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  #3736  
Old 10-09-2023, 19:52
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Oggre Anomaly, a word of warning for those packing "Nioh 2".

Has anyone else experienced some issues with Oggre when processing a large amount of streams? I'm currently working on "Nioh 2", whose audio can be extracted into a readable Vorbis Ogg format. I individually packed every file (~9000) and compared the original file checksums to determine which files were incompatible and removed them accordingly. In the past this process has never failed me and has always without fail resulted in a successful decompression of those particular assets, however this time around it seems I'm left with a bit of a confusing result. Attempting to pack all the streams together results in the installer, presumably due to the CLS Oggre plugin, crashing.

Investigating the issue by creating a large stored archive of all files in their packable format shows a much clearer image:

Code:
Original Input, Stored Archive (7.79 GB) -> Processed with Oggre (5.29 GB) -> Unpacked with Oggre (4.67 GB)
My current solution I'll be employing for my conversion is simply post-install, unpacking the stored archive with the "temp" packable files, then using a patch made between the temp files and a stored archive of the original files.

I'll be then putting these 2 files alongside each other into one large archive, whilst praying I can squeeze some small gains but I'm under no illusion it'll almost certainly be a satisfactory result. Definitely not happy about the amount of additional R/W operations that'll be performed on the end-users drive, but its the best solution I can come up with.

I should mention I was able to process the audio from the original "Nioh" without any trouble, which follows the same structure as "Nioh 2", with a pretty decent final result of 20.3 GB for v1.21.04 of the Complete Edition release for "Nioh".

UPDATE: I ran an additional test with the original unmodified audio archives packed with a generic srep + lolz configuration, when alls said and done, srep actually works well with the duplicated data, resulting in an inflated final result of only 390MB. Given the negligible gains compared to the amount of data that would would need to be written (~16gb) for the original patching approach to work, I think for the time being, and in the interests of the end-user, I'll sacrifice this 390MB.

Last edited by L33THAK0R; 11-09-2023 at 00:20.
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  #3737  
Old 11-09-2023, 01:17
Masquerade Masquerade is offline
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Yeah, oggre is a mess.
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  #3738  
Old 13-09-2023, 00:21
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Mirror's Edge Catalyst Woes

Can anyone recommend which library and/or version of XTool to use for processing "Mirror's Edge: Catalyst"'s LZ4 streams? I recently tried running my collection of LZ4 libraries against a 100MB sample, using XTool 0.7.8 however seemingly none of them were of any use (see the following pastebin output). I've had success in the past with another LZ4 Frostbite 3 title, "Battlefield: Hardline", however attempting to use the same library for Catalyst results in 0 streams being detected/processed.

I can only find one user actually succeeding to pre-compress Catalyst, who indicates they used "xtlz4(v12)" but I've no idea if this refers to the library or tool.

Any advice would be greatly appreciated, I'm properly stumped with this one.
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  #3739  
Old 13-09-2023, 03:52
kj911 kj911 is offline
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Try its probably used old Xtool v0.12 with old lz4 libraries. (or used mixed/replaced in game related lz4 library dll.) Check it...
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  #3740  
Old 13-09-2023, 08:04
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If I remeber correct, 1.8.0+ should do it.

Edit:
Code:
Streams: 1790 / 1815
Time: 00:00:01 (CPU 00:00:00)

Size: 22.8 MB >> 60.2 MB
lz4 library 1.8.3. Try with others aswell
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Last edited by KaktoR; 13-09-2023 at 08:07.
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  #3741  
Old 14-09-2023, 01:15
Masquerade Masquerade is offline
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Mary Skelter Finale

Code:
xtool_zlib_dd5+lolz/$mp4=srep/$bra=oggre
12.8GB ---> 8.7GB
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  #3742  
Old 14-09-2023, 01:16
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Golf With Your Friends [Build 12062185]

Code:
xtool_unity_dd5+lolz
5.1GB ---> 2.5GB
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  #3743  
Old 14-09-2023, 10:08
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Wild question, but would anyone happen to have a backup of the tool linked here?
https://forum.xentax.com/viewtopic.php?t=11106

The blog link is offline. The page is on the Wayback Machine, but the actual file download is blocked behind a xentax login so the file isn't on the wayback machine annoyingly.
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  #3744  
Old 14-09-2023, 15:09
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Quote:
Originally Posted by L33THAK0R View Post
Can anyone recommend which library and/or version of XTool to use for processing "Mirror's Edge: Catalyst"'s LZ4 streams? I recently tried running my collection of LZ4 libraries against a 100MB sample, using XTool 0.7.8 however seemingly none of them were of any use (see the following pastebin output). I've had success in the past with another LZ4 Frostbite 3 title, "Battlefield: Hardline", however attempting to use the same library for Catalyst results in 0 streams being detected/processed.

I can only find one user actually succeeding to pre-compress Catalyst, who indicates they used "xtlz4(v12)" but I've no idea if this refers to the library or tool.

Any advice would be greatly appreciated, I'm properly stumped with this one.
https://fileforums.com/showpost.php?...82&postcount=2
Use the frostbite 3 plugin for this game -mfrostbite3:lz4
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  #3745  
Old 14-09-2023, 18:27
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Quote:
Originally Posted by Razor12911 View Post
https://fileforums.com/showpost.php?...82&postcount=2
Use the frostbite 3 plugin for this game -mfrostbite3:lz4
I should have specified I was having difficulty with finding streams using the frostbite 3 plugin, turns out though I was just testing against a sample that didnt have any streams

Once I tried against a larger sample the plugin worked perfectly, many thanks for your hard-work on it!
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  #3746  
Old 15-09-2023, 05:49
kj911 kj911 is offline
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Quote:
Originally Posted by Masquerade View Post
Wild question, but would anyone happen to have a backup of the tool linked here?
https://forum.xentax.com/viewtopic.php?t=11106

The blog link is offline. The page is on the Wayback Machine, but the actual file download is blocked behind a xentax login so the file isn't on the wayback machine annoyingly.
Would that be it? -> https://www.moddb.com/downloads/dpk4util
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  #3747  
Old 15-09-2023, 09:18
Masquerade Masquerade is offline
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Thanks for the link but that is for DPK4, I was looking for DPK5 version. It's alright now though, the game in question only used zlib so I've done it and moved on.
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  #3748  
Old 18-09-2023, 08:38
IRAQIGHOST IRAQIGHOST is offline
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Forza Horizon 5 V 1.604.481

Quote:
xtool:c256mb:mpreflate:mzlib+xtool:dd3+LOLZ_ULTRA
Repack Size: 104 Gb
Final Size: 164 Gb
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  #3749  
Old 19-09-2023, 15:06
IRAQIGHOST IRAQIGHOST is offline
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PAYDAY 3

Quote:
xtool:dd3+LOLZ_ULTRA
Repack Size: 18.7 Gb
Final Size: 46 Gb
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  #3750  
Old 19-09-2023, 23:11
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New Oodle Library (v0.1.0, as reported by oodle_ver.exe) Assistance Needed

I've been investigating a 2017 title "Lone Echo", which seems to use a previously undocumented Oodle Library, v0.1.0, and whose CRCs don't match any other libraries, as posted by KaktoR.

Code:
    
File:   oodle_11_win64.dll
CRC-32: 15a0f169
Attempting to discern which member of the oodle family is used has proven to be a tad tricky, with each sample spitting back a result of [0] (Invalid/Unknown) as reported by Razor's Oodle Stream Scanner (oo2scan_7_win64.exe) utility. Attached is both a sample and the library in question. Since these streams are coming up as Invalid/Unknown is it not possible to re-compress them?
Attached Files
File Type: rar sample + dll.rar (32.29 MB, 25 views)
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