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  #121  
Old 16-02-2018, 08:17
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Quote:
Originally Posted by Simorq View Post
Outlast 2
Get Even
BioShock Infinite
Mortal Kombat X (Uelr:x)
Mass Effect 1+2

3 is using pzlib
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  #122  
Old 16-02-2018, 13:00
elit elit is offline
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Quote:
Originally Posted by vollachr View Post
Any ideas what the problem might be?
As the output says, stream does not contain LZO compressed blocks(that uelr recognize). You need to apply this to only known Unreal LZO files that uelr can surely process.
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  #123  
Old 16-02-2018, 14:38
elit elit is offline
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Game Finding Paradise contain .ogg files that crash OGGRE, either already during compression or later in decompression. This one for example:
008-System08.7z
crash during decompression test. So tool is still buggy, use with caution.
EDIT: Here is the cmd output:
Code:
D:\Downloads\lz_scan>OGGRE_enc.exe 008-System08.ogg 008-System08.ogg.cmp
OGGRE v0.1.1
ogg_dedup.duplicates_size = 0kb
ogg_dedup.dedup_buf_size = 0kb
frames_dedup.duplicates_size = 0kb
frames_dedup.dedup_buf_size = 0kb
residue val overflow!
residue val overflow!
residue val overflow!
residue val overflow!
residue val overflow!
residue val overflow!
residue val overflow!
residue val overflow!
residue val overflow!
residue val overflow!
residue val overflow!
residue val overflow!
residue val overflow!
residue val overflow!
residue val overflow!
residue val overflow!
residue val overflow!
number of used codebooks: 14

Last edited by elit; 17-02-2018 at 05:28.
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  #124  
Old 18-02-2018, 00:48
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Quote:
Originally Posted by elit View Post
As the output says, stream does not contain LZO compressed blocks(that uelr recognize). You need to apply this to only known Unreal LZO files that uelr can surely process.
Already got the answer but thanks anyway.

....

Also, now that I tested it correctly it seems to work fine.

Another question though, regarding lolz...

is there any way to prevent it from output all those numbers on the CMD console while it compressing? (See Attached Image)

I'm trying to have a clean compression script that only display minimal output and display progress in title bar.

My Command is something like that:

Code:
Arc.exe a -ep1 -r -ed -s; -w"PathTotemp" -dp"PathToGameFolder" -mlolz "H:\Temp\Test.bin" "*" >nul
if I Remove the >nul at the end it display all the lolz information and appears to be showing normal progress instead of those numbers but I need the >nul to be there.

My lolz Arc.ini entry:

Code:
[External compressor:lolz]
header = 0
packcmd = lolz\lolz_x64.exe {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
I don't really understand the different options in lolz, so any ideas will be appreciated.
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File Type: png LolZ.png (18.0 KB, 500 views)
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  #125  
Old 25-02-2018, 04:57
doofoo24 doofoo24 is offline
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use lolz a7.
best setting for lolz with pc 16gb ram and 8 thread cpu...
memory during compression 12.5gb...
for decompression it recommended 2 thread with pzlib...
with uler or afr 4 thread for lolz...

Last edited by doofoo24; 12-05-2018 at 21:14.
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  #126  
Old 25-02-2018, 05:03
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Quote:
Originally Posted by doofoo24 View Post
use lolz a7
Tried that since, same result, it seems to need some kind of patch that I have no idea how to make.
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  #127  
Old 25-02-2018, 19:49
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setting for oggre thank to Mickey1s from krinkels...

usage: oggre_enc.exe [-sX] [-dd] [-df] [-ds] infile outfile
-sX - set books statistic buffer size, X = [0;3].
-dd - disable ogg deduplication
-df - disable setup frame deduplication
-ds - disable solid mode
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  #128  
Old 26-02-2018, 00:09
Sergey3695 Sergey3695 is offline
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  #129  
Old 01-03-2018, 01:12
ZakirAhmad ZakirAhmad is offline
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how much compression ratio u lose when using multithreading in lolz
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  #130  
Old 08-03-2018, 01:44
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Quote:
Originally Posted by vollachr View Post
Tried that since, same result, it seems to need some kind of patch that I have no idea how to make.
Alternatively, using this cls for compression will make it show nothing in the console window
http://fileforums.com/showpost.php?p...4&postcount=72
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  #131  
Old 08-03-2018, 04:50
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Quote:
Originally Posted by 78372 View Post
Alternatively, using this cls for compression will make it show nothing in the console window
http://fileforums.com/showpost.php?p...4&postcount=72
I'll try that

UPDATE: It actually works, finally a way to use lolz while keeping my cmd window clean and clear of clutter.
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Last edited by vollachr; 08-03-2018 at 06:00.
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  #132  
Old 08-03-2018, 12:15
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Any of them supports stdin/out?
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  #133  
Old 09-03-2018, 01:33
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It seems bpk has a problem with wildcards, so you can't just write *.bk2. BPK will find nothing.

List all bk2 in directory instead and make freearc reads from list file.

Edit:
Ok, even read from list file doesn't work

Edit 2:
Same with bik files.
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File Type: png 1.png (14.5 KB, 313 views)
File Type: png 2.png (13.5 KB, 311 views)
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Last edited by KaktoR; 09-03-2018 at 01:56.
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  #134  
Old 10-03-2018, 06:49
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I've found out what's the problem with bpk..

arc.exe has to be next to bink_pack.exe and cls-bpk.dll (same folder)
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  #135  
Old 10-03-2018, 13:41
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Ok I can confirm problem with bpk cls, use exe's, some types of bk2 give error on packing, however exe's without cls/dll work. Adding another reason to my list of cls's dislike...
EDIT: And also, some bk2's are not packed remaining at same size + 1 byte. But exe's can at least process them without error.

Last edited by elit; 10-03-2018 at 13:56.
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