#4306
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Hitman: Contracts
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+xtool:mpreflate+msc_tak+srep_new:490g+lolz ------------------------------------------------------------------------------------------ Overall input size: 859,45 MB Compressed game size: 580,22 MB (Ratio 67.51%) |
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#4307
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Hitman 2: Silent Assassin
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+xtool:mpreflate+msc_tak+srep_new:490g+lolz ------------------------------------------------------------------------------------------ Overall input size: 492,81 MB Compressed game size: 182,00 MB (Ratio 36.93%) |
#4308
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The Saboteur - (GOG Version, English Only)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+xtool:mpreflate+srep_new:490g+lolz ------------------------------------------------------------------------------------------ Overall input size: 5,86 GB Compressed game size: 2,32 GB (Ratio 39.56%) |
#4309
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![]()
I am having a bit of trouble trying to compress this game. When I use the Cry Engine plugin (specifically for Crysis 3) i end up getting a "runtime error 216" message box popping up at 10.2%, then
Code:
ERROR: general (de)compression error in xtool:c32mb:mc 10.2% ![]() |
#4310
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Day Gones Broken Road
I use DiskspanGUI, and I done this :
-go in ADDON diskspangu folder, unzip the special oodle library oo2core_7_win64.dll and oo2core_8_win64.dll in the oodle library folder root -in the game folder, removed language I don"t use (only big .pak files) Data1: Name Data3.bin xtool:mkraken:7:mmermaid:8:mreflate+srep_new:490g+ LOLZ_ULTRA => NOTICE (only one file, it's just to let diskspangui to copy dll in xtool folder and use them for the next step) Data2 Name Data1.bin xtool:mkraken,t400:mreflate+srep_new:490g+LOLZ_NOR MAL =>*.pak Data3 Name Data2.bin xtool:mkraken:mreflate+srep_new:490g+LOLZ_NORMAL => all other files Results is around 23GB If you wants to keep languages for future update: Data4 xtool:mkraken,t400:mzlib:mreflate:mpng:d1+srep_new :490g+LOLZ_NORMAL and add only files (ar.pak , de.pak ...) and do not forget to disable them in Data1.bin You also can add task and several data to make installer with multiple choice for language Language pack is around 15.6GB compressed Last edited by wareck; 30-04-2025 at 06:51. |
The Following 2 Users Say Thank You to wareck For This Useful Post: | ||
Danziel123 (30-04-2025), JustFun (30-04-2025) |
#4311
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Call of Juarez - (Steam Version)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+oggre+srep_new:490g+lolz ------------------------------------------------------------------------------------------ Overall input size: 2,28 GB Compressed game size: 1,09 GB (Ratio 47.92%) |
#4312
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Metal Gear Solid V: Ground Zeroes
Scene Release - CPY
Original Size: 2.82 GiB Final Size: 1.80 GiB (Incl. installer) (1,940,176,780 bytes) Ripped Files: None. Tools used: Xtool v0.8.9 (Codecs: reflate, zlib) Srep Lolz Oggre Additional notes: "GzsTool.exe" & "sdp_tool.exe", and WEM processing tools are attached below. "data_01.g0s" & "data_02.g0s" contain majority of assets, "data_00.g0s" just contains a FMV cut-scene. Archives are XOR-ed, in layman's terms a simple bit-shifting operation is used to encrypt the archive contents. My solution isn't ideal (data for each relevant archive is written to the disk twice), however I couldn't find a better approach. It should also be noted this isn't a CRC-perfect packing process but it is deterministic from my testing, ensure no additional files are within the target directory for packing, nor is it missing any original files. "GzsTool.exe" is used to unpack the archives, and then repack them post-install. Within these archives are a variety of file-types, notably ".wem" and ".sdp". The former file-type is self explanatory, and can be processed (for those who are unsure) with the following chain Code:
ww2ogg.exe "XXX.wem" --pcb "packed_codebooks_aoTuV_603.bin" -o "XXX.tmp" oggre_enc.exe "XXX.tmp" "XXX.packed" oggre_dec.exe "XXX.packed" "XXX.unpacked" hdiffz -c-lzma2-9 -C-no "XXX.unpacked" "XXX.wem" "XXX.patch" ".sdp" files are just ".bnk" files with an additional header, they can be extracted quickly using "sbp_tool.exe", there you can isolate the wem files, process them and make a patch. Processing ".sdp" archives only nets around ~30MiB (rough estimate, actual figure is under ~100MiB but I've forgotten the exact number). I've been trying to make any additional gains to at least match the best publicly available size (CorePack's release coming in at 1.73GiB), but I'm unable to determine where further gains can be made. I do have their "Phantom Pain" release and can confirm for that title they use a similar unpacking/repacking method, however I'm unable to source their "Ground Zeroes" release for further analysis. I feel like I'm missing something glaringly obvious but crawling through community documentation has netted nothing that jumps out at me. 2nd place is a nice consolation prize but it would be nice to at least know what they did for a 70MiB reduction. I'm currently finalisng my "Metal Gear Solid V: The Phantom Pain" approach, and will publish the results soon. Last edited by L33THAK0R; 30-04-2025 at 21:37. |
#4313
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Dracula: Origin (Steam Version)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+xtool:mpreflate+oggre+srep_new:490g+lolz ------------------------------------------------------------------------------------------ Overall input size: 1,90 GB Overall output size: 1,36 GB (Ratio 71.38%) |
#4314
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NARC (2005) (Retail)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+xtool:mpreflate+srep_new:490g+lolz ------------------------------------------------------------------------------------------ Overall input size: 1,74 GB Overall output size: 1,17 GB (Ratio 67.41%) |
#4315
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Manhunt
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:c1792mb:mbik+xtool:mpreflate+srep_new:490g+lolz ------------------------------------------------------------------------------------------ Overall input size: 1,89 GB Overall output size: 1,21 GB (Ratio 64.17%) |
#4316
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Quote:
__________________
Haters gonna hate
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#4317
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![]() Code:
Game Version : v2024.06.21 Ripped - Re-encoded Files : Nothing Original Size : 2.68 GB Compressed Size : 476 MB Install Time : 2 Mins on HDD (Depends your system) Method : srep:m3f+lzma2
__________________
The function is important, not the size. |
The Following User Says Thank You to st0rm For This Useful Post: | ||
JustFun (18-05-2025) |
#4318
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Yeah it's a touch annoying, I just generated a checksum for all the loose files and then isolated the .sbp entries and ran as a batch script. Thankfully it's only needed to extract the initial WEMs, and a hdiffz patch takes care of the rest post-install.
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#4319
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Metal Gear Solid V: The Phantom Pain
Scene Release - CODEX
Original Size: 22.9 GiB Final Size: 10.8 GiB (Incl. installer) Ripped Files: Online MP Assets Tools used: Xtool v0.8.9 (Codecs: reflate, zlib) Srep Lolz Oggre Additional notes: Used very similar processing methods to my "Ground Zeroes" results, see here for more details Used a different fork of "GzsTool", this same version is attached at the end of this post. There's around ~100MiB that can be gained, however, like with "Ground Zeroes" I'm unable to determine where these gains can be found. |
#4320
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Sherlock Holmes: The Mystery of the Persian Carpet (Steam Version)
Code:
Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+oggre+srep_new:490g+lolz ------------------------------------------------------------------------------------------ Overall input size: 93,70 MB Overall output size: 81,07 MB (Ratio 86.53%) |
The Following User Says Thank You to JustFun For This Useful Post: | ||
Gehrman (07-05-2025) |
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