#121
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I think this solves the problem with less design blinking (Solution 3 attached).
EDIT: Taking advantage of the topic, if anyone has a solution to my problem, let me know. The caption 'Информация' of secondary windows using VCLStyles + Botva2 are not displayed correctly in languages that use Cyrillic characters such as Russian. P.S: If you use TForm, the VCL design is not applied to the title bar. This is an old bug that CIU has, and despite many attempts I still haven't been able to solve it. If anyone has a solution, please share. Last edited by Cesar82; 13-04-2024 at 04:24. |
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#122
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I'm pretty sure you have to use encoded unicode characters (#$xxxx), but I am not sure if you can use them in a CustomForm title.
__________________
Haters gonna hate
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#123
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Quote:
It is some internal bug in VCLStylesInno.dll that causes conflict with the Botva2.dll library (GDI PLUS). To prove this you can just comment the line "Img := ImgLoad(...." (Disable GDI+ loading) and recompile the script and the caption will be displayed correctly. |
#124
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StyleSHE + Cyrillic
@Cesar82
In order to practice, I try to implement the SHEstyle from your Light Installer Script (LIS). Is this the same behavior that you (or KaktoR) explained with VCLstyle... >>> if I use StyleSHE with "Russian", so I have to do it with language codes... (#$xxxx)? > Sample attached. Last edited by nordi; 14-04-2024 at 00:58. |
The Following User Says Thank You to nordi For This Useful Post: | ||
Cesar82 (13-04-2024) |
#126
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it`s working, thx
It's nice to see that the more experienced members don't give up on still helping other users like me. Last edited by nordi; 14-04-2024 at 00:42. |
#127
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Quote:
This library is from Githhub, maybe someone can adapt and correct it so that it works correctly in inno setup. Last edited by Cesar82; 14-04-2024 at 00:53. |
#128
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oh, you're right.
Because of my anticipation, I overlooked this... Anyway, first of all, thank you very much. After research, some interesting links (when someone will look for solution): https://www.skinsharp.com/htdocs/en/ (API Documentation on Website) https://github.com/CodyGuo/skinh/blo...r/SkinHelp.txt www . autohotkey . com/boards/viewtopic.php?t=5841 (#2 SkinSharp) www . autohotkey . com/boards/viewtopic.php?t=116251 www . github . com/samfisherirl/autohotkey-v2-GUI-skins Last edited by nordi; 14-04-2024 at 04:50. |
#129
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I would like to ask for help, advice, or something similar.
Until now, I used IsTool to create the installer, I know how to use it. IsTool was enough for me, until the size of the games was around 10-20 GB, but for today's 80-100-150+ GB games, IsTool's LZMA2 compression is not enough. How can I, - if at all - create a setup file (Setup.exe) for my compressed game using the DiskSpan GUI, if my goal is to make the installer as simple as possible? I don't need a fancy installer, I don't want background music, pictures, etc. just a simple Setup.exe that I can combine with the .bin files created by the DiskSpan GUI to install the game. |
#130
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Quote:
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The Following User Says Thank You to Cesar82 For This Useful Post: | ||
nathan.stone (19-04-2024) |
#131
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A mystical question: Does anyone have any idea where to find the old "Netopsystems FEAD Optimizer/Dynamizer" or "NOSSO/iNOSSO" compression programs? Hacked "NOSSO" is only suitable for compression benchmarking and repackaging of "Adobe AIR Installer" installers. If the LZMA part could be replaced with LOLZ, what would it be capable of?
The hacked "NOSSO" is available at encode.su UPDATE: Added few old Netopsystems documents from old my and web archives, many PDFs still not available from encode.su site uploads. And uploaded demonstration package from repackaged Adobe AIR Installer. (v50.2.4.1) Original installer: https://airsdk.harman.com/assets/downloads/AdobeAIR.exe Size: 5.85MB NOSSO package: https://www.upload.ee/files/16755387...S_SFX.zip.html Size: 4.45MB (zipped: 4.43MB) NanoZip 0.09a with nz_cm results: 4.66MB WinRK3.1.2 PWCM/800MB -> 4340kB, with 2047MB and many max. settings resulted in size 4329kB And added hacked NOSSO package. Last edited by kj911; 16-06-2024 at 04:23. Reason: Added attachment and many infos. |
#132
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Is there any guide on what the command syntax is for lolz?
There seems to be nothing that I could find that shows the required syntax for using lolz for compression and decompression (of single or a few files) manually (instead of running scripts/batch files). I'm guessing the command syntax is something like - lolz [compress|decompress or, encode|decode or, something similar] -options input output There is documentation for the options available for lolz, but no apparent documentation on the commands and on the order of inputs and outputs? Can someone please clarify what are the available compression and decompression commands, and confirm the order of file inputs and outputs (is it input output, or is it output input?). Thank you. |
#133
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Using FreeArc, this is the syntax, for LOLZ, in the "arc.ini" file:
Code:
[Compression Methods] CUSTOM = xZLib+srep+lzma:ultra:64mb:bt4:fb273:lc8:mc1000000 MASK = xZLib+srep+lolz:dt1:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d160m:tt16:fba4096:mc1023/$binkpack=bpk/$OGGRE=oggre/$MP3Pack=packMP3/$Void=srep LZMA = lzma:a1:ultra:256mb:bt4:fb273:lc0:pb0:lc8:mc4096 LOLZSLOW = lolz:dt:dtb1:d160m:fba4096:mc1023:tt16:mt1:ldmf1:ldc0:ldl5 LOLZ = lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d160m:fba4096:tt16:mc1023 LOLZFAST1 = lolz:dt:d160m:mc32:mtt1:mt2 LOLZFAST2 = lolz:dt:d320m:fba4096:mc32:ldmf1:mt1 LZP = lzp:8mb:3:h22:d64mb [External compressor:lolz] header = 0 packcmd = "Resources\lolz_x64" {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp Code:
[External compressor:lolz] header = 0 unpackcmd = "cls-lolz_x86" {options} $$arcpackedfile$$.tmp $$arcdatafile$$.tmp Code:
[lolz] Bufsize=512k transfer_ReadBufSize=512k transfer_WriteBufSize=512k MaxThreadsUsage=100% MaxMemoryUsage=25% TempPath=.\ ldmfMaxMemoryUsage=32m ldmfDeleteTmp=0 If you want to compress manually, you basically have to copy the above command from the "Compression Methods" line and modify it a bit. For example: lolz:dt:d320m:fba4096:mc32:ldmf1:mt1 Rewrite to: "lolz_x64.exe" -dt -d320m -fba4096 -mc32 -ldmf1 -mt1 datafile.arc packedfile.lolz To unpack: "cls-lolz_x86/x64.exe" packedfile.lolz datafile.arc The use of the "cls.ini" file may be omitted in this case. I hope I got the question right... Last edited by kj911; 02-05-2024 at 04:02. Reason: cmd text sample added |
The Following User Says Thank You to kj911 For This Useful Post: | ||
brispuss (02-05-2024) |
#134
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Thank you very much for your detailed reply!
Your information is very useful and basically answers my question. Thanks again! |
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