#2371
|
||||
|
||||
Ah right, thank you, that makes it much clearer.
|
Sponsored Links |
#2372
|
|||
|
|||
Another 50 hours compression coming your way. You would call me a madman for that one.
|
#2373
|
|||
|
|||
Madman?! I dont think so...
I did compression marathons since LOLZ released..MONTHS of compressions. Now what do you call me?! Loool Sorry for the off. |
#2374
|
|||
|
|||
Quote:
BTW that thing failed after taking 50 hours. Last edited by :( Sad8669; 14-05-2021 at 23:16. |
#2375
|
|||
|
|||
-mtt1 -tt2 -mc16 -mt<cpu_cores> - faster lzma:ultra
|
#2376
|
|||
|
|||
Thanks,but i used d1023m. (16gb ram)
|
#2377
|
|||
|
|||
What about ratio? Is it any good?
|
#2378
|
|||
|
|||
@Masquerade
Do you remember the lolz setting from when you compressed CB4? |
#2379
|
||||
|
||||
Sorry to always be asking questions here, but what does the pack/unpackcmd look like for xreflate? I had a look at the included usage/operations help section in the xtool .exe, however I don't see reflate as an option there.
|
#2380
|
|||
|
|||
Quote:
Code:
[External compressor:xtool] header = 0 packcmd = xtool.exe precomp -mreflate -c32mb -t100p --dbase - - <stdin> <stdout> unpackcmd = xtool.exe decode -t100p - - <stdin> <stdout> Sorry for any lack of knowledge. |
#2381
|
||||
|
||||
Quote:
|
#2382
|
|||
|
|||
Quote:
Edit: Use this one. Last edited by :( Sad8669; 15-05-2021 at 13:17. |
#2383
|
|||
|
|||
Same lolz packcmd I always use, detection on ofc
|
#2384
|
|||
|
|||
Please send an example with parameters i haven't seen your older posts so i don't know which one you always use.
Last edited by :( Sad8669; 15-05-2021 at 23:27. |
#2385
|
|||
|
|||
Any times recompress again the MSTS game Data1.arc package. (46 724 *.ACE files) use Tiny Compressor v1.4
First compression: Use original settings. SREP v3.93b, m3f LOLZ: dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d64m:fba4096: f1023 Results: 2 743 249kB Second compression: SREP replaced to v3.92b versions One LOLZ switch changed to via d64m to d128m Results: 2 719 422kB Third compression: SREP default switch replaced to: m5f:a0 LOLZ switches changed to via d64m to d128m and added tt8 switch Results: 2 715 396kB Note: Don't use tt256 switch! Compression speed hell slowly (and probably minimally better ratio), average ~2 to few kB/s!! tt8 doubled to tt16 or any higher ones, min. 100-200+ percentage extra compression times. 4nd compression, its final: SREP default switch replaced to: m3f:a0 LOLZ switches changed to via d64m to d128m and added tt8 switch Results: 2 711 752kB Code:
C:\TinyGamePack>arc lt "I:\Data1.arc" FreeArc 0.67 (March 15 2014) listing archive: I:\Data1.arc Archive type: FreeArc Total bytes: 10,109,289,936 Compressed bytes: 2,776,518,258 Ratio: 27.47% Directory blocks: 1 Directory, bytes: 1,389,514 Directory, compressed: 315,314 Solid blocks: 1 Avg. blocksize: 9 gb Compression memory: 4096 mb Decompression memory: 4096 mb Dictionary: - .... Pos Size Compressed Files Method ----------------------------------------------------------------------------- 31 10,109,289,936 2,776,518,258 46,724 xZLib+srep:m3f:a0+lolz :dt:dtb1:dtw1:dtm1:dto1:dtd1:mtt1:mt4:d128m:fba4096:tt8:mc1023 ----------------------------------------------------------------------------- 46,724 files, 10,109,289,936 bytes, 2,776,518,258 compressed All OK SREP its default settings. LOLZ: Use d128m switches. 3nd recompress test in coming soon in last night. 2nd results: 625 893kB (First: 628 021kB) 3nd results: 624 127kB (with Data1.arc 4nd compression settings and remove unneccessary one *.lnk and *.log files before compression.) Finalized. Next step for optimize Binaries data set. (few MB's) and write NSIS based installer. Sounds packages its finished. Results: 634 861kB (MSC+SREP) Note: Replaced TAK 2.3.0 to 2.3.1 its minimally better results: 634 836kB. Decompression its works. Last edited by kj911; 16-05-2021 at 02:55. Reason: Results info added |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Games Are For Kids | JoyBoy | Chit Chat | 83 | 16-11-2021 15:28 |
CorePack Compression methods ? Help | ramazan19833 | Conversion Tutorials | 34 | 09-08-2018 07:51 |
i got the email in the mail about copying ps2 games | EVOEvo | PS2 Games | 7 | 21-11-2003 08:56 |
Self-booting games on an older Japanese DC? | Named | DC Games | 1 | 26-09-2003 18:48 |
Having Problems Burning Numerous *Recent* Games....Help is Appreciated | Protosstic | PSX Games | 2 | 15-01-2002 22:27 |