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  #166  
Old 25-09-2022, 12:25
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DiskSpan GUI v2.0.1.3

Updated DiskSpan GUI to v2.0.1.3 in the first post.

NOTES:
The new versions of DiskSpan GUI 2.0.1.3+ are no longer compatible with any of the previous scripts.
All scripts will be updated soon.. So wait!
Code:
Changes:

- Fixed decompression error using XTool plugin "sr22" (Saint's Row Boss Factory).
- Fixed using method XTool with ZSTD codec.
- Added support to LZ4F codec in XTool method.
- Added a new checkbox that allows you to define whether the file or command line will be executed before extracting the compressed file.
- Added new edit in developer mode to configure the command line to run during standalone CallAfter installation.
  >> Now it will be possible to use CallAfter file and at the same time configure a file or command line to be executed in the installation.
- Updated DiskSpan GUI database to version 1.0.5.6 (Thanks to KaktoR).
  >> Now with 303 game presets and 26 collection presets.
- Removed support to "xtool_skyrim" method (Old plugin "Bethesda (R1)" + XTool 0.3.9).
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  #167  
Old 26-09-2022, 00:26
fabrieunko fabrieunko is offline
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Hello, I have 2 questions about the use of this function:

- Added independent checksum file generation

when I compact a simple game I must make the following choice:
Checksum file: MD5 Setup DLL password: hash from Setup.exe HASH (in the drop-down menu)


when is it for a compilation of several games? is the checksum file created for each game? Or for all games? if the user installs only 1 game on the compilation? moreover some installers allow the possibility to give a player name to the installation and to change the language of the game. but the ini file is modified at the end of the installation and therefore the checksum file will indicate an error. is there a possibility to exclude the .ini file (crack)?
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  #168  
Old 26-09-2022, 01:05
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Each Game Tab in DSG = different checksum file

Checksum files are stored in Setup.dll after compression is finished and will be added to records.ini with a Component= key number, so compatible installer will know what checksum file to use for each game.
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  #169  
Old 26-09-2022, 10:02
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Quote:
Originally Posted by fabrieunko View Post
Hello, I have 2 questions about the use of this function:

- Added independent checksum file generation

when I compact a simple game I must make the following choice:
Checksum file: MD5 Setup DLL password: hash from Setup.exe HASH (in the drop-down menu)

when is it for a compilation of several games? is the checksum file created for each game? Or for all games? if the user installs only 1 game on the compilation? moreover some installers allow the possibility to give a player name to the installation and to change the language of the game. but the ini file is modified at the end of the installation and therefore the checksum file will indicate an error. is there a possibility to exclude the .ini file (crack)?
It's like KaktoR already answered.
For each Data#.bin generated a separate hash file will be generated and depending on users' choices during installation these files will be merged and checked.

In developer mode only the "Checksum File" combobox refers to the hash.
"Setup DLL password" (Hash option) is something else, it serves to encrypt "Setup.dll" with the Hash of setup.exe.

There is no option to exclude a file from hash checking. But you can move SetIniString functions that change this ini in installer script to procedure CurStepChanged inside "CurStep = ssDone" (after hash checking)
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  #170  
Old 26-09-2022, 22:44
fabrieunko fabrieunko is offline
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hello is there not a possibility to attach the checksum file (.dat) at the end at the same time as the record.ini when you click on the button merge the ini file? which would allow to edit the file to remove the finished ini of the crack?. because

Quote:
There is no option to exclude a file from hash checking. But you can move SetIniString functions that change this ini in installer script to procedure CurStepChanged inside "CurStep = ssDone" (after hash checking)
I do not know how to do. thank you and if it is not possible I will do otherwise.
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  #171  
Old 27-09-2022, 06:43
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I think i found a Bug the Database can not be Updated
Attached Images
File Type: png Database not Loaded.png (30.3 KB, 260 views)
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  #172  
Old 27-09-2022, 07:07
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Quote:
Originally Posted by fabrieunko View Post
hello is there not a possibility to attach the checksum file (.dat) at the end at the same time as the record.ini when you click on the button merge the ini file? which would allow to edit the file to remove the finished ini of the crack?. because



I do not know how to do. thank you and if it is not possible I will do otherwise.
You can unpack Setup DLL and edit the .dat files with Notepad and recompresst Setup.dll. Use the Tools button, DLL tab of the DSG to do this.
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  #173  
Old 27-09-2022, 19:30
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Quote:
Originally Posted by mausschieber View Post
I think i found a Bug the Database can not be Updated
Open DSG_Methods.ini and delete "f" on end of line and save file.
Code:
[SETTINGS]
...
DatabaseUrl=19NYj-u97NIawwNEV1llH0Ukj3gvDJRsnf
Sorry, I think I accidentally typed while editing the DSG_Methods.ini changing the url of the file.

EDIT:
Reuploaded in first post.

Last edited by Cesar82; 27-09-2022 at 19:56.
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  #174  
Old 09-10-2022, 02:06
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Quote:
Originally Posted by Masquerade View Post
Asterigos: Curse of the Stars
  • Place asterigos.xtl and asterigos.key in the same folder as XTool, use "-masterigos+preflate -d1".
for the plugin Masquerade Thank

Hello Cesar82

Asterigos: Curse of the Stars
Place asterigos.xtl and asterigos.key in the same folder as XTool, use "-masterigos+preflate -d1".

Asterigos: Curse of the Stars is the mask of the XTool 2020 (Add-ons) game published by Asterigos.7z file
DiskSpan GUI can I get help with adding?
Attached Files
File Type: 7z Asterigos.7z (14.8 KB, 9 views)
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  #175  
Old 09-10-2022, 14:46
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Quote:
Originally Posted by Snake288 View Post
for the plugin Masquerade Thank

Hello Cesar82

Asterigos: Curse of the Stars
Place asterigos.xtl and asterigos.key in the same folder as XTool, use "-masterigos+preflate -d1".

Asterigos: Curse of the Stars is the mask of the XTool 2020 (Add-ons) game published by Asterigos.7z file
DiskSpan GUI can I get help with adding?
Extract the attachment file to the DiskSpan GUI "COMPRESSOR" folder.
Attached Files
File Type: 7z Asterigos_DSG.7z (15.5 KB, 24 views)
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  #176  
Old 01-11-2022, 05:38
ScarAce1989 ScarAce1989 is offline
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Iím new to repacking games. I started using DiskSpan last week to compress my games to save some hdd space. I know different games compress better with different compression methods.

I donít need the best compression for each game, but what is the general best compression method with DiskSpan?
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  #177  
Old 01-11-2022, 07:14
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Quote:
Originally Posted by ScarAce1989 View Post
Iím new to repacking games. I started using DiskSpan last week to compress my games to save some hdd space. I know different games compress better with different compression methods.

I donít need the best compression for each game, but what is the general best compression method with DiskSpan?
There is no general best method since it depends on what compression is used.

With that out of the way, srep+lolz will yield best results for uncompressed game textures.
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  #178  
Old 05-11-2022, 07:01
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Thank you very much for the program, I'm trying to learn how to create an installer, I'll try to find out how it works.
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  #179  
Old 10-11-2022, 13:46
Snake288 Snake288 is offline
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dixen
F.I.S.T.: Forged In Shadow Torch

Tests

XZlib+Reflate (-d3 -c32mb)
21.2 gb > 39 gb

unreal.dll+Xzlib+Reflate (-d3 c128mb)
21.2 gb > 65 gb

AES Key
[CODE]0xEABBDBD5A27C73D8CDAE3179A36C9EB793C3C61188A5763F BC35ACD155D0C604

the method given above, for example, information about the Disk Span GUI application, and can you help?
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  #180  
Old 10-11-2022, 13:52
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Try this
Code:
xtool:d3:c128mb:mzlib:mreflate:mue4,k0xEABBDBD5A27C73D8CDAE3179A36C9EB793C3C61188A5763FBC35ACD155D0C604
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