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  #406  
Old 16-07-2018, 06:03
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Quote:
Originally Posted by KaktoR View Post
ZTool/XTool are precompressors (similar as precomp) but much faster.

They have different codecs such as zlib (too many games to list them), lzo (most AC series, Mass Effect 1+2 (ME3 use zlib), and too many others), lz4 (some EA games such as NFS, BF, ...), zstd (atm only ME:A use this), crilayla (many "japan style" games, look out for *.cpk files in most cases. I think Sonic games use also crilayla codec).
PS: I've forgot the ":oodle" codec. Well, ":oodle" is only tested for AC:Origins i guess. FIFA17/18 use oodle too. Other games i don't know, since some use oodle4 and some oodle5). Too much and complex to list them all and explain everything. XTool only supports oodle4 i think (look out for "oo2core_4_win64.dll" in game folder to know for sure).

To know what codec to use, you can use this tool https://fileforums.com/showthread.php?t=99270
(PS: Leave Chunk size at 16 and Threads to maximum 4. This tool is a bit buggy)

To change codec in UltraARC, open Config0.txt, scroll to end and replace ":zlib" with ":lzo", ":lz4", ":zstd" or ":crilayla". Note that Crilayla works only with 32bit Xtool (in this case change also "xtool.exe" to "xtool32.exe").

For ZTool you have different pre-created patterns in Config0.txt (look under <Method Syntax>).

Some notes about "External Compressor.ini" for CIU:
AFR for Anvil Forge games (Assassins Creed, Prince of Persia, probably all games with *.forge files). Note that you should know what Anvil version is used by a game. For example: AC1 to AC:BF use AFR "019", since Unity they use a newer codec. For Unity, Syndicate and Origins (and probably the next "Odyssee" AC) use AFR "020".
Note: AFR is super fast in precompression, but slow in decompression, while XTool is slow in precompression but fast in decompression (see https://fileforums.com/showthread.ph...561#post471561). However, in output both are the same.

UELR is for UnrealEngine games, such as ME1+2 and much other. I think since UnrealEngine 4 they use zlib again ([GameFolder]\XXX\Content\Paks\*.pak). Most of the old unrealengine games have this "CookedPCConsole" folder.

OGGRE is for *.ogg files (MD5 perfect after extraction, files are 100% the same as before)

BPK for *.bik/*.bk2 video files (MD5 perfect after extraction, files are 100% the same as before). Note: SOMETIMES BPK will fail in extraction for a very few files. In this cases you should exclude the "faulty" files from BPK. Also BPK is pretty fast.

MPZSlimmer is for mp3 files as much i understand it

MSC, well, *.wav and *.mp3 and some textures such as *.dds, but public MSC is not that good. Too many crc mismatches. I would only use it for *.wav files at all.

RAZOR is similar as LZMA/LZMA2 but a bit stronger, but also much slower
Same for LOLZ (many people prefer LOLZ about RAZOR)
LOLZ has a shitload of different settings

DLZ is only for *.dds files (good if you ask me, similar results with LOLZ but a bit faster)

You could check out this thread for compression disscusion https://fileforums.com/showthread.php?t=99554
And this INDEX for already tested compression methods for many different games https://fileforums.com/showthread.php?t=101639
Very nice. I will make some tests. Any codec for Unity games like Hollow Knight?

I got the results:
Quote:
Hollow Knight public-beta (367520) [Build 2817808] - 7,24 GB (7.778.185.246 bytes)

UltraARC 2801 R4:

Freearc lzma + srep: ~ 40 min
1,29 GB (1.389.690.917 bytes)

7Zip 7z + Ultra: ~ 15 min
1,31 GB (1.410.428.583 bytes)


UltraARC 2801 R5 BETA:

7Zip 7z + Ultra: ~ 15 min
1,31 GB (1.410.447.498 bytes)

Last edited by pakrat2k2; 16-07-2018 at 06:32.
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  #407  
Old 16-07-2018, 07:18
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Quote:
Originally Posted by Fabioddq View Post

Btw, what is XTool and ZTool? What exactly and how to use? Thanks for the update.
Razor12911 has created and done some extraordinary work since you were last here Fabioddq

He got blamed for so much but did more good than harm in the long run and has been a great asset to us all ... he will always have the highest respect from me and I'm sure the same can be said by many others.

Btw, welcome back
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  #408  
Old 16-07-2018, 07:59
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Quote:
Originally Posted by Fabioddq View Post
Very nice. I will make some tests. Any codec for Unity games like Hollow Knight?
There is pUnity there somewhere (search in Conversion Tutorials here), but it only works for Unity engine v5.x.x i guess.

Edit: Oh XTool has also Unity Engine support, didn't noticed it.

This should be helpfull to check for which version
https://fileforums.com/showpost.php?...&postcount=174

But your example for Hollow Knight seems to be not compressed at all, so XTool is pretty useless for this (check original size vs. compressed size, it's more than 80% reduction).
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Last edited by KaktoR; 16-07-2018 at 08:09.
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  #409  
Old 16-07-2018, 08:16
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Quote:
Originally Posted by KaktoR View Post
Here is probably the final changelog for upcoming version. Again thanks to LuisCaesar

Code:
Update 13.6.4
-Fixed CLS-DiskSpan component installation
  > Installing components with DiskSpan is now possible!
  > Component archives must be named as Data1.001 (for Component 1), Data2.001 (for Component 2), etc.
-Fixed EULA page if you used EulaENUS.rtf + EulaENUK.rtf
-Fixed another EULA bug with OS language
-Fixed UWP Game uninstallation when you Uninstall the game with Setup.exe instead of UnInstall.exe
-Fixed the "System can't find mentioned path" error
  > It was a bug in shortcut creation for {group} constant
-Fixed leaking ghost button on SmallInstaller in some special circumstances (testing)
-Fixed Setup.ini Tab bug
-Fixed minor bugs
-Removed ReflateDLL/pZLib3 from CIU
  > Not needed anymore because we have ZTool/XTool, + less confusing for some people :)
  > Only enable ZTool or XTool, not both at the same time!
  > Because they have some same files but different file versions!
-Replaced LabelCurrFileName with a message for UWP_Tool.exe when it's registering a UWP game at the end of installation
  > Instead a file name, you will now get a text like "Registering UWP Game"
-Added SendToBack= option for progress bar images
  > If set to 1, ProgressBackground.png is in background, ProgressImg.png is overlapping ProgressBackground.png
  > This is usefull, if you use full collored progress bar images
-Added BalloonTip= and BalloonTipTitle= (tooltip)
  > If set BalloonTip=1, language flags will have a balloon tip (tooltip) if you hover the mouse cursor over it
  > If setp BalloonTipTitle=1, Balloontips will have a "Language" title over it in the respective language you've choosen
-Added ShortcutProt= and RunAsAdmin= to [Executable#]
  > ShortcutProt=1 protects shortcut properties
  > RunAsAdmin=1 set the shortcut to "Run as admin" in file properties
  > If both options are set to 1, the "Run as admin icon" will not appear on shortcut
-Updated DiskSpan batch compressor for single archive and component archive
  > You can find it in _Tools\DiskSpan\Original folder
-Updated Too_lazy_to_copy_myself.bat to match with new versions
  > You can find it in _Tools\Too_lazy_to_copy_myself folder
  > Also added shell support made by Simorq
-Updated UltraARC to v2.9.0.0 R5 BETA
  > Supports now XTool
I've send it to some conversion creators already to test it out and send bugs
I use method: srep:m3f+4x4:b100mb:lzma:a1:mfbt4:d200m:fb273:mc10 000:lc8
in Alternate Diskspan for far cry 5
when 52%, resource consume is high but very very slow progressive
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  #410  
Old 16-07-2018, 09:43
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probably because of 4x4 lzma
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  #411  
Old 16-07-2018, 11:52
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Quote:
Originally Posted by KaktoR View Post
probably because of 4x4 lzma
But in Original Diskspan with sam condition this process done in 30 mnutes!
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  #412  
Old 16-07-2018, 14:59
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Seems that these parameters from [ProgressBar] is not working (CIUv2 v2.0.3.9 U13.6.4 (2018-07-15):

Code:
LabelX=						
LabelY=
Can anyone confirm? Thanks.
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Old 16-07-2018, 15:05
KaktoR KaktoR is offline
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They working fine

LabelX=-50
LabelY=20

Note that LabelX, LabelY are for 0.0%, not for File or Time labels
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File Type: png Unbenannt.png (51.7 KB, 78 views)
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  #414  
Old 16-07-2018, 15:22
KaktoR KaktoR is offline
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Quote:
Originally Posted by saeid View Post
But in Original Diskspan with sam condition this process done in 30 mnutes!
This can't be, because both use the same CLS. Why you don't use Original Diskspan.bat then?
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  #415  
Old 16-07-2018, 15:40
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Yes, i know. Just tried with original source and works. LOL Sorry...
I do not know what could have been, just use the source from my Dragon Ball FighterZ already updated to latest version of CIU.

Last edited by Fabioddq; 16-07-2018 at 15:45.
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Old 16-07-2018, 16:03
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I need some translations from you guys.

Code:
-- English:
UnregisterUWPGame=Unregister UWP game from your system...
RegisterUWPGame=Registring UWP game on your system...
ShortcutUWPGame=Creating shortcuts for the UWP game...
Portuguese (Brazil) not needed because Luís César already did it.

Also I will let you know that there will be some new changes with next Update, especially for Equalizer. More info soon (Luís César is on fire )

Have fun
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Last edited by KaktoR; 17-07-2018 at 00:22.
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  #417  
Old 16-07-2018, 16:24
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Quote:
Originally Posted by KaktoR View Post
This can't be, because both use the same CLS. Why you don't use Original Diskspan.bat then?
Thank you dear , Because I want to compress the Far cry 5 game to a size of about 16.6G or 4 DVD. Something like CorePack. But in this forum But no one has presented a method for it.
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  #418  
Old 16-07-2018, 20:24
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News in CIU

I am collaborating with KaktoR on some modifications in CIU.
In the future you will have more customization options using the CIU.
One of the new features will be new equalizer button configuration features.

In the future version news changes (Changes in Setup.ini)
Code:
[EqualizerButton] or [EqualizerButtonAR]
BetweenBlocks=1
AwayLine=1
Position=2
HideLine=0
AnimationTime=50
BetweenBlocks=1 ----{Default 1} >> Space between blocks (Vertical and horizontal) (Grid)
AwayLine=1 ---------- {Default = 1} >> Distance between full line and Equalizer Blocks
Position=botton ------ {0, 1, 2, 3} or {botton, right, top, left} {Default = BOTTON} >> Usse number or text, according to the preference. No case sensitive.
HideLine=1 ----------- {1, 0} >> Hide first line (Hide full line)
AnimationTime=50 -- {0 to 100} {Default 50} >> Equallizer animation speed. 0 is slower speed and 100 higher speed. Default (50) is at the same speed as currently used.

It may take a while, but wait.
If you have any suggestion of any functionality that is to be used, please comment.

Equalizer Preview
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File Type: 7z Setup.7z (9.49 MB, 25 views)
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  #419  
Old 17-07-2018, 00:23
KaktoR KaktoR is offline
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Quote:
Originally Posted by saeid View Post
Thank you dear , Because I want to compress the Far cry 5 game to a size of about 16.6G or 4 DVD. Something like CorePack. But in this forum But no one has presented a method for it.
Use XTool + Xtool.ini

Go to XTool thread and read what razor have written
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  #420  
Old 18-07-2018, 13:44
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Here is a changelog for next version (so far). Possible that some more changes/fixes will be added.

Will post new update probably on Friday.

Code:
Update 13.7
-Added Creator Mode
  > With this you don't have to recompile everytime when you make changes (reads external Setup.ini
  > Before you post your conversion, disable Creator Mode in script
-Fixed registry remove
  > Stuff that was added with Registry.iss will now be removed after uninstall
-Fixed balloon tip that does not appear on the active language flag (from v13.6.5)
-Fixed a error that when including x64 compressors, also x86 were added (from v13.6.5)
-Updated UltraARC R5 (thanks to Simorq)
  > Also added some settings to CIU Arc.ini to be compatible with UltraARC R5
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Last edited by KaktoR; 18-07-2018 at 23:25.
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