#2056
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srep_new and srep_old use the same srep compressor during compression, but include different decompressors in "Setup.dll" depending on _new or _old.
Previously CIU had two selection modes to include the srep which was "SREP N" or "SREP O", then changed to "SREP NEW" or "SREP OLD" (Full names of N or O). As DiskSpan_GUI already creates the file with the decompressors, the choice of the decompressor is made in this way. PS: srep_old has only 32-bit decompressors, but srep_new is the beta version of CLS srep (It is not a final version). I don't know why we still use the old version, but I think that in some cases the new version may not be a good choice. |
The Following User Says Thank You to Cesar82 For This Useful Post: | ||
oltjon (24-12-2020) |
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#2057
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Rocket League (Epic Games Version) V1.0.10897.0
Rocket League Epic Games Version V1.0.10897.0 (Nothing Ripped)
[Steam Version Might work too, untested] Code:
8:17:03 AM - You have chosen the unlimited type for the output size. 8:17:03 AM - ISO images will not be created when conversion is complete. 8:17:03 AM - The computer will remain on when the conversion is complete. 8:17:03 AM - Selected ARC method for Data1.bin was: xzlib+srep_new+lolz_mtx -------------------------------------------------------------------------------------------------------------------------------------- 8:17:05 AM - Compression initialized in 23/12/2020 at 8:17:05 AM. 8:17:05 AM - Starting Data1.bin archive creation. 5:22:58 AM - Moving Data1.bin.001 file to media folder. 5:23:04 AM - Compression finished in 24/12/2020 at 5:23:04 AM. -------------------------------------------------------------------------------------------------------------------------------------- 5:23:05 AM - Getting size of the game: Rocket League 5:23:05 AM - >> Installation folder size: 12.92 GB 5:23:05 AM - >> Compressed game size: 6.30 GB -------------------------------------------------------------------------------------------------------------------------------------- 5:23:05 AM - Overall input size: 12.92 GB 5:23:05 AM - Overall output size: 6.30 GB 5:23:05 AM - Overall conversion time: 21:05:58 For making me understand the basics and recommend me the best config for the best compression 48.7% I still don't know how to make another installer work with my config, I'm just using Diskpan GUI from CIU V3 B7.U4 and the default Shadow of Tomb Raider Installer as included in the package. I tried Light Installer, ASIS Installer and CorePack installer but they gave the error of not recognizing the archive format, and ASIS not even an error, just installed the default Command & Conquer™ Remastered Collection and gave me a desktop shortcut. Any mods @JustFun or whoever, if you find this worth it, please do add this the Index for future reference for anyone else. |
The Following User Says Thank You to rishikrap For This Useful Post: | ||
JustFun (25-12-2020) |
#2058
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Red Dead Redemption II
v1.0.1311.23, nothing ripped Code:
15:43:21 - Selected ARC method for Data1.bin was: bpk 15:43:21 - Selected ARC method for Data2.bin was: razor_mtx 15:43:21 - Selected ARC method for Data3.bin was: oo2reck5+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 -------------------------------------------------------------------------------------------------------------------------------------- 15:43:23 - Compression initialized in 24.12.2020 at 15:43:23. 15:43:23 - Starting Data1.bin archive creation. 15:46:52 - Moving Data1.bin.001 file to media folder. 15:46:53 - Starting Data2.bin archive creation. 17:34:59 - Moving Data2.bin.001 file to media folder. 17:35:00 - Starting Data3.bin archive creation. 00:08:32 - Moving Data3.bin.001 file to media folder. 00:08:33 - Moving Data3.bin.002 file to media folder. 00:08:33 - Moving Data3.bin.003 file to media folder. 00:08:33 - Moving Data3.bin.004 file to media folder. 00:08:33 - Compression finished in 25.12.2020 at 00:08:33. -------------------------------------------------------------------------------------------------------------------------------------- 00:08:33 - Creation of ISO files started. 00:08:33 - Creating Red Dead Redemption II DVD1.iso file. 00:29:39 - Creating Red Dead Redemption II DVD2.iso file. 00:49:01 - Creating Red Dead Redemption II DVD3.iso file. 01:11:17 - Creating Red Dead Redemption II DVD4.iso file. 01:27:45 - Creation of ISO files completed. -------------------------------------------------------------------------------------------------------------------------------------- 01:27:45 - Getting size of the game: Red Dead Redemption II 01:27:45 - >> Installation folder size: 116.82 GB 01:27:45 - >> Data1.bin file size: 1.67 GB 01:27:45 - >> Data2.bin file size: 18.59 GB 01:27:45 - >> Data3.bin file size: 65.35 GB 01:27:45 - >> Compressed game size: 85.62 GB -------------------------------------------------------------------------------------------------------------------------------------- 01:27:45 - Overall input size: 116.82 GB 01:27:45 - Overall output size: 85.62 GB 01:27:45 - Data files creation time: 08:25:09 01:27:45 - ISO images creation time: 01:19:11 01:27:45 - Overall conversion time: 09:44:21
__________________
Haters gonna hate
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The Following 6 Users Say Thank You to KaktoR For This Useful Post: | ||
Cesar82 (25-12-2020), Danziel123 (25-12-2020), ffmla (25-12-2020), Gehrman (07-01-2022), JustFun (25-12-2020), Prettyboy099 (25-12-2020) |
#2059
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After updating the INDEX, I realized that we need just 10 more methods to finish the year with 900 entries in INDEX, and we have 6 more days
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The Following User Says Thank You to JustFun For This Useful Post: | ||
KaktoR (25-12-2020) |
#2060
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FINAL FANTASY XV
Build 1282261, 1 language, all DLC Code:
12:59:41 - Selected ARC method for Data1.bin was: bpk 12:59:41 - Selected ARC method for Data2.bin was: xtool_reflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 -------------------------------------------------------------------------------------------------------------------------------------- 12:59:43 - Compression initialized in 25.12.2020 at 12:59:43. 12:59:46 - Starting Data1.bin archive creation. 13:31:22 - Moving Data1.bin.001 file to media folder. 13:31:25 - Starting Data2.bin archive creation. 18:04:18 - Moving Data2.bin.001 file to media folder. 18:04:20 - Moving Data2.bin.002 file to media folder. 18:04:21 - Moving Data2.bin.003 file to media folder. 18:04:21 - Compression finished in 25.12.2020 at 18:04:21. -------------------------------------------------------------------------------------------------------------------------------------- 18:04:21 - Getting size of the game: FINAL FANTASY XV 18:04:21 - >> Installation folder size: 98.96 GB 18:04:21 - >> Data1.bin file size: 15.60 GB 18:04:21 - >> Data2.bin file size: 47.27 GB 18:04:21 - >> Compressed game size: 62.87 GB -------------------------------------------------------------------------------------------------------------------------------------- 18:04:21 - Overall input size: 98.96 GB 18:04:21 - Overall output size: 62.87 GB 18:04:21 - Overall conversion time: 05:04:37 --------------------------------------------------------------------------------------------------------------------------------------
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Haters gonna hate
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The Following 4 Users Say Thank You to KaktoR For This Useful Post: | ||
#2061
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hi
What is the best compression method arma 3 ? Uses LZSS for compression Last edited by samadrahman74; 11-03-2021 at 02:42. |
#2062
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I not have this game but I think its not to combrass lossly just try serp:m3f:a2+any comp(lzma, lzma2, lolz ,rz ,etc)
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#2063
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Anybody have tested "NBA 2K21" with "BEST COMPRESSION RESULT" here in forum without errors ?
I have compressed game with below different switches successfully using "ZTOOL" & "XTOOL" but every time gives several error messages when extracting game! The game have very big single data files between 12GB to 20GB, is this the problem ? ZTOOL=>> 80GB>>45GB == gives error! Code:
pzlib:m2+srep:m3f+lolz:dtb1:mtt1:mt4:d128m:mc1023 Code:
xZLib+srep:m3f+4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 Any help would be appreciated
__________________
Paint me white so i can invisibly fight in the light...paint me black so i can hide my tears in the shadow of your heart. |
#2064
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Afaik it uses LZO. |
The Following User Says Thank You to shazzla For This Useful Post: | ||
samadrahman74 (27-12-2020) |
#2065
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#2066
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New Super Lucky's Tale
Start Sizes:
Total original size: 5.68GB Total new size: 8.85GB Note: This is not MD5 perfect, but completely lossless since it plays fine. Compress with the following:
Total packed size: 2.51GB Last edited by Hexagon123; 17-01-2021 at 19:16. |
The Following User Says Thank You to Hexagon123 For This Useful Post: | ||
JustFun (20-02-2021) |
#2067
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Call of Duty World at War
original size 7.35gb v1.7 and all previous patches
ripped some mp file (zone mp .ff ) method: 1) main .iwd files srep:m3f:a2+7z 2) zone .ff files precompx+srep+lzma 3) videos .bik files binkpack.exe 4) rest of files and .exe srep+nanozip comprassed size 3.93gb |
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JustFun (20-02-2021) |
#2068
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6 hours to go, until I edit Index and add last entries for this year, we need 7 more to reach 900 entries.
Have fun, thx to everyone involved and Happy New Year!!!!! |
The Following 2 Users Say Thank You to JustFun For This Useful Post: | ||
Ele (31-12-2020), Razor12911 (01-01-2021) |
#2069
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When you posted your message it was already 2:30am on the 1-1-2021 in Australia
Happy New Year to you and everyone else.
__________________
Can't find a Game Conversion? Check the 'Conversion INDEX'
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The Following 4 Users Say Thank You to Grumpy For This Useful Post: | ||
#2070
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WWE 2K Battlegrounds
delete all file .webm HTML Code:
xzlib+srep+Lolz 19:00:00 - Starting "Data1.bin" Archive Creation. 21:22:34 - Archive "Data1.bin" Creation Complete. 21:22:35 - Sorting Storage Directories Started. 21:22:35 - Sorting Storage Directories Complete. 21:22:35 - Conversion Finished at Thu 12/31/2020. ------------------------------------------------------------ 21:22:36 - Input Size: 7.15 GB. 21:22:37 - Output Size: 4.00 GB. 21:22:37 - DiskSpan LOG finalized. |
The Following User Says Thank You to samadrahman74 For This Useful Post: | ||
JustFun (20-02-2021) |
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