#3301
|
||||
|
||||
Stellaris
v3.6.0, incl all DLC, Soundtrack Code:
15:22:36 - Selected ARC/DS method for Data1a-01.bin was: xtool:mreflate+msc_tak+oggre 15:22:36 - Selected ARC/DS method for Data1b-01.bin was: msc_tak 15:22:36 - Selected ARC/DS method for Data1c-01.bin was: oggre 15:22:36 - Selected ARC/DS method for Data1d-01.bin was: xtool:db:-dedup=3+lolz:d128m:mtt1:mt12:mc1023 15:22:36 - Selected ARC/SPLIT method for Data1e-01.bin was: xtool:db:-dedup=3+lolz:d128m:mtt1:mt12:mc1023/$mp3pack=mpzmt/$deflatepack=xtool:mpreflate:mpng:d1:db:-dedup=3+lolz:d128m:mtt1:mt12:mc1023/$textpack=xtool:db:-dedup=3+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8 ----------------------------------------------------------------------------------------- 16:48:10 - Overall input size: 16.69 GB 16:48:10 - Overall output size: 6.46 GB (Ratio 38.71%) 16:48:10 - Overall conversion time: 01:25:32 Data1a = *.zip Data1b = *.wav Data1c = *.ogg Data1d = *.dds Data1e = rest of the files
__________________
Haters gonna hate
|
The Following User Says Thank You to KaktoR For This Useful Post: | ||
JustFun (11-12-2022) |
Sponsored Links |
#3302
|
||||
|
||||
Mount & Blade II Bannerlord
Seems like tpac files use lz4hc level 12. On this level you will get low streams but output is much bigger then with other levels. Code:
Compressed 1 file, 7,120,255 => 14,068,315 bytes. Ratio 197.58% Compression time: cpu 0.00 sec/real 30.88 sec = 0%. Speed 0.23 mB/s All OK
__________________
Haters gonna hate
|
The Following 2 Users Say Thank You to KaktoR For This Useful Post: | ||
L0v3craft (01-12-2022), Masquerade (30-11-2022) |
#3303
|
||||
|
||||
Assassin's Creed Valhalla
v1.6.2, 1 language, all DLC Code:
10:59:07 - Selected ARC/DS method for Data1a-01.bin was: xtool:manvil:8+xtool:db:-dedup=3+4x4:lzma 10:59:07 - Selected ARC/DS method for Data1b-01.bin was: xtool:db:-dedup=3+4x4:lzma ------------------------------------------------------------------------------------------------------------------------------------------- 16:29:11 - Overall input size: 143.49 GB 16:29:11 - Overall output size: 50.14 GB (Ratio 34.94%) 16:29:11 - Overall conversion time: 05:29:24
__________________
Haters gonna hate
|
#3304
|
|||
|
|||
Sorry from bumping the old post.
Quote:
|
#3305
|
||||
|
||||
The Callisto Protocol
Code:
Compressed 2 files, 6,558,206,036 => 13,302,561,746 bytes. Ratio 202.84% Compression time: cpu 2.78 sec/real 243.09 sec = 1%. Speed 26.98 mB/s All OK 0x1958456F8B54A02D25DF32327C57C9D20DFCF7E948967D08 CFB48E8EBC65BEEB Edit: Seems like you don't need the key. Without the key the output is the same.
__________________
Haters gonna hate
Last edited by KaktoR; 03-12-2022 at 04:11. |
#3306
|
||||
|
||||
Quote:
![]() I use the following settings in my "CLS.ini" file, I do use the CLS version of Srep for decompression so not sure if that would have any impact if you're using a non-CLS package. Code:
[Srep] Bufsize=24m transfer_ReadBufSize=512k transfer_WriteBufSize=512k Memory=60%-2048m TempPath={app} [Srep_new] Bufsize=24m transfer_ReadBufSize=512k transfer_WriteBufSize=512k Memory=60%-2048m TempPath={app} Last edited by L33THAK0R; 06-12-2022 at 17:26. |
The Following User Says Thank You to L33THAK0R For This Useful Post: | ||
Gehrman (06-12-2022) |
#3307
|
||||
|
||||
please tell me the best compress method for gta 5 game. I am using Cesar82 Diskpan Gui
|
#3309
|
||||
|
||||
Anno 1800
v16.0, incl all DLC, all languages, artbook, ost Code:
21:12:27 - Selected ARC/DS method for Data1a-01.bin was: xtool:mflac+xtool:mpreflate+xtool:db:-dedup=3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 21:12:27 - Selected ARC/SPLIT method for Data1b-01.bin was: xtool:db:dedup=3+razor_mtx/$mp3pack=mpzmt ----------------------------------------------------------------------------------------- 23:12:09 - Overall input size: 86.73 GB 23:12:09 - Overall output size: 31.42 GB (Ratio 36.23%) 23:12:09 - Overall conversion time: 01:59:41 >> Unpacking finished successfully!
__________________
Haters gonna hate
Last edited by KaktoR; 10-12-2022 at 15:36. |
The Following User Says Thank You to KaktoR For This Useful Post: | ||
JustFun (11-12-2022) |
#3310
|
|||
|
|||
@KaktoR
You can patch out the bink videos with XTool erase and squeeze the size down with bpk too |
#3311
|
||||
|
||||
@Masquerade
I know. bk2 files are spread all over inside many files and I for myself are just to lazy to do it ![]()
__________________
Haters gonna hate
|
#3312
|
||||
|
||||
Quote:
I have compressed the gta 5 game using the method that is in the database but during install (unpack) it takes very long around 5-7 hours |
#3313
|
||||
|
||||
Halo The Master Chief Collection
v1.3065.0.0 (7th December 2022), ripped multiplayer Code:
17:02:27 - Selected ARC/DS method for Data1a-01.bin was: bpk+xtool:db:-dedup=3 17:02:27 - Selected ARC/DS method for Data1b-01.bin was: xtool:c128mb:mpreflate:db:-dedup=3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 17:02:27 - Selected ARC/DS method for Data1c-01.bin was: xtool:db:-dedup=3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ----------------------------------------------------------------------------------------- 19:06:36 - Overall input size: 103.82 GB 19:06:36 - Overall output size: 64.34 GB (Ratio 61.97%) 19:06:36 - Overall conversion time: 02:04:07 >> Unpacking finished successfully! --- Data1b: halo1\prebuild\shaders_2_cache\prebuild\*.sdc halo2\prebuild\shaders_2_cache\prebuild\*.sdc halo2\preload\paks\*.pck halo2\h2_maps_win64_dx11\*.map halo2\h2_maps_win64_dx11\textures.dat halo3\maps\*.map halo3odst\maps\*.map halo4\maps\*.map haloreach\maps\*.map mcc\Content\Paks\*.pak data\ui\Screens\*.gfx ![]() 128mb chunk size is the sweet spot here. However you will get some additional mb on 256mb. bpk output is 22.5 GB, with srep 21.5 GB (many video stream duplicates).
__________________
Haters gonna hate
Last edited by KaktoR; 11-12-2022 at 12:06. |
#3314
|
||||
|
||||
Crisis Core - Final Fantasy VII - Reunion
pak/ucas -> kraken Use oo2core v2.9.6 Edit: Ok seems like zlib/reflate is in there too. What a weird mess I made, sorry ![]() Code:
pakchunk0-WindowsNoEditor.pak 156mb -> 175mb (kraken) -> 199mb (reflate) pakchunk1-WindowsNoEditor.pak has no kraken streams, but only reflate. Edit 3: pakchunk5-WindowsNoEditor.pak, pakchunk6-WindowsNoEditor.pak -> seems like only usm video pakchunk4-WindowsNoEditor.pak -> sounds
__________________
Haters gonna hate
Last edited by KaktoR; 13-12-2022 at 13:29. |
#3315
|
|||
|
|||
Crisis Core - Final Fantasy VII - Reunion UCAS contains encrypted Kraken streams but the UnrealDB creator does not work for this game and requires an update.
|
![]() |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Games Are For Kids | JoyBoy | Chit Chat | 83 | 16-11-2021 15:28 |
CorePack Compression methods ? Help | ramazan19833 | Conversion Tutorials | 34 | 09-08-2018 07:51 |
i got the email in the mail about copying ps2 games | EVOEvo | PS2 Games | 7 | 21-11-2003 08:56 |
Self-booting games on an older Japanese DC? | Named | DC Games | 1 | 26-09-2003 18:48 |
Having Problems Burning Numerous *Recent* Games....Help is Appreciated | Protosstic | PSX Games | 2 | 15-01-2002 22:27 |