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  #2851  
Old 24-02-2022, 15:39
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Quote:
Originally Posted by Masquerade View Post
Unfortunately I cannot actually run XTool kraken with this game, even with c64m and lm, I run out of memory (64GB ram). Strange, I know.
Code:
E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:martha data.arc "pack\*.pak"
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 22 files, 17,081,159,054 => 41,484,322,538 bytes. Ratio 242.87%
Compression time: cpu 20.36 sec/real 3523.12 sec = 1%. Speed 4.85 mB/s
All OK


E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -moo2reck data.arc "pack\*.pak"
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 22 files, 17,081,159,054 => 40,296,161,641 bytes. Ratio 235.91%
Compression time: cpu 18.69 sec/real 3810.50 sec = 0%. Speed 4.48 mB/s
All OK
Both are slow af but xtool performs a bit better
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  #2852  
Old 26-02-2022, 09:46
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Elden Ring

For bdt files you can use xtool:kraken,l6

For video files just use storing, m1 or whatever. They have a new header (KB2n) which I've never seen before.
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  #2853  
Old 26-02-2022, 11:17
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Dragon Ball FighterZ [4.17.2.0]

Code:
Method : xtool_zlib+srep:m3f:l512+lolz:dtb1:d128m:mt4:mtt0:mc1023
Compression Time : 8 Hours 27 Minutes and 24 seconds
Decompression Time : 5.3 Minutes (4T)
Initial Size : 6.39 GB
Final Size: 3.50 GB
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  #2854  
Old 26-02-2022, 14:09
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Sherlock Holmes Chapter One [v1.04]

Ripped credits video.

Code:
xtool[zlib+reflate]+srep+lolz/$mp4=srep+zstd
26.6GB ---> 17.2GB
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  #2855  
Old 27-02-2022, 04:45
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Bravely Default II

Code:
xzstd+srep+lolz/$awb=srep+lzma2
Use libzstd v1.4.5 for precompression.

You can rip the movies folder since it's dupe data. Movies are already included in the main game PAK file.

12.6GB ----> 8.1GB
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  #2856  
Old 27-02-2022, 11:12
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Quote:
Originally Posted by Masquerade View Post
Bravely Default II

Code:
xzstd+srep+lolz/$awb=srep+lzma2
.

12.6GB ----> 8.1GB
I use xtool 0.4 srep+lolz got 9.7gb pak file only. Whats wrong ? Need decrypt ? can you share the arc.ini xzstd and file

Last edited by kuyhaa; 27-02-2022 at 12:24.
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  #2857  
Old 27-02-2022, 13:14
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kuyhaa
Use libzstd v1.4.5 as I mentioned.
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  #2858  
Old 27-02-2022, 13:20
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Carto v1.0.7.6

Step 1: Prepare the large bank file to a TMP with DIFFZ patch using this guide.

Step 2: Compress:
Code:
srep+lolz/$tmp=oggre
1.9GB ---> 290MB

After archive extraction, follow Step 4 from the linked guide and apply the DIFFZ patch to restore the Master Bank.
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  #2859  
Old 27-02-2022, 17:56
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Quote:
Originally Posted by Masquerade View Post
kuyhaa
Use libzstd v1.4.5 as I mentioned.
where i can get libzstd v1.4.5 or know of libzstd ver ? can you share pak ratio of xzstd
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  #2860  
Old 27-02-2022, 23:55
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Quote:
Originally Posted by kuyhaa View Post
where i can get libzstd v1.4.5 or know of libzstd ver ? can you share pak ratio of xzstd
Go to ZSTD github and download the v1.4.5 Win64 zip from the Releases section and extract libzstd.dll.
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  #2861  
Old 28-02-2022, 00:31
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Quote:
Originally Posted by Masquerade View Post
Go to ZSTD github and download the v1.4.5 Win64 zip from the Releases section and extract libzstd.dll.
found it and solved, thanks
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  #2862  
Old 01-03-2022, 03:23
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An update on GOW Soundbanks,


1.01 GB > 0.99 GB, at best.

I will release the tool update later, for those who want to save 20 MB .

that 20 MB might be lost creating delta patches.

A lost cause......

Last edited by :( Sad8669; 01-03-2022 at 03:27.
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  #2863  
Old 01-03-2022, 12:40
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Shadow Warrior 3
*.pak - zlib
bpk bugs out on bk2 files

Code:
 21:51:45 - Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep+4x4:lzma
 21:51:45 - Selected ARC/DS method for Data1b-01.bin was: srep+4x4:lzma
-------------------------------------------------------------------------------------------------------------------------------------------
 23:14:10 - Overall input size: 23.90 GB
 23:14:10 - Overall output size: 17.83 GB (Ratio 74.58%)
 23:14:10 - Overall conversion time: 01:18:38
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Last edited by KaktoR; 01-03-2022 at 14:14.
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  #2864  
Old 01-03-2022, 13:36
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Quote:
Originally Posted by KaktoR View Post
Shadow Warrior 3
*.pak - zlib
bpk bugs out on bk2 files
Also my FMOD method doesn't work on the banks
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  #2865  
Old 01-03-2022, 21:51
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Hello, what's the best method for Elden Ring? Thanks.
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