#2868
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ELEX II
Nothing ripped Code:
17:34:36 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzlib+srep_new+4x4:lzma 17:34:36 - Selected ARC/DS method for Data1b-01.bin was: bpk+srep_new+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 19:39:05 - Overall input size: 42.92 GB 19:39:05 - Overall output size: 29.19 GB (Ratio 68.02%) 19:39:05 - Overall conversion time: 02:04:25
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Haters gonna hate
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The Following 4 Users Say Thank You to KaktoR For This Useful Post: | ||
#2869
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Grand Theft Auto Trilogy Definitive Edition
Database test Code:
E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -moo2reck data.arc "pack\*" FreeArc 0.67 (March 15 2014) creating archive: data.arc Compressed 1 file, 4,404,209,185 => 9,066,844,033 bytes. Ratio 205.87% Compression time: cpu 5.72 sec/real 1138.63 sec = 1%. Speed 3.87 mB/s All OK E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:kraken data.arc "pack\*" FreeArc 0.67 (March 15 2014) updating archive: data.arc Compressed 1 file, 4,404,209,185 => 8,974,413,342 bytes. Ratio 203.77% Compression time: cpu 4.89 sec/real 421.68 sec = 1%. Speed 10.44 mB/s All OK E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:gta3r data.arc "pack\*" FreeArc 0.67 (March 15 2014) updating archive: data.arc Compressed 1 file, 4,404,209,185 => 9,160,117,615 bytes. Ratio 207.99% Compression time: cpu 4.56 sec/real 400.89 sec = 1%. Speed 10.99 mB/s All OK *Database was created from game version 1.04 **Tested only GTA 3 Definitive Edition, but the two others should work aswell Usage: Code:
Place xtl and oodle library next to xtool.exe Use -mxtool:gta3r/gtavcr/gtasar xtl file can be removed for decoding
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Haters gonna hate
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The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
Gehrman (02-03-2022), Wanterlude (05-03-2022) |
#2870
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Five Nights At Freddy's: Security Breach [Build 8235487]
Code:
srep+razor/$pak=ue4d:key=85F7D4007015493ED0359C9007266038F8F7B1F96988F19A610103874CC95286+srep+lolz/$mp4=srep+zstd Notes:
Last edited by Masquerade; 03-03-2022 at 09:22. |
#2871
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FiFA 16 + Update 5 [ENG+RUS]
Code:
Method : xtool_zlib+srep:m3f:l512+lolz:mt4:mtt0:mc1023:dtp0:dtb0:dto0:dtw0:dtd1:dtm1:ldmf0 Decompression Time : 15.6 Minutes (4T) Initial Size : 14.00 GB Final Size: 9.67 GB Info : Use "-c64mb" for XTool, XTool 0.4.3 used. Last edited by :( Sad8669; 08-03-2022 at 10:23. |
The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
JustFun (10-05-2022) |
#2872
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Rise of the Argonauts [2008]
Code:
Game Version : 1.0 Ripped Files : Nothing Ripped or Encoded Original Size : 6.99 GB Compressed Size : 2.59 GB Install Time : ~10 Mins on HDD (Depends your system) Method : binkpack+uelr:uv+srep:m3f+lzma2
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The function is important, not the size. |
The Following User Says Thank You to st0rm For This Useful Post: | ||
JustFun (10-05-2022) |
#2873
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Yakuza 5 - From Yakuza's Series 6/7
Code:
Method : srep:m3f:l512+lolz:normal/$criwarevideo=srep:m3f:l512+bcm Compression Time : 5 Hours Decompression Time : 35 Minutes Initial Size : 28.9 GB Final Size : 15.3 GB Notes : Korean, Chinese and Japanese files ripped. Code:
$criwarevideo *.usm normal = mt4:mtt0:mc1023:dtp0:dtb0:dto0:dtw0:dtd1:dtm1:ldmf0 Code:
bcm InFile OutFile , for encode bcm -d OutFile InFile , for decode |
The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
JustFun (10-05-2022) |
#2874
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Need for Speed 2016 [v1.0] [ENG+RUS]
Code:
Method : xt_lz4+srep:m3f:l512+lolz:mt4:mtt0:mc1023:dtp0:dtb0:dto0:dtw0:dtd1:dtm1 Compression Time : 6 Hours Decompression Time : 4.7 Minutes (4T) Initial Size : 13.2 GB Final Size: 9.24 GB Info : Use attached XTool for better results. (Thanks to KaKtor, for helping me find the correct version of XTool) |
#2875
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Rayman Legends (2013) [v1.3.140380, b301089]
Total start size: 5.51GB w/ support or 5.45GB w/o support
Compress with the following:
Total packed size: 2.82GB Last edited by Hexagon123; 08-03-2022 at 00:05. |
The Following User Says Thank You to Hexagon123 For This Useful Post: | ||
JustFun (10-05-2022) |
#2876
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any have best Method WWE 2K22 ?
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#2877
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A few hours till i get my hand on the sample, but usuallly game has oodle streams and some bink files (they are packed inside archive this time). if you have the game use oodle streams scanner to check for the file or check back this page after a few hours, they changed the engine too so lets hope for the better.
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#2878
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#2879
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Distant Worlds 2
Code:
15:07:26 - Selected ARC/SPLIT method for Data1a-01.bin was: srep+lolz:d64:mtt1:mt12:mc1023/ $mscpack=msc_tak/ $mp3pack=mpz_mtx/ $deflatepack=xtool:mpreflate+srep+lolz:d64:mtt1:mt12:mc1023/ $textpack=dict+lzp+lzma ------------------------------------------------------------------------------------------------------------------------------------------- 16:27:38 - Overall input size: 10.75 GB 16:27:38 - Overall output size: 3.82 GB (Ratio 35.55%) 16:27:38 - Overall conversion time: 01:20:08
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Haters gonna hate
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#2880
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This game uses LZ4, why preflate?
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