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  #61  
Old 05-10-2020, 16:29
prince55 prince55 is offline
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Does anyone still have UE4DT v5 ?
I need it
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  #62  
Old 08-10-2020, 21:05
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@Razor12911
Could you create a version for us to use this way (key as a parameter)?

Code:
Arc.ini
[External compressor:ue4dt]
header    = 0
packcmd   = ue4dt.exe e -m2 {options} <stdin> <stdout>
unpackcmd = ue4dt.exe d -m2 {options} <stdin> <stdout>

Pack.bat
arc.exe a -ep1 -r -ed -s; -w.\temp -mue4dt:0x5DD20432F2AD810071033FC3F925FFDFD647514524D0A0D222E17D76BAF57BFD+lzma:ultra data.arc "pack\*"
It would be great if we had that possibility.
In this way we could send the key from a .bat file (like DiskSpan.bat currently used together with CIU).
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  #63  
Old 08-10-2020, 23:59
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@Cesar92

I had a similar idea, however {option} will still translate any given value into a command line switch.

So, ue4dt must accept this command line:
Code:
ue4dt.exe e -m2 key <stdin> <stdout>
If you used {option}, a - will be appended to the key, making the run command:
Code:
ue4dt.exe e -m2 -key <stdin> <stdout>
leading to an error.
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  #64  
Old 09-10-2020, 05:31
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A really good idea!

This way you can copy&paste the key directly on cmd line instead of going to arc.ini and search for it
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  #65  
Old 09-10-2020, 13:12
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After reading the information in Razor12911 posts better.
I realized that it would also be necessary to set the parameter -m [1/2], so that through the .bat file it is possible to send the type.

It may not be possible to implement this, but it would be good.
But the normal mode could not be removed because for extraction it would be necessary to use the current mode using SetIniString for the decompression to be done using IsDone.

Maybe something that lets you use it like this:
Code:
ue4dt.exe e -m -key <stdin> <stdout>

arc.exe a -ep1 -r -ed -s; -w.\temp -mue4dt:2:0x5DD20432F2AD810071033FC3F925FFDFD647514524D0A0D222E17D76BAF57BFD+lzma:ultra data.arc "pack\*"
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  #66  
Old 09-10-2020, 14:15
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Update available

Changes

- As requested, added -k parameter so you can set key directly when using Freearc.

Code:
[External compressor:ue4dt]
header    = 0
packcmd   = ue4dt.exe e {options} <stdin> <stdout>
unpackcmd = ue4dt.exe d {options} <stdin> <stdout>
Code:
-mue4dt:m2:k0x5DD20432F2AD810071033FC3F925FFDFD647514524D0A0D222E17D76BAF57BFD
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  #67  
Old 09-10-2020, 14:28
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What is the purpose of -m switch?
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  #68  
Old 09-10-2020, 14:30
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https://fileforums.com/showpost.php?...1&postcount=52

Code:
-m = method (1 = games that use borderlands3, street figher v... format, 2 = games that use rune ii format)
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  #69  
Old 10-10-2020, 00:27
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Quote:
Originally Posted by Razor12911 View Post
https://fileforums.com/showpost.php?...1&postcount=52

Code:
-m = method (1 = games that use borderlands3, street figher v... format, 2 = games that use rune ii format)
How do we tell the difference between the 2 formats? By inspection of the game files in either sides, is m1 for pak chunks and m2 for single paks?
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  #70  
Old 30-10-2020, 10:05
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For some reason I can't use the new version with k parameter. cmd process doesn't go above 0.3% (ue4dt.exe has a cpu load at 9.9%), it just like stucks there forever.

I tested on BL3.

The old version of ue4dt works fine (with key inside arc.ini).
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  #71  
Old 30-10-2020, 14:46
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Quote:
Originally Posted by KaktoR View Post
For some reason I can't use the new version with k parameter. cmd process doesn't go above 0.3%
Same here, I tried on Xuan Yuan yesterday.

I thought this morning it was because I forgot to specify an -m switch - did you do this?
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  #72  
Old 30-10-2020, 19:35
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Quote:
Originally Posted by Masquerade View Post
Same here, I tried on Xuan Yuan yesterday.

I thought this morning it was because I forgot to specify an -m switch - did you do this?
Why? Only TOC is encrypted in final version, unlike in demo.
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  #73  
Old 31-10-2020, 02:06
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Quote:
Originally Posted by FitGirl View Post
Only TOC is encrypted in final version
TOC?

I checked the game exe for any encryption keys, found one (using spiritovod's tool) - so I just guessed that the main pak would be encrypted too.
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  #74  
Old 31-10-2020, 11:42
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TOC - table of content. Game data for XS7 is not encrypted.
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  #75  
Old 12-11-2020, 05:49
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@Razor12911, when you have time you could check why the previous version of ue4dt R6 works with Borderlands 3, but the new version R7 does not work.

The R7 version does not seem to work with this game.
Kaktor had to revert to ue4dt R6 version for it to work.
See the post.

The commands used in CIU were:
Code:
ue4dt:-m1:-k0x115EE4F8C625C792F37A503308048E79726E512F0BF8D2AD7C4C87BC5947CBA7+xzlib+srep:m3f+4x4:lzma

Command on DiskSpan.bat
Resources\Arc.exe a -cfg".\DiskSpan_x64.ini" -ep1 -r -ed -s; -w.\TEMP -mue4dt:-m1:-k0x115EE4F8C625C792F37A503308048E79726E512F0BF8D2AD7C4C87BC5947CBA7+xzlib+srep:m3f+4x4:lzma+diskspan:4420mb:4470mb -dp"D:\Game\Borderlands 3" ".\Output_Dir\Data1.bin.001"

DiskSpan_x64.ini (Arc cfgFile)
[External compressor:ue4dt,UE4DT]
header    = 0
packcmd   = "PRE\RZTools\UE4DT\ue4dt.exe" e {options} <stdin> <stdout>
unpackcmd = "PRE\RZTools\UE4DT\ue4dt.exe" d {options} <stdin> <stdout>
Thanks!

Last edited by Cesar82; 12-11-2020 at 09:43.
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