#3901
|
||||
|
||||
SOUTH PARK: SNOW DAY! [v.70374]
27.3 gb > 16.77 gb Unreal Engine 4 Plugin (by Razor)+zlib+dd5+lolz Unreal Key=0x0892FE168A3B47FA0406BB6255A17DE7D1FBA7D651CD BC694728A31DFA99BA1B Inst.time: 6 min [11400F] ----- The Callisto Protocol (English VO Only) [Build 13179062] 75.8 gb > 55.8 gb zlib+dd5+lzma2 Inst.time: 12 min [11400F] Last edited by Wanterlude; 27-03-2024 at 07:26. |
Sponsored Links |
#3902
|
||||
|
||||
Quote:
Then I thought maybe new xtool version was the problem (do not wanted to blame Razor for that lol) so then I tested all xtool versions back to 0.7.9, same error. But then I remembered a problem a while ago about this game with some srep errors, so then I tested just precompressing and srep afterwards. While xtool did not gave me any error messages about srep, I tested srep instead of xtool dedup with srep.exe and this error appears: Code:
Compressing 176,993,820,246 bytes with "srep.exe" -hash- -m3f InFile OutFile Errorlevel=-1073741819 100.0% ERROR: general (de)compression error in srep Code:
60 GB input -> 7 GB output, Ratio 11.67% Code:
xtool:zstd+rep+srep+... Code:
Initial version (xtool:zstd:dd3+4x4:lzma) Overall input size: 55,63 GB Overall output size: 34,48 GB (Ratio 61.97%) Version 1.1.0.F1 (xtool:zstd+rep+srep+4x4:lzma) Overall input size: 59.34 GB Overall output size: 36.59 GB (Ratio 61.66%) I hope this helps.
__________________
Haters gonna hate
|
The Following 3 Users Say Thank You to KaktoR For This Useful Post: | ||
#3903
|
||||
|
||||
Quote:
Code:
packcmd = xtool.exe precomp -t100p -dd5 -spa0:l1024 - - <stdin> <stdout> Last edited by Wanterlude; 01-04-2024 at 15:31. |
#3904
|
||||
|
||||
^
Not for me, so I post an alternative if that does not work for someone
__________________
Haters gonna hate
|
#3905
|
|||
|
|||
Hello does anyone know effective compression on Cities Skylines II ?
|
#3906
|
|||
|
|||
Quote:
It will require approximately 170 GB of free space for decompressed data and 90 GB for processing and compression. To avoid a SREP error, use the -l1024 parameter Last edited by dixen; 02-04-2024 at 11:03. |
The Following User Says Thank You to dixen For This Useful Post: | ||
observer23232 (02-04-2024) |
#3907
|
|||
|
|||
Quote:
i use Code:
xzstd+srep:m3f:l1024+lolz:dtb1:d128:mtt0:mt4:mc1023 |
#3908
|
|||
|
|||
That's right, but this does not guarantee that there will be no errors from SREP. I got the same error again even when using l1024
|
#3909
|
|||
|
|||
maybe someone knows the best compression method for the game white day 2? This is the test file:
https://drive.google.com/file/d/19Hb...ew?usp=sharing Thank you |
#3910
|
||||
|
||||
I will give you a hint.
Code:
Universal Oodle stream scanner Created by Razor12911 [0] = Unknown/Invalid [1] = Kraken/Hydra [2] = Mermaid/Selkie/Hydra [3] = Leviathan/Hydra 0001[1]| Pos: 00000049, Size: 503 0002[1]| Pos: 00000849, Size: 1470 0003[1]| Pos: 00001849, Size: 2474 0004[1]| Pos: 00002849, Size: 3324 0005[1]| Pos: 00004049, Size: 2241 0006[1]| Pos: 00005049, Size: 3794 0007[1]| Pos: 00006049, Size: 698 0008[1]| Pos: 0000634C, Size: 36258 0009[1]| Pos: 0000F859, Size: 19065 0010[1]| Pos: 000142D2, Size: 12070 0011[1]| Pos: 00017849, Size: 14203 0012[1]| Pos: 0001B049, Size: 1013 0013[1]| Pos: 0001BC39, Size: 97014 0014[1]| Pos: 0003372F, Size: 119039 0015[1]| Pos: 0005082E, Size: 172366 ... ... ... Code:
Streams: 4382 / 4382 Time: 00:00:26 (CPU 00:02:24) Size: 374 MB >> 1.05 GB You can do it bro.
__________________
Haters gonna hate
|
#3911
|
|||
|
|||
Quote:
|
#3912
|
||||
|
||||
Quote:
This parameter is used to tell DiskSpan GUI which oodle library (oo2core_#_win64.dll) should be copied to the XTool folder before compression (The same oodle library will be included in Setup.dll). If you don't know the supported versions, you can open the Oodle_Libs.7z file inside the "..\ADDONS\Libraries\Oodle" folder to find out which versions are currently supported as a fake parameter (The fake parameter is exactly the name of the folder inside the 7-Zip archive such as "core_2.6.3"). Usage example: NOTES: In the first example, the "393b" parameter is also a fake parameter to inform which version of srep.exe will be used. Code:
xtool:mkraken:core_2.7.6+srep_new:393b+LZMA-MT xtool:mkraken:core_2.9.9+xtool:dd3+LZMA-MT xtool:mkraken:core_2.9.5:dd3+LZMA-MT |
#3913
|
|||
|
|||
Quote:
|
#3914
|
||||
|
||||
oodle_ver.exe is just for the libraries to know what library version the file is (drop any "oo2core_#_win64.dll" onto oodle_ver.exe will tell you the library version without looking manually with hex editor).
For game files to scan use "oo2scan_7_win64.exe" inside scanner folder from this link: https://fileforums.com/showthread.php?t=102453 PS: With big files, it could take a while before the process starts. Simply drag&drop the file into "oo2scan_7_win64.exe". You cannot know what library is used for the game if the game is not shipped with any oo2core library, but the release date of the game is a good start. However for newer titles I suggest starting with library v2.9.5 is a good idea (do not use library v2.9.6 at all because this library has a critical memory bug. This particullar library is just included for completition). If output/speed of processing is bad, increase or decrease library version until you find the matching library.
__________________
Haters gonna hate
|
#3915
|
|||
|
|||
Quote:
|
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Games Are For Kids | JoyBoy | Chit Chat | 83 | 16-11-2021 15:28 |
CorePack Compression methods ? Help | ramazan19833 | Conversion Tutorials | 34 | 09-08-2018 07:51 |
i got the email in the mail about copying ps2 games | EVOEvo | PS2 Games | 7 | 21-11-2003 08:56 |
Self-booting games on an older Japanese DC? | Named | DC Games | 1 | 26-09-2003 18:48 |
Having Problems Burning Numerous *Recent* Games....Help is Appreciated | Protosstic | PSX Games | 2 | 15-01-2002 22:27 |