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  #46  
Old 06-07-2022, 08:14
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Arrow FMXInno Updates

FMXInno v1.0.0.2 Final Release [06-07-22]

Code:
-- Added Custom Fluent Window.
-- Added Fluent Design DirBrowse Window.
-- Added Fluent Design StartMenuBrowse Window.
-- Added Fluent Uninstall Progress Form.
-- Added Enable/Disable for Fluent effects.
-- Added Some New Functions.

-- Fixed Translucent Objects Blur issue.
-- Fixed Animate function of each object.
-- Fixed Memory(RAM) Usage(Percentage) issue.
-- Fixed Minor Bugs.

-- Included Old Installer Demo.iss.

-- Updated NewScaler v2.0.
	1. NSX, NSSX, ANSX, ANSSX, NSX2, NSSX2, ANSX2, ANSSX2 - For X values.
	2. NSY, NSSY, ANSY, ANSSY, NSY2, NSSY2, ANSY2, ANSSY2 - For Y values.
	3. NS, NSS, ANS, ANSS, NS2, NSS2, ANS2, ANSS2	      - For Both values.
-- Updated Examples.
Check the first post.

.

Last edited by BLACKFIRE69; 14-07-2024 at 02:33.
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  #47  
Old 06-07-2022, 10:47
ScOOt3r ScOOt3r is offline
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Thank you Blackfire69 this update works great..
thanks for everything

ScOOt3r
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  #48  
Old 07-07-2022, 13:22
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Arrow FMXInno Updates

FMXInno Updates

Code:
-- Added Botva2-like buttons, checkboxes, and progress bars.

Code:
// Picture Button 2 AND CheckBoxes
type
  FPictureButton2 = interface(IUnknown)
    '{FA2FD0DA-5D2B-487D-A130-F23C4861AA7F}'
    function FCreate(FHandle: TFmxObject; FBtnPic: String; FLeft, FTop, FWidth, FHeight: Single): TFmxObject;
    function FCreateEightBtn(FHandle: TFmxObject; FBtnPic: String; FLeft, FTop, FWidth, FHeight: Single): TFmxObject;
    procedure Left(FLeft: Single);
    procedure Top(FTop: Single);
    procedure Opacity(FOpacity: Single);
    procedure Enabled(FEnabled: Boolean);
    procedure SetCheckedEightBtn(FChecked: Boolean);
    procedure Text(FTitle: String);
    procedure FontColor(FontColor: Integer);
    procedure FontSize(FSize: Single);
    procedure FontName(FontName: String);
    procedure FontSetting(FontName: String; FontSize: Single; FontColor: Integer);
    procedure FontStyle(Style: TFontStyles);
    procedure Visible(FVisible: Boolean);
    function IsChecked: Boolean;
    function IsEnabled: Boolean;
    function GetLeft: Single;
    function GetTop: Single;
    function GetWidth: Single;
    function GetHeight: Single;
    function GetObject: LongInt;
    procedure OnClick(Event: TNotifyEvent);
    procedure ButtonSounds(EnterWav, LeaveWav, ClickWav: String);
    function Handle: TFmxObject;
  end;

  // Picture Visible Part
type
  FPictureVisiblePart = interface(IUnknown)
    '{503EBEA8-C3F1-4F67-92E5-58ECF0D9BDD2}'
    function FCreate(FHandle: TFmxObject; FPic: String; FLeft, FTop, wx, wy, ww, wh: Single): TFmxObject;
    procedure Left(FLeft: Single);
    procedure Top(FTop: Single);
    procedure Height(FHeight: Single);
    procedure Width(FWidth: Single);
    procedure Opacity(FOpacity: Single);
    procedure Enabled(FEnabled: Boolean);
    procedure Visible(FVisible: Boolean);
    function GetLeft: Single;
    function GetTop: Single;
    function GetWidth: Single;
    function GetHeight: Single;
    function GetObject: LongInt;
    procedure OnClick(Event: TNotifyEvent);
    procedure OnMouseDown(Event: TMouseEvent);
    procedure OnMouseEnter(Event: TNotifyEvent);
    procedure OnMouseLeave(Event: TNotifyEvent);
    procedure OnMouseUp(Event: TMouseEvent);
    function Handle: TFmxObject;
  end;

  // Picture ProgressBar
type
  FPictureProgressBar = interface(IUnknown)
    '{7AA24D07-73E8-453F-9468-04CF27166365}'
    function FCreate(FHandle: TFmxObject; FPBPic, FBackPBPic: String; FLeft, FTop, FWidth, FHeight: Single; PbPicSentToBack: Boolean): TFmxObject;
    procedure Left(FLeft: Single);
    procedure Top(FTop: Single);
    procedure Value(const Current, Max: Integer);
    procedure Visible(FVisible: Boolean);
    procedure Enabled(FEnabled: Boolean);
    function GetLeft: Single;
    function GetTop: Single;
    function GetWidth: Single;
    function GetHeight: Single;
    function GetObject: LongInt;
    function Handle: TFmxObject;
  end;


(graphics are taken from Botva2 and CIU examples. credit goes to their creators.)



.

Last edited by BLACKFIRE69; 14-07-2024 at 02:33.
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  #49  
Old 07-07-2022, 21:38
ScOOt3r ScOOt3r is offline
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@Blackfire69 I think there is an error in both scripts with the latest update.. when it tries to unpack the .bin files on the last screen where it installs, it asks do you want to uninstall it, instead of installing it.. not sure if that's just me but i went back to 1 version before the update and it works just fine..
also when i change the .bf extension to .bin it doesnt recognice .bin file while extracting.. this is script1 file im talking about.. also i have the redist disabled completly and it still shows up with 2 boxes checked.


ScOOt3r

Last edited by ScOOt3r; 07-07-2022 at 23:01.
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  #50  
Old 08-07-2022, 00:41
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Thumbs up

Quote:
Originally Posted by ScOOt3r View Post
@Blackfire69 I think there is an error in both scripts with the latest update.. when it tries to unpack the .bin files on the last screen where it installs, it asks do you want to uninstall it, instead of installing it.. not sure if that's just me but i went back to 1 version before the update and it works just fine..
also when i change the .bf extension to .bin it doesnt recognice .bin file while extracting.. this is script1 file im talking about.. also i have the redist disabled completly and it still shows up with 2 boxes checked.

ScOOt3r

yes, you're right. i've copied some codes directly from Script2.iss to Script1.iss.
so then Script1.iss reads the config from Script2.iss and not from Script1.iss.
that's the mistake. all you've to do is,

1. open the Script1.iss and press CRTL + H.
2. then REPLACE the word "Script2.iss" with "Script1.iss".
3. save it.

thanks for reporting this. and sorry for the inconvenience.

.

Last edited by BLACKFIRE69; 14-07-2024 at 02:34.
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  #51  
Old 08-07-2022, 06:07
ScOOt3r ScOOt3r is offline
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thank you @Blackfire69 it works now.. i was messing with it all night and im glad it was a quick fix...

cheers
ScOOt3r
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  #52  
Old 12-07-2022, 03:09
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Arrow FMXInno - Updates

FMXInno - Updates


If you want to protect your data especially things like graphics, it's now easy to do so with features built into the FMXInno. What happens here is that the FMXInno accesses those file in memory, which means that no file is created in the hard disk.


Let's see how to do it.

Quote:
1. First, make changes to your script as per the given example and compile it. (don't run the Setup.exe)
2. After that run the FXPcker.exe and add the files you want to hide. Also browse the Setup.exe compiled in the first step and generate a data file. (let's say Setup.dat)
3. We're almost done. Now just run the Setup.exe. That's all.

* Be sure to create a new data file (Setup.dat) whenever you make changes to the script and recompile it. Because that file (Setup.dat) is unique. Otherwise, accessing the data file (Setup.dat) will be treated as unauthorized access.

The attached example includes more details.


Code:
function InitializeSetup(): Boolean;
begin
  // FXStream
  FXOk := FXUnPckrInit(ExpandConstant('{src}\Setup.dat'), '@#123_Test');

  if not FXOk then
  begin
    MsgBox('Failed to initialize the setup. The installation process cannot continue.', mbError, MB_OK);
    Result := False;
  end
  else
  begin
    FMXInnoInit;
    Result := True;
  end;
end;

// ...

procedure FMXDesigning;
begin
  { FMX Form }
  FMXForm.FCreateImageFormFromFXStream(WizardForm.Handle, 'PicForm.png', 1.00); 
  FMXForm.SetCursor(ExtractAndLoad('Dark2.ani'));

  { Music Equ }
  MusicEqu.FCreate(FMXForm.Handle, NSX(620), NSY(100), NSX(110), NSY(42), 1.5, 8, '');
  MusicEqu.SetPictureFromFXStream('EqualizerLight.png');
  MusicEqu.OnClick(@MusicEquOnClick);

  { PicBtn[1] }
  PicBtn[1].FCreateFromFXStream(FMXForm.Handle, 'Button.png', NSX(600), NSY(455), NSX(125), NSY(45));
  PicBtn[1].Text('&Cancel');
  PicBtn[1].OnClick(@CommonOnClick);

  // ...

  { PicPart }
  PicPart.FCreateFromFXStream(FMXForm.Handle, 'mspaint.png', MusicEqu.GetLeft, MusicEqu.GetTop + NSY(100), 100, 100, 50, 50, 100, 100);

  // ...

  { PicPB[1] }
  PicPB[1].FCreateFromFXStream(FMXForm.Handle, 'pb.png', 'pbbkg.png', PctLabel.GetLeft + NSX(20), PctLabel.GetTop + NSY(50), 380, 25, True);
  PicPB[1].Value(69, 100);

  // ...
end;

.

Last edited by BLACKFIRE69; 14-07-2024 at 02:34.
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  #53  
Old 24-07-2022, 22:40
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Arrow FMXInno v1.0.0.2 - Updates

FMXInno v1.0.0.2 - Updates

Code:
-- Added Auto DarkMode.
-- Added auto-scroll form background image depending on mouse position.
   1. function FCreateScrollableImgForm(WParent: HWND; AddImage: String): HWND;
   2. function FCreateScrollableImgFormFromFXStream(WParent: HWND; AddImage: String): HWND;

-- Added blend on moving effect.
-- Prevented the resizing of the fmx form.
-- Removed old color functions (which were buggy) and added new functions instead.
Quote:
{ VCL COLORS }
function VCLColorToFMXColor(const VColor: TColor): TAlphaColor;
function VCLColorToFMXColor2(const VColor: TColor; const Opacity: Single): TAlphaColor;
{ FMX COLORS }
function FMXColorToVCLColor(const FColor: TAlphaColor): TColor;
function FMXColorSetOpacity(const FColor: TAlphaColor; const Opacity: Single): TAlphaColor;
{ IMAGE COLORS }
function GetImgColorFMX(const Image: UnicodeString): TAlphaColor;
function GetImgPartColorFMX(const Image: UnicodeString; const PixelX, PixelY, PixelW, PixelH: Single): TAlphaColor;
function GetImgColorVCL(const Image: UnicodeString): TColor;
function GetImgPartColorVCL(const Image: UnicodeString; const PixelX, PixelY, PixelW, PixelH: Single): TColor;
{ HTML COLORS }
function HTMLColorStrToVCLColor(const HTMLHexClrStr: string): TColor;
function HTMLColorToVCLColor(const Color: Longint): TColor;
function HTMLColorToVCLColor2(const R, G, B: Byte): TColor;
function HTMLColorStrToFMXColor(const HTMLHexClrStr: string): TAlphaColor;
function HTMLColorToFMXColor(const Color: Longint): TAlphaColor;
function HTMLColorToFMXColor2(const R, G, B: Byte): TAlphaColor;
{ DARKER / LIGHTER }
function ClrDarkerVCL(const VColor: TColor; const Percent: Byte): TColor;
function ClrLighterVCL(const VColor: TColor; const Percent: Byte): TColor;
function ClrDarkerFMX(const FColor: TAlphaColor; const Percent: Byte): TAlphaColor;
function ClrLighterFMX(const FColor: TAlphaColor; const Percent: Byte): TAlphaColor;
{ DESKTOP IMAGE COLOR }
function GetDesktopImgColorVCL: TColor;
function GetDesktopImgColorFMX: TAlphaColor;

Last edited by BLACKFIRE69; 19-08-2022 at 09:58.
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  #54  
Old 19-08-2022, 09:57
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Arrow FMXInno Demo

Demo - WPI Corepack

.

Last edited by BLACKFIRE69; 14-07-2024 at 02:35.
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  #55  
Old 19-08-2022, 12:51
ScOOt3r ScOOt3r is offline
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That's another good looking installer
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  #56  
Old 19-08-2022, 15:55
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Hello BLACKFIRE69

Demo - WPI Corepack Can You Extract the Full Version ?
The Health of Your Labor Looks Very Beautiful
Can you Include the DiskSpan_GUI Compression Application in the Full Version
I Hope You Can Prepare It As Soon As Possible
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  #57  
Old 30-08-2022, 06:14
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Quote:
Originally Posted by BLACKFIRE69 View Post
Demo - WPI Corepack

.
for fast startup.

Code:
[Setup]
//...
Compression=zip/1
SolidCompression=False
InternalCompressLevel=none
//...
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  #58  
Old 07-09-2022, 20:29
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Arrow FMXInno v1.0.0.2 - Updates

FMXInno v1.0.0.2 - Updates

  • Added a new UI material.

Code:
function FCreateFluent(WParent: HWND; DarkTheme, NewMaterial, CleanThanDefault, 
         NoBorder: Boolean): HWND;


Default material:






New material:






.

Last edited by BLACKFIRE69; 14-07-2024 at 02:35.
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  #59  
Old 08-09-2022, 10:41
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Arrow

Quote:
Originally Posted by BLACKFIRE69 View Post
FMXInno v1.0.0.2 - Updates

  • Added a new UI material.
.
New UI Material Example:

,

Last edited by BLACKFIRE69; 14-07-2024 at 02:36.
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  #60  
Old 09-09-2022, 00:32
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Greetings to BLACK FIRE 69 ! If you use any form of "Fluent", then when moving it floats behind the pointer, it is late. it is possible that this is only on my PC. I attach the video. https://youtu.be/-UrabBzYYdI
-------------------------------------------
Greetings to BLACK FIRE 69 ! If the "FToggleCheckBox" is set to "Enable(False)", then everything works fine, it is not pressed and is not active. but if you click on the text that is from him, then it will work. video attached.https://youtu.be/3TvsmJKM4i4

Last edited by audiofeel; 09-09-2022 at 00:40.
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