Go Back   FileForums > Game Backup > PC Games > PC Games - CD/DVD Conversions > Conversion Tutorials

Reply
 
Thread Tools Display Modes
  #2056  
Old 23-12-2020, 10:54
Cesar82's Avatar
Cesar82 Cesar82 is offline
Registered User
 
Join Date: May 2011
Location: Brazil
Posts: 1,028
Thanks: 1,740
Thanked 2,199 Times in 752 Posts
Cesar82 is on a distinguished road
Quote:
Originally Posted by oltjon View Post
srep_new
srep_new and srep_old use the same srep compressor during compression, but include different decompressors in "Setup.dll" depending on _new or _old.

Previously CIU had two selection modes to include the srep which was "SREP N" or "SREP O", then changed to "SREP NEW" or "SREP OLD" (Full names of N or O).
As DiskSpan_GUI already creates the file with the decompressors, the choice of the decompressor is made in this way.
PS: srep_old has only 32-bit decompressors, but srep_new is the beta version of CLS srep (It is not a final version).
I don't know why we still use the old version, but I think that in some cases the new version may not be a good choice.
Reply With Quote
The Following User Says Thank You to Cesar82 For This Useful Post:
oltjon (24-12-2020)
Sponsored Links
  #2057  
Old 24-12-2020, 04:49
rishikrap rishikrap is offline
Registered User
 
Join Date: Dec 2020
Location: United States
Posts: 10
Thanks: 8
Thanked 1 Time in 1 Post
rishikrap is on a distinguished road
Talking Rocket League (Epic Games Version) V1.0.10897.0

Rocket League Epic Games Version V1.0.10897.0 (Nothing Ripped)
[Steam Version Might work too, untested]


Code:
 8:17:03 AM - You have chosen the unlimited type for the output size.
 8:17:03 AM - ISO images will not be created when conversion is complete.
 8:17:03 AM - The computer will remain on when the conversion is complete.
 8:17:03 AM - Selected ARC method for Data1.bin was: xzlib+srep_new+lolz_mtx
--------------------------------------------------------------------------------------------------------------------------------------
 8:17:05 AM - Compression initialized in 23/12/2020 at 8:17:05 AM.
 8:17:05 AM - Starting Data1.bin archive creation.
 5:22:58 AM - Moving Data1.bin.001 file to media folder.
 5:23:04 AM - Compression finished in 24/12/2020 at 5:23:04 AM.
--------------------------------------------------------------------------------------------------------------------------------------
 5:23:05 AM - Getting size of the game: Rocket League
 5:23:05 AM - >> Installation folder size: 12.92 GB
 5:23:05 AM - >> Compressed game size: 6.30 GB
--------------------------------------------------------------------------------------------------------------------------------------
 5:23:05 AM - Overall input size: 12.92 GB
 5:23:05 AM - Overall output size: 6.30 GB
 5:23:05 AM - Overall conversion time: 21:05:58
Credits to
Quote:
Originally Posted by KaktoR View Post
No.
Quote:
Originally Posted by Masquerade View Post
I'd just let it run the course now.
For making me understand the basics and recommend me the best config for the best compression 48.7%

I still don't know how to make another installer work with my config, I'm just using Diskpan GUI from CIU V3 B7.U4 and the default Shadow of Tomb Raider Installer as included in the package.
I tried Light Installer, ASIS Installer and CorePack installer but they gave the error of not recognizing the archive format, and ASIS not even an error, just installed the default Command & Conquer™ Remastered Collection and gave me a desktop shortcut.

Any mods @JustFun or whoever, if you find this worth it, please do add this the Index for future reference for anyone else.
Reply With Quote
The Following User Says Thank You to rishikrap For This Useful Post:
JustFun (25-12-2020)
  #2058  
Old 24-12-2020, 17:30
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,413
Thanks: 1,078
Thanked 7,018 Times in 2,659 Posts
KaktoR is on a distinguished road
Red Dead Redemption II
v1.0.1311.23, nothing ripped

Code:
 15:43:21 - Selected ARC method for Data1.bin was: bpk
 15:43:21 - Selected ARC method for Data2.bin was: razor_mtx
 15:43:21 - Selected ARC method for Data3.bin was: oo2reck5+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------------------------------------------------------
 15:43:23 - Compression initialized in 24.12.2020 at 15:43:23.
 15:43:23 - Starting Data1.bin archive creation.
 15:46:52 - Moving Data1.bin.001 file to media folder.
 15:46:53 - Starting Data2.bin archive creation.
 17:34:59 - Moving Data2.bin.001 file to media folder.
 17:35:00 - Starting Data3.bin archive creation.
 00:08:32 - Moving Data3.bin.001 file to media folder.
 00:08:33 - Moving Data3.bin.002 file to media folder.
 00:08:33 - Moving Data3.bin.003 file to media folder.
 00:08:33 - Moving Data3.bin.004 file to media folder.
 00:08:33 - Compression finished in 25.12.2020 at 00:08:33.
--------------------------------------------------------------------------------------------------------------------------------------
 00:08:33 - Creation of ISO files started.
 00:08:33 - Creating Red Dead Redemption II DVD1.iso file.
 00:29:39 - Creating Red Dead Redemption II DVD2.iso file.
 00:49:01 - Creating Red Dead Redemption II DVD3.iso file.
 01:11:17 - Creating Red Dead Redemption II DVD4.iso file.
 01:27:45 - Creation of ISO files completed.
--------------------------------------------------------------------------------------------------------------------------------------
 01:27:45 - Getting size of the game: Red Dead Redemption II
 01:27:45 - >> Installation folder size: 116.82 GB
 01:27:45 - >> Data1.bin file size: 1.67 GB
 01:27:45 - >> Data2.bin file size: 18.59 GB
 01:27:45 - >> Data3.bin file size: 65.35 GB
 01:27:45 - >> Compressed game size: 85.62 GB
--------------------------------------------------------------------------------------------------------------------------------------
 01:27:45 - Overall input size: 116.82 GB
 01:27:45 - Overall output size: 85.62 GB
 01:27:45 - Data files creation time: 08:25:09
 01:27:45 - ISO images creation time: 01:19:11
 01:27:45 - Overall conversion time: 09:44:21
__________________
Haters gonna hate
Reply With Quote
The Following 6 Users Say Thank You to KaktoR For This Useful Post:
Cesar82 (25-12-2020), Danziel123 (25-12-2020), ffmla (25-12-2020), Gehrman (07-01-2022), JustFun (25-12-2020), Prettyboy099 (25-12-2020)
  #2059  
Old 25-12-2020, 03:51
JustFun's Avatar
JustFun JustFun is offline
Registered User
 
Join Date: Jan 2013
Location: Bosnia and Herzegovina
Posts: 262
Thanks: 1,491
Thanked 422 Times in 146 Posts
JustFun is on a distinguished road
After updating the INDEX, I realized that we need just 10 more methods to finish the year with 900 entries in INDEX, and we have 6 more days
Reply With Quote
The Following User Says Thank You to JustFun For This Useful Post:
KaktoR (25-12-2020)
  #2060  
Old 25-12-2020, 11:13
KaktoR's Avatar
KaktoR KaktoR is offline
Lame User
 
Join Date: Jan 2012
Location: From outer space
Posts: 4,413
Thanks: 1,078
Thanked 7,018 Times in 2,659 Posts
KaktoR is on a distinguished road
FINAL FANTASY XV
Build 1282261, 1 language, all DLC

Code:
12:59:41 - Selected ARC method for Data1.bin was: bpk
 12:59:41 - Selected ARC method for Data2.bin was: xtool_reflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------------------------------------------------------
 12:59:43 - Compression initialized in 25.12.2020 at 12:59:43.
 12:59:46 - Starting Data1.bin archive creation.
 13:31:22 - Moving Data1.bin.001 file to media folder.
 13:31:25 - Starting Data2.bin archive creation.
 18:04:18 - Moving Data2.bin.001 file to media folder.
 18:04:20 - Moving Data2.bin.002 file to media folder.
 18:04:21 - Moving Data2.bin.003 file to media folder.
 18:04:21 - Compression finished in 25.12.2020 at 18:04:21.
--------------------------------------------------------------------------------------------------------------------------------------
 18:04:21 - Getting size of the game: FINAL FANTASY XV
 18:04:21 - >> Installation folder size: 98.96 GB
 18:04:21 - >> Data1.bin file size: 15.60 GB
 18:04:21 - >> Data2.bin file size: 47.27 GB
 18:04:21 - >> Compressed game size: 62.87 GB
--------------------------------------------------------------------------------------------------------------------------------------
 18:04:21 - Overall input size: 98.96 GB
 18:04:21 - Overall output size: 62.87 GB
 18:04:21 - Overall conversion time: 05:04:37
--------------------------------------------------------------------------------------------------------------------------------------
__________________
Haters gonna hate
Reply With Quote
The Following 4 Users Say Thank You to KaktoR For This Useful Post:
Cesar82 (25-12-2020), dixen (26-12-2020), JustFun (20-02-2021), Prettyboy099 (25-12-2020)
  #2061  
Old 26-12-2020, 09:15
samadrahman74 samadrahman74 is offline
Registered User
 
Join Date: Apr 2020
Location: iran
Posts: 35
Thanks: 59
Thanked 19 Times in 12 Posts
samadrahman74 is on a distinguished road
hi
What is the best compression method arma 3 ?
Uses LZSS for compression

Last edited by samadrahman74; 11-03-2021 at 02:42.
Reply With Quote
  #2062  
Old 26-12-2020, 14:12
Snapppr6 Snapppr6 is offline
Registered User
 
Join Date: Jun 2020
Location: libya
Posts: 32
Thanks: 18
Thanked 18 Times in 14 Posts
Snapppr6 is on a distinguished road
Quote:
Originally Posted by samadrahman74 View Post
hi
What is the best compression method arma 3 ?
I not have this game but I think its not to combrass lossly just try serp:m3f:a2+any comp(lzma, lzma2, lolz ,rz ,etc)
Reply With Quote
  #2063  
Old 27-12-2020, 03:49
amin fear amin fear is offline
Registered User
 
Join Date: Feb 2012
Location: Inferno
Posts: 102
Thanks: 86
Thanked 57 Times in 30 Posts
amin fear is on a distinguished road
Anybody have tested "NBA 2K21" with "BEST COMPRESSION RESULT" here in forum without errors ?

I have compressed game with below different switches successfully using "ZTOOL" & "XTOOL" but every time gives several error messages when extracting game!

The game have very big single data files between 12GB to 20GB, is this the problem ?

ZTOOL=>> 80GB>>45GB == gives error!
Code:
pzlib:m2+srep:m3f+lolz:dtb1:mtt1:mt4:d128m:mc1023
XTOOL=>> 80GB>>46GB == gives error!
Code:
xZLib+srep:m3f+4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
If anybody have tested WORKING compression switch for game please share it here!

Any help would be appreciated
__________________
Paint me white so i can invisibly fight in the light...paint me black so i can hide my tears in the shadow of your heart.
Reply With Quote
  #2064  
Old 27-12-2020, 04:09
shazzla shazzla is offline
Registered User
 
Join Date: Nov 2010
Location: Hunnia
Posts: 273
Thanks: 501
Thanked 94 Times in 71 Posts
shazzla is on a distinguished road
Quote:
Originally Posted by samadrahman74 View Post
hi
What is the best compression method arma 3 ?

Afaik it uses LZO.
Reply With Quote
The Following User Says Thank You to shazzla For This Useful Post:
samadrahman74 (27-12-2020)
  #2065  
Old 30-12-2020, 07:16
samadrahman74 samadrahman74 is offline
Registered User
 
Join Date: Apr 2020
Location: iran
Posts: 35
Thanks: 59
Thanked 19 Times in 12 Posts
samadrahman74 is on a distinguished road
Quote:
Originally Posted by shazzla View Post
Afaik it uses LZO.
Uses LZSS for compression
Reply With Quote
  #2066  
Old 30-12-2020, 22:52
Hexagon123 Hexagon123 is offline
Registered User
 
Join Date: Dec 2016
Location: IOWA
Posts: 74
Thanks: 4
Thanked 46 Times in 27 Posts
Hexagon123 is on a distinguished road
New Super Lucky's Tale

Start Sizes:
Total original size: 5.68GB
Total new size: 8.85GB

Note: This is not MD5 perfect, but completely lossless since it plays fine.

Compress with the following:
  • .resS, .assets, .(noextension): Note! For AssetBundles, use UABE to decompress them (Size for the AssetBundles: Old: 3.94GB, New: 7.12GB)
    Code:
    srep:m5f:a2:l512+lolz:dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d128m:fba4096
  • .bk2: Exclude the transparent and the credits video itself due to some CRC errors
    Code:
    bpk
  • Rest of the Files
    Code:
    srep:m5f:a2:l512+mcm:t9

Total packed size: 2.51GB

Last edited by Hexagon123; 17-01-2021 at 19:16.
Reply With Quote
The Following User Says Thank You to Hexagon123 For This Useful Post:
JustFun (20-02-2021)
  #2067  
Old 31-12-2020, 09:17
Snapppr6 Snapppr6 is offline
Registered User
 
Join Date: Jun 2020
Location: libya
Posts: 32
Thanks: 18
Thanked 18 Times in 14 Posts
Snapppr6 is on a distinguished road
Call of Duty World at War

original size 7.35gb v1.7 and all previous patches
ripped some mp file (zone mp .ff )
method:
1) main .iwd files srep:m3f:a2+7z
2) zone .ff files precompx+srep+lzma
3) videos .bik files binkpack.exe
4) rest of files and .exe srep+nanozip

comprassed size 3.93gb
Reply With Quote
The Following User Says Thank You to Snapppr6 For This Useful Post:
JustFun (20-02-2021)
  #2068  
Old 31-12-2020, 09:30
JustFun's Avatar
JustFun JustFun is offline
Registered User
 
Join Date: Jan 2013
Location: Bosnia and Herzegovina
Posts: 262
Thanks: 1,491
Thanked 422 Times in 146 Posts
JustFun is on a distinguished road
6 hours to go, until I edit Index and add last entries for this year, we need 7 more to reach 900 entries.

Have fun, thx to everyone involved and Happy New Year!!!!!
Reply With Quote
The Following 2 Users Say Thank You to JustFun For This Useful Post:
Ele (31-12-2020), Razor12911 (01-01-2021)
  #2069  
Old 31-12-2020, 17:49
Grumpy's Avatar
Grumpy Grumpy is offline
Moderator
 
Join Date: Jun 2004
Location: Australia
Posts: 5,695
Thanks: 1,256
Thanked 1,839 Times in 809 Posts
Grumpy is on a distinguished road
Quote:
Originally Posted by JustFun View Post
6 hours to go
When you posted your message it was already 2:30am on the 1-1-2021 in Australia

Happy New Year to you and everyone else.
__________________
Can't find a Game Conversion? Check the 'Conversion INDEX'
Reply With Quote
The Following 4 Users Say Thank You to Grumpy For This Useful Post:
JustFun (01-01-2021), mausschieber (31-12-2020), Razor12911 (01-01-2021), shazzla (01-01-2021)
  #2070  
Old 01-01-2021, 06:36
samadrahman74 samadrahman74 is offline
Registered User
 
Join Date: Apr 2020
Location: iran
Posts: 35
Thanks: 59
Thanked 19 Times in 12 Posts
samadrahman74 is on a distinguished road
WWE 2K Battlegrounds
delete all file .webm

HTML Code:
xzlib+srep+Lolz
19:00:00 - Conversion Initialized at Thu 12/31/2020.
19:00:00 - Starting "Data1.bin" Archive Creation.
21:22:34 - Archive "Data1.bin" Creation Complete.
21:22:35 - Sorting Storage Directories Started.
21:22:35 - Sorting Storage Directories Complete.
21:22:35 - Conversion Finished at Thu 12/31/2020.
------------------------------------------------------------
21:22:36 - Input Size: 7.15 GB.
21:22:37 - Output Size: 4.00 GB.
21:22:37 - DiskSpan LOG finalized.
Reply With Quote
The Following User Says Thank You to samadrahman74 For This Useful Post:
JustFun (20-02-2021)
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Games Are For Kids JoyBoy Chit Chat 83 16-11-2021 15:28
CorePack Compression methods ? Help ramazan19833 Conversion Tutorials 34 09-08-2018 07:51
i got the email in the mail about copying ps2 games EVOEvo PS2 Games 7 21-11-2003 08:56
Self-booting games on an older Japanese DC? Named DC Games 1 26-09-2003 18:48
Having Problems Burning Numerous *Recent* Games....Help is Appreciated Protosstic PSX Games 2 15-01-2002 22:27



All times are GMT -7. The time now is 14:25.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Copyright 2000-2020, FileForums @ https://fileforums.com