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  #3121  
Old 08-09-2022, 13:19
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*.SPK from Steelrising are just zip files with what appears to be no compression. I cannot speak for the larger packs but the locales zips have data just stored.
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  #3122  
Old 09-09-2022, 01:26
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Quote:
Originally Posted by Masquerade View Post
*.SPK from Steelrising are just zip files with what appears to be no compression. I cannot speak for the larger packs but the locales zips have data just stored.
Compressing datapc_initial.spk
Quote:
Compressed 1 file, 10,852,967,682 => 18,870,379,505 bytes. Ratio 173.87%
Compression time: cpu 9.08 sec/real 215.30 sec = 4%. Speed 50.41 mB/s
All OK
Files compressed zlib inside SPK

All SPK
66.5 gb > 116 gb.

Question.
datapchighres.spk - is optional data or not?

Last edited by dixen; 09-09-2022 at 02:05.
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  #3123  
Old 09-09-2022, 02:52
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Quote:
Originally Posted by dixen View Post
Question.
datapchighres.spk - is optional data or not?
Nope, game is made in same engine as Greedfall. The file datapchighres.spk is basically the whole game data.
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  #3124  
Old 09-09-2022, 04:19
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Quote:
Originally Posted by Masquerade View Post
Nope, game is made in same engine as Greedfall. The file datapchighres.spk is basically the whole game data.
Really? After all, the game works fine without these files. Especially on weak systems like mine
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  #3125  
Old 09-09-2022, 08:23
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Quote:
Originally Posted by dixen View Post
Really? After all, the game works fine without these files. Especially on weak systems like mine
Really? I did not expect that. If you rip the highres file in Greedfall the game becomes unplayable
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  #3126  
Old 09-09-2022, 09:16
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In this cases I always look on steamdb for optional depots.
If no info is provided then just rename the files/folders and play a bit and see if it works.
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  #3127  
Old 10-09-2022, 03:47
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Have more tips, hints in recompress the old gamez, named in Space Empires V Hungarian Edition contains ~1GB's BMP files and 110+ MB's JPG files with WinXP compatibility setups. Use MSC this compression? Or any methods in better? Total game size: ~1.44GB
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  #3128  
Old 10-09-2022, 04:11
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Quote:
Originally Posted by kj911 View Post
Have more tips, hints in recompress the old gamez, named in Space Empires V Hungarian Edition contains ~1GB's BMP files and 110+ MB's JPG files with WinXP compatibility setups. Use MSC this compression? Or any methods in better? Total game size: ~1.44GB
for bmp files use MSC or Internal Compressor (GRzip) and for jpg files use packjpg
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  #3129  
Old 10-09-2022, 07:23
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Quote:
Originally Posted by Lord.Freddy View Post
for bmp files use MSC or Internal Compressor (GRzip) and for jpg files use packjpg
Where do I need to get this GRZip? It would be helpful if you posted this tool here for compression testing to use.
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  #3130  
Old 10-09-2022, 09:05
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Quote:
Originally Posted by Lord.Freddy View Post
for bmp files use MSC or Internal Compressor (GRzip)
Isn't LOLZ better to use?
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  #3131  
Old 10-09-2022, 15:06
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Caldric: This GRZIP compression algo its internally available from FreeArc! Use -mbmp switch from have compressing.

LOLZ its probably better. Quickly tested ~85MB's BMP files portion its 1GB's filepackage, from compare the compression. (x86 only compressors.)

Best: MSC+DLZ (better than MSC+LZMA combo.)
Default LZMA only its better than MSC packed one.*

*with 10-20% ratio from full input data, not packed in BMF. This MSC integrated BMF, not 100%-ish processing these bmp files within unsupported resolution issues.

LOLZ its testing in next days.

JPG compression:

My pretest in ~113MB's JPG files packing, get best results: "precomp043+srep:m3f:l32+lzp:3:16mb:h22" or replace precomp old to newest 0.4.8 version. This Precomp 0.4.8 (from KPS) ~4* faster in compression than released by profrager this v0.4.3 CLS-version.
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  #3132  
Old 11-09-2022, 00:02
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Quote:
Originally Posted by Carldric Clement View Post
Where do I need to get this GRZip? It would be helpful if you posted this tool here for compression testing to use.
As kj911 said (GRzip) is a built-in compressor in FreeArc

Quote:
Originally Posted by Masquerade View Post
Isn't LOLZ better to use?
This is my test on my own (BMP) files:
Code:
This is For [BMP] files:

-----------------------------------------------------------------------------------------------------
Compression Method - 'mm+grzip:200mb:m1:l2048:h15:a'

FreeArc 0.67 (September 13 2014) creating archive: _OutPut\mm+grzip.arc
Compressed 22 files, 21,716,780 => 4,377,776 bytes. Ratio 20.16%
Compression time: cpu 6.69 sec/real 7.69 sec = 87%. Speed 2.82 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+grzip:200mb:m1:l2048:h15:a'

FreeArc 0.67 (September 13 2014) creating archive: _OutPut\msc+grzip.arc
Compressed 22 files, 21,716,780 => 3,525,547 bytes. Ratio 16.23%
Compression time: cpu 4.20 sec/real 106.58 sec = 4%. Speed 0.20 mB/s
All OK

[21,716,780 => 10,333,829 => 3,525,547]
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+lz-ma'

FreeArc 0.67 (September 13 2014) creating archive: _OutPut\msc+lzma.arc
Compressed 22 files, 21,716,780 => 3,689,764 bytes. Ratio 16.99%
Compression time: cpu 0.19 sec/real 105.72 sec = 0%. Speed 0.21 mB/s
All OK

[21,716,780 => 10,333,829 => 3,689,764]
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt2:mc1023'

FreeArc 0.67 (September 13 2014) creating archive: _OutPut\msc+lolz.arc
Compressed 22 files, 21,716,780 => 3,578,327 bytes. Ratio 16.48%
Compression time: cpu 0.16 sec/real 165.26 sec = 0%. Speed 0.13 mB/s
All OK

[21,716,780 => 10,333,829 => 3,578,327]
-----------------------------------------------------------------------------------------------------
Compression Method - 'lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt2:mc1023'

FreeArc 0.67 (September 13 2014) creating archive: _OutPut\lolz.arc
Compressed 22 files, 21,716,780 => 4,097,660 bytes. Ratio 18.87%
Compression time: cpu 0.20 sec/real 134.28 sec = 0%. Speed 0.16 mB/s
All OK
-----------------------------------------------------------------------------------------------------

MSC OutPut Console Window:
<--------------------------- B M P ---------------------------->
Total founded BMP: 22
BMP with not supported header value "bit_per_pixel": 9
BMP with not supported line size (should be line_size_bytes mod 4 = 0): 1
BMP filtered by size: 0

processed BMP: 12 (13'920'648 bytes)
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Last edited by Lord.Freddy; 11-09-2022 at 00:25.
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  #3133  
Old 14-09-2022, 07:38
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How unpack / decrypt assets.pie from TMNT Cowabunga Collection?
It encrypted zip or not?
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  #3134  
Old 14-09-2022, 08:49
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Quote:
Originally Posted by dixen View Post
How unpack / decrypt assets.pie from TMNT Cowabunga Collection?
It encrypted zip or not?
It's a zip file with no compression but encrypted. Currently looking into it.

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  #3135  
Old 14-09-2022, 09:46
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What is NBA2k23 using? Can't find any samples yet and don't want to download 122gb just for testing.
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