#2221
|
||||
|
||||
Kingdom Hearts HD 1.5 + 2.5 ReMIX
Main files - Xtool(xzlib)+srep+lzma (lolz takes 3 hours longer and there is barely a difference) Video files - srep+lzma Starting size: 45.84 GB Output size: 34.4 GB - Days/Recoded videos are ripped, since they're just compiled cutscenes turned into two extra movies. Has anyone looked at the video files yet for the main games? They seem to be MP4s, but it's not possible to view their metadata/bitrate or even play them. I assume there would be no way to remove this encryption, right? Never heard of videos in a game having such a thing before.
__________________
Stretched to breaking an obscene canvas on a stretcher of parasitism. |
The Following 2 Users Say Thank You to mr_gnar For This Useful Post: | ||
:( Sad8669 (03-04-2021), JustFun (20-04-2021) |
Sponsored Links |
#2222
|
|||
|
|||
Dragon Ball Z : Kakarot [v1.0]
Code:
Method : xZLib+SREP+LOLZ Method 2 : SREP+LZMA Method 3 : SREP+4X4:LZMA Initial Size : 33.6 GB Final Size : 26.6 GB Hints : *.pak - *.usm,*.uasset,*.awb - Other Files Last edited by :( Sad8669; 14-06-2021 at 09:23. |
The Following User Says Thank You to :( Sad8669 For This Useful Post: | ||
JustFun (20-04-2021) |
#2223
|
|||
|
|||
I was trying to decompress DBZ : Kakarot with the methods mentioned above. I was able to extract all the archives except the *.pak ones, which were compressed using xZLib+SREP+LOLZ.
While decompressing, i ran into an error saying : ISDone.dll Error code : -12 failed CRC check at pakchunk0-WindowsNoEditor.pak If someone else faced this issue before or it was discussed in the past please refer me to that thread. Edit : I managed to decompress the *.pak archive with LIS. Last edited by :( Sad8669; 04-04-2021 at 01:19. |
#2224
|
|||
|
|||
Quote:
|
The Following User Says Thank You to Hexagon123 For This Useful Post: | ||
:( Sad8669 (03-04-2021) |
#2225
|
|||
|
|||
The installer code? maybe, i am going to try some other installer scripts and see if it works.
For this one i used WPI by Razor12911 - added some external compressors and most of the time decompression goes smooth. Edit : Check above messages. Last edited by :( Sad8669; 04-04-2021 at 02:16. |
#2226
|
||||
|
||||
Call of Duty World at War v1.7
Original size 8,05 GB One language >>> 3,85 GB nothing ripped *.ff - zt_zlib+srep_new+mm+lolz:dtb1:d512m:mtt1:mc1023 Code:
Compressed 128 files, 2,415,695,168 => 799,966,928 bytes. Ratio 33.12% Compression time: cpu 9.48 sec/real 4662.91 sec = 0%. Speed 0.52 mB/s Code:
Compressed 35 files, 4,724,009,324 => 2,198,061,598 bytes. Ratio 46.53% Compression time: cpu 13.05 sec/real 7282.30 sec = 0%. Speed 0.65 mB/s Code:
Compressed 23 files, 1,490,644,508 => 1,124,306,505 bytes. Ratio 75.42% Compression time: cpu 0.89 sec/real 70.05 sec = 1%. Speed 21.28 mB/s Code:
Compressed 47 files, 15,569,584 => 7,857,720 bytes. Ratio 50.47% Compression time: cpu 0.00 sec/real 16.95 sec = 0%. Speed 0.92 mB/s An example of an excel file: Last edited by sajmon83; 04-04-2021 at 06:43. |
The Following 2 Users Say Thank You to sajmon83 For This Useful Post: | ||
:( Sad8669 (04-04-2021), JustFun (20-04-2021) |
#2227
|
||||
|
||||
Quote:
Code:
meta�������Oilst���G©too���?data�������TMPGEnc MPEG Smart Renderer 4 Version 4.0.15.50���"hdlr��������mdirappl�������������Àfree
__________________
Haters gonna hate
|
#2228
|
|||
|
|||
Was there ever an LZMA precompressor? I was reading some ancient threads in my search. At the time, it was said to be a difficult task and to avoid large xdeltas the right params had to be used in recompression. Read a bit on Encode through the wayback machine, but nothing really related to what I was looking for.
Reason I am asking, Crash Bandicoot N Sane Trilogy uses LZMA compression on the archives: There's an Extract tool for this game which removes the compression from the pak, and saves it as an decompressed pak file, only thing is no way to re-compress said pak. https://github.com/AdventureT/Nst-Ex...r/SevenZip/sdk Update: https://github.com/pashok6798/Crash-.../master/CBNSTT I found another tool with compression abilities, however it is a GUI with no command line unfortunately. Its says it can compress but it doesn't appear to do. Last edited by Masquerade; 05-04-2021 at 07:24. |
#2229
|
|||
|
|||
FiFA 20
Code:
Method on *.cas : SREP+LZMA Method on Other files : SREP+4X4:LZMA Decompress Time : 52 ~ 53 minutes (4T) Initial Size : 42.3 GB Final Size : 39.2 GB Code:
Method : fifa19_oo2reck+srep:m3f:l512+lolz:dtb1:d128m:mtt1:mt4:mc1023 Initial Size : 42.3 GB Final Size : 32.3 GB Compression Time : 38 hours ~ 40 hours Decompression Time : 7 hours ~ 8 hours (4T) Last edited by :( Sad8669; 14-06-2021 at 09:21. |
#2230
|
||||
|
||||
FINAL FANTASY XIII
JP videos ripped, modded Code:
22:45:26 - Selected ARC method for Data1a.bin was: bpk+xt_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 -------------------------------------------------------------------------------------------------------------------------------------- 05:37:27 - Overall input size: 124.27 GB 05:37:27 - Overall output size: 97.74 GB 05:37:27 - Overall conversion time: 06:51:54 Mods used: FF XIII HD Full Motion Video - English The FF XIII HD Project HD Models Plus Clean ReShade Preset FF13Fix Install time: ~1.5h
__________________
Haters gonna hate
|
The Following 3 Users Say Thank You to KaktoR For This Useful Post: | ||
#2231
|
|||
|
|||
Tell me, What about method compression for CoD Infinite Warfare? get-vidmateapp.com get-mobdroapk.com
Last edited by ashishkumarji; 28-04-2021 at 07:54. |
#2232
|
|||
|
|||
Hex Edit instructions for LEGO Star Wars: The Force Awakens, to make the game run unpacked.
Taken from Zehax, however the game version this change works on isn't specified. Anyone can test this? I'm still searching for how to patch these games, but everyone I've talked to is hiding information and doesn't want to share how to do it. |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
dixen (07-04-2021) |
#2233
|
||||
|
||||
^
Because of reasons ...
__________________
Haters gonna hate
|
#2234
|
|||
|
|||
Hello!
My questions: How to repackaging very old MSTS game with highly compression ratio? Its probably make likely, two different variants for: 1. Very old PCs (1-2 Core CPUs) users with XP x86 SP2/3 compatibility installers and compressions. (Like FreeArc+SREP+PreComp 0.38 and any more) 2. And newest modern PCs (Core-i3 and higher era) and OS (Vista to Win10) with x86/x64 compatiblity and better maximum compression (FreeArc+SREP+PreComp+RZ+MSC and much more) than older variants. This very old my repack use classic CMD based installation methods. This game size 7.6GB size reduced to 2.2GB and v2 unfinished version, lower than 2GB file size. (Added more fan made maps.) Any good idea from best compression? UPDATE: Testing game compression, use Tiny Compressor v1.4 Used methods: 2 (method 3, this oldschool testing now) Results: Source: 19 027 732 495 byte (159 379 files) Compression time (CPU): ~17700 sec Compressed size: 4 166 060 315 byte 17.72GB -> 3.88GB UPDATE2: Method 3 compression failed to 40+ hour long time its my noob errors. Not enough free space from finishing. Pff. Tested with Method 1: Compression time (CPU): ~7383 sec Compressed size: 6 699 140 554 byte (6.24GB) Any idea how to make setup with stdio (reduced disk i/o) methods from decompression? Last edited by kj911; 12-04-2021 at 16:08. Reason: Added newest more info |
#2235
|
|||
|
|||
Quote:
Obviously game is encrypted so it won't compress well until being decrypted first. If I decrypt the game first I understand I will get decrypted and unpacked game files – does the game work properly with unpacked files? Is there anyway to compress game with decryption on the fly? |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Games Are For Kids | JoyBoy | Chit Chat | 83 | 16-11-2021 15:28 |
CorePack Compression methods ? Help | ramazan19833 | Conversion Tutorials | 34 | 09-08-2018 07:51 |
i got the email in the mail about copying ps2 games | EVOEvo | PS2 Games | 7 | 21-11-2003 08:56 |
Self-booting games on an older Japanese DC? | Named | DC Games | 1 | 26-09-2003 18:48 |
Having Problems Burning Numerous *Recent* Games....Help is Appreciated | Protosstic | PSX Games | 2 | 15-01-2002 22:27 |