#2116
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STAR WARS BATTLEFRONT II
Celebration Edition Code:
13:20:52 - Selected ARC method for Data1.bin was: xtool_zstd+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 -------------------------------------------------------------------------------------------------------------------------------------- 19:08:26 - Overall input size: 90,27 GB 19:08:26 - Overall output size: 63,74 GB 19:08:26 - Overall conversion time: 05:47:31 Code:
Extracted 451 files, 68,435,068,787 => 96,929,288,702 bytes. Ratio 70.60% Extraction time: cpu 5274.48 sec/real 2694.36 sec = 196%. Speed 35.97 mB/s All OK
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Last edited by KaktoR; 02-02-2021 at 12:10. |
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#2117
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Sniper Ghost Warrior Contracts v20210125 [Digital Deluxe Edition]
Ripped Soundtrack in WAV format.
Total Start Size: 13.1GB
Compressed Size: 8.78GB |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
JustFun (20-02-2021) |
#2119
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Override 2: Super Mech League
Total start size: 3.5GB
Compress with the following:
Total packed size: 1.9GB |
The Following User Says Thank You to Hexagon123 For This Useful Post: | ||
JustFun (20-02-2021) |
#2120
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Sims 4
v1.70.84.1020, nothing ripped Code:
12:21:15 - Selected ARC method for Data1.bin was: xtool_zlib+xtool_reflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 -------------------------------------------------------------------------------------------------------------------------------------- 15:08:41 - Overall input size: 50.61 GB 15:08:41 - Overall output size: 28.91 GB 15:08:41 - Data files creation time: 02:29:14 15:08:41 - ISO images creation time: 00:18:08 15:08:41 - Overall conversion time: 02:47:23 Code:
-------------------------------------------------------------------------------------------------------------------------------------- Extracting Data1.bin file, Please Wait... -------------------------------------------------------------------------------------------------------------------------------------- FreeArc 0.67 (March 15 2014) extracting archive: .\Conversion_Output\Sims 4 DVD1\Data1.bin.001 Extracting 4,268 files, 54,311,277,744 bytes. Processed 99.9% Extracted 4,268 files, 24,577,323,615 => 54,311,277,744 bytes. Ratio 45.25% Extraction time: cpu 2466.95 sec/real 1249.89 sec = 197%. Speed 43.45 mB/s All OK
__________________
Haters gonna hate
Last edited by KaktoR; 05-02-2021 at 07:52. |
#2121
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The Medium
16:39:58 - Selected ARC method for Data1.bin was: xtool_zlib+srep_new+lolz_mtx ------------------------------------------------------------------------------------ 13:43:41 - Overall input size: 37,83 GB 13:43:41 - Overall output size: 15,17 GB 13:43:41 - Overall conversion time: 21:03:41 ------------------------------------------------------------------------------------ Tried with lolz mt - took 21h !!! Unpacking now to check if everything is right. Can someone explain me why does it take so much RAM ?? |
The Following User Says Thank You to hydefromt70s For This Useful Post: | ||
JustFun (20-02-2021) |
#2122
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Elite Dangerous Horizons
v2021-01-28 Code:
19:21:37 - Selected ARC method for Data1a.bin was: xtool_preflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 -------------------------------------------------------------------------------------------------------------------------------------- 20:38:50 - Overall input size: 20.98 GB 20:38:50 - Overall output size: 14.73 GB 20:38:50 - Data file creation time: 01:08:28 Code:
Extracted 38,187 files, 15,814,328,948 => 22,531,389,592 bytes. Ratio 70.19% Extraction time: cpu 1189.64 sec/real 800.00 sec = 149%. Speed 28.16 mB/s All OK
__________________
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JustFun (20-02-2021) |
#2123
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The Medium - compression test and comparision
I did some more tests today on "The Medium". My goal was to find the most efficient algorithm for test file which contains Zlib streams. The winner is XT xZlib (old xtool) - managed to inflate file from 968MB to 1250MB and with srep and lzma compression, final size went down to 283MB. That meets my expectation.
Now is the part where I don't understand things. If file contains Zlib streams (I did check in "Drop and Scan for Zlib" app so I'm sure of that) I was betting on XT2020 Zlib/reflate/preflate that one of them will be the most efficient pre-compressor and they didn't work at all! I thought that new version of xtool 2020 will be better than old one? What I don't understand here is why XT xZlib worked and XT2020 Zlib didn't? Are they not the same algorithms to deal with deflated streams? Would highly appreciate if someone could explain this to me. |
#2124
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Quote:
If they were with XTool, try removing raw2hif_dll.dll and hif2raw_dll.dll from the old Xtool, or use XTool 2020 with "zlib+reflate" methods to get an equivalent comparison. If I reported wrong, please correct me. Edit: I did some tests: sample: pakchunk0-WindowsNoEditor.pak (from game version GOG) The results were practically the same. Code:
XTool v0.3.9 (2020) (only zlibwapi.dll next to XTool.exe) packcmd = XTool.exe precomp -mzlib -c64mb -t100p --dbase - - <stdin> <stdout> unpackcmd = XTool.exe decode -t100p - - <stdin> <stdout> pack: Compressed 1 file, 1,015,774,515 => 1,303,484,741 bytes. Ratio 128.32% Compression time: cpu 1.03 sec/real 14.51 sec = 7%. Speed 70.00 mB/s unpack: Extracted 1 file, 1,303,484,741 => 1,015,774,515 bytes. Ratio 128.32% Extraction time: cpu 1.84 sec/real 5.74 sec = 32%. Speed 177.02 mB/s XTool v0.1.2 (OLD) (only zlibwapi.dll next to XTool.exe) packcmd = XTool.exe e:precomp:t75p,c128m:zlib - - <stdin> <stdout> unpackcmd = XTool.exe d:precomp:t90p - - <stdin> <stdout> pack: Compressed 1 file, 1,015,774,515 => 1,303,386,164 bytes. Ratio 128.31% Compression time: cpu 1.05 sec/real 28.62 sec = 4%. Speed 35.50 mB/s unpack: Extracted 1 file, 1,303,386,164 => 1,015,774,515 bytes. Ratio 128.31% Extraction time: cpu 1.50 sec/real 5.83 sec = 26%. Speed 174.33 mB/s Last edited by Cesar82; 06-02-2021 at 22:07. |
#2125
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You can also combine xtool codecs like -mreflate+zlib
__________________
Haters gonna hate
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#2126
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Quote:
the arc.ini/command line you used for xtool would be helpful, that includes the libraries you placed near xtool 2020 Last edited by Razor12911; 06-02-2021 at 20:25. |
#2127
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Age of Wonders Planetfall
v1.403, nothing ripped Code:
01:49:01 - Selected ARC method for Data1a.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$oggrepack=oggre/$mp3pack=mpz_mtx/$soundpack=srep_new+razor_mtx/$deflatepack=xtool_reflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 -------------------------------------------------------------------------------------------------------------------------------------- 02:25:35 - Overall input size: 16.24 GB 02:25:35 - Overall output size: 5.27 GB 02:25:35 - Data file creation time: 00:33:38
__________________
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#2128
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Quote:
Now with DS GUI 1.0.0.1 and XTool 0.38 everything works as it should. Thank you all. |
The Following User Says Thank You to hydefromt70s For This Useful Post: | ||
Cesar82 (07-02-2021) |
#2129
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Dragon Age Inquisition
v1.12, nothing ripped Code:
13:30:11 - Selected ARC method for Data1a.bin was: xtool_reflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 -------------------------------------------------------------------------------------------------------------------------------------- 15:29:49 - Overall input size: 44.46 GB 15:29:49 - Overall output size: 28.50 GB 15:29:49 - Overall conversion time: 01:59:37
__________________
Haters gonna hate
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#2130
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Immortals Fenyx Rising quick test sample:
Compression used: selkie Code:
FreeArc 0.67 (March 15 2014) Creating archive: __Test\output.MSQ using selkie Memory for compression 0b, decompression 0b, cache 1mb Compressing 1 file, 121,110,528 bytes Compressing DataPC_Orpheus_gi.forge Compressed 1 file, 121,110,528 => 180,603,282 bytes. Ratio 149.12% Compression time: cpu 0.13 sec/real 9.88 sec = 1%. Speed 12.26 mB/s All OK You can also use the oo2core_8_win64.dll that comes with XTool 2020, but you'll need to rename it to oo2core_7_win64.dll in order for oo2recs to work with it! |
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JustFun (20-02-2021) |
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