#361
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Update available
Changes - fixed library support bug - x86 build discontinued (has bugs from nowhere) @Masquerade Use an even older library for Unity games https://github.com/lz4/lz4/releases/tag/v1.8.0 Also use v0.3.20+ And there is no way you can tell what version of lz4 was used, that's why I made xtool to allow users to change them and go with the one that they think is the best. Results from the samples you sent: Code:
Tested 6 files, 2,793,950,894 => 531,410,227 bytes. Ratio 525.76% Testing time: cpu 0.47 sec/real 92.79 sec = 1%. Speed 5.73 mB/s Last edited by Razor12911; 15-06-2021 at 08:52. |
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#362
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Thanks for the update. I can only get the results you are showing if I run xtool in non-solid mode however, which doesn't really work when trying to chain it with srep and lolz.
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#363
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What's the method to use for lzo precompression?
I have xtool + lzo2.dll, with packcmd: Code:
[External compressor: lzo] header = 0 packcmd = xrool precomp -mlzo -c512mb -t16 - - <stdin> <stdout> Code:
FreeArc 0.67 (March 15 2014) creating archive: data.arc Compressing 1 file, 51,286,661 bytes. Processed 0% ERROR: write error (disk full?) in compression algorithm lzo Test file: https://1fichier.com/?1lbx3d68cud09anxs39v It contains zlib and lzo streams - from Bioshock Infinite (unreal engine 3). Using uelr: Code:
Compressed 1 file, 51,286,661 => 100,636,058 bytes. Ratio 196.22% Compression time: cpu 0.08 sec/real 6.75 sec = 1%. Speed 7.59 mB/s All OK Code:
Compressed 1 file, 51,286,661 => 153,379,576 bytes. Ratio 299.06% Compression time: cpu 0.08 sec/real 12.26 sec = 1%. Speed 4.18 mB/s All OK |
#364
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Quote:
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#365
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Quote:
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#366
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![]()
^^
Try lzo with Far cry 3. Quote:
---------------------- old xtool LZO usage Quote:
Quote:
Last edited by ffmla; 20-06-2021 at 11:49. |
#367
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This was an error when I typed the post and not from my arc.ini.
If I change to -mlzo1x, it does pack, but only to 100% ratio - no inflation. |
#368
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Quote:
Use the attached one and try it. My result with FC3. 8.51GB to 4.04 GB EDT:XTOOL version 1908_R5 Last edited by ffmla; 20-06-2021 at 20:31. |
#369
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Here's another Unity sample, xtool doesn't detect any streams at all (regardless of which liblz4 is used, the previous sample I posted: streams were found, just not processed).
https://1fichier.com/?x630wefm2269eh4d81ya It decompresses to 6.9GB |
#370
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lzo does not have a universal scanner, for the far cry series, you'll need a database file, like fc3.xtl and then use -mfc3 method.
Quote:
An update is required |
The Following 2 Users Say Thank You to Razor12911 For This Useful Post: | ||
ffmla (25-06-2021), Mortal Lord (25-06-2021) |
#371
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Update available
Changes - updated search support |
The Following 4 Users Say Thank You to Razor12911 For This Useful Post: | ||
#372
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What is the best compression method ? how to use it ?
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#373
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It's PREcompressor but not compressor
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#374
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![]()
I-How to use it ?
My pc 1.Intel(R) Core(TM) i5-10400 CPU @ 2.90GHz 2.90 GHz 2.8gb ram II-What is the best compression my computer can handle? III-Can I use some type of virtual ram to do better compression ? IV-Can to decompress using inno compiler ? After compression How could I repack The games? Sorry for long Questions. ![]() ![]() ![]() ![]() ![]() |
#375
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Quote:
__________________
The function is important, not the size. |
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