#271
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Chunk size exists here as well, sorry for late reply. Been busy
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Sponsored Links |
#272
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King Arthur Knight's Tale
Supported games King Arthur Knight's Tale (requires oo2core_9_win64.dll) Usage Place kakt.dll near xtool.exe along with required libraries and use -mkakt Notes The library is required when encoding. Oodle supremacy strikes again: Making repacking obsolete since 2018 |
#275
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https://drive.google.com/file/d/180T...ew?usp=sharing
Key Quote:
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The Following User Says Thank You to dixen For This Useful Post: | ||
vint56 (22-04-2023) |
#276
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Spiderman Remastered
Supported games Spiderman Remastered (requires liblz4.dll) Usage Place spidey.dll near xtool.exe along with required libraries and use -mspidey Notes The library is required when encoding. Might as well compress the game as is, lz4 in fast mode is used. Tested on small samples provided. Edit: Hotfix uploaded Last edited by Razor12911; 12-08-2022 at 16:19. |
The Following 22 Users Say Thank You to Razor12911 For This Useful Post: | ||
abidnnt (15-08-2022), BLACKFIRE69 (12-08-2022), dixen (13-08-2022), emadmoner (17-08-2022), fabrieunko (15-08-2022), FitGirl (12-08-2022), Gehrman (12-08-2022), Hexagon123 (12-08-2022), KaktoR (12-08-2022), kuyhaa (12-08-2022), L0v3craft (12-08-2022), M4CKD0GE Repacks (17-08-2022), macut18 (12-08-2022), Masquerade (13-08-2022), NERV (13-08-2022), Prettyboy099 (12-08-2022), prince55 (12-08-2022), ScOOt3r (12-08-2022), Snake288 (13-08-2022), vint56 (22-04-2023), Wanterlude (13-08-2022), ZAZA4EVER (15-08-2022) |
#277
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Thanks, here is a quick comparison
Code:
spidey+srep+lzma2 Compressed 1 file, 2,123,501,810 => 1,170,843,056 bytes. Ratio 55.14% Compression time: cpu 3.23 sec/real 381.94 sec = 1%. Speed 5.56 mB/s All OK srep+lzma2 Compressed 1 file, 2,123,501,810 => 1,353,511,940 bytes. Ratio 63.74% Compression time: cpu 2.81 sec/real 209.88 sec = 1%. Speed 10.12 mB/s All OK
__________________
Haters gonna hate
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#278
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Saints Row 2022
Supported games Saints Row 2022 (requires liblz4.dll, xdelta_dll.dll) Saints Row Boss Factory (requires liblz4.dll, xdelta_dll.dll) Usage Place sr22.dll near xtool.exe along with required libraries and use -msr22 Notes The library is required when encoding. Results Code:
Tested 1 file, 30,616,424,238 => 20,075,203,334 bytes. Ratio 152.51% Testing time: cpu 18.06 sec/real 250.79 sec = 7%. Speed 80.05 mB/s Last edited by Razor12911; 23-08-2022 at 05:44. |
The Following 15 Users Say Thank You to Razor12911 For This Useful Post: | ||
abidnnt (14-08-2022), BLACKFIRE69 (14-08-2022), Cesar82 (15-08-2022), emadmoner (21-08-2022), Gehrman (15-08-2022), hitman797 (14-08-2022), kuyhaa (18-08-2022), L0v3craft (14-08-2022), Masquerade (14-08-2022), NERV (25-08-2022), Prettyboy099 (14-08-2022), ScOOt3r (14-08-2022), vint56 (22-04-2023), Wanterlude (15-08-2022), ZAZA4EVER (24-08-2022) |
#279
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Plugin update available
Changes - Fixed issues in unity engine plugin from being able to process multiple streams in the same chunk - Added feature to allow user to enforce method used. Notes Unity plugin was heavily flawed because of a tiny coding mistake on my part, fixed the issue thanks to help of Masquerade and KaktoR. It was also brought to my attention that newer unity games use level 12 instead of level 10 lz4hc and as such, the user will need to specify the compression algorithm to use including level because that's the only way xdelta works. What does this mean for novices? If using -munity does not give you desired results, you can enforce the method like this: -munity,lz4 (this will set the method to lz4, I was given a sample that required this) -munity,lz4hc,l12 (this will set the method to lz4hc and use level 12, this is for newer unity games) -munity,lz4hc,l10 (this will set the method to lz4hc and use level 10, this is for older unity games) You can use verbose mode to see results and always remember than lz4hc compresses better than lz4. You can then play around with the two methods and the levels of lz4hc until you come close to the original size. Last edited by Razor12911; 15-08-2022 at 12:46. |
The Following 9 Users Say Thank You to Razor12911 For This Useful Post: | ||
Gehrman (15-08-2022), KaktoR (15-08-2022), kuyhaa (18-08-2022), L0v3craft (15-08-2022), M4CKD0GE Repacks (15-08-2022), Masquerade (15-08-2022), ScOOt3r (15-08-2022), vint56 (22-04-2023), Wanterlude (17-08-2022) |
#280
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Here are some games which I could process without any errors and maxed out stream detection
Cult of the Lamb -> lz4hc,l12 (lz4 library 1.8.2 - 1.9.3) Final Fantasy Pixel Remaster (all 6 games) -> lz4hc,l12 V Rising -> lz4 (lz4 library 1.8.0) Starship Troopers Terran Command -> lz4hc,l12 (lz4 library 1.9.3 on some small bundle files, not worth in my opinion) Outward -> lz4hc,l12 (lz4 library 1.8.2 - 1.9.3)
__________________
Haters gonna hate
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The Following 4 Users Say Thank You to KaktoR For This Useful Post: | ||
#282
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Quote:
__________________
Haters gonna hate
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The Following User Says Thank You to KaktoR For This Useful Post: | ||
vint56 (22-04-2023) |
#283
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@KaktoR
liblz4 1.9.2 Plugin update available Changes - Fixed issues pointed out by dixen in Unreal Engine plugin (hopefully) |
#284
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Nickelodeon Kart Racers 2: Grand Prix (2020) [Snappy]
Tested with Gameplay.apf, 16,511,216 bytes Code:
XTool is created by Razor12911 Streams: 622/622 Time: 00:02:18 (00:00:03) Memory: 175 MB (175 MB) Last edited by Hexagon123; 23-08-2022 at 12:23. |
The Following 6 Users Say Thank You to Hexagon123 For This Useful Post: | ||
Gehrman (23-08-2022), kuyhaa (25-08-2022), Masquerade (23-08-2022), Razor12911 (23-08-2022), vint56 (22-04-2023), ZAZA4EVER (24-08-2022) |
#285
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Working great, thanks Razor!
Code:
Compressing engine.vpp_pc Compressed 1 file, 62,748,440 => 217,935,308 bytes. Ratio 347.32% Compression time: cpu 0.19 sec/real 15.81 sec = 1%. Speed 3.97 mB/s All OK |
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