#2851
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Quote:
Code:
E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:martha data.arc "pack\*.pak" FreeArc 0.67 (March 15 2014) creating archive: data.arc Compressed 22 files, 17,081,159,054 => 41,484,322,538 bytes. Ratio 242.87% Compression time: cpu 20.36 sec/real 3523.12 sec = 1%. Speed 4.85 mB/s All OK E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -moo2reck data.arc "pack\*.pak" FreeArc 0.67 (March 15 2014) creating archive: data.arc Compressed 22 files, 17,081,159,054 => 40,296,161,641 bytes. Ratio 235.91% Compression time: cpu 18.69 sec/real 3810.50 sec = 0%. Speed 4.48 mB/s All OK
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#2852
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Elden Ring
For bdt files you can use xtool:kraken,l6 For video files just use storing, m1 or whatever. They have a new header (KB2n) which I've never seen before.
__________________
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#2853
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Dragon Ball FighterZ [4.17.2.0]
Code:
Method : xtool_zlib+srep:m3f:l512+lolz:dtb1:d128m:mt4:mtt0:mc1023 Compression Time : 8 Hours 27 Minutes and 24 seconds Decompression Time : 5.3 Minutes (4T) Initial Size : 6.39 GB Final Size: 3.50 GB |
#2854
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Sherlock Holmes Chapter One [v1.04]
Ripped credits video. Code:
xtool[zlib+reflate]+srep+lolz/$mp4=srep+zstd |
#2855
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Bravely Default II
Code:
xzstd+srep+lolz/$awb=srep+lzma2 You can rip the movies folder since it's dupe data. Movies are already included in the main game PAK file. 12.6GB ----> 8.1GB |
#2856
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I use xtool 0.4 srep+lolz got 9.7gb pak file only. Whats wrong ? Need decrypt ? can you share the arc.ini xzstd and file
Last edited by kuyhaa; 27-02-2022 at 12:24. |
#2858
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Carto v1.0.7.6
Step 1: Prepare the large bank file to a TMP with DIFFZ patch using this guide. Step 2: Compress: Code:
srep+lolz/$tmp=oggre After archive extraction, follow Step 4 from the linked guide and apply the DIFFZ patch to restore the Master Bank. |
#2859
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where i can get libzstd v1.4.5 or know of libzstd ver ? can you share pak ratio of xzstd
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#2860
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Go to ZSTD github and download the v1.4.5 Win64 zip from the Releases section and extract libzstd.dll.
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#2861
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found it and solved, thanks
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#2862
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An update on GOW Soundbanks,
1.01 GB > 0.99 GB, at best. ![]() I will release the tool update later, for those who want to save 20 MB ![]() that 20 MB might be lost creating delta patches. A lost cause...... Last edited by :( Sad8669; 01-03-2022 at 03:27. |
#2863
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Shadow Warrior 3
*.pak - zlib bpk bugs out on bk2 files Code:
21:51:45 - Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep+4x4:lzma 21:51:45 - Selected ARC/DS method for Data1b-01.bin was: srep+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 23:14:10 - Overall input size: 23.90 GB 23:14:10 - Overall output size: 17.83 GB (Ratio 74.58%) 23:14:10 - Overall conversion time: 01:18:38
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Last edited by KaktoR; 01-03-2022 at 14:14. |
#2864
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Also my FMOD method doesn't work on the banks
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#2865
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Hello, what's the best method for Elden Ring? Thanks.
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