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Call of Duty: Modern Warfare 2 working Console[SP Only] - Trainer 1.0.180
hi,
hope this is the right forum. I found this at mpc forums and tested it, it works great and it is easy to use. probably the best trainer you can get which is working with the latest version. How to use! Step 1. Put mw2spDevConsole.exe in your MW2 install directory Step 2. Run it and Alt-Tab out Step 3. Open LoaderX.exe Step 4. Click Inject DLLs(It should say 1 DLLs Succesfully Injected at the bottom) Step 5. Enjoy the console Credit to AgentGOD for the original console hack. Virusscan: Virus Scan Download at Console_SP_1.0.180.rar The rar archive contains: -4shared_Desktop_3.1.0.exe -MW2Unleashed.zip -console_mp.txt Unfortunately the Dev Console is now impossible to access in multiplayer, as they removed the code for it in the Updated Versions of multiplayer, but you can just use an old version of Single Player to use the console unlocker . There's some interesting commands for servers still there though. It may be possible to set up an IP based dedicated server with the console. If it is saying 'MW2 Unleashed is incompatible with this version of MW2' when you try to inject, rename iw4spDevConsole.exe to iw4sp.exe and it should work. Console Commands: Code:
'+set logfile 2' Build 159 latest Fri Nov 06 2009 04:11:54PM. Logfile opened on Thu :04 2009 Forcing "seta" command to normal "Set" for dvar "logfile". dvar set logfile 1 Unknown command "cvarlist" actionSlotsHide "0" activeAction "" A ai_corpseCount "16" C aim_accel_turnrate_debug "0" C aim_accel_turnrate_enabled "1" C aim_accel_turnrate_lerp "1200" C aim_aimAssistRangeScale "1" C aim_autoaim_debug "0" C aim_autoaim_enabled "0" C aim_autoaim_lerp "40" C aim_autoaim_region_height "120" C aim_autoaim_region_width "160" C aim_autoAimRangeScale "1" C aim_automelee_debug "0" C aim_automelee_enabled "1" C aim_automelee_lerp "40" C aim_automelee_range "128" C aim_automelee_region_height "240" C aim_automelee_region_width "320" C aim_input_graph_debug "0" C aim_input_graph_enabled "1" C aim_input_graph_index "3" C aim_lockon_debug "0" C aim_lockon_deflection "0.05" C aim_lockon_enabled "1" C aim_lockon_region_height "90" C aim_lockon_region_width "90" C aim_lockon_strength "0.6" C aim_scale_view_axis "1" C aim_slowdown_debug "0" C aim_slowdown_enabled "1" C aim_slowdown_pitch_scale "0.4" C aim_slowdown_pitch_scale_ads "0.5" C aim_slowdown_region_height "90" C aim_slowdown_region_width "90" C aim_slowdown_yaw_scale "0.4" C aim_slowdown_yaw_scale_ads "0.5" C aim_turnrate_pitch "90" C aim_turnrate_pitch_ads "55" C aim_turnrate_yaw "260" C aim_turnrate_yaw_ads "90" ammoCounterHide "0" C authPort "20800" C authServerName "cod4master.activision.com" badhost_debug "0" badhost_endGameIfISuck "1" badhost_maxDoISuckFrames "300" badhost_maxHappyPingTime "400" badhost_minPercentClientsUnhappyToSuck "0.51" badhost_minTotalClientsForHappyTest "3" band_12players "384000" band_18players "580000" band_2players "64000" band_4players "128000" band_8players "256000" bandwidthtest_announceinterval "200" bandwidthtest_duration "500" bandwidthtest_enable "1" bandwidthtest_fudge "1" bandwidthtest_ingame_enable "1" bandwidthtest_ingame_fudge "1" bandwidthtest_maxpacketsize "1000" bandwidthtest_quota "0.5" bandwidthtest_rounds "10" bandwidthtest_scalar "2" bandwidthtest_timeout "1500" C bg_aimSpreadMoveSpeedThreshold "11" C bg_bulletExplDmgFactor "1" C bg_bulletExplRadius "250" C bg_debugProne "0" C bg_fallDamageMaxHeight "300" C bg_fallDamageMinHeight "128" C bg_foliagesnd_fastinterval "500" C bg_foliagesnd_maxspeed "180" C bg_foliagesnd_minspeed "40" C bg_foliagesnd_resetinterval "500" C bg_foliagesnd_slowinterval "1500" C bg_forceDualWield "0" C bg_forceExplosiveBullets "0" C bg_ladder_yawcap "100" C bg_legYawTolerance "20" bg_lowGravity "800" C bg_maxGrenadeIndicatorSpeed "100" C bg_prone_yawcap "85" C bg_shieldHitEncodeHeightVM "-10 10" C bg_shieldHitEncodeHeightWorld "-25 20" C bg_shieldHitEncodeWidthVM "-16 16" C bg_shieldHitEncodeWidthWorld "-14 14" C bg_shock_lookControl "1" C bg_shock_lookControl_fadeTime "2" C bg_shock_lookControl_maxpitchspeed "90" C bg_shock_lookControl_maxyawspeed "90" C bg_shock_lookControl_mousesensitivityscale "0.5" C bg_shock_movement "1" C bg_shock_screenBlurBlendFadeTime "1" C bg_shock_screenBlurBlendTime "0.4" C bg_shock_screenFlashShotFadeTime "1" C bg_shock_screenFlashWhiteFadeTime "1" C bg_shock_screenType "blurred" C bg_shock_sound "1" C bg_shock_soundDryLevel "1" C bg_shock_soundEnd "shellshock_end" C bg_shock_soundEndAbort "shellshock_end_abort" C bg_shock_soundFadeInTime "0.25" C bg_shock_soundFadeOutTime "2.5" C bg_shock_soundLoop "shellshock_loop" C bg_shock_soundLoopEndDelay "-3" C bg_shock_soundLoopFadeTime "1.5" C bg_shock_soundLoopSilent "shellshock_loop_silent" C bg_shock_soundModEndDelay "2" C bg_shock_soundRoomType "generic" C bg_shock_soundWetLevel "0.5" C bg_shock_viewKickFadeTime "3" C bg_shock_viewKickPeriod "0.75" C bg_shock_viewKickRadius "0.05" C bg_shock_volume_ambdist1 "0.5" C bg_shock_volume_ambdist2 "0.5" C bg_shock_volume_ambient "0.5" C bg_shock_volume_announcer "0.5" C bg_shock_volume_auto "0.5" C bg_shock_volume_auto2 "0.5" C bg_shock_volume_auto2d "0.5" C bg_shock_volume_autodog "0.5" C bg_shock_volume_body "0.5" C bg_shock_volume_body2d "0.5" C bg_shock_volume_bulletimpact "0.5" C bg_shock_volume_bulletwhizby "0.5" C bg_shock_volume_effects1 "0.5" C bg_shock_volume_effects2 "0.5" C bg_shock_volume_element "0.5" C bg_shock_volume_explosiveimpact "0.5" C bg_shock_volume_hurt "0.5" C bg_shock_volume_item "0.5" C bg_shock_volume_local "0.5" C bg_shock_volume_local2 "0.5" C bg_shock_volume_local3 "0.5" C bg_shock_volume_menu "0.5" C bg_shock_volume_mission "0.5" C bg_shock_volume_music "0.5" C bg_shock_volume_musicnopause "0.5" C bg_shock_volume_nonshock "0.5" C bg_shock_volume_physics "0.5" C bg_shock_volume_player1 "0.5" C bg_shock_volume_player2 "0.5" C bg_shock_volume_reload "0.5" C bg_shock_volume_reload2d "0.5" C bg_shock_volume_shellshock "0.5" C bg_shock_volume_vehicle "0.5" C bg_shock_volume_vehiclelimited "0.5" C bg_shock_volume_voice "0.5" C bg_shock_volume_weapon "0.5" C bg_shock_volume_weapon2d "0.5" C bg_softLandingMaxDamage "0.1" C bg_softLandingMaxHeight "300" C bg_softLandingMinHeight "128" C bg_swingSpeed "0.2" bg_viewBobAmplitudeBase "0.16" C bg_viewBobAmplitudeDucked "0.0075 0.0075" C bg_viewBobAmplitudeDuckedAds "0.0075 0.0075" C bg_viewBobAmplitudeProne "0.02 0.005" C bg_viewBobAmplitudeRoll "1.5" C bg_viewBobAmplitudeSprinting "0.02 0.014" C bg_viewBobAmplitudeStanding "0.007 0.007" C bg_viewBobAmplitudeStandingAds "0.007 0.007" C bg_viewBobLag "0.25" C bg_viewBobMax "8" C bg_viewKickMax "90" C bg_viewKickMin "5" C bg_viewKickRandom "0.4" C bg_viewKickScale "0.2" bg_weaponBobAmplitudeBase "0.16" C bg_weaponBobAmplitudeDucked "0.045 0.025" C bg_weaponBobAmplitudeProne "0.02 0.005" C bg_weaponBobAmplitudeRoll "1.5" C bg_weaponBobAmplitudeSprinting "0.02 0.014" C bg_weaponBobAmplitudeStanding "0.055 0.025" C bg_weaponBobLag "0.25" C bg_weaponBobMax "8" C bullet_penetration_enabled "1" C bullet_penetrationMinFxDist "30" C bullet_ricochetBaseChance "0.5" C camera_thirdPerson "0" C camera_thirdPersonAdsTransScale "2" C camera_thirdPersonCrosshairOffset "0.35" C camera_thirdPersonFovScale "0.9" C camera_thirdPersonOffset "-120 0 14" C camera_thirdPersonOffsetAds "-60 -20 4" C camera_thirdPersonOffsetTurretAds "-80 0 14" C cameraShakeRemoteHelo_Angles "0.221 0.15 2" C cameraShakeRemoteHelo_Freqs "31 90 0.5" C cameraShakeRemoteHelo_SpeedRange "2000 5000" C cameraShakeRemoteMissile_Angles "0.05 0.7 0.07" C cameraShakeRemoteMissile_Freqs "42 0.7 100" C cameraShakeRemoteMissile_SpeedRange "1000 4000" C cg_airstrikeKillCamCloseXYDist "24" C cg_airstrikeKillCamCloseZDist "24" C cg_airstrikeKillCamFarBlur "2" C cg_airstrikeKillCamFarBlurDist "300" C cg_airstrikeKillCamFarBlurStart "100" C cg_airstrikeKillCamFov "50" C cg_airstrikeKillCamNearBlur "4" C cg_airstrikeKillCamNearBlurEnd "100" C cg_airstrikeKillCamNearBlurStart "0" A cg_blood "1" A cg_brass "1" C cg_centertime "5" A cg_chatHeight "4" A cg_chatTime "12000" C cg_chatWithOtherTeams "0" A cg_connectionIconSize "0" C cg_constantSizeHeadIcons "0" C cg_crosshairAlpha "1" C cg_crosshairAlphaMin "0.5" C cg_crosshairDynamic "0" C cg_crosshairEnemyColor "1" C cg_crosshairVerticalOffset "0" C cg_cullBulletAngle "50" C cg_cullBullets "1" A cg_cursorHints "4" C cg_deadChatWithDead "0" C cg_deadChatWithTeam "0" C cg_deadHearAllLiving "0" C cg_deadHearTeamLiving "0" C cg_debug_overlay_viewport "0" C cg_debugevents "-1" C cg_debugInfoCornerOffset "0 -30" C cg_debugposition "0" A cg_descriptiveText "1" C cg_dobjdump "-1" C cg_draw2D "1" A cg_drawBreathHint "1" C cg_drawCrosshair "1" C cg_drawCrosshairNames "1" cg_drawCrosshairNamesPosX "300" cg_drawCrosshairNamesPosY "180" C cg_drawDamageDirection "1" C cg_drawDamageFlash "0" cg_drawFPS "Off" A cg_drawFPSLabels "1" C cg_drawFriendlyNames "1" C cg_drawGun "1" C cg_drawHealth "0" A cg_drawMantleHint "1" C cg_drawMaterial "Off" cg_drawpaused "1" cg_drawScriptUsage "0" C cg_drawShellshock "1" A cg_drawSnapshot "0" C cg_drawSplatter "0" C cg_drawSplatterTest "0" A cg_drawStatsSource "0" cg_drawTalk "ALL" C cg_drawThroughWalls "0" A cg_drawTurretCrosshair "1" A cg_drawViewpos "0" C cg_dumpAnims "-1" C cg_enemyNameFadeIn "250" C cg_enemyNameFadeOut "250" cg_errordecay "100" C cg_everyoneHearsEveryone "0" C cg_explosiveKillCamBackDist "35" C cg_explosiveKillCamGroundBackDist "30" C cg_explosiveKillCamGroundUpDist "15" C cg_explosiveKillCamStopDecelDist "100" C cg_explosiveKillCamStopDist "350" C cg_explosiveKillCamUpDist "5" C cg_explosiveKillCamWallOutDist "10" C cg_explosiveKillCamWallSideDist "30" C cg_flashbangNameFadeIn "1000" C cg_flashbangNameFadeOut "50" C cg_footsteps "1" C cg_fov "65" C cg_fovMin "1" C cg_fovScale "1" C cg_friendlyNameFadeIn "0" C cg_friendlyNameFadeOut "1500" A cg_gameBoldMessageWidth "390" A cg_gameMessageWidth "455" C cg_gun_x "0" C cg_gun_y "0" C cg_gun_z "0" A cg_headIconMinScreenRadius "0.015" C cg_heliKillCamFarBlur "2" C cg_heliKillCamFarBlurDist "300" C cg_heliKillCamFarBlurStart "100" C cg_heliKillCamFov "15" C cg_heliKillCamNearBlur "4" C cg_heliKillCamNearBlurEnd "100" C cg_heliKillCamNearBlurStart "0" A cg_hintFadeTime "100" A cg_hudChatIntermissionPosition "5 110" A cg_hudChatPosition "5 200" A cg_hudDamageIconHeight "64" A cg_hudDamageIconInScope "0" A cg_hudDamageIconOffset "128" A cg_hudDamageIconTime "6000" A cg_hudDamageIconWidth "128" A cg_hudGrenadeIconEnabledFlash "0" A cg_hudGrenadeIconHeight "25" A cg_hudGrenadeIconInScope "0" A cg_hudGrenadeIconMaxHeight "104" C cg_hudGrenadeIconMaxRangeFlash "500" C cg_hudGrenadeIconMaxRangeFrag "250" A cg_hudGrenadeIconOffset "50" A cg_hudGrenadeIconWidth "25" A cg_hudGrenadePointerHeight "12" A cg_hudGrenadePointerPivot "12 27" cg_hudGrenadePointerPulseFreq "1.7" cg_hudGrenadePointerPulseMax "1.85" cg_hudGrenadePointerPulseMin "0.3" A cg_hudGrenadePointerWidth "25" cg_hudlegacysplitscreenscale "2" cg_hudMapBorderWidth "2" cg_hudMapFriendlyHeight "15" cg_hudMapFriendlyWidth "15" cg_hudMapPlayerHeight "20" cg_hudMapPlayerWidth "20" C cg_hudMapRadarLineThickness "0.15" cg_hudObjectiveTextScale "0.3" A cg_hudProneY "-160" A cg_hudSayPosition "5 175" cg_hudsplitscreencompassscale "1.5" cg_hudsplitscreenstancescale "2" cg_hudStanceFlash "1 1 1 1" A cg_hudStanceHintPrints "0" A cg_hudVotePosition "5 220" A cg_invalidCmdHintBlinkInterval "600" A cg_invalidCmdHintDuration "1800" C cg_javelinKillCamCloseZDist "128" C cg_javelinKillCamDownDist "150" C cg_javelinKillCamFov "60" C cg_javelinKillCamLookLerpDist "3000" C cg_javelinKillCamPassDist "50" C cg_javelinKillCamPassTime "5" C cg_javelinKillCamUpDist "200" C cg_killCamDefaultLerpTime "300" C cg_killCamTurretLerpTime "900" A cg_laserlight "1" C cg_levelReverbDryLevel "0.9" C cg_levelReverbEnabled "1" C cg_levelReverbRoomType "city" C cg_levelReverbWetLevel "0.15" A cg_mapLocationSelectionCursorSpeed "0.6" A cg_marks_ents_player_only "0" C cg_minCullBulletDist "128" cg_nopredict "0" C cg_overheadIconSize "0.7" C cg_overheadNamesFarDist "1024" C cg_overheadNamesFarScale "0.75" C cg_overheadNamesFont "2" C cg_overheadNamesGlow "0 0 0 1" C cg_overheadNamesMaxDist "10000" C cg_overheadNamesNearDist "256" C cg_overheadNamesSize "0.5" C cg_overheadRankSize "0.5" C cg_overheadTitlesFont "2" C cg_overheadTitleSize "0.5" U A cg_predictItems "1" cg_predictItemsDuration "5" C cg_remoteMissileKillCamBackDist "300" C cg_remoteMissileKillCamUpDist "60" C cg_rocketKillCamBackDist "70" C cg_rocketKillCamUpDist "10" cg_scoreboardBannerHeight "35" cg_scoreboardFont "0" cg_scoreboardHeaderFontScale "0.35" cg_scoreboardHeight "435" cg_scoreboardItemHeight "18" cg_scoreboardMyColor "1 0.8 0.4 1" cg_scoreboardPingGraph "1" cg_scoreboardPingHeight "0.7" cg_scoreboardPingText "0" cg_scoreboardPingWidth "0.036" cg_scoreboardRankFontScale "0.25" cg_scoreboardScrollStep "3" cg_scoreboardTextOffset "0.5" cg_scoreboardWidth "500" A cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961" A cg_ScoresPing_HighColor "0.8 0 0 1" A cg_ScoresPing_Interval "100" A cg_ScoresPing_LowColor "0 0.74902 0 1" A cg_ScoresPing_MaxBars "4" A cg_ScoresPing_MedColor "0.8 0.8 0 1" A cg_scriptIconSize "0" cg_showmiss "0" A cg_splatterHitAlpha "1" A cg_splatterHitFadeInTime "0.05" A cg_splatterHitFadeOutTime "0.1" A cg_splatterHitFullInTime "0" A cg_splatterHitInnerAngle "15" A cg_splatterHitInnerRadius "0" C cg_splatterHitOntoScreen "0" A cg_splatterHitOuterAngle "30" A cg_splatterHitOuterRadius "0.6" A cg_splatterTrackAlpha "1" A cg_splatterTrackFadeInTime "0" A cg_splatterTrackFadeOutTime "0.5" A cg_splatterTrackFullInTime "0.3" C cg_splatterTrackIndependent "1" A cg_splatterTrackInnerAngle "5" A cg_splatterTrackInnerRadius "0.4" C cg_splatterTrackOntoScreen "0" A cg_splatterTrackOuterAngle "20" A cg_splatterTrackOuterRadius "0.6" A cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2" A cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8" A cg_sprintMeterFullColor "0.8 0.8 0.8 0.8" A cg_subtitleMinTime "3" A cg_subtitleWidthStandard "520" A cg_subtitleWidthWidescreen "520" A cg_teamChatsOnly "0" C cg_thirdPerson "0" C cg_thirdPersonAngle "0" C cg_thirdPersonMode "Fixed" C cg_thirdPersonRange "120" C cg_turretKillCamBackDist "10" C cg_turretKillCamFov "50" C cg_turretKillCamUpDist "10" C cg_viewVehicleInfluence "1" A cg_viewZSmoothingMax "16" A cg_viewZSmoothingMin "1" A cg_viewZSmoothingTime "0.1" A cg_voiceIconSize "0" C cg_watersheeting "1" A cg_waterSheeting_brightness "0" A cg_waterSheeting_contrast "1" A cg_waterSheeting_darkTint "1 1 1" A cg_waterSheeting_desaturation "0" A cg_waterSheeting_distortionScaleFactor "0.021961 1 0 0" A cg_waterSheeting_enable "0" A cg_waterSheeting_fadeDuration "2" A cg_waterSheeting_lightTint "0.780261 1 1" A cg_waterSheeting_magnitude "0.0655388" A cg_waterSheeting_radius "4.44051" cg_weapHitCullAngle "45" cg_weapHitCullEnable "1" A cg_weaponCycleDelay "0" cg_weaponHintsCoD1Style "1" C cg_weaponVisInterval "4" A cg_youInKillCamSize "6" cl_analog_attack_threshold "0.8" cl_anglespeedkey "1.5" cl_bypassMouseInput "0" cl_connectionAttempts "15" cl_connectTimeout "120" cl_demoBackJump "20000" cl_demoFastTimescaleSpeed "3" cl_demoForwardJump "4000" cl_demoSlowTimescaleSpeed "0.4" cl_dirSelConvergenceTime "0.1" A cl_freelook "1" cl_freezeDemo "0" cl_hudDrawsBehindUI "1" R cl_ingame "0" A cl_maxpackets "30" A cl_maxPing "800" cl_migrationTimeout "40" R cl_motdString "" A cl_mouseAccel "0" cl_nodelta "0" cl_noprint "0" A cl_packetdup "1" R cl_paused "0" A cl_pitchspeed "140" cl_serverStatusResendTime "750" cl_showmouserate "0" cl_shownet "0" cl_shownuments "0" cl_showSend "0" cl_showServerCommands "0" cl_showTimeDelta "0" cl_stanceHoldTime "300" cl_timeout "20" U A cl_voice "1" A cl_yawspeed "140" C clientSideEffects "1" com_animCheck "0" com_cinematicEndInWhite "0" R com_errorResolveCommand "" com_filter_output "0" A com_maxfps "85" com_maxFrameTime "100" A com_recommendedSet "1" com_statmon "0" R C com_timescale "1" compass "1" C compassClampIcons "1" compassCoords "740 3590 400" compassECoordCutoff "37" C compassEnemyFootstepEnabled "0" C compassEnemyFootstepMaxRange "500" C compassEnemyFootstepMaxZ "100" C compassEnemyFootstepMinSpeed "140" C compassFastRadarUpdateTime "2" compassFriendlyHeight "16" compassFriendlyWidth "16" C compassHellfireTargetSpot "0" C compassHideSansObjectivePointer "0" C compassHideVehicles "0" C compassMaxRange "2500" compassMinRadius "0.0001" compassMinRange "0.0001" compassObjectiveArrowHeight "20" compassObjectiveArrowOffset "2" compassObjectiveArrowRotateDist "5" compassObjectiveArrowWidth "20" compassObjectiveDetailDist "10" compassObjectiveDrawLines "1" compassObjectiveHeight "20" compassObjectiveIconHeight "16" compassObjectiveIconWidth "16" compassObjectiveMaxHeight "70" compassObjectiveMaxRange "2048" compassObjectiveMinAlpha "1" compassObjectiveMinDistRange "1" compassObjectiveMinHeight "-70" compassObjectiveNearbyDist "4" compassObjectiveNumRings "10" compassObjectiveRingSize "80" compassObjectiveRingTime "10000" compassObjectiveTextHeight "18" compassObjectiveTextScale "0.3" compassObjectiveWidth "20" compassPlayerHeight "18.75" compassPlayerWidth "18.75" C compassRadarLineThickness "0.4" C compassRadarPingFadeTime "4" C compassRadarUpdateTime "4" compassRotation "1" A compassSize "1" C compassSoundPingFadeTime "2" C compassTickertapeStretch "0.5" con_default_console_filter "*" A con_errormessagetime "8" A con_gameMsgWindow0FadeInTime "0.25" A con_gameMsgWindow0FadeOutTime "0.5" AL con_gameMsgWindow0Filter "gamenotify obituary" A con_gameMsgWindow0LineCount "4" A con_gameMsgWindow0MsgTime "5" A con_gameMsgWindow0ScrollTime "0.25" A con_gameMsgWindow0SplitscreenScale "1.5" A con_gameMsgWindow1FadeInTime "0.25" A con_gameMsgWindow1FadeOutTime "0.5" AL con_gameMsgWindow1Filter "boldgame" A con_gameMsgWindow1LineCount "1" A con_gameMsgWindow1MsgTime "3" A con_gameMsgWindow1ScrollTime "0.25" A con_gameMsgWindow1SplitscreenScale "1.5" A con_gameMsgWindow2FadeInTime "0.75" A con_gameMsgWindow2FadeOutTime "0.5" AL con_gameMsgWindow2Filter "subtitle" A con_gameMsgWindow2LineCount "7" A con_gameMsgWindow2MsgTime "5" A con_gameMsgWindow2ScrollTime "0.25" A con_gameMsgWindow2SplitscreenScale "1.5" A con_gameMsgWindow3FadeInTime "0.25" A con_gameMsgWindow3FadeOutTime "0.5" AL con_gameMsgWindow3Filter "" A con_gameMsgWindow3LineCount "5" A con_gameMsgWindow3MsgTime "5" A con_gameMsgWindow3ScrollTime "0.25" A con_gameMsgWindow3SplitscreenScale "1.5" A con_inputBoxColor "0.25 0.25 0.2 1" A con_inputHintBoxColor "0.4 0.4 0.35 1" A con_matchPrefixOnly "1" A con_minicon "0" A con_miniconlines "5" A con_minicontime "4" A con_outputBarColor "1 1 0.95 0.6" A con_outputSliderColor "0.15 0.15 0.1 0.6" A con_outputWindowColor "0.35 0.35 0.3 0.75" con_typewriterColorBase "1 1 1" A con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1" A con_typewriterColorGlowCompleted "0 0.3 0.8 1" A con_typewriterColorGlowFailed "0.8 0 0 1" A con_typewriterColorGlowUpdated "0 0.6 0.18 1" A con_typewriterDecayDuration "700" A con_typewriterDecayStartTime "6000" A con_typewriterPrintSpeed "50" cpu_speed_12players "3" cpu_speed_18players "6" cpu_speed_8players "2.7" developer "0" developer_script "0" didyouknow "@PLATFORM_DYK_IW4_MSG17" drawEntityCount "0" drawEntityCountPos "-55 -180" drawEntityCountSize "32" drawKillcamData "0" drawKillcamDataPos "-55 -340" drawKillcamDataSize "32" A drawLagometer "0" drawServerBandwidth "0" drawServerBandwidthPos "-55 -340" A dynEnt_active "1" C dynEnt_bulletForce "1000" C dynEnt_damageScale "1" C dynEnt_explodeForce "12500" C dynEnt_explodeMaxEnts "20" C dynEnt_explodeMinForce "40" C dynEnt_explodeSpinScale "3" C dynEnt_explodeUpbias "0.5" C dynEnt_explodingBulletForce "3500" C dynEnt_explodingBulletMaxEnts "5" C dynEnt_explodingBulletMinForce "5" C dynEnt_explodingBulletSpinScale "1" C dynEnt_explodingBulletUpbias "0.5" C fixedtime "0" C FoFIconMaxSize "640" C FoFIconMinSize "30" C FoFIconScale "1.3" C FoFIconSpawnTimeDelay "1" C FoFIconSpawnTimeFade "5" C friction "5.5" I fs_basegame "" I fs_basepath "G:\codmw2" I fs_cdpath "" I fs_copyfiles "0" fs_debug "0" S I fs_game "" I fs_homepath "G:\codmw2" LC fs_ignoreLocalized "0" C fx_count "0" fx_cull_elem_draw "1" fx_cull_elem_spawn "1" C fx_debugBolt "0" C fx_draw "1" C fx_drawClouds "1" C fx_enable "1" C fx_freeze "0" C fx_mark_profile "0" A fx_marks "1" A fx_marks_ents "1" A fx_marks_smodels "1" C fx_profile "0" C fx_profileFilter "" C fx_profileSkip "0" C fx_profileSort "cost" C fx_visMinTraceDist "80" A g_allowvote "1" S L g_gametype "war" g_gravity "800" S g_hardcore "0" g_logsync "2" g_synchronousClients "0" R gameMode "mp" A glass_angular_vel "5 35" C glass_break "1" A glass_debug "0" A glass_edge_angle "5 10" A glass_fall_delay "0.2 0.9" A glass_fall_gravity "800" A glass_fall_ratio "1.5 3" A glass_fringe_maxcoverage "0.2" A glass_fringe_maxsize "150" A glass_fx_chance "0.25" A glass_hinge_friction "50" A glass_linear_vel "200 400" A glass_max_pieces_per_frame "100" A glass_max_shatter_fx_per_frame "6" A glass_physics_chance "0.15" A glass_physics_maxdist "512" A glass_shard_maxsize "300" A glass_shattered_scale "48" A glass_trace_interval "100" heli_barrelMaxVelocity "1250" heli_barrelRotation "70" heli_barrelSlowdown "360" R hiDef "1" C hud_bloodOverlayLerpRate "0.3" A hud_deathQuoteFadeTime "1000" A hud_enable "1" A hud_fade_ammodisplay "0" C hud_fade_compass "0" A hud_fade_healthbar "2" A hud_fade_offhand "0" A hud_fade_sprint "1.7" A hud_fade_stance "1.7" A hud_fadeout_speed "0.1" A hud_flash_period_offhand "0.5" A hud_flash_time_offhand "2" A hud_health_pulserate_critical "0.5" A hud_health_pulserate_injured "1" A hud_health_startpulse_critical "0.33" A hud_health_startpulse_injured "1" C hudElemPausedBrightness "0.4" AL in_mouse "1" A intro "0" iwnet_debug "0" iwnet_maxResendTime "120" iwnet_minResendTime "4" iwnet_searching "1" iwnet_sessionFullHeartbeat "20000" iwnet_sessionHeartbeat "5000" iwnet_sessions "1" iwnet_xuid "504" C jump_height "39" C jump_ladderPushVel "128" C jump_slowdownEnable "1" C jump_spreadAdd "64" C jump_stepSize "18" koth_autodestroytime "60" koth_capturetime "20" koth_delayPlayer "0" koth_destroytime "10" koth_extraDelay "0" koth_kothmode "0" koth_proMode "0" koth_spawnDelay "60" koth_spawntime "30" C laserDebug "0" C laserEndOffset "0.5" C laserFlarePct "0.2" C laserFlarePct_alt "0" C laserForceOn "0" A laserLight "1" C laserLightBeginOffset "13" C laserLightBodyTweak "15" C laserLightEndOffset "-3" C laserLightRadius "3" C laserLightRadius_alt "100" A laserLightWithoutNightvision "0" C laserRadius "0.8" C laserRadius_alt "30" C laserRange "1500" C laserRange_alt "5000" C laserRangePlayer "1500" loading_sre_fatal "1" lobby_animationSpeed "30" lobby_animationTilesHigh "4" lobby_animationTilesWide "8" lobby_numAnimationFrames "30" lobby_partySearchWaitTime "1000" lobby_searchingPartyColor "0.941177 0.768627 0.321569 AL loc_forceEnglish "0" AL loc_language "0" L loc_translate "1" loc_warnings "0" loc_warningsAsErrors "0" loc_warningsUI "0" logfile "1" lowAmmoWarningColor1 "0.701961 0.701961 0.701961 0.8" lowAmmoWarningColor2 "1 1 1 1" lowAmmoWarningNoAmmoColor1 "0.8 0.25098 0.301961 0.8" lowAmmoWarningNoAmmoColor2 "1 0.25098 0.301961 1" lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0.301961 lowAmmoWarningNoReloadColor2 "0.701961 0.701961 0.301961 1" lowAmmoWarningPulseFreq "2.3" lowAmmoWarningPulseMax "1.5" lowAmmoWarningPulseMin "0" lsp_debug "0" A m_filter "0" A m_forward "0.25" A m_pitch "0.022" A m_side "0.25" A m_yaw "0.022" C mantle_check_angle "60" C mantle_check_radius "0.1" C mantle_check_range "20" C mantle_debug "0" C mantle_enable "1" C mantle_max_vertical_end_velocity "0" C mantle_view_yawcap "60" R mapcrc "0" S R mapname "" C masterPort "20810" C masterServerName "cod4master.activision.com" matchmaking_debug "1" maxVoicePacketsPerSec "100" maxVoicePacketsPerSecForServer "20" migration_blocksperframe "0" C migration_dvarErrors "1" migration_limit "5" migration_msgtimeout "500" migration_timeBetween "30000" migration_verboseBroadcastTime "100" migrationPingTime "10" C missileRemoteFOV "15" C missileRemoteSteerPitchRange "1 87" C missileRemoteSteerPitchRate "35" C missileRemoteSteerYawRate "35" A monkeytoy "0" motd "Welcome to Modern Warfare 2 multiplayer" C motionTrackerBlurDuration "0.2" motionTrackerCenterX "0" motionTrackerCenterY "-0.37" C motionTrackerPingFadeTime "3" motionTrackerPingPitchAddPerEnemy "0" motionTrackerPingPitchBase "1" motionTrackerPingPitchNearby "2" motionTrackerPingSize "0.2" C motionTrackerRange "1600" C motionTrackerSweepAngle "90" C motionTrackerSweepInterval "3" C motionTrackerSweepSpeed "2000" C mp_paused "0" msg_dumpEnts "0" msg_hudelemspew "0" msg_printEntityNums "0" U A name "" L net_ip "localhost" net_lanauthorize "0" AL net_noipx "0" AL net_noudp "0" L net_port "28960" net_profile "0" net_showprofile "0" AL net_socksEnabled "0" AL net_socksPassword "" AL net_socksPort "1080" AL net_socksServer "" AL net_socksUsername "" nextdemo "" nextmap "" nightVisionDisableEffects "0" nightVisionFadeInOutTime "0.1" nightVisionPowerOnTime "0.3" C objectiveFadeTimeGoingOff "0.5" C objectiveFadeTimeGoingOn "1" C objectiveFadeTimeWaitOff "2" C objectiveFadeTimeWaitOn "2" C objectiveFadeTooClose "0.1" C objectiveFadeTooFar "25" C objectiveFontSize "0.6" C objectiveHide "0" C objectiveTextOffsetY "-5.33" C onlinegame "0" onlinegameandhost "0" onlineunrankedgameandhost "0" overrideNVGModelWithKnife "0" packetDebug "0" C painReverbDryLevel "0.5" C painReverbRoomType "underwater" C painReverbWetLevel "0.4" C painVisionLerpOutRate "0.3" C painVisionTriggerHealth "0.55" C party_autoteams "1" party_connectTimeout "1000" party_connectToOthers "1" party_currentSearchTier "2" party_debug "0" party_defaultSearchTier "2" party_editingsettings "0" party_firstSubpartyIndex "0" R party_gamesize "" party_gameStartTimerLength "10" R party_gametype "" R party_host "0" party_hostmigration "1" R party_hostname "" R party_IAmSelected "0" R party_kickplayerquestion "" party_listFocus "0" R party_lobbyPlayerCount "" R party_mapname "" R party_mappacks "" party_matchedPlayerCount "4" party_maxplayers "16" party_maxPrivatePartyPlayers "18" party_maxSearchTier "6" party_maxTeamDiff "1" R party_membersMissingMapPack "0" party_minLobbyTime "60" party_minplayers "2" party_msPerTier "50" R party_partyPlayerCount "" R party_playervisible "0" party_pregameStartTimerLength "5" party_searchPauseTime "2000" party_searchRandomDelay "500" party_searchResultsLifetime "45000" party_searchResultsMin "2000" R party_selectedIndex "0" R party_selectedIndexChangedTime "0" party_statusString "" party_teambased "1" party_teamsVisible "0" party_timer "0" party_vetoButtonVisible "0" party_vetoDelayTime "4" party_vetoPassed "0" party_vetoPercentRequired "0.501" party_vetoStatus "" partymigrate_broadcast_interval "200" partymigrate_cpuBonusPing "25" partymigrate_cpuBonusThreshold "0.5" partymigrate_pingtest_retry "100" partymigrate_pingtest_timeout "600" partymigrate_selectiontime "1800" partymigrate_timeout "8000" partymigrate_timeoutmax "15000" U password "" perk_armorPiercingDamage "40" perk_blastShield "65" C perk_bulletPenetrationMultiplier "2" C perk_diveDistanceCheck "64" C perk_diveGravityScale "0.75" C perk_diveVelocity "250" C perk_diveViewRollResetSpeed "4" C perk_diveViewRollSpeed "0.5" C perk_diveViewRollTarget "45" C perk_extendedMagsMGAmmo "10" C perk_extendedMagsPistolAmmo "5" C perk_extendedMagsRifleAmmo "10" C perk_extendedMagsSMGAmmo "10" C perk_extendedMagsSpreadAmmo "5" C perk_extendedMeleeRange "176" C perk_extraBreath "5" C perk_fastSnipeScale "2" C perk_footstepVolumeAlly "0.25" C perk_footstepVolumeEnemy "4" C perk_footstepVolumePlayer "0.25" C perk_grenadeDeath "frag_grenade_short_mp" C perk_improvedExtraBreath "5" C perk_lightWeightViewBobScale "0.75" C perk_parabolicAngle "180" C perk_parabolicIcon "specialty_parabolic" C perk_parabolicRadius "400" C perk_quickDrawSpeedScale "1.5" perk_scavengerMode "0" C perk_sprintMultiplier "2" C perk_sprintRecoveryMultiplierActual "0.6" C perk_sprintRecoveryMultiplierVisual "0.6" C perk_weapRateMultiplier "0.75" C perk_weapReloadMultiplier "0.5" C perk_weapSpreadMultiplier "0.65" C phys_autoDisableAngular "57" C phys_autoDisableFastAngular "270" C phys_autoDisableFastLinear "40" C phys_autoDisableFastTime "0.5" C phys_autoDisableLinear "20" C phys_autoDisableTime "0.9" C phys_bulletSpinScale "3" C phys_bulletUpBias "0.5" phys_cfm "0.0001" C phys_collUseEntities "0" phys_contact_cfm "1e-005" phys_contact_cfm_ragdoll "0.001" C phys_contact_cfm_vehicle "0.001" C phys_contact_cfm_vehicleSoft "0.05" phys_contact_erp "0.8" phys_contact_erp_ragdoll "0.3" C phys_contact_erp_vehicle "0.5" C phys_contact_erp_vehicleSoft "0.05" C phys_csl "0.3" C phys_dragAngular "0.5" C phys_dragLinear "0.03" phys_drawAwake "0" phys_drawCollisionObj "0" phys_drawCollisionWorld "0" phys_drawcontacts "0" phys_drawDebugInfo "0" phys_dumpcontacts "0" phys_erp "0.8" C phys_frictionScale "1" C phys_gravity "-800" C phys_gravity_ragdoll "-800" phys_gravityChangeWakeupRadius "120" phys_jitterMaxMass "200" phys_joint_cfm "0.0001" phys_joint_stop_cfm "0.0001" phys_joint_stop_erp "0.8" C phys_jointPullThreshold "4" phys_mcv "20" phys_mcv_ragdoll "1000" C phys_mcv_vehicle "300" phys_minImpactMomentum "250" C phys_narrowObjMaxLength "4" C phys_noIslands "0" C phys_qsi "15" C phys_reorderConst "1" C physVeh_collideWithClipOnly "0" C physVeh_explodeForce "800" C physVeh_explodeSpinScale "3" C physVeh_jump "0" C physVeh_minImpactMomentum "17.6" C physVeh_pathConstraintCfm "1e-006" C physVeh_pathConstraintErp "0.8" C physVeh_slideReductionForHighSpeed "0" C physVeh_StepsPerFrame "3" C player_adsExitDelay "0" C player_backSpeedScale "0.7" C player_breath_fire_delay "0" C player_breath_gasp_lerp "6" C player_breath_gasp_scale "4.5" C player_breath_gasp_time "1" C player_breath_hold_lerp "1" C player_breath_hold_time "4.5" C player_breath_snd_delay "1" C player_breath_snd_lerp "2" C player_burstFireCooldown "0.2" C player_debugHealth "0" C player_dmgtimer_flinchTime "500" C player_dmgtimer_maxTime "750" C player_dmgtimer_minScale "0" C player_dmgtimer_stumbleTime "500" C player_dmgtimer_timePerPoint "100" R C player_footstepsThreshhold "0" C player_lastStandCrawlSpeedScale "0.2" C player_lastStandDebug "0" C player_lean_rotate_crouch_left "0.8" C player_lean_rotate_crouch_right "0.3" C player_lean_rotate_left "0.8" C player_lean_rotate_right "0.4" C player_lean_shift_crouch_left "4" C player_lean_shift_crouch_right "15" C player_lean_shift_left "5" C player_lean_shift_right "9" C player_meleeHeight "10" C player_meleeRange "64" C player_meleeWidth "10" C player_move_factor_on_torso "0" R C player_moveThreshhold "10" C player_runThreshhold "110" C player_scopeExitOnDamage "0" C player_spectateSpeedScale "1" C player_sprintCameraBob "0.5" player_sprintForwardMinimum "105" C player_sprintMinTime "1" C player_sprintRechargePause "0" C player_sprintSpeedScale "1.5" C player_sprintStrafeSpeedScale "0.667" C player_sprintTime "4" C player_sprintUnlimited "0" C player_strafeAnimCosAngle "0.5" C player_strafeSpeedScale "0.8" C player_sustainAmmo "0" C player_turnAnims "0" C player_view_pitch_down "85" C player_view_pitch_up "85" playlist "0" playlistFilename "playlists.info" privateMatch_joinPassword "" privateMatch_serverPassword "" C profileMenuOption_blacklevel "0" C profileMenuOption_gamma "0.8" C profileMenuOption_safeAreaHorz "0.85" C profileMenuOption_safeAreaVert "0.85" C profileMenuOption_volume "0.8" S R protocol "134" A r_aaAlpha "dither (fast)" AL r_aaMaxQuality "0" AL r_aaSamples "2" AL r_altModelLightingUpdate "0" AL r_aspectRatio "auto" C r_atlasAnimFPS "15" A r_autopriority "0" A r_blacklevel "0" C r_blur "0" C r_brightness "0" r_cacheModelLighting "1" r_cacheSModelLighting "1" r_clear "never" r_clearColor "0 0 0 0" r_clearColor2 "0 0 0 0" C r_colorMap "Unchanged" C r_contrast "1" AL r_customMode "" A r_debugLineWidth "1" C r_debugShader "none" A r_depthPrepass "None" C r_desaturation "1" r_detail "1" C r_detailMap "Unchanged" C r_diffuseColorScale "1" AL r_displayRefresh "60 Hz" A r_distortion "1" A r_dlightLimit "4" C r_dof_bias "0.5" A r_dof_enable "1" C r_dof_farBlur "1.8" C r_dof_farEnd "7000" C r_dof_farStart "1000" C r_dof_nearBlur "6" C r_dof_nearEnd "60" C r_dof_nearStart "10" C r_dof_tweak "0" C r_dof_viewModelEnd "8" C r_dof_viewModelStart "2" C r_dpvsFilterDebug "0" C r_drawDecals "1" A r_drawSun "1" A r_drawWater "1" r_envMapExponent "5" r_envMapMaxIntensity "0.5" r_envMapMinIntensity "0.2" r_envMapOverride "0" r_envMapSunIntensity "2" A r_fastSkin "0" C r_filmAltShader "1" r_filmTweakBrightness "0" r_filmTweakContrast "1.4" r_filmTweakDarkTint "0.7 0.85 1" r_filmTweakDesaturation "0.2" r_filmTweakDesaturationDark "0.2" r_filmTweakEnable "0" r_filmTweakInvert "0" r_filmTweakLightTint "1.1 1.05 0.85" r_filmTweakMediumTint "0.9 1 0.9" C r_filmUseTweaks "0" L r_floatz "1" C r_fog "1" C r_forceLod "none" C r_fullbright "0" AL r_fullscreen "0" A r_gamma "0.8" C r_glow "1" A r_glow_allowed "1" r_glow_allowed_script_forced "0" C r_glowTweakBloomCutoff "0.5" C r_glowTweakBloomDesaturation "0" C r_glowTweakBloomIntensity0 "1" C r_glowTweakEnable "0" C r_glowTweakRadius0 "5" C r_glowUseTweaks "0" r_gpuSync "off" r_heroLighting "1" C r_highLodDist "-1" r_ignore "0" AL r_ignorehwgamma "0" A r_inGameVideo "1" r_lightCacheLessFrequentMaxDistance "64" r_lightCacheLessFrequentPeriod "10" r_lightGridContrast "0" r_lightGridEnableTweaks "0" r_lightGridIntensity "1" r_lightGridUseTweakedValues "1" C r_lightMap "Unchanged" L r_loadForRenderer "1" C r_lockPvs "0" A r_lodBiasRigid "0" A r_lodBiasSkinned "0" A r_lodScaleRigid "1" A r_lodScaleSkinned "1" C r_lowestLodDist "-1" C r_lowLodDist "-1" C r_mediumLodDist "-1" AL r_mode "1024x768" LC r_modelVertColor "1" AL r_monitor "0" A r_multiGpu "0" r_normal "1" C r_normalMap "Unchanged" r_outdoor "1" r_outdoorFeather "8" A r_picmip "0" A r_picmip_bump "0" A r_picmip_manual "0" A r_picmip_spec "0" AL r_picmip_water "0" A r_polygonOffsetBias "-1" A r_polygonOffsetScale "-1" A r_portalBevels "0.7" r_portalBevelsOnly "0" r_portalMinClipArea "0.02" C r_portalMinRecurseDepth "2" C r_portalWalkLimit "0" AL r_preloadShaders "0" r_pretess "1" C r_primaryLightTweakDiffuseStrength "1" C r_primaryLightTweakSpecularStrength "1" C r_primaryLightUseTweaks "0" r_reflectionProbeGenerate "0" r_reflectionProbeGenerateExit "0" r_reflectionProbeRegenerateAll "0" R r_rendererInUse "Shader model 3.0" AL r_rendererPreference "Default" C r_resampleScene "1" C r_scaleViewport "1" C r_showFbColorDebug "None" C r_showFloatZDebug "0" C r_showLightGrid "0" C r_showMissingLightGrid "0" C r_showPortals "0" C r_showPortalsOverview "0" C r_singleCell "0" C r_skipPvs "0" r_smc_enable "1" r_smc_optimize "1" r_smp_backend "1" r_smp_worker "1" r_smp_worker_thread0 "1" r_smp_worker_thread1 "1" A r_specular "1" C r_specularColorScale "2.5" C r_specularMap "Unchanged" C r_spotLightBrightness "14" C r_spotLightEndRadius "196" C r_spotLightEntityShadows "1" C r_spotLightExponent "2" C r_spotLightFovInnerFraction "0.5" C r_spotLightMaxLength "5000" C r_spotLightShadows "1" C r_spotLightSModelShadows "1" C r_spotLightStartRadius "36" r_sse_skinning "1" C r_subwindow "0 1 0 1" C r_sun_from_dvars "0" r_sun_fx_position "0 0 0" r_sunblind_fadein "0.5" r_sunblind_fadeout "3" r_sunblind_max_angle "5" r_sunblind_max_darken "0.75" r_sunblind_min_angle "30" r_sunflare_fadein "1" r_sunflare_fadeout "1" r_sunflare_max_alpha "1" r_sunflare_max_angle "2" r_sunflare_max_size "2500" r_sunflare_min_angle "45" r_sunflare_min_size "0" r_sunflare_shader "sun_flare" r_sunglare_fadein "0.5" r_sunglare_fadeout "3" r_sunglare_max_angle "5" r_sunglare_max_lighten "0.75" r_sunglare_min_angle "30" r_sunsprite_shader "sun" r_sunsprite_size "16" A r_texFilterAnisoMax "4" A r_texFilterAnisoMin "1" C r_texFilterDisable "0" C r_texFilterMipBias "0" A r_texFilterMipMode "Unchanged" L r_useLayeredMaterials "0" L r_vc_makelog "0" r_vc_showlog "0" AL r_vsync "0" r_warningRepeatDelay "5" C r_zfar "0" A r_zFeather "1" C r_znear "4" C r_znear_depthhack "0.1" C radarjamDistMax "800" C radarjamDistMin "350" C radarjamSinCurve "0" C ragdoll_baselerp_time "1000" C ragdoll_bullet_force "500" C ragdoll_bullet_upbias "0.5" C ragdoll_debug "0" ragdoll_dump_anims "0" A ragdoll_enable "1" C ragdoll_explode_force "18000" C ragdoll_explode_upbias "0.8" C ragdoll_exploding_bullet_force "5000" C ragdoll_exploding_bullet_upbias "0.8" C ragdoll_fps "20" ragdoll_idle_min_velsq "2" C ragdoll_jitter_scale "1" C ragdoll_jointlerp_time "3000" C ragdoll_max_life "4500" A ragdoll_max_simulating "16" ragdoll_max_stretch_pct "10" C ragdoll_rotvel_scale "1" C ragdoll_self_collision_scale "1.2" ragdoll_stretch_iters "10" U A rate "25000" reliableResendTime "300" reliableTimeoutTime "20000" C RemoteCameraSounds_DryLevel "0.1" C RemoteCameraSounds_RoomType "underwater" C RemoteCameraSounds_WetLevel "0.5" requireOpenNat "1" R safeArea_adjusted_horizontal "1" R safeArea_adjusted_vertical "1" C safeArea_horizontal "0.85" C safeArea_vertical "0.85" scr_airdrop_ac130 "3" scr_airdrop_ammo "17" scr_airdrop_counter_uav "15" scr_airdrop_emp "1" scr_airdrop_harrier_airstrike "7" scr_airdrop_helicopter "7" scr_airdrop_helicopter_flares "5" scr_airdrop_helicopter_minigun "3" scr_airdrop_mega_ac130 "2" scr_airdrop_mega_ammo "12" scr_airdrop_mega_counter_uav "16" scr_airdrop_mega_emp "0" scr_airdrop_mega_harrier_airstrike "5" scr_airdrop_mega_helicopter "5" scr_airdrop_mega_helicopter_flares "3" scr_airdrop_mega_helicopter_minigun "2" scr_airdrop_mega_nuke "0" scr_airdrop_mega_precision_airstrike "10" scr_airdrop_mega_predator_missile "14" scr_airdrop_mega_sentry "16" scr_airdrop_mega_stealth_airstrike "3" scr_airdrop_mega_uav "12" scr_airdrop_nuke "0" scr_airdrop_precision_airstrike "11" scr_airdrop_predator_missile "12" scr_airdrop_sentry "12" scr_airdrop_stealth_airstrike "5" scr_airdrop_uav "17" scr_arena_numlives "1" scr_arena_promode "0" scr_arena_roundlimit "0" scr_arena_roundswitch "3" scr_arena_scorelimit "1" scr_arena_timelimit "2.5" scr_arena_winlimit "4" scr_ctf_halftime "1" scr_ctf_numlives "0" scr_ctf_playerrespawndelay "0" scr_ctf_promode "0" scr_ctf_returntime "30" scr_ctf_roundlimit "1" scr_ctf_scorelimit "0" scr_ctf_timelimit "10" scr_ctf_waverespawndelay "10" scr_ctf_winlimit "1" scr_dd_addtime "2.5" scr_dd_bombtimer "45" scr_dd_defusetime "5" scr_dd_numlives "0" scr_dd_planttime "5" scr_dd_playerrespawndelay "0" scr_dd_promode "0" scr_dd_roundlimit "3" scr_dd_roundswitch "1" scr_dd_scorelimit "1" scr_dd_timelimit "2.5" scr_dd_waverespawndelay "0" scr_dd_winlimit "2" scr_diehard "0" scr_dm_numlives "0" scr_dm_playerrespawndelay "0" scr_dm_promode "0" scr_dm_roundlimit "1" scr_dm_scorelimit "1500" scr_dm_timelimit "10" scr_dm_waverespawndelay "0" scr_dm_winlimit "1" scr_dom_numlives "0" scr_dom_playerrespawndelay "0" scr_dom_promode "0" scr_dom_roundlimit "1" scr_dom_scorelimit "200" scr_dom_timelimit "0" scr_dom_waverespawndelay "0" scr_dom_winlimit "1" scr_explBulletMod "1" scr_game_allowkillcam "1" scr_game_deathpointloss "0" scr_game_forceuav "0" scr_game_graceperiod "0" scr_game_hardpoints "1" scr_game_killstreakdelay "0" scr_game_onlyheadshots "0" scr_game_perks "1" scr_game_spectatetype "1" scr_game_suicidepointloss "0" scr_gtnw_numlives "0" scr_gtnw_playerrespawndelay "0" scr_gtnw_promode "0" scr_gtnw_roundlimit "1" scr_gtnw_roundswitch "0" scr_gtnw_scorelimit "101" scr_gtnw_timelimit "10" scr_gtnw_waverespawndelay "0" scr_gtnw_winlimit "1" scr_hardcore "0" scr_hardpoint_allowartillery "1" scr_hardpoint_allowhelicopter "1" scr_hardpoint_allowuav "1" scr_koth_numlives "0" scr_koth_playerrespawndelay "0" scr_koth_promode "0" scr_koth_roundlimit "1" scr_koth_roundswitch "1" scr_koth_scorelimit "250" scr_koth_timelimit "15" scr_koth_waverespawndelay "0" scr_koth_winlimit "1" scr_maxPerPlayerExplosives "2" scr_nukeCancelMode "0" scr_nukeTimer "10" scr_oldschool "0" scr_oneflag_numlives "0" scr_oneflag_playerrespawndelay "0" scr_oneflag_promode "0" scr_oneflag_roundlimit "0" scr_oneflag_roundswitch "3" scr_oneflag_scorelimit "1" scr_oneflag_timelimit "3" scr_oneflag_waverespawndelay "0" scr_oneflag_winlimit "4" scr_patientZero "" scr_player_forcerespawn "1" scr_player_healthregentime "5" scr_player_maxhealth "100" scr_player_numlives "0" scr_player_respawndelay "0" scr_player_sprinttime "4" scr_player_suicidespawndelay "0" scr_RequiredMapAspectratio "1" scr_restxp_cap "0.5" scr_restxp_enable "0" scr_restxp_levelsPerDay "0.5" scr_restxp_minRestTime "4" scr_restxp_restedAwardScale "0.5" scr_restxp_timescale "1" scr_riotShieldXPBullets "15" scr_sab_bombtimer "30" scr_sab_defusetime "5" scr_sab_hotpotato "0" scr_sab_numlives "0" scr_sab_planttime "2.5" scr_sab_playerrespawndelay "7.5" scr_sab_promode "0" scr_sab_roundlimit "1" scr_sab_roundswitch "1" scr_sab_scorelimit "0" scr_sab_timelimit "20" scr_sab_waverespawndelay "0" scr_sab_winlimit "1" scr_sd_bombtimer "45" scr_sd_defusetime "5" scr_sd_multibomb "0" scr_sd_numlives "1" scr_sd_planttime "5" scr_sd_playerrespawndelay "0" scr_sd_promode "0" scr_sd_roundlimit "0" scr_sd_roundswitch "3" scr_sd_scorelimit "1" scr_sd_timelimit "2.5" scr_sd_waverespawndelay "0" scr_sd_winlimit "4" scr_team_fftype "0" scr_team_kickteamkillers "0" scr_team_respawntime "0" scr_team_teamkillpointloss "1" scr_team_teamkillspawndelay "20" scr_thirdPerson "0" scr_tispawndelay "0" scr_vip_numlives "0" scr_vip_promode "0" scr_vip_roundlimit "3" scr_vip_roundswitch "1" scr_vip_scorelimit "1" scr_vip_timelimit "2.5" scr_vip_winlimit "2" scr_war_numlives "0" scr_war_playerrespawndelay "0" scr_war_promode "0" scr_war_roundlimit "1" scr_war_scorelimit "7500" scr_war_timelimit "10" scr_war_waverespawndelay "0" scr_war_winlimit "1" scr_xpscale "1" A sensitivity "5" sentry_placement_debug "0" sentry_placement_feet_offset "17 20 10" sentry_placement_feet_trace_dist_z "20" sentry_placement_trace_dist "42" sentry_placement_trace_min_normal "0.7" sentry_placement_trace_pitch "20" sentry_placement_trace_radius "30" sentry_placement_trace_radius_canon_safety "5" A server1 "" A server10 "" A server11 "" A server12 "" A server13 "" A server14 "" A server15 "" A server16 "" A server2 "" A server3 "" A server4 "" A server5 "" A server6 "" A server7 "" A server8 "" A server9 "" session_immediateDeleteTinySessions "0" R session_nonblocking "1" C shieldImpactBulletShakeDuration "500" C shieldImpactBulletShakeScale "0.35" C shieldImpactExplosionHighShakeDuration "1250" C shieldImpactExplosionHighShakeScale "0.5" C shieldImpactExplosionLowShakeDuration "800" C shieldImpactExplosionLowShakeScale "0.4" C shieldImpactExplosionThreshold "85" C shieldImpactMissileShakeDuration "1500" C shieldImpactMissileShakeScale "0.5" S R shortversion "1.0" showdrop "0" showpackets "0" A sm_enable "1" C sm_fastSunShadow "1" sm_lightScore_eyeProjectDist "64" sm_lightScore_spotProjectFrac "0.125" A sm_maxLights "4" sm_minSpotLightScore "0.5" sm_polygonOffsetBias "0.125" sm_polygonOffsetScale "2" C sm_qualitySpotShadow "1" C sm_spotDistCull "1" C sm_spotEnable "1" C sm_spotLimit "4" sm_spotShadowFadeTime "1" C sm_strictCull "1" C sm_sunEnable "1" C sm_sunSampleSizeNear "0.25" C sm_sunShadowCenter "0 0 0" C sm_sunShadowScale "1" A sm_sunShadowScaleLocked "1" U A snaps "20" A snd_cinematicVolumeScale "0.5" C snd_draw3D "Off" snd_drawInfo "None" C snd_enable2D "1" C snd_enable3D "1" A snd_enableEq "1" C snd_enableReverb "1" C snd_enableStream "1" A snd_errorOnMissing "0" AL snd_khz "44" C snd_levelFadeTime "250" AL snd_outputConfiguration "Windows default" C snd_slaveFadeTime "500" A snd_touchStreamFilesOnLoad "0" A snd_volume "0.8" R splitscreen "0" stat_version "10" C stopspeed "100" stringtable_debug "0" S sv_allowAnonymous "0" S sv_allowClientConsole "1" A sv_allowDownload "1" sv_allowedClan1 "" sv_allowedClan2 "" I sv_cheats "0" sv_clientArchive "1" sv_clientSideBullets "1" sv_connectTimeout "120" sv_debugRate "0" sv_debugReliableCmds "0" S A sv_floodProtect "1" S A sv_hostname "CoD4Host" sv_hugeSnapshotDelay "200" sv_hugeSnapshotSize "4000" R sv_iwdNames "" R sv_iwds "" sv_kickBanTime "300" sv_mapRotation "" sv_mapRotationCurrent "" S AL sv_maxclients "18" S A sv_maxPing "0" S A sv_maxRate "25000" S A sv_minPing "0" C sv_network_fps "50" sv_packet_info "0" sv_padPackets "0" R sv_paused "0" S sv_privateClients "0" S sv_privateClientsForClients "0" sv_privatePassword "" S sv_pure "1" A sv_reconnectlimit "3" R sv_referencedFFCheckSums "" R sv_referencedFFNames "" R sv_referencedIwdNames "" R sv_referencedIwds "" sv_rejoinTimeout "5" R sv_running "0" sv_showAverageBPS "0" sv_timeout "20" sv_voiceQuality "3" sv_zombietime "2" IA sys_configSum "230111639" IA sys_configureGHz "18.5691" R sys_cpuGHz "2.67277" R sys_cpuName "Intel(R) Core(TM) i7 CPU 920 @ IA sys_gpu "ATI Radeon HD 4800 Series" sys_lockThreads "none" sys_quitMigrateTime "15000" I sys_smp_allowed "1" R sys_SSE "1" IA sys_sysMB "2048" R systemlink "0" testClients_doAttack "1" testClients_doCrouch "0" testClients_doMove "1" testClients_doReload "1" testClients_watchKillcam "1" thermal_playerModel "" C thermalBlurFactorNoScope "250" C thermalBlurFactorScope "250" C timescale "1" tracer_debugDraw "0" tracer_explosiveColor1 "1 0.75 0.75 0" tracer_explosiveColor2 "1 0.75 0.75 1" tracer_explosiveColor3 "1 0.75 0.75 1" tracer_explosiveColor4 "1 0.75 0.75 1" tracer_explosiveColor5 "1 0.75 0.75 1" tracer_explosiveColor6 "1 0.75 0.75 0" tracer_explosiveOverride "1" tracer_explosiveWidth "15" tracer_firstPersonMaxWidth "4" tracer_stoppingPowerColor1 "0 0 0 0" tracer_stoppingPowerColor2 "1 1 1 1" tracer_stoppingPowerColor3 "1 0 0 1" tracer_stoppingPowerColor4 "1 0 0 1" tracer_stoppingPowerColor5 "1 1 0 1" tracer_stoppingPowerColor6 "1 1 1 1" tracer_stoppingPowerOverride "0" tracer_stoppingPowerWidth "6" tracer_thermalWidthMult "2" C turret_adsEnabled "1" C turret_adsFov "35" C turret_adsTime "250" C turret_fov "55" C ui_allow_classchange "0" ui_allow_controlschange "1" C ui_allow_teamchange "0" A ui_bigFont "0.4" ui_borderLowLightScale "0.35" A ui_browserFriendlyfire "-1" A ui_browserKillcam "-1" A ui_browserMod "0" A ui_browserShowDedicated "0" A ui_browserShowEmpty "1" A ui_browserShowFull "1" A ui_browserShowPassword "-1" A ui_browserShowPure "1" ui_buildLocation "-60 460" ui_buildSize "0.2" ui_cinematicsTimestamp "0" ui_connectScreenTextGlowColor "0.3 0.6 0.3 1" A ui_currentFeederMapIndex "0" A ui_currentMap "0" ui_customClassName "" ui_customModeEditName "" ui_customModeName "" C ui_debugMode "0" A ui_drawCrosshair "1" A ui_extraBigFont "0.55" ui_gametype "war" C ui_hud_hardcore "0" ui_hud_obituaries "1" ui_hud_showobjicons "1" A ui_joinGametype "0" ui_mapname "mp_afghan" AL ui_maxclients "18" ui_mousePitch "0" R ui_multiplayer "1" A ui_netGametype "0" A ui_netGametypeName "dm" A ui_netSource "1" ui_partyFull "0" ui_playerPartyColor "1 0.8 0.4 1" A ui_serverStatusTimeOut "7000" ui_showEndOfGame "0" C ui_showList "0" ui_showmap "1" ui_showMenuOnly "" C ui_sliderSteps "40" A ui_smallFont "0.25" C ui_textScrollFadeTime "0.2" C ui_textScrollPauseEnd "3" C ui_textScrollPauseStart "1" C ui_textScrollSpeed "30" uiscript_debug "0" upnp_maxAttempts "4" I useFastFile "1" A useMapPreloading "1" useonlinestats "0" useRelativeTeamColors "0" A useSvMapPreloading "1" C useTagFlashSilenced "1" C veh_boneControllerLodDist "2000" C vehAudio_inAirPitchDownLerp "1.2" C vehAudio_inAirPitchUpLerp "0.75" C vehAudio_spawnVolumeTime "2" C vehCam_angles "0 0 0" C vehCam_editMode "0" C vehCam_freeLook "0" C vehCam_offset "0 0 0" C vehCam_pitchClamp "45" C vehCam_pitchTurnRate "90" C vehCam_radius "0" C vehCam_speedInfluence "0" C vehCam_yawClamp "45" C vehCam_yawTurnRate "260" C vehCam_zOffsetMode "World" R version "IW4 MP 1.0 build 159 latest Fri Nov 06 2009 in-x86" A vid_xpos "22" A vid_ypos "53" C viewModelDebugNotetracks "0" C viewModelHacks "1" R viewposNow "0 0 0" voiceDebug "0" voiceDegrade "0" waypointDebugDraw "0" waypointDistScaleRangeMax "3000" waypointDistScaleRangeMin "1000" waypointDistScaleSmallest "0.8" waypointIconHeight "36" waypointIconWidth "36" waypointOffscreenCornerRadius "105" waypointOffscreenDistanceThresholdAlpha "30" waypointOffscreenPadBottom "30" waypointOffscreenPadLeft "103" waypointOffscreenPadRight "0" waypointOffscreenPadTop "0" waypointOffscreenPointerDistance "20" waypointOffscreenPointerHeight "12" waypointOffscreenPointerWidth "25" waypointOffscreenRoundedCorners "1" waypointOffscreenScaleLength "500" waypointOffscreenScaleSmallest "1" C waypointPlayerOffsetCrouch "56" C waypointPlayerOffsetProne "30" C waypointPlayerOffsetStand "66" waypointSplitscreenScale "1.8" waypointTweakY "-17" R wideScreen "0" winvoice_loopback "0" A winvoice_mic_mute "1" A winvoice_mic_reclevel "65535" A winvoice_mic_scaler "1" A winvoice_save_voice "0" xblive_hostingprivateparty "0" xblive_loggedin "0" R xblive_playEvenIfDown "0" xblive_privatematch "0" Last edited by mw2fail; 02-02-2010 at 03:59. Reason: topic change |
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I shall check the files with virus scan, since there was only one file scanned in the above link.
Files are clean. Last edited by DABhand; 02-02-2010 at 05:54. |
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modern warfare, trainer |
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