#2596
|
||||
|
||||
NieR Replicant ver 1 22474487139
Anyone knows what zstd lib to use? It's slow af
__________________
Haters gonna hate
|
Sponsored Links |
#2597
|
|||
|
|||
Quote:
Code:
for %f in (*.arc) do zstd -l "%f" Frames Skips Compressed Uncompressed Ratio Check Filename 1 0 9.25 MB 30.19 MB 3.263 None common.arc Frames Skips Compressed Uncompressed Ratio Check Filename 1 0 690.86 KB 1748.36 KB 2.531 None info.arc Frames Skips Compressed Uncompressed Ratio Check Filename File "init.arc" not compressed by zstd Frames Skips Compressed Uncompressed Ratio Check Filename File "lang1.arc" not compressed by zstd Frames Skips Compressed Uncompressed Ratio Check Filename File "lang2.arc" not compressed by zstd Frames Skips Compressed Uncompressed Ratio Check Filename File "param.arc" not compressed by zstd Frames Skips Compressed Uncompressed Ratio Check Filename File "stream.arc" not compressed by zstd |
#2598
|
||||
|
||||
Yes, the first file contains just 1 block with zstd (28B52FFD).
However, ratio with lzma2 for init.arc is about 70%. I will investigate it further
__________________
Haters gonna hate
|
#2599
|
|||
|
|||
KaktoR
You can use the following tools to extract all of the compressed ZSTD streams from NieR replicant. It will allow for decompression of 99% of streams. 1. VGM Toolbox and this script. Download latest zstd.exe. 2. Place the XML file in plugins\AdvancedCutter folder of VGMToolbox. 3. Open VGMToolbox, go to Misc. Tools > Extraction Tools > Generic > Advanced Cutter 4. From the drop down menu in the top right, select NieRReplicant and click LOAD. 5. Next, you can drop each of the arc files into the top left box and it will extract the streams. You only really need to do this for the large arc files. No need on the little ones. 6. After extracting the streams, run this python script for each of the files. This will remove the extra padding bytes (@) that the devs added so that each stream begins at an offset of divisible by 16. ZSTD will not decompress files that contain data after the end of the stream. Code:
for %f in (*.MSQ) do trimmer.py "%f" 7. Code:
for /r %f in (*.MSQ) do zstd -d "%f" -o "%~df%~pf%~nf.DEC" |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
KaktoR (23-10-2021) |
#2600
|
||||
|
||||
Question is if it's profitable because with plain srep+lzma i get 13.5GB
__________________
Haters gonna hate
|
#2601
|
|||
|
|||
Oh, most certainly not profitable in the slightest. But still good fun!
|
#2602
|
|||
|
|||
Hi!Need A valid unreal key for "Chinese Paladin - Sword & Fairy 7"!
Should i use "ue4dt" or xtool with unreal plugin?thanx! |
#2603
|
||||
|
||||
Code:
0xE53BEBDBCEC82995F37033B62CFD8243E02C10C03AB12EA682F654DC805F4009
__________________
Haters gonna hate
|
The Following User Says Thank You to KaktoR For This Useful Post: | ||
hwang4 (26-10-2021) |
#2604
|
|||
|
|||
Keys
Code:
Sword and Fairy 7 (cubejoy) 0xB37742E2DF203FAF02D00DD495D3297FAEB4B14D89FBD6C88D874884FAB8EAD5 Sword and Fairy 7 (steam) 0xE53BEBDBCEC82995F37033B62CFD8243E02C10C03AB12EA682F654DC805F4009 |
The Following User Says Thank You to dixen For This Useful Post: | ||
hwang4 (26-10-2021) |
#2605
|
|||
|
|||
KaktoR , you are right!I tried with both ue4dt & xtool without success!
So ? What's should i use for better compression ? |
#2606
|
||||
|
||||
I think the files are not compressed anyway, but I have not checked further.
__________________
Haters gonna hate
|
#2607
|
||||
|
||||
NASCAR 21 Ignition
Code:
15:00:20 - Selected ARC/DS method for Data1a-01.bin was: xtool:mpreflate+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 15:00:20 - Selected ARC/DS method for Data1b-01.bin was: srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ---------------------------------------------------------------------------------------------------------------------------------------- 16:25:17 - Overall input size: 18.62 GB 16:25:17 - Overall output size: 12.12 GB (Ratio 65.07%) 16:25:17 - Overall conversion time: 01:24:52 Data1a *.pak Data1b rest of the files
__________________
Haters gonna hate
|
The Following User Says Thank You to KaktoR For This Useful Post: | ||
JustFun (20-12-2021) |
#2608
|
|||
|
|||
Decimal locations for unneeded voiceovers in The Dark Pictures Anthology: House of Ashes
Code:
pakchunk0-WindowsNoEditor.pak DE - 7609391157 - 7855465402 ES - 7855466549 - 8101614621 FR - 8101615669 - 8350358791 IT - 8350359605 - 8589641034 RU - 8589641781 - 8828443389 |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
KaktoR (26-10-2021) |
#2609
|
||||
|
||||
Quote:
__________________
Haters gonna hate
|
#2610
|
||||
|
||||
Marvel's Guardians of the Galaxy
Code:
23:55:06 - Selected ARC/DS method for Data1a-01.bin was: srep+LZMA-MT ---------------------------------------------------------------------------------------------------------------------------------------- 01:50:56 - Overall input size: 75.94 GB 01:50:56 - Overall output size: 23.50 GB (Ratio 30.95%) 01:50:56 - Overall conversion time: 01:53:38
__________________
Haters gonna hate
|
The Following 7 Users Say Thank You to KaktoR For This Useful Post: | ||
Athii Gameplay (05-07-2022), Cesar82 (31-10-2021), Danziel123 (28-10-2021), JustFun (20-12-2021), macut18 (28-10-2021), Prettyboy099 (28-10-2021), ZAZA4EVER (01-11-2021) |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Games Are For Kids | JoyBoy | Chit Chat | 83 | 16-11-2021 15:28 |
CorePack Compression methods ? Help | ramazan19833 | Conversion Tutorials | 34 | 09-08-2018 07:51 |
i got the email in the mail about copying ps2 games | EVOEvo | PS2 Games | 7 | 21-11-2003 08:56 |
Self-booting games on an older Japanese DC? | Named | DC Games | 1 | 26-09-2003 18:48 |
Having Problems Burning Numerous *Recent* Games....Help is Appreciated | Protosstic | PSX Games | 2 | 15-01-2002 22:27 |