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  #16  
Old 08-12-2018, 12:32
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Quote:
Originally Posted by Simorq View Post

Code:
HD Textures JC4 4.08 GB >> 6.75 GB

Creating archive: data.arc using oo2recm:
Compressed 9 files, 4,388,958,444 => 7,249,249,802 bytes. Ratio 165.17%    
Compression time: cpu 5.08 sec/real 202.55 sec = 3%. Speed 21.67 mB/s
All OK

Extracting archive: Data.arc
Extracted 9 files, 7,249,249,802 => 4,388,958,444 bytes. Ratio 165.17%     
Extraction time: cpu 5.27 sec/real 172.72 sec = 3%. Speed 25.41 mB/s
All OK
I'm using the exact same tools downloaded from Razor main post and here "oo2recm" can't precompress those files, it doesn't find any streams. So the final size is the same of initial size. So how is possible that you precompressed them to "7,249,249,802 bytes" ?
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  #17  
Old 08-12-2018, 16:08
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Wolfenstein II The New Colossus Test

gameresources.texdb 7.49 GB > oo2core_5_win64 > 32.1 GB

Creating archive: DataTest.arc using oo2reck+oo2recs:
Compressed 1 Files, 8,055,022,894 => 34,557,525,188 bytes. Ratio 429.02%
Compression time: cpu 69.16 sec/real 4434.67 sec = 2%. Speed 1.82 mB/s
All OK

Testing archive: DataTest.arc
Tested 1 Files, 34,557,525,188 => 8,055,022,894 bytes. Ratio 429.02%
Testing time: cpu 41.08 sec/real 1496.40 sec = 3%. Speed 5.38 mB/s
All OK
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  #18  
Old 08-12-2018, 16:28
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Simorq
What OS are you using and PC specs?
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  #19  
Old 08-12-2018, 16:33
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Quote:
Originally Posted by Razor12911 View Post
Simorq
What OS are you using and PC specs?
6 Cores 3.2GHz (RZ 1600) + 16GB Ram + HDD
Win 10
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  #20  
Old 08-12-2018, 16:36
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How about you L0v3craft?
OS and specs?
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  #21  
Old 08-12-2018, 16:40
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Quote:
Originally Posted by Razor12911 View Post
How about you L0v3craft?
OS and specs?
Windows Server 2016, intel i7-8700, 64GB ram, 2 SSD 500GB NVME
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  #22  
Old 08-12-2018, 16:41
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XCom2 War Of The Chosen Test

CharTextures_XPACK_.tfc 1.68 GB >oo2core4 > 3.01 GB


Creating archive: Data.arc using oo2reck
Compressed 1 file, 1,811,671,405 => 3,275,784,960 bytes. Ratio 180.82%
Compression time: cpu 1.77 sec/real 88.45 sec = 2%. Speed 20.48 mB/s
All OK

Testing archive: Data.arc
Testing time: cpu 3.42 sec/real 55.96 sec = 6%. Speed 32.37 mB/s
All OK
======================================

Creating archive: Data.arc using oo2recm
Compressed 1 file, 1,811,671,405 => 1,811,704,170 bytes. Ratio 100.00%
Compression time: cpu 1.73 sec/real 37.30 sec = 5%. Speed 48.57 mB/s
All OK

======================================

Creating archive: Data.arc using oo2recs
Compressed 1 file, 1,811,671,405 => 1,811,671,841 bytes. Ratio 100.00%
Compression time: cpu 1.70 sec/real 36.26 sec = 5%. Speed 49.96 mB/s
All OK

======================================

Creating archive: Data.arc using oo2reck+oo2recs
Memory for compression 0b, decompression 0b, cache 0b
Compressed 1 file, 1,811,671,405 => 3,275,785,748 bytes. Ratio 180.82%
Compression time: cpu 2.70 sec/real 145.77 sec = 2%. Speed 12.43 mB/s
All OK

Testing archive: Data.arc
Testing time: cpu 4.84 sec/real 58.16 sec = 8%. Speed 31.15 mB/s
All OK
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  #23  
Old 08-12-2018, 16:42
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Quote:
Originally Posted by Simorq View Post
CharTextures_XPACK_.tfc 1.68 GB >oo2core4 > 3.01 GB


Creating archive: Data.arc using oo2reck
Compressed 1 file, 1,811,671,405 => 3,275,784,960 bytes. Ratio 180.82%
Compression time: cpu 1.77 sec/real 88.45 sec = 2%. Speed 20.48 mB/s
All OK

Testing archive: Data.arc
Testing time: cpu 3.42 sec/real 55.96 sec = 6%. Speed 32.37 mB/s
All OK
======================================

Creating archive: Data.arc using oo2recm
Compressed 1 file, 1,811,671,405 => 1,811,704,170 bytes. Ratio 100.00%
Compression time: cpu 1.73 sec/real 37.30 sec = 5%. Speed 48.57 mB/s
All OK

======================================

Creating archive: Data.arc using oo2recs
Compressed 1 file, 1,811,671,405 => 1,811,671,841 bytes. Ratio 100.00%
Compression time: cpu 1.70 sec/real 36.26 sec = 5%. Speed 49.96 mB/s
All OK

======================================

Creating archive: Data.arc using oo2reck+oo2recs
Memory for compression 0b, decompression 0b, cache 0b
Compressed 1 file, 1,811,671,405 => 3,275,785,748 bytes. Ratio 180.82%
Compression time: cpu 2.70 sec/real 145.77 sec = 2%. Speed 12.43 mB/s
All OK

Testing archive: Data.arc
Testing time: cpu 4.84 sec/real 58.16 sec = 8%. Speed 31.15 mB/s
All OK

Most games use kraken so there is no need to pair it up with Selkie/Mermaid, in any case the scanner should help you pick

Quote:
Originally Posted by L0v3craft View Post
Windows Server 2016, intel i7-8700, 64GB ram, 2 SSD 500GB NVME
Can you try that input on Windows 10 please, there is something I need to confirm
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  #24  
Old 08-12-2018, 16:52
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Quote:
Originally Posted by Razor12911 View Post
Can you try that input on Windows 10 please, there is something I need to confirm
Ok i can't understand how f*** is possible but...

On my computer where i have Windows Server 2016:

using oo2reck+oo2recs on the file game0.arc from Just Cause 4:

846MB -> 910MB

using the same tools but on my old pc with windows 10, intel core 2 duo quad, 8GB ram, HDD:

846MB -> 2.33GB

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  #25  
Old 08-12-2018, 16:53
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Middle-Earth Shadow of War

Patch_01.arch06 406 MB > oo2core_5 > 1.11 GB

Creating archive: Data.arc using oo2reck
Compressed 1 file, 426,161,268 => 1,199,330,430 bytes. Ratio 281.43%
Compression time: cpu 0.63 sec/real 126.85 sec = 0%. Speed 3.36 mB/s
All OK

Testing archive: Data.arc
Testing time: cpu 0.56 sec/real 67.65 sec = 1%. Speed 6.30 mB/s
All OK
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  #26  
Old 08-12-2018, 16:57
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Quote:
Originally Posted by L0v3craft View Post
Ok i can't understand how f*** is possible but...

On my computer where i have Windows Server 2016:

using oo2reck+oo2recs on the file game0.arc from Just Cause 4:

846MB -> 910MB

using the same tools but on my old pc with windows 10, intel core 2 duo quad, 8GB ram, HDD:

846MB -> 2.33GB

It indeed is confusing but it seems to only work properly on Windows 10
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  #27  
Old 08-12-2018, 17:02
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Quote:
Originally Posted by Razor12911 View Post
It indeed is confusing but it seems to only work properly on Windows 10
I tested also "oo2recm" now on this old pc and works perfectly, so you are correct, doesn't work at all on windows server 2016.
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  #28  
Old 08-12-2018, 17:32
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Only one oodle library near compressor at the same time, right?

Could someone send me o5 + o6 libraries please? Thanks!
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  #29  
Old 08-12-2018, 17:51
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Code:
AC Odyssey
DataPC.forge

Use Mermaid!

FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 237,207,552 => 524,324,487 bytes. Ratio 221.04%
Compression time: cpu 0.36 sec/real 113.94 sec = 0%. Speed 2.08 mB/s
All OK

---

FreeArc 0.67 (March 15 2014) extracting archive: data.arc
Extracted 1 file, 524,324,487 => 237,207,552 bytes. Ratio 221.04%
Extraction time: cpu 0.23 sec/real 59.42 sec = 0%. Speed 3.99 mB/s
All OK
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  #30  
Old 09-12-2018, 00:02
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Quote:
Originally Posted by KaktoR View Post
Only one oodle library near compressor at the same time, right?

Could someone send me o5 + o6 libraries please? Thanks!
Yes its better to only have the required oo2core dll near the compressor or else you may face crashes or incomplete precompression. I have attached a zip file containing oo2core4-7.
Attached Files
File Type: zip oodleAPI.zip (1.72 MB, 142 views)
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