#3346
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Quote:
Most likely your version is without multiplayer files |
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#3347
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Quote:
For anyone interested, with MSC I only saw a ~9 MiB reduction. Upon testing I wasn't able to successfully decompress these files. It's hard to say whether this is within variance of running the data through LOLZ, or pure gains due to MSC, however since I wasn't able to get a valid result, I don't think I can comment much on the matter. |
The Following User Says Thank You to L33THAK0R For This Useful Post: | ||
Gehrman (23-01-2023) |
#3348
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God of War (2018) potential Oodle streams?
Hi all,
Does anyone know if there are any tools/methods to ID Oodle streams? The only means I know of, is identifying the 0x8c byte in a given sample, but at least in the sample "*.lodpack", "*.texpack" and "*.wad" files that I tested against, I had no luck in finding any streams, when running the sample separately through oo2reck/m/s, and against 3 different "oo2core_7_win64" libraries. The reason for my testing is this off-hand note in the readme for one of the more popular modding/unpacking suites for the title, which I was using to determine if any additional assets could be ripped and packed separately for further gains. |
#3349
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https://fileforums.com/showthread.php?t=102453
This comes with oodle scanner, just drag and drop file. |
#3350
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Isn't the 2018 God Of War a PlayStation exclusive? That explains why its using Oodle.
I know the PC re-release in 2022 uses no compression. |
#3351
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Quote:
It seems odd the developers wouldn't use Oodle on the PC release given how many folk still have older and slower hardware akin to a PS4's specs. |
#3352
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Perhaps I am missing the point, but wouldn't it make more sense for the developers NOT to use Oodle for the PC release? Older hardware would offer poor decompression speed compared to being able to just read game data from disk straight into memory and have it ready to use.
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#3353
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Quote:
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#3354
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i try still got error bro, stuck in decomp, now i excluded of error files
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#3355
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Quote:
You should use XTOOL 1908 R3. The "Xatab Repack" also has used the XTOOL 1908 R3 to pre-compress the game. Last edited by Gehrman; 24-01-2023 at 16:45. |
#3356
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Tortuga: A Pirates Tale (v1.0.1.46268)
xtool 0.3.21 + srep + lolz
(Non-Eng. Loc. Ripped) 4.97 GiB >>> 2.58 GiB Note: Perhaps others will have better luck than me but every bank dumping utility I tried to run this title's "*.banks" through failed on every account. |
The Following User Says Thank You to L33THAK0R For This Useful Post: | ||
JustFun (12-03-2023) |
#3357
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Quote:
+ the devs included a full copy of the movies folder inside the largest .FUK file so you can XTool erase it. |
#3358
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Quote:
Now that I think about it I didn't actually test to see if deleting the loose files would cause the packed duplicates to be used in their place, or if the loose files were used at all, I'll definitely have to have another quick crack at this one. |
#3359
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Ghostwire: Tokyo (10.10.2022)
Code:
Game Size: 17.7 GB Code:
xtool:d1:c256mb:mgwtokyo+oo2reck+srep:m3f:l512+4x4:lzma:a1:mfbt4:32m:fb273:mc128:lc8 Code:
CT: 3H DT: 30M Code:
Repck Size:14.3 GB Method #2 Code:
xtool:c256mb:d1:mgwtokyo:mkraken:dd3+4x4:lzma:a1:mfbt4:32m:fb273:mc10000:lc8 DT: much longer + high memory usage Code:
Repck Size:14.3 GB Last edited by Gehrman; 26-01-2023 at 03:06. |
#3360
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Martha Is Dead (1.1028.0) (BUILDID 9853789)
Code:
Game Size: 17.06 GB Code:
Rip: MID\Content\Movies\MID_Interview.Webm MID\Content\Movies\MID_Interview.mov Code:
oo2reck+srep:m3f:l512+4x4:lzma:a1:mfbt4:32m:fb273:mc128:lc8 Code:
CT: 2H DT 40M Code:
Repack Size: 13.7 GB |
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