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  #3856  
Old 08-02-2024, 01:47
dixen dixen is offline
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Quote:
Originally Posted by KaktoR View Post
3.92 I think

Code:
-m3f -a0/0
Quote:
-m3f -a1 -l1024
This helped me
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  #3857  
Old 08-02-2024, 12:16
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Quote:
Originally Posted by dixen View Post
This helped me
Good.

By the way, I have to apoligize, because actually I gave you options for srep, but I wrote I always use srep with xtool, and since I don't give xtool any srep options, the default is always used, so it is just -m3f in that case.

Sorry
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  #3858  
Old 12-02-2024, 14:36
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Wanterlude Wanterlude is offline
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The Inquisitor [v.1.0.0]
21.54 gb > 8.56 gb
unity:lz4+dd5+lolz
Inst.time: 2 min [11400F]


p.s. I want to say a huge thank you to Razor12911 for his help!

Last edited by Wanterlude; 12-02-2024 at 14:44.
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  #3859  
Old 12-02-2024, 15:15
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^
Whenever there are files inside StreamingAssets folder, especially bundle files, most of the time either lz4 or lz4hc is used
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  #3860  
Old 12-02-2024, 16:06
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Quote:
Originally Posted by KaktoR View Post
^
Whenever there are files inside StreamingAssets folder, especially bundle files, most of the time either lz4 or lz4hc is used
I know that, it's just that this is the first time I've had the unity plugin itself fail to unpack the files and I got a bit lost and asked for help
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  #3861  
Old 12-02-2024, 23:09
Danziel123 Danziel123 is offline
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Maybe someone knows a compress method for Banishers Ghosts of New Eden? here is file example if needed:
Pak: https://drive.google.com/file/d/1Cia...ew?usp=sharing
Utoc: https://drive.google.com/file/d/1yhx...ew?usp=sharing
Ucas: https://drive.google.com/file/d/15Ui...ew?usp=sharing
Thank you
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  #3862  
Old 12-02-2024, 23:19
dixen dixen is offline
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Quote:
Originally Posted by Danziel123 View Post
Maybe someone knows a compress method for Banishers Ghosts of New Eden? here is file example if needed:
Pak: https://drive.google.com/file/d/1Cia...ew?usp=sharing
Utoc: https://drive.google.com/file/d/1yhx...ew?usp=sharing
Ucas: https://drive.google.com/file/d/15Ui...ew?usp=sharing
Thank you
Compressing pakchunk0-Windows.pak 0%
Compressing 145,696,602 bytes with xtool.exe precomp -mkraken -c128mb -t100p $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
XTool is created by Razor12911

Version 0.8.5

Streams: 8863 / 8869
Time: 00:01:06 (CPU 00:03:49)

Size: 139 MB >> 514 MB

100%
Errorlevel=0

Compressed 1 file, 145,696,602 => 538,913,485 bytes. Ratio 369.89%
Compression time: cpu 0.00 sec/real 68.14 sec = 0%. Speed 2.14 mB/s
All OK

Last edited by dixen; 12-02-2024 at 23:38.
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  #3863  
Old 12-02-2024, 23:53
IRAQIGHOST IRAQIGHOST is offline
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Quote:
Originally Posted by Danziel123 View Post
Maybe someone knows a compress method for Banishers Ghosts of New Eden? here is file example if needed:
Pak: https://drive.google.com/file/d/1Cia...ew?usp=sharing
Utoc: https://drive.google.com/file/d/1yhx...ew?usp=sharing
Ucas: https://drive.google.com/file/d/15Ui...ew?usp=sharing
Thank you
Use this method
xtool:mkraken:8:dd3+LOLZ_NORMAL
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  #3864  
Old 13-02-2024, 05:52
ScOOt3r ScOOt3r is offline
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for Banishers: Ghosts of New Eden it uses Mermaid & Kraken i did this and my size was
37.2 GB

-mxtool:mermaid:kraken+srep+lolz

hope this helps

ScOOt3r
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  #3865  
Old 13-02-2024, 07:46
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Quote:
Originally Posted by dixen View Post
Compressing pakchunk0-Windows.pak 0%
Compressing 145,696,602 bytes with xtool.exe precomp -mkraken -c128mb -t100p $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
XTool is created by Razor12911

Version 0.8.5

Streams: 8863 / 8869
Time: 00:01:06 (CPU 00:03:49)

Size: 139 MB >> 514 MB

100%
Errorlevel=0

Compressed 1 file, 145,696,602 => 538,913,485 bytes. Ratio 369.89%
Compression time: cpu 0.00 sec/real 68.14 sec = 0%. Speed 2.14 mB/s
All OK

Quote:
Originally Posted by IRAQIGHOST View Post
Use this method
xtool:mkraken:8:dd3+LOLZ_NORMAL
Both of you using the wrong library (see cpu time).

Code:
Library loaded: v2.9.5\oo2core_9_win64.dll

Streams: 8863 / 8869
Time: 00:00:34 (CPU 00:02:48)

Size: 139 MB >> 514 MB
However since this is a new one (utoc v05) it could even be the case that you have to use a library from oodle sdk (623kb, v2.9.10, this one) for the ucas files. But I don't have a sample so I cannot test. But yeah mermaid is there too in the ucas files so use mermaid+kraken.
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  #3866  
Old 13-02-2024, 09:08
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by KaktoR View Post
Both of you using the wrong library (see cpu time).

Code:
Library loaded: v2.9.5\oo2core_9_win64.dll

Streams: 8863 / 8869
Time: 00:00:34 (CPU 00:02:48)

Size: 139 MB >> 514 MB
However since this is a new one (utoc v05) it could even be the case that you have to use a library from oodle sdk (623kb, v2.9.10, this one) for the ucas files. But I don't have a sample so I cannot test. But yeah mermaid is there too in the ucas files so use mermaid+kraken.
Sorry if I'm joining the discussion. So what is the right compression method for this game? Is the compression method used by ScOOt3r correct? Thank you
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  #3867  
Old 13-02-2024, 09:59
ScOOt3r ScOOt3r is offline
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I did use oo2core_7_win64.dll forgot to mention this above.

ScOOt3r
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  #3868  
Old 13-02-2024, 13:34
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Cutted 200mb from the ucas file

Code:
Version 0.8.5

Streams: 13802 / 13803
Time: 00:01:01 (CPU 00:04:10)

Size: 200 MB >> 477 MB

Done!!!

Streams: 14052 / 14052
Time: 00:00:41 (CPU 00:02:33)

Size: 200 MB >> 488 MB

Done!!!
Second is with xtl database made with unreal engine database maker 0.8.1 (key=kraken).
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  #3869  
Old 13-02-2024, 22:57
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by ScOOt3r View Post
for Banishers: Ghosts of New Eden it uses Mermaid & Kraken i did this and my size was
37.2 GB

-mxtool:mermaid:kraken+srep+lolz

hope this helps

ScOOt3r
I followed your compress method but the final result was 47 gb maybe you know what's wrong with my compression method? I use the compress method: xtool:mkraken:mmermaid:dd3+LZMA-MT
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  #3870  
Old 14-02-2024, 03:07
dixen dixen is offline
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Decompression test for Lies of P

*.pak

38 gb > 73 gb
ue4d by Shegorat + xtool v0.85 + zlib (without reflate because decompression errors).
-d1 for xtool parameter is required
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