#3736
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Oggre Anomaly, a word of warning for those packing "Nioh 2".
Has anyone else experienced some issues with Oggre when processing a large amount of streams? I'm currently working on "Nioh 2", whose audio can be extracted into a readable Vorbis Ogg format. I individually packed every file (~9000) and compared the original file checksums to determine which files were incompatible and removed them accordingly. In the past this process has never failed me and has always without fail resulted in a successful decompression of those particular assets, however this time around it seems I'm left with a bit of a confusing result. Attempting to pack all the streams together results in the installer, presumably due to the CLS Oggre plugin, crashing.
Investigating the issue by creating a large stored archive of all files in their packable format shows a much clearer image: Code:
Original Input, Stored Archive (7.79 GB) -> Processed with Oggre (5.29 GB) -> Unpacked with Oggre (4.67 GB) I'll be then putting these 2 files alongside each other into one large archive, whilst praying I can squeeze some small gains but I'm under no illusion it'll almost certainly be a satisfactory result. Definitely not happy about the amount of additional R/W operations that'll be performed on the end-users drive, but its the best solution I can come up with. I should mention I was able to process the audio from the original "Nioh" without any trouble, which follows the same structure as "Nioh 2", with a pretty decent final result of 20.3 GB for v1.21.04 of the Complete Edition release for "Nioh". UPDATE: I ran an additional test with the original unmodified audio archives packed with a generic srep + lolz configuration, when alls said and done, srep actually works well with the duplicated data, resulting in an inflated final result of only 390MB. Given the negligible gains compared to the amount of data that would would need to be written (~16gb) for the original patching approach to work, I think for the time being, and in the interests of the end-user, I'll sacrifice this 390MB. Last edited by L33THAK0R; 11-09-2023 at 00:20. |
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#3737
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Yeah, oggre is a mess.
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#3738
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Mirror's Edge Catalyst Woes
Can anyone recommend which library and/or version of XTool to use for processing "Mirror's Edge: Catalyst"'s LZ4 streams? I recently tried running my collection of LZ4 libraries against a 100MB sample, using XTool 0.7.8 however seemingly none of them were of any use (see the following pastebin output). I've had success in the past with another LZ4 Frostbite 3 title, "Battlefield: Hardline", however attempting to use the same library for Catalyst results in 0 streams being detected/processed.
I can only find one user actually succeeding to pre-compress Catalyst, who indicates they used "xtlz4(v12)" but I've no idea if this refers to the library or tool. Any advice would be greatly appreciated, I'm properly stumped with this one. |
#3739
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Try its probably used old Xtool v0.12 with old lz4 libraries. (or used mixed/replaced in game related lz4 library dll.) Check it...
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#3740
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If I remeber correct, 1.8.0+ should do it.
Edit: Code:
Streams: 1790 / 1815 Time: 00:00:01 (CPU 00:00:00) Size: 22.8 MB >> 60.2 MB
__________________
Haters gonna hate
Last edited by KaktoR; 13-09-2023 at 08:07. |
#3743
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Wild question, but would anyone happen to have a backup of the tool linked here?
https://forum.xentax.com/viewtopic.php?t=11106 The blog link is offline. The page is on the Wayback Machine, but the actual file download is blocked behind a xentax login so the file isn't on the wayback machine annoyingly. |
#3744
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Quote:
Use the frostbite 3 plugin for this game -mfrostbite3:lz4 |
#3745
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Quote:
Once I tried against a larger sample the plugin worked perfectly, many thanks for your hard-work on it! |
#3746
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Quote:
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#3747
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Thanks for the link but that is for DPK4, I was looking for DPK5 version. It's alright now though, the game in question only used zlib so I've done it and moved on.
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#3748
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Forza Horizon 5 V 1.604.481
Quote:
Final Size: 164 Gb |
#3749
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PAYDAY 3
Quote:
Final Size: 46 Gb |
#3750
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New Oodle Library (v0.1.0, as reported by oodle_ver.exe) Assistance Needed
I've been investigating a 2017 title "Lone Echo", which seems to use a previously undocumented Oodle Library, v0.1.0, and whose CRCs don't match any other libraries, as posted by KaktoR.
Code:
File: oodle_11_win64.dll CRC-32: 15a0f169 |
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