#16
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There's also this Zenhax page where Aluigi explains how to recognise different algorithms by their headers or magic numbers: https://zenhax.com/viewtopic.php?t=27 This requires a hex editor to view the data. I like HxD. |
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Crimzan (27-11-2022) |
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#17
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I am happy you guys putting in the time to answer my questions, thanks a lot!
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[0] Performing scan from block 0000000000000000 to 0000000000502C9D (5254302) Streams: 0/0 Time: 00:00:00 (00:00:00) Memory: 128 MB (128 MB) Quote:
What does the 4x4: stand for? are these parameters in xtool or where does it come from? Once again, I really appreciate you answering all these noob-ish questions, I really hope they aren't too bothersome! Have a nice day guys! - Crim |
#18
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So for zip/7z files you have to use -mreflate if they are compressed. Example for what it should look like: Code:
... ... [0] Processed reflate stream at 00000000022750C2 (304787 >> 349571 >> 304787) using l9:w15 successfully [0] Processed reflate stream at 00000000022BF7D2 (33359 >> 43715 >> 33359) using l9:w15 successfully [0] Processed reflate stream at 00000000022C7B42 (9895 >> 20251 >> 9895) using l9:w15 successfully [0] Processed reflate stream at 00000000022CA262 (219985 >> 349563 >> 219985) using l9:w15 successfully [0] Processed reflate stream at 00000000022FFEC2 (155628 >> 278096 >> 155628) using l9:w15 successfully [0] Processed reflate stream at 0000000002325F32 (141976 >> 174791 >> 141976) using l9:w15 successfully [0] Processed reflate stream at 0000000002348A42 (1270475 >> 1398167 >> 1270475) using l9:w15 successfully [0] Processed reflate stream at 000000000247ED92 (491179 >> 699087 >> 491179) using l9:w15 successfully [0] Processed reflate stream at 00000000024F6CC2 (2433413 >> 2796295 >> 2433413) using l9:w15 successfully [0] Processed reflate stream at 0000000002748EC2 (965084 >> 1398165 >> 965084) using l9:w15 successfully Streams: 167/167 Time: 00:00:04 (00:00:03) Memory: 175 MB (175 MB) Code:
zlib / reflate / preflate kraken / mermaid / selkie / leviathan (part of oodle compression family, requires "oo2core_#_win64.dll" library near xtool.exe) flac (wave audio) packjpg / brunsli / jojpeg (for JPG images, requires corresponding libraries near xtool.exe) png (PNG image precompression, requires -d1 option and preflate option -> -mpng:d1:preflate) lz4 / lz4f / lz4hc (requires liblz4.dll library near xtool.exe) zstd (requires libzstd.dll library near xtool.exe) Quote:
4x4 is part of freearc. It utilizes all cores (max 16) for compression. This gives a good speed boost, but cpu usage is 100% most of the time.
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#19
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Zip files most commonly use deflate for their compression, although you can use any algo with a zip container (zip header is PK). For example, Crysis 2 Remastered uses LZ4 on its zip game archives. We Are Football uses ZSTD on its zip archive. Afair there's no current easy precompressor (e.g. xtool) for lzma[2]. I know pLZMA exists on encode forum but it's not a precompressor like XTool. |
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KaktoR (28-11-2022) |
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