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  #31  
Old 27-09-2017, 12:09
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The problem with this thread, is the list is messy between one page and the other, for those who are looking for a compression method on a particular game, the only solution is to create an index on the front page, with the collection of games and related methods tested by users.
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  #32  
Old 27-09-2017, 12:21
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Quote:
Originally Posted by Razor12911 View Post
for example, all Assassins Creed games are lzo compressed, use the method plzo+srep+lzma for all
Have tested a while back with AC2, ACB and ACR. Didn't work on those titles.
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  #33  
Old 27-09-2017, 12:52
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Quote:
Originally Posted by Chayan Manna View Post
Max Payne 3 The Complete Edition:
Parameter: msc+srep:m3f:l256+delta+lzma:512mb:normal:bt4:27 3:mc1000:lc8
I see you use highest "lc" parameter for lzma. Can you tell me your general experience with it? Is it much better in general game compression usage or all usages in general? And what gain can be expected from it vs default?
Thank you
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  #34  
Old 27-09-2017, 12:55
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Quote:
Originally Posted by KaktoR View Post
Have tested a while back with AC2, ACB and ACR. Didn't work on those titles.
Yeah, because the game engines are different.
For AC2, ACB and ACR the Engine is "Anvil" which don't use lzo.
Fro AC3, Liberation, ACBF, Rogue it's AnvilNext.
And for ACUnity, Syndicate it's AnvilNext 2.0.
AnvilNext & AnvilNext 2.0 may be precompressed with plzo, I think...
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  #35  
Old 27-09-2017, 13:11
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Quote:
Originally Posted by elit View Post
I see you use highest "lc" parameter for lzma. Can you tell me your general experience with it? Is it much better in general game compression usage or all usages in general? And what gain can be expected from it vs default?
Thank you
There may be LZMA1 streams that have lc>3 which is default. So, better compression ratio may be gained by lc8. But using highest lc may increase the compression time a bit.
I tested it with several files & almost every time I got the best ratio with lc8.
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  #36  
Old 27-09-2017, 15:40
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Quote:
Originally Posted by KaktoR View Post
Have tested a while back with AC2, ACB and ACR. Didn't work on those titles.
Either they are exceptions due to the fact that they don't use lzo or the tool does not support them. plzo is not universal.
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  #37  
Old 27-09-2017, 17:51
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Quote:
Originally Posted by felice2011 View Post
The problem with this thread, is the list is messy between one page and the other, for those who are looking for a compression method on a particular game, the only solution is to create an index on the front page, with the collection of games and related methods tested by users.
think if a novice read those post, shouldn't he will be benefitted from that, will save us one or to "how they compress" it threads

ont more thing
don't use delta on game, that will increase the compression ratio
srep+lzma is always the best
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  #38  
Old 27-09-2017, 20:52
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Quote:
Originally Posted by PrinceGupta2000 View Post
ont more thing
don't use delta on game, that will increase the compression ratio
srep+lzma is always the best
delta don't increase the ratio always, it's true that sometimes it increase the ratio, but for some files it also gives better ratio.
So, before compression one file from a branch of file type may be checked by once with delta+lzma & once with only lzma. With that one can determine, if delta is increasing or decreasing the ratio for that file type.
For me, I always check with this method & after that if delta decreases the ratio, only then I use it in compression. For those games which I've posted delta does the good job, that's why I used it on them.
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  #39  
Old 27-09-2017, 20:55
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Quote:
Originally Posted by Razor12911 View Post
Either they are exceptions due to the fact that they don't use lzo or the tool does not support them. plzo is not universal.
Yeah, they don't use lzo.
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  #40  
Old 27-09-2017, 21:40
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Quote:
Originally Posted by KaktoR View Post
Have tested a while back with AC2, ACB and ACR. Didn't work on those titles.
Quote:
Originally Posted by Chayan Manna View Post
Yeah, because the game engines are different.
For AC2, ACB and ACR the Engine is "Anvil" which don't use lzo.
Fro AC3, Liberation, ACBF, Rogue it's AnvilNext.
And for ACUnity, Syndicate it's AnvilNext 2.0.
AnvilNext & AnvilNext 2.0 may be precompressed with plzo, I think...
Quote:
Originally Posted by Chayan Manna View Post
Yeah, they don't use lzo.
http://wiki.tbotr.net/index.php?titl...ed:Forge_Files
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  #41  
Old 27-09-2017, 21:57
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Quote:
Originally Posted by Razor12911 View Post
OK, so, they use lzo but can't be processed with plzo.
I checked earlier in another site & they were telling that these game don't have lzo, That's why I posted the lines. Sorry for the complications.
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  #42  
Old 28-09-2017, 20:39
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Quote:
Originally Posted by 78372 View Post
@Moderators
What about creating an index for this thread at the first post?
Quote:
Originally Posted by KaktoR View Post
I don't think mods would update a third index, it'a alot of work.
@78372
Although I always appreciate suggestions etc KaktoR has answered this perfectly, the idea is to make it easier for Mods not harder. Keeping Index's updated regularly can be very time consuming ... trust me I know Ive been updating one for the last 12 years.
We try our best to make the site easy for members as well but it is not always possible to please everyone.

Quote:
Originally Posted by Razor12911 View Post
I think putting games and their methods here is a terrible idea because there are so many of them, the wise solution to this is narrowing down the field, game engines for example or picking games as a series. for example, all Assassins Creed games are lzo compressed, use the method plzo+srep+lzma for all, because listing all the AC series just makes the thread difficult to read or the index you're suggesting.
For example I already see GTAIV and Max Payne 3, next we'll probably see GTAV, what we could have said all in all is pzlib+srep+lzma for all games that use the RAGE Engine which is what they use.
https://en.wikipedia.org/wiki/Rockst...ed_Game_Engine
there is the list of games, what people could do is
put an engine with the link on a site like wikipedia that has list of games then put the method that should be used.
I will keep an eye on how the thread goes for a few weeks, after a few weeks we will see what may be able to be changed to make it easier for everyone.
Suggestions or ideas are always welcome but as you know we cant always implement them smoothly and easily.
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  #43  
Old 29-09-2017, 14:39
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best compression for fifa 17 please
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  #44  
Old 30-09-2017, 02:14
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Please any method for sleeping dog
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  #45  
Old 30-09-2017, 02:16
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Quote:
Originally Posted by justfun View Post
well for mad max, i`ve got the best results using pzlib+srep+lzma
and for fifa 17, i would say the best solution is to use ztool(pzstd+srep+lzma)
havent tested them yet but for rise of the tomb raider and hellblade, i`d say pzlib+srep+lzma too. Someone pls correct me if i am wrong with the better compression methods.
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best compression for fifa 17 please
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