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  #91  
Old 15-04-2018, 08:37
KaktoR KaktoR is offline
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wars_dlc01.cpk (301mb) from Sonic Forces
wars_dlc01.cpk.out1 (331mb)
wars_dlc01.cpk.out2 (331mb)
Code:
Process ID       : 10716
Thread ID        : 8412
Process Exit Code: 0
Thread Exit Code : 0

User Time        :          24.312s
Kernel Time      :           0.343s
Process Time     :          24.655s
Clock Time       :          27.187s

Working Set      :           97200 KB
Paged Pool       :             100 KB
Nonpaged Pool    :               9 KB
Pagefile         :          108844 KB
Page Fault Count : 34175

IO Read          :          309030 KB (in            4830 reads )
IO Write         :          339319 KB (in            5302 writes)
IO Other         :               5 KB (in             325 others)


Process ID       : 4276
Thread ID        : 9316
Process Exit Code: 0
Thread Exit Code : 0

User Time        :          24.593s
Kernel Time      :           0.328s
Process Time     :          24.921s
Clock Time       :          14.906s

Working Set      :          173012 KB
Paged Pool       :             101 KB
Nonpaged Pool    :              13 KB
Pagefile         :          176044 KB
Page Fault Count : 58016

IO Read          :          309030 KB (in            4830 reads )
IO Write         :          339319 KB (in            5302 writes)
IO Other         :               5 KB (in             233 others)
wars_0.cpk (11.4GB) from Sonic Forces
wars_0.cpk.out1 (20.3GB)
wars_0.cpk.out2 (20.3GB)
Code:
Process ID       : 10356
Thread ID        : 6332
Process Exit Code: 0
Thread Exit Code : 0

User Time        :         405.599s
Kernel Time      :          12.093s
Process Time     :         417.692s
Clock Time       :        7466.814s

Working Set      :          444504 KB
Paged Pool       :              99 KB
Nonpaged Pool    :               9 KB
Pagefile         :          496884 KB
Page Fault Count : 148338

IO Read          :        12000054 KB (in          187503 reads )
IO Write         :        21291630 KB (in          332682 writes)
IO Other         :               2 KB (in             210 others)


Process ID       : 3188
Thread ID        : 7760
Process Exit Code: 0
Thread Exit Code : 0

User Time        :         157.199s
Kernel Time      :          23.765s
Process Time     :         180.964s
Clock Time       :        5138.080s

Working Set      :         1042488 KB
Paged Pool       :              99 KB
Nonpaged Pool    :              13 KB
Pagefile         :         1159664 KB
Page Fault Count : 653581

IO Read          :        12000053 KB (in          187503 reads )
IO Write         :        21291630 KB (in          332682 writes)
IO Other         :               2 KB (in             136 others)
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Last edited by KaktoR; 15-04-2018 at 12:19.
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  #92  
Old 15-04-2018, 17:17
Sergey3695 Sergey3695 is offline
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del

Last edited by Sergey3695; 15-04-2018 at 18:17.
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  #93  
Old 17-04-2018, 16:08
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Razor12911 Razor12911 is offline
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Crilayla test #3

Test this on the Naruto series, some streams are left behind, I have no idea how to decrypt all of them at the moment.

What is tested here is to see if any sort of inflation happens on all the games of the series.
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File Type: 7z test3_crilayla.7z (978.1 KB, 43 views)
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  #94  
Old 19-04-2018, 05:54
Andu21 Andu21 is offline
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Razor, why this happens? Shouldn't the compressed output be less?

Code:
TombRaider_Beginning.pcf				4.92 GB > 491 MB
TombRaider_Beginning.xtl				4.99 GB > 660 MB
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  #95  
Old 19-04-2018, 06:10
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Quote:
Originally Posted by Andu21 View Post
Razor, why this happens? Shouldn't the compressed output be less?

Code:
TombRaider_Beginning.pcf				4.92 GB > 491 MB
TombRaider_Beginning.xtl				4.99 GB > 660 MB
the pcf looks to be normal precomp format
what are your arc.ini settings for xtool?
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  #96  
Old 19-04-2018, 06:15
Andu21 Andu21 is offline
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Default settings from xtool 01.
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  #97  
Old 19-04-2018, 06:43
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Quote:
Originally Posted by Andu21 View Post
Default settings from xtool 01.
[External compressor:xprecomp]
header = 0
packcmd = xtool.exe e:precomp:c32mb,t3 - - <stdin> <stdout>
unpackcmd = xtool.exe d:precomp:t75p - - <stdin> <stdout>

this?
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  #98  
Old 19-04-2018, 06:53
Andu21 Andu21 is offline
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Yes, but not through FA.
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  #99  
Old 19-04-2018, 08:16
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Quote:
Originally Posted by Andu21 View Post
Yes, but not through FA.
i am having no problems with it like that i'm using a compressor similar to pankers
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Old 20-04-2018, 05:51
Andu21 Andu21 is offline
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AFAIK the more the inflation the less the final size, not the case now and i wonder why.
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  #101  
Old 20-04-2018, 07:07
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by Andu21 View Post
AFAIK the more the inflation the less the final size, not the case now and i wonder why.
Not the case always.
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  #102  
Old 20-04-2018, 16:52
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what comes after the inflation is the crucial part i think... some compressors work better for certain games
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  #103  
Old 21-04-2018, 13:25
ShivShubh ShivShubh is offline
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Quote:
Originally Posted by Andu21 View Post
AFAIK the more the inflation the less the final size, not the case now and i wonder why.
Thats always true, more inflation = more compression by a stronger compressor. But thats not the case here, the extra inflation that you see in these situations is not actually extra inflation but it is actually the loss data, in other ways you can understand it as patch data which is required to restore the new zlib/deflate stream created by the tool to original just like how reflate creates raw files. XTool is able to properly restore streams almost the same as original streams hence it doesn't have much loss data (the extra inflation which it is not) as compared to others.

Last edited by ShivShubh; 21-04-2018 at 13:27.
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  #104  
Old 23-04-2018, 17:31
elit elit is offline
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Razor if I may recommend you, have a look at cpk.bms script from standard quickbms scripts set. Reason why is because it handle all kind of formats and coding and using it so far I was able to unpack any cpk file from all kind of games, except one single cpk file. It could help you broad xtool's CRI compatibility further.
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  #105  
Old 24-04-2018, 04:10
ShivShubh ShivShubh is offline
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Quote:
Originally Posted by elit View Post
Razor if I may recommend you, have a look at cpk.bms script from standard quickbms scripts set. Reason why is because it handle all kind of formats and coding and using it so far I was able to unpack any cpk file from all kind of games, except one single cpk file. It could help you broad xtool's CRI compatibility further.
In which case xtool's crilayla didnt work for you ? I have tested it on more than a few games, it worked everywhere except for the encrypted games which is obvious.
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