#3721
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Thank you for suggestion, change it to xtool:dd now can compress till finish
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#3722
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BioShock Infinite
v31.08.2022 Code:
16:54:07 - Selected ARC/DS method for Data1a-01.bin was: xtool:c320mb:mbik 16:54:07 - Selected ARC/DS method for Data1b-01.bin was: uelr+xtool:c128mb:mzlib+xtool:dd3+4x4:lzma 16:54:07 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3+4x4:lzma ------------------------------------------------------------------------------------------ 19:08:31 - Overall input size: 43.20 GB 19:08:31 - Overall output size: 15.32 GB (Ratio 35.47%) 19:08:31 - Overall conversion time: 02:14:23
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#3723
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Why did everyone started using xtool:dd3 instead of srep_new:3. It it better?
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#3724
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Because it's faster.
Edit: "3" in dd# just represents the srep m#f setting m[1..5]. You can even use dd5 to get a bit better results in costs of speed. Edit2: A bit old, but my test in the past when this feature was introduced: https://fileforums.com/showthread.ph...129#post499129
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Last edited by KaktoR; 05-09-2023 at 12:20. |
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Fak Eid (06-09-2023) |
#3725
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@KaktoR did you try using xtool unreal 3 for the lzo? I'm interesred in the performance vs uelr.
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#3726
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ANNO 1800
Update 18.0 Code:
20:37:16 - Selected ARC/DS method for Data1a-01.bin was: xtool:c1500mb:lm:mbk2:df20p+xtool:dd3 20:37:16 - Selected ARC/DS method for Data1b-01.bin was: xtool:mflac,l8+xtool:mzlib:mreflate+xtool:dd3+4x4:lzma 20:37:16 - Selected ARC/SPLIT method for Data1c-01.bin was: xtool:dd3+4x4:lzma/$mp3pack=7zdll-pm:m0=mp3det:m1=packmp3c/$bpkpack=bpk ----------------------------------------------------------------------------------------- 00:12:23 - Overall input size: 101.44 GB 00:12:23 - Overall output size: 30.63 GB (Ratio 30.20%) 00:12:23 - Overall conversion time: 03:34:59 Notes: - bpk was used on bink1 files which are located in data3.rda - You have to use -lm for bk2 plugin if you don't have 64GB RAM - The following files contain bink videos: data3.rda, data11.rda, data12.rda, data13.rda, data16.rda and data18.rda. Use quickbms with "-f "{}.bk2,{}.bik"" file mask to extracrt just bink1/2 files. - Use XTool erase to create xtl file and zero the files out of the game archives. - Use XTool decode + xtl file to patch the files back afterwards. - Some rda files also contain WEM files. You can use wemtool there. - The language files also contain WEM files, but they are PCM, so you msc/xtool:flac on them.
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JustFun (05-01-2024), L0v3craft (08-09-2023), Razor12911 (06-09-2023), ScOOt3r (06-09-2023), Wanterlude (06-09-2023) |
#3727
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Thanks for the update. If dd3 can help me compressing the same size as srep and with less extraction time, I'll go ahead with it. My focus is to improve extraction speed at a cost of minimum difference in compression size. I'll try that for sure.
Quote:
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The Following User Says Thank You to Fak Eid For This Useful Post: | ||
ScOOt3r (06-09-2023) |
#3728
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Watch Dogs Database Generation
I know Masquerade made a database recently for the first "Watch Dogs" title, however I've found myself needing to re-generate a new database in my own conversion, as I've opted to include a variety of mods that restore features left on the cutting room floor as well as providing the end-user access to content previously only accessible through online-only interactions. This restoration overwrites a considerable amount of existing files, as such a new database is required.
My current database seems to be considerably smaller than Masquerade's however, with a final result of 3.84 MiB (versus Masquerade's 14.0 MiB). The only issue I can currently see is when the fat2_fat3.bms script attempts to process the "windy_city.fat/.dat" which gives the following error: Code:
Error: the compressed zlib/deflate input is wrong or incomplete (-3) Info: algorithm 2 offset 494c62b4 input size 0x0000632b 25387 output size 0x00010000 65536 result 0xffffffff -1 Error: uncompressed data (-1) bigger than allocated buffer (224656) It usually means that data is not compressed or uses another algorithm Code:
elif ZTYPE == 2 comtype deflate Code:
[Config] SafeMode=0 UserInput= Exclude=lzma_dynamic,snappy gzip=zlib deflate=reflate zlib_noerror=zlib deflate_noerror=reflate zlib=zlib oodle=leviathan xmemdecompress=xmemcompress lz4=lz4hc:l9 zenpxp=zenpxp lzo1x=lzo1x lzma_dynamic=reflate Code:
[xmemcompress] Encode=xcompress64.exe d -window=131072 -partition=524288 <library> Decode=xcompress64.exe e -window=131072 -partition=524288 <library> |
#3729
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the window and partition for xmemcompress should be 32768 I believe, those configurations are for project cars
Code:
[xmemcompress] Encode=xcompress.exe d -window=32768 -partition=32768 <library> Decode=xcompress.exe e -window=32768 -partition=32768 <library> |
#3730
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DOOM Eternal v6.66 Rev 2.2
** All bk2 except vs_first.bk2, vs_second.bk2 and doommarinesymbol_wide_fade.bk2. 88.7GB ---> 56GB |
#3731
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The Sims 4 [v1.100.147.1030 + All DLCs]
Code:
xtool_zlib_dd5+LZMA2 |
#3732
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Why excluding? Does the modified bink plugin go crazy again?
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#3733
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The modified import does indeed fix motion data warn but it does not fix err. Trying to compress the folder with those 3 videos present will just leave XTool hanging.
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#3734
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Could you send me one of these files? Thanks.
Edit: I looked, and I don't have any problems with the patched bink plugin. Code:
Compressed 3 files, 69,070,112 => 69,070,262 bytes. Ratio 100.00% Compression time: cpu 0.06 sec/real 1.12 sec = 6%. Speed 61.71 mB/s All OK Extracted 3 files, 69,070,262 => 69,070,112 bytes. Ratio 100.00% Extraction time: cpu 0.05 sec/real 0.60 sec = 8%. Speed 114.63 mB/s All OK
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Last edited by KaktoR; 09-09-2023 at 03:22. |
#3735
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XCOM 2
version 28 March 2022 Code:
20:51:40 - Selected ARC/DS method for Data1a-01.bin was: uelr+xtool:mkraken:core_2.4.1+xtool:mzlib:dd3+4x4:lzma 20:51:40 - Selected ARC/DS method for Data1b-01.bin was: xtool:lm:c1024mb:mbk2:df20p+xtool:dd3 20:51:40 - Selected ARC/SPLIT method for Data1c-01.bin was: xtool:dd3+4x4:lzma/$oggre=oggre/$wemtoolpack=xtool:dd3+zstd ------------------------------------------------------------------------------------------------------------------------------------------- 00:40:08 - Overall input size: 70.96 GB 00:40:08 - Overall output size: 25.26 GB (Ratio 35.59%) 00:40:08 - Overall conversion time: 03:48:26
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