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  #226  
Old 03-01-2022, 18:16
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@Razor12911 please can you release an updated plugin for Watch Dogs Legion? I tried with this and with different xtool versions but precompression doesn't work.
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  #227  
Old 03-01-2022, 22:27
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Quote:
Originally Posted by Razor12911 View Post
Deathloop

Usage
Place deathloop.ini near xtool.exe along with required libraries and use -mdeathloop

Notes

The configuration file can be discarded after encoding.

oo2core_7_win64.dll and oo2core_8_win64.dll are required
WDL supported database maker please or updated .xtl
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  #228  
Old 04-01-2022, 03:48
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I digged into WDL once, found out that videos.dat contains bink files both HD+4K and they can ripped using HEX. I looked quite into it and realized that it can be reduced to as low as 15~18 GB. Alot of .wem files too, for which Masquerade made a seperate thread.

It would take weeks ofcourse, just to prepare the xdelta patches for each file since BPK compressor ain't coming along very well.


All of these without using XTool.
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  #229  
Old 04-01-2022, 12:46
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Quote:
Originally Posted by prince55 View Post
WDL supported database maker please or updated .xtl
as with most of these games, I am either lacking samples or lacking in source materials to even make a plugin for them.

https://fileforums.com/showpost.php?...76&postcount=6

Use this to generate your own database file then use the files in the attachment for precompression, change the liblz4.dll depending on whichever gives better result.

Side note, this is incomplete. (More samples needed for completion)

Use 0.3.21 or earlier, there is a bug in 0.3.22 that prevents search plugins from working and shall be fixed in the next update
Attached Files
File Type: zip liblz4.zip (605.5 KB, 52 views)
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  #230  
Old 04-01-2022, 15:55
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Quote:
Originally Posted by Razor12911 View Post
as with most of these games, I am either lacking samples or lacking in source materials to even make a plugin for them.

https://fileforums.com/showpost.php?...76&postcount=6

Use this to generate your own database file then use the files in the attachment for precompression, change the liblz4.dll depending on whichever gives better result.

Side note, this is incomplete. (More samples needed for completion)

Use 0.3.21 or earlier, there is a bug in 0.3.22 that prevents search plugins from working and shall be fixed in the next update
Streams in Only 23 files detected , some other big files (as london.dat) isn't detected
I used Xtool 0.3.21 with attached dlls in precompress and decompress
only shadersobj.dat expands well
but faced error in decompress
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  #231  
Old 07-01-2022, 06:31
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Quote:
Originally Posted by L0v3craft View Post
@Razor12911 please can you release an updated plugin for Watch Dogs Legion? I tried with this and with different xtool versions but precompression doesn't work.
After several tests, I've come to the conclusion that precompression on this game is not worth it and here's why:

1. Weak compression is used and a strong compression algorithm does still work on the compressed data
2. A custom lz4 variant was used for the compression of this game meaning the public lz4 decompressor does not work.
3. I did get lz4 decompressor from ProFrager once before, it works on most streams but some get left behind as decompression just straight up fails, worse at times it corrupts the memory buffer causing xtool to crash.
4. All streams that are decompressed will have xdelta diff files contributing to negative ratio worsening the compression ratio you would have gotten otherwise.

So I decided to no longer work on this game as it seems to be a pain in the ass to only gain 1gb (probably at best), not worth the trouble, sorry
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  #232  
Old 07-01-2022, 06:47
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Watch Dogs Legion hi how do I do the compression process
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  #233  
Old 09-02-2022, 08:17
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Scarlet Nexus: Updated Database for v1.07
  • This database is for game version v1.07 / Steam Build 7988311.
  • Created using Database Maker thanks to Razor12911.
  • Follow the guidance in this post for how to use: https://fileforums.com/showpost.php?...&postcount=166

    Code:
      Compressing pakchunk47-WindowsNoEditor.ucas
    Compressed 1 file, 82,772,046 => 219,071,436 bytes. Ratio 264.67%
    Compression time: cpu 0.13 sec/real 38.91 sec = 0%. Speed 2.13 mB/s
    All OK
Attached Files
File Type: 7z SNEXUS.7z (116.1 KB, 22 views)

Last edited by Masquerade; 09-02-2022 at 09:43.
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  #234  
Old 09-02-2022, 09:27
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Quote:
Originally Posted by Masquerade View Post
Scarlet Nexus: Updated Database for v1.07
[LIST][*]This database is for game version v1.07 / Steam Build 7988311.[*]Created using Database Maker thanks to Razor12911.[*]Follow the guidance in this post for how to use: https://fileforums.com/showpost.php?...&postcount=166
the how to use link do not work
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  #235  
Old 09-02-2022, 09:39
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  #236  
Old 16-02-2022, 22:36
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xmemcompress

Supported games

To be used by QuickBMS scripts...
Attached Files
File Type: 7z xmemcompress_R2.7z (59.5 KB, 254 views)

Last edited by Razor12911; 21-02-2022 at 14:51.
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  #237  
Old 10-03-2022, 08:16
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Frostbite 3 Configuration updated

Changes

Updated to support xtool 0.4.4+
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  #238  
Old 10-03-2022, 18:14
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Quote:
Originally Posted by Razor12911 View Post
Frostbite 3 Configuration updated

Changes

Updated to support xtool 0.4.4+
I tested it with samples of the ME Andromeda game (cas_08.cas) using the library libzstd.dll v1.2.0 together with XTool 0.3.11 (Before changing parse parameters) and it worked fine (Ratio 171.10%).
XTool 0.4.5 (with libzstd.dll v1.2.0) no does not inflate the precompressed file (Ratio 100.0%).

Code:
Pack.bat
arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:c32mb:mfrostbite3,zstd data.arc "pack\*"

Arc.ini
[External compressor:xtool]
header    = 0
default   = -c64mb -t100p
packcmd   = "xtool.exe" precomp { -option} --dbase - - <stdin> <stdout>
unpackcmd = "xtool.exe" decode -t100p - - <stdin> <stdout>


Files near XTool.exe 
frostbite3.ini
libzstd.dll (v1.2.0)

Last edited by Cesar82; 10-03-2022 at 18:20.
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  #239  
Old 10-03-2022, 18:58
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Endianess can be confusing at times... try this
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File Type: 7z frostbite3.7z (936 Bytes, 22 views)
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  #240  
Old 10-03-2022, 19:23
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Quote:
Originally Posted by Razor12911 View Post
Endianess can be confusing at times... try this
Thanks.
It worked perfectly now for ME Andromeda.
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