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  #3136  
Old 14-09-2022, 10:59
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Quote:
Originally Posted by KaktoR View Post
What is NBA2k23 using? Can't find any samples yet and don't want to download 122gb just for testing.
Switch version uses multiple types of Oodle family, but can't comment on PC version. Sorry.
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  #3137  
Old 14-09-2022, 17:17
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Quote:
Originally Posted by KaktoR View Post
What is NBA2k23 using? Can't find any samples yet and don't want to download 122gb just for testing.
Zlib
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  #3138  
Old 15-09-2022, 05:01
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My test from BMP files portion the Space Empires V gamez:

This x86 ONLY compressors, its wins from ratio: MSC+DLZ
2nd place: MSC+BMP or MSC+GRZIP with any alterations.

This x64 ONLY or x86/x64 compressors, its wins from ratio: LOLZ
2nd place: MSC+LOLZ. Results ~200kB's smaller than MSC+DLZ combo.

Results:
Code:
This is For [BMP] files:

-----------------------------------------------------------------------------------------------------
Compression Method - 'msc'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test0.arc
Tested 164 files, 17,164,036 => 83,606,836 bytes. Ratio 20.53%
Testing time: cpu 109.84 sec/real 111.33 sec = 99%. Speed 0.75 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'bmp'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test1.arc
Tested 164 files, 14,300,345 => 83,606,836 bytes. Ratio 17.10%
Testing time: cpu 17.81 sec/real 19.20 sec = 93%. Speed 4.35 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+grzip:8388096b:m1:l2048:h15:a'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test2.arc
Tested 164 files, 12,463,714 => 83,606,836 bytes. Ratio 14.91%
Testing time: cpu 129.11 sec/real 130.56 sec = 99%. Speed 0.64 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+lzma'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test3.arc
Tested 164 files, 12,661,353 => 83,606,836 bytes. Ratio 15.14%
Testing time: cpu 126.25 sec/real 128.22 sec = 98%. Speed 0.65 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+lzma:a1:mfbt4:d72mb:fb273:lc8:mc1024'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test3-2.arc
Tested 164 files, 12,607,076 => 83,606,836 bytes. Ratio 15.08%
Testing time: cpu 126.55 sec/real 127.92 sec = 99%. Speed 0.65 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+lzp:64mb:3:h22:d128mb'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test4.arc
Tested 164 files, 15,073,522 => 83,606,836 bytes. Ratio 18.03%
Testing time: cpu 124.94 sec/real 126.44 sec = 99%. Speed 0.66 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+grzip:8388096b:m1:l2048:h15:a+lzp:64mb:3:h22:d128mb'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test5.arc
Tested 164 files, 12,462,437 => 83,606,836 bytes. Ratio 14.91%
Testing time: cpu 131.30 sec/real 135.17 sec = 97%. Speed 0.62 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+dlz:slp:d64m:lc8:lp0:fb337:mc8192'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test6.arc
Tested 164 files, 12,410,208 => 83,606,836 bytes. Ratio 14.84%
Testing time: cpu 114.17 sec/real 115.78 sec = 99%. Speed 0.72 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+grzip:8388096b:m1:l2048:h15:a+dlz:slp:d64m:lc8:lp0:fb337:mc8192'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test7.arc
Tested 164 files, 12,464,540 => 83,606,836 bytes. Ratio 14.91%
Testing time: cpu 122.03 sec/real 123.52 sec = 99%. Speed 0.68 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'msc+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mt4:d160m:fba4096:tt16:mc1023'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test8.arc
Tested 181 files, 12,309,746 => 83,606,836 bytes. Ratio 14.72%
Testing time: cpu 115.23 sec/real 117.13 sec = 98%. Speed 0.71 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mt4:d160m:fba4096:tt16:mc1023'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test9.arc
Tested 181 files, 11,111,413 => 83,606,836 bytes. Ratio 13.29%
Testing time: cpu 0.16 sec/real 3.45 sec = 5%. Speed 24.21 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'lzma'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test10.arc
Tested 164 files, 14,359,017 => 83,606,836 bytes. Ratio 17.17%
Testing time: cpu 2.39 sec/real 2.47 sec = 97%. Speed 33.87 mB/s
All OK
-----------------------------------------------------------------------------------------------------
Compression Method - 'lzma:a:72mb:normal:bt4:273:mc1024:lc8'

FreeArc 0.67 (March 15 2014) testing archive: bmp_test11.arc
Tested 164 files, 13,281,704 => 83,606,836 bytes. Ratio 15.89%
Testing time: cpu 2.41 sec/real 2.67 sec = 90%. Speed 31.29 mB/s
All OK
-----------------------------------------------------------------------------------------------------

MSC OutPut Console Window:
<--------------------------- B M P ---------------------------->
Total founded BMP: 142
BMP with not supported header value "bit_per_pixel": 0
BMP with not supported line size (should be line_size_bytes mod 4 = 0): 6
BMP filtered by size: 0

processed BMP: 136 (77'310'176 bytes)

Last edited by kj911; 15-09-2022 at 05:17. Reason: two results added
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  #3139  
Old 15-09-2022, 05:27
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Quote:
Originally Posted by kj911 View Post
My test from BMP files portion the Space Empires V gamez:

This x86 ONLY compressors, its wins from ratio: MSC+DLZ
2nd place: MSC+BMP or MSC+GRZIP with any alterations.

This x64 ONLY or x86/x64 compressors, its wins from ratio: LOLZ
2nd place: MSC+LOLZ. Results ~200kB's smaller than MSC+DLZ combo.
Can you use this compressor?
Code:
[External compressor:bliz]
cmem      = 600
dmem      = 600
default   = 100
packcmd   = "Blizzard\bliz.exe" c $$arcdatafile$$.tmp $$arcpackedfile$$.tmp {option}000000
unpackcmd = "Blizzard\bliz.exe" d $$arcpackedfile$$.tmp $$arcdatafile$$.tmp
Attached Files
File Type: 7z Blizzard.7z (13.1 KB, 9 views)
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  #3140  
Old 15-09-2022, 07:16
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Lord.Freddy: Nothing. I haven't met him yet, the Blizzard compressor. Testing now in next hours/days.

DLZ = (D)ds modeled (LZ)ma v0.2.2 by profrager

Quick tests: 2* Faster than LZMA and comparable ratio.
Code:
Tested 164 files, 13,760,715 => 83,606,836 bytes. Ratio 16.46%
Testing time: cpu 0.16 sec/real 29.28 sec = 1%. Speed 2.86 mB/s
Tested again, packed all files in one ARC file, in store mode and packing in Blizzard. Small, default blocksize its better!?
Code:
bliz.exe c bmp_store.arc bmp_.blz 300000000  ---> 13 762 777 byte
bliz.exe f bmp_store.arc bmp_.blz 300000000  ---> 13 963 348 byte
bliz.exe f bmp_store.arc bmp_.blz  ---> 13 604 705 byte
bliz.exe c bmp_store.arc bmp_.blz ---> 13 396 429byte
Quick note: Best results get in use 8MB blocksize (smaller/bigger, worse results): 13 369 598 byte

Last edited by kj911; 15-09-2022 at 07:51. Reason: quick test results added
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  #3141  
Old 15-09-2022, 09:11
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While we on this discusion right now, what's a good method for text files btw? Such as txt, xml, ini, etc.
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  #3142  
Old 15-09-2022, 09:35
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Quote:
Originally Posted by KaktoR View Post
While we on this discusion right now, what's a good method for text files btw? Such as txt, xml, ini, etc.
Code:
----‐--------‐-------------‐--------‐-------------‐--------‐---------
1) ' nanozip:cc ' => Ultra
2) ' bsc ' => maximum
3) ' dict:p+lzp+ppmd:20:500mb:r1 ' => High
----‐--------‐-------------‐--------‐-------------‐--------‐---------
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Last edited by Lord.Freddy; 15-09-2022 at 09:44.
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  #3143  
Old 15-09-2022, 10:49
Dragonis40 Dragonis40 is offline
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Good evening, I've extracted a .archive file and this is composed of several .bin files. Which is the best method to compress these .bin files? I've tried with precomp v0.4.7, then with xzlib, with no compression results at all. Is there a specific compressor or a mix of them? Thank you!
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  #3144  
Old 15-09-2022, 10:58
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You should know what these bin files include.
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  #3145  
Old 15-09-2022, 14:15
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The Death

srep+lolz

7.4GB ----> 2.5GB
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  #3146  
Old 16-09-2022, 00:17
Dragonis40 Dragonis40 is offline
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Quote:
Originally Posted by KaktoR View Post
You should know what these bin files include.
Thank you for your reply! The .archive file i've extracted is a file from Cyberpunk 2077 and it's a language file, so I think .bin files inside are audio file or sound file. Do you think I have to use MSC or similar tools to compress them?
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  #3147  
Old 16-09-2022, 00:58
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Quote:
Originally Posted by Dragonis40 View Post
Thank you for your reply! The .archive file i've extracted is a file from Cyberpunk 2077 and it's a language file, so I think .bin files inside are audio file or sound file. Do you think I have to use MSC or similar tools to compress them?
It's WWise Vorbis
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  #3148  
Old 16-09-2022, 02:45
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Quote:
Originally Posted by Masquerade View Post
It's WWise Vorbis
You mean I should compress .bin files with "How to correctly process WWise Vorbis Audio | Guide + WemTool" guide?
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  #3149  
Old 16-09-2022, 14:26
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1GB's BMP compression test:

Code:
Original archive: bmp.arc (244,937,914 byte)
Methods: lzma:192mb:normal:bt4:128:lc8
Packed from grzip (with -mgrzip:256mb:h15:l2048:a):
Code:
5,483 files, 1,069,598,818 bytes, 320,784,780 compressed (not solid!)
tempfile+grzip..: 1,069,598,818 bytes, 321,101,123 compressed (solid!)
Packed from DLZ: 239,147,583 byte, Methods: -slp -d64m -lc8 -lp0 -fb337 -mc8192

Packed from bliz:
Code:
100m bytes dict. size: 258,506,104 byte
with 4096kB Dict size: 270,019,193 byte
tempfile+mm+bliz: 279,418,278 byte
mm+tempfile+bliz: 289,750,196 byte (not solid archive!)
Packed from MSC (BMF 2.0.1 with slow mode, bmf=9s) VERYSLOW:
Code:
Compressed 5,483 files, 1,069,598,818 => 340,840,020 bytes. Ratio 31.87%
Compression time: cpu 108.97 sec/real 17445.55 sec = 1%. Speed 0.06 mB/s
BMF Results:
Code:
<--------------------------- B M P ---------------------------->
Total founded BMP: 4549
BMP with not supported header value "bit_per_pixel": 0
BMP with not supported line size (should be line_size_bytes mod 4 = 0): 132
BMP filtered by size: 0

processed BMP: 4417 (919'082'710 bytes)
Packed again the MSC/BMF-packed previous archive:

Code:
7z/LZMA: 232 253 503 byte
DLZ only: 228 604 204 byte
Note: DLZ its finished in ~41 mins from compression. BLIZ its faster.

and any compressors:

RAZOR 1.03.7 x64 with 512m Dict. size: 195 443 238 byte

LOLZ v22c4b (Brute detect disabled!):
Code:
default lolz settings (ldmf1, 64MB dict ...): 187,784,213 byte
lolz:dt:mtt1:mt4:d160m:fba4096:tt16:mc1023 -> 187,109,257 byte
All compression tests, except RZ/LOLZ use only from very old x86 PC with 1GB RAM. RZ/LOLZ used x64 laptop with 8GB RAM.
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  #3150  
Old 19-09-2022, 11:58
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I belive the *.ggpack* archives in Return To Monkey Island are XOR encrypted. None of the current keys from this list appear to be correct.
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