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  #2761  
Old 21-01-2022, 06:05
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I think you have to go with classic SFK style, if what steamdb says is true you might find voiceovers for German.

Audio files aren't known best for compressibility but still.

Try playing around with oodle too, maybe.
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  #2762  
Old 21-01-2022, 07:08
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Already checked the localisation before I left the house this morning. The German voice files don't take up that much space. Zlib compression is used, not oodle.
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  #2763  
Old 22-01-2022, 00:45
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Forza Horizon 5 - Precompression

Code:
Overall input size: 92.32 GB
Overall output size: 150.84 GB

Compressed 11,938 files, 99,133,025,380 => 161,958,571,033 bytes. Ratio 163.37%
Compression time: cpu 190.63 sec/real 7941.73 sec = 2%. Speed 12.48 mB/s
All OK
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  #2764  
Old 25-01-2022, 01:48
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Yakuza Kiwami 2 - From Yakuza's Series 2/7

Code:
Method : srep:m3f:l512+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8
Compression Time : 6 Hours 39 Minutes and 47 seconds
Decompression Time : 52 Minutes (4T)
Initial Size : 41.02 GB
Final Size: 30.24 GB
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  #2765  
Old 25-01-2022, 07:19
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God Of War - BNK Sound Files

Well, if anyone is interested in hearing/extracting GOW sounds, you can do the following.

They are found here, GodOfWar\exec\wad\pc_le\soundbanks with extension .sdp

Open any of the file with HxD, select everything and scroll down until you see BKHD. Delete all hex code to the point you see "BKHD", also delete the highlighted area.

Now, you have a bank file. Which can be extracted using armyoftwo.bms (QuickBMS).

OR

You can use bnkextr, its faster.

https://github.com/eXpl0it3r/bnkextr
After extracting the bank, you will find alot of .wem files named as .wav

Convert them to OGG, if you want to hear them.
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  #2766  
Old 25-01-2022, 09:29
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Thanks for the hint.

You can repack extracted files with plain zip (0 compression, just storing) and create a diff file to patch back to original. Now find a way to do the hex editing for hundreds of files in a batch
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  #2767  
Old 25-01-2022, 09:49
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Creating diff was also in my mind, but there is no bnk repacker so you can't hope to use WemTool on the inside .wem files, since there would be no way to rebuild them.

If there was a bnkrepacker, we might have saved 150~200 MB (only 1~2 MB compression with WemTool on 80 MB files)

BKHD header occurs at different places in different files, i think there is no pattern + we can ignore some 1 KB ~ 1 MB files
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  #2768  
Old 25-01-2022, 14:58
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Serious Sam: Siberian Mayhem

Start Size: 25.5GB

Method:
Code:
xtool+msc+srep+lolz
Final Size: 17.3GB

Notes:

*.gro archives are Zip files.

Last edited by Masquerade; Yesterday at 07:17.
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  #2769  
Old Yesterday, 01:34
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Quote:
Originally Posted by Masquerade View Post
Final Size: [Compressing...]
~ 18 gb.
XTool v0.40 + Reflate = All *.gro - 28 gb > 50 gb..but..error unpack from lolz (it just closed on 6.4%)
UPD
XTool + zlib+preflate
Quote:
Tested 1 file, 18,629,519,581 => 26,137,702,000 bytes. Ratio 71.27%
Testing time: cpu 28.02 sec/real 500.07 sec = 6%. Speed 52.27 mB/s
All OK

Last edited by dixen; Yesterday at 02:59.
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  #2770  
Old Yesterday, 01:52
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God of War - English Only [Day 1 Patch Not Included]

Code:
Method : srep:m3f:l512+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8
Compression Time : 8.4 Hours
Decompression Time : 55+ Minutes (4T)
Initial Size : 61 GB
Final Size: 27.9 GB
Ripped : All Lang files except ENG
Possibilities : You can use BPK on bink files.
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  #2771  
Old Yesterday, 07:17
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Kapia

Code:
srep+lolz
12.6GB ---> 2.7GB
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  #2772  
Old Yesterday, 14:19
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Quote:
Originally Posted by Masquerade View Post
Serious Sam: Siberian Mayhem

Start Size: 25.5GB

Method:
Code:
xtool+msc+srep+lolz
Final Size: 17.3GB

Notes:

*.gro archives are Zip files.
There are some ogg's too
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  #2773  
Old Yesterday, 14:23
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I saw those. I think may be a good idea to have another go and use QuickBMS to import the oggs back to their correct spot in the archive. Using oggre in the pipeline would probably cause issues.
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  #2774  
Old Yesterday, 14:27
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I guess you can just make a xtool database for this.
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  #2775  
Old Today, 00:50
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There's only about 350mb of OGG audio in the game.
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