -mem600mb means itself -mem75%-600mb means "use no more than 75% of RAM minus 600 mb" -mBYTES: don't store matches larger than BYTES on future-LZ/index-LZ decompression -d: decompression (for -m1o..m5o requires only 24 mb of memory besides of OS I/O buffers) -delete: delete source file after successful (de)compression -sBYTES: explicitly specify filesize (for compression from stdin), default 25gb -bBYTES: change compression block size, default 8mb -index=FILENAME: read/write index of compressed data into separate file -temp=[FILENAME]: keep uncompressed data in the file in stdin-to-stdout mode, default srep-data.tmp -vmfile=FILENAME: temporary file used by Virtual Memory manager, default srep-virtual-memory.tmp -vmblock=BYTES: size of one block in VM temporary file, default 8mb -hash=vmac(default)/siphash/md5/sha1/sha512: store hash checksums in every block -hash-: don't store/check block checksums -mmap: use memory-mapped files for match checking -slp[+/-/]: force/disable/try(default) large pages support -pc[max_offset]: display performance counters [for matches closer than max_offset] -s: save printed stats from overwriting; -s+/-s-/-sX.Y: update stats every X.Y seconds -v[0..2]: verbosity level -rem...: command-line remark |
#11
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Quote:
can you help me with something? I know how to find Oodle games, Oodle games have dll file inside the game and Oodle scan tells us which method that game used, Kraken, Mermaid, Selkie. Jc4 used K&M ACO use Mermaid only. Please Correct me if I'm wrong 🤗 also i need to know, On none Oodle games How can i find what kind of Compression, used for the game? It's very important to me to make best compression method for every game 🎮
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#12
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Quote:
Please explain.. Thanks for Reply🙂
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#13
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Quote:
So your saying if i use srep:m5f:l128:1a VS srep:m3f Between them it's just a 2% different like 500Mb lower then other..? can you, Recommend Best SREP Settings for all games. What that a2 does? i have seen the info about Srep, it's only says *a0 is slowest but requires least memory.. Please explain.
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Keep Up The Good Works! Last edited by yasitha; 25-12-2018 at 10:22. |
#14
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I7 8700K.
Corsair Vengeance 3200MHz 8GB x 4 (32GB) DDR4. i can use all 32GB Ram for compressing, but i want low ram using for decompressing. I don't want to limit ram usage for decompressing. i want to know if i use lot of ram for compressing it will require the same amount of ram for decompressing..
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#15
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so how much it will require for decompressing?
it will auto detect ram amount, then it use as much as ram for decompressing?
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