#3136
|
||||
|
||||
Switch version uses multiple types of Oodle family, but can't comment on PC version. Sorry.
|
The Following User Says Thank You to Masquerade For This Useful Post: | ||
KaktoR (14-09-2022) |
Sponsored Links |
#3137
|
|||
|
|||
Zlib
|
#3138
|
|||
|
|||
My test from BMP files portion the Space Empires V gamez:
This x86 ONLY compressors, its wins from ratio: MSC+DLZ 2nd place: MSC+BMP or MSC+GRZIP with any alterations. This x64 ONLY or x86/x64 compressors, its wins from ratio: LOLZ 2nd place: MSC+LOLZ. Results ~200kB's smaller than MSC+DLZ combo. Results: Code:
This is For [BMP] files: ----------------------------------------------------------------------------------------------------- Compression Method - 'msc' FreeArc 0.67 (March 15 2014) testing archive: bmp_test0.arc Tested 164 files, 17,164,036 => 83,606,836 bytes. Ratio 20.53% Testing time: cpu 109.84 sec/real 111.33 sec = 99%. Speed 0.75 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'bmp' FreeArc 0.67 (March 15 2014) testing archive: bmp_test1.arc Tested 164 files, 14,300,345 => 83,606,836 bytes. Ratio 17.10% Testing time: cpu 17.81 sec/real 19.20 sec = 93%. Speed 4.35 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'msc+grzip:8388096b:m1:l2048:h15:a' FreeArc 0.67 (March 15 2014) testing archive: bmp_test2.arc Tested 164 files, 12,463,714 => 83,606,836 bytes. Ratio 14.91% Testing time: cpu 129.11 sec/real 130.56 sec = 99%. Speed 0.64 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'msc+lzma' FreeArc 0.67 (March 15 2014) testing archive: bmp_test3.arc Tested 164 files, 12,661,353 => 83,606,836 bytes. Ratio 15.14% Testing time: cpu 126.25 sec/real 128.22 sec = 98%. Speed 0.65 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'msc+lzma:a1:mfbt4:d72mb:fb273:lc8:mc1024' FreeArc 0.67 (March 15 2014) testing archive: bmp_test3-2.arc Tested 164 files, 12,607,076 => 83,606,836 bytes. Ratio 15.08% Testing time: cpu 126.55 sec/real 127.92 sec = 99%. Speed 0.65 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'msc+lzp:64mb:3:h22:d128mb' FreeArc 0.67 (March 15 2014) testing archive: bmp_test4.arc Tested 164 files, 15,073,522 => 83,606,836 bytes. Ratio 18.03% Testing time: cpu 124.94 sec/real 126.44 sec = 99%. Speed 0.66 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'msc+grzip:8388096b:m1:l2048:h15:a+lzp:64mb:3:h22:d128mb' FreeArc 0.67 (March 15 2014) testing archive: bmp_test5.arc Tested 164 files, 12,462,437 => 83,606,836 bytes. Ratio 14.91% Testing time: cpu 131.30 sec/real 135.17 sec = 97%. Speed 0.62 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'msc+dlz:slp:d64m:lc8:lp0:fb337:mc8192' FreeArc 0.67 (March 15 2014) testing archive: bmp_test6.arc Tested 164 files, 12,410,208 => 83,606,836 bytes. Ratio 14.84% Testing time: cpu 114.17 sec/real 115.78 sec = 99%. Speed 0.72 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'msc+grzip:8388096b:m1:l2048:h15:a+dlz:slp:d64m:lc8:lp0:fb337:mc8192' FreeArc 0.67 (March 15 2014) testing archive: bmp_test7.arc Tested 164 files, 12,464,540 => 83,606,836 bytes. Ratio 14.91% Testing time: cpu 122.03 sec/real 123.52 sec = 99%. Speed 0.68 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'msc+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mt4:d160m:fba4096:tt16:mc1023' FreeArc 0.67 (March 15 2014) testing archive: bmp_test8.arc Tested 181 files, 12,309,746 => 83,606,836 bytes. Ratio 14.72% Testing time: cpu 115.23 sec/real 117.13 sec = 98%. Speed 0.71 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mt4:d160m:fba4096:tt16:mc1023' FreeArc 0.67 (March 15 2014) testing archive: bmp_test9.arc Tested 181 files, 11,111,413 => 83,606,836 bytes. Ratio 13.29% Testing time: cpu 0.16 sec/real 3.45 sec = 5%. Speed 24.21 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'lzma' FreeArc 0.67 (March 15 2014) testing archive: bmp_test10.arc Tested 164 files, 14,359,017 => 83,606,836 bytes. Ratio 17.17% Testing time: cpu 2.39 sec/real 2.47 sec = 97%. Speed 33.87 mB/s All OK ----------------------------------------------------------------------------------------------------- Compression Method - 'lzma:a:72mb:normal:bt4:273:mc1024:lc8' FreeArc 0.67 (March 15 2014) testing archive: bmp_test11.arc Tested 164 files, 13,281,704 => 83,606,836 bytes. Ratio 15.89% Testing time: cpu 2.41 sec/real 2.67 sec = 90%. Speed 31.29 mB/s All OK ----------------------------------------------------------------------------------------------------- MSC OutPut Console Window: <--------------------------- B M P ----------------------------> Total founded BMP: 142 BMP with not supported header value "bit_per_pixel": 0 BMP with not supported line size (should be line_size_bytes mod 4 = 0): 6 BMP filtered by size: 0 processed BMP: 136 (77'310'176 bytes) Last edited by kj911; 15-09-2022 at 05:17. Reason: two results added |
The Following 2 Users Say Thank You to kj911 For This Useful Post: | ||
Gehrman (15-09-2022), Lord.Freddy (15-09-2022) |
#3139
|
||||
|
||||
Quote:
Code:
[External compressor:bliz] cmem = 600 dmem = 600 default = 100 packcmd = "Blizzard\bliz.exe" c $$arcdatafile$$.tmp $$arcpackedfile$$.tmp {option}000000 unpackcmd = "Blizzard\bliz.exe" d $$arcpackedfile$$.tmp $$arcdatafile$$.tmp
__________________
¤ Life good be a Dream ¤ |
The Following 3 Users Say Thank You to Lord.Freddy For This Useful Post: | ||
#3140
|
|||
|
|||
Lord.Freddy: Nothing. I haven't met him yet, the Blizzard compressor. Testing now in next hours/days.
DLZ = (D)ds modeled (LZ)ma v0.2.2 by profrager Quick tests: 2* Faster than LZMA and comparable ratio. Code:
Tested 164 files, 13,760,715 => 83,606,836 bytes. Ratio 16.46% Testing time: cpu 0.16 sec/real 29.28 sec = 1%. Speed 2.86 mB/s Code:
bliz.exe c bmp_store.arc bmp_.blz 300000000 ---> 13 762 777 byte bliz.exe f bmp_store.arc bmp_.blz 300000000 ---> 13 963 348 byte bliz.exe f bmp_store.arc bmp_.blz ---> 13 604 705 byte bliz.exe c bmp_store.arc bmp_.blz ---> 13 396 429byte Last edited by kj911; 15-09-2022 at 07:51. Reason: quick test results added |
The Following User Says Thank You to kj911 For This Useful Post: | ||
Lord.Freddy (15-09-2022) |
#3141
|
||||
|
||||
While we on this discusion right now, what's a good method for text files btw? Such as txt, xml, ini, etc.
__________________
Haters gonna hate
|
#3142
|
||||
|
||||
Quote:
Code:
----‐--------‐-------------‐--------‐-------------‐--------‐--------- 1) ' nanozip:cc ' => Ultra 2) ' bsc ' => maximum 3) ' dict:p+lzp+ppmd:20:500mb:r1 ' => High ----‐--------‐-------------‐--------‐-------------‐--------‐---------
__________________
¤ Life good be a Dream ¤ Last edited by Lord.Freddy; 15-09-2022 at 09:44. |
The Following User Says Thank You to Lord.Freddy For This Useful Post: | ||
KaktoR (15-09-2022) |
#3143
|
|||
|
|||
Good evening, I've extracted a .archive file and this is composed of several .bin files. Which is the best method to compress these .bin files? I've tried with precomp v0.4.7, then with xzlib, with no compression results at all. Is there a specific compressor or a mix of them? Thank you!
|
#3144
|
||||
|
||||
You should know what these bin files include.
__________________
Haters gonna hate
|
#3146
|
|||
|
|||
Thank you for your reply! The .archive file i've extracted is a file from Cyberpunk 2077 and it's a language file, so I think .bin files inside are audio file or sound file. Do you think I have to use MSC or similar tools to compress them?
|
#3147
|
||||
|
||||
It's WWise Vorbis
|
#3148
|
|||
|
|||
You mean I should compress .bin files with "How to correctly process WWise Vorbis Audio | Guide + WemTool" guide?
|
#3149
|
|||
|
|||
1GB's BMP compression test:
Code:
Original archive: bmp.arc (244,937,914 byte) Methods: lzma:192mb:normal:bt4:128:lc8 Code:
5,483 files, 1,069,598,818 bytes, 320,784,780 compressed (not solid!) tempfile+grzip..: 1,069,598,818 bytes, 321,101,123 compressed (solid!) Packed from bliz: Code:
100m bytes dict. size: 258,506,104 byte with 4096kB Dict size: 270,019,193 byte tempfile+mm+bliz: 279,418,278 byte mm+tempfile+bliz: 289,750,196 byte (not solid archive!) Code:
Compressed 5,483 files, 1,069,598,818 => 340,840,020 bytes. Ratio 31.87% Compression time: cpu 108.97 sec/real 17445.55 sec = 1%. Speed 0.06 mB/s Code:
<--------------------------- B M P ----------------------------> Total founded BMP: 4549 BMP with not supported header value "bit_per_pixel": 0 BMP with not supported line size (should be line_size_bytes mod 4 = 0): 132 BMP filtered by size: 0 processed BMP: 4417 (919'082'710 bytes) Code:
7z/LZMA: 232 253 503 byte DLZ only: 228 604 204 byte and any compressors: RAZOR 1.03.7 x64 with 512m Dict. size: 195 443 238 byte LOLZ v22c4b (Brute detect disabled!): Code:
default lolz settings (ldmf1, 64MB dict ...): 187,784,213 byte lolz:dt:mtt1:mt4:d160m:fba4096:tt16:mc1023 -> 187,109,257 byte |
The Following User Says Thank You to kj911 For This Useful Post: | ||
Lord.Freddy (17-09-2022) |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Games Are For Kids | JoyBoy | Chit Chat | 83 | 16-11-2021 15:28 |
CorePack Compression methods ? Help | ramazan19833 | Conversion Tutorials | 34 | 09-08-2018 07:51 |
i got the email in the mail about copying ps2 games | EVOEvo | PS2 Games | 7 | 21-11-2003 08:56 |
Self-booting games on an older Japanese DC? | Named | DC Games | 1 | 26-09-2003 18:48 |
Having Problems Burning Numerous *Recent* Games....Help is Appreciated | Protosstic | PSX Games | 2 | 15-01-2002 22:27 |