Quote:
Originally Posted by ozerune
I think I might be seriously missing something with the database system here. I have a set of bk2 files that don't work with bpk, and have identified what they are. When I put them in I put the files in game.groups as:
----------------------------------
$BPKPack
*\1280x720\file1.bk2
(continue for all files I want)
*\1920x1080\*
----------------------------------
But when I run the compressor with the method $bpkpack=bpk I get a ratio of 99%, while when manually only running bpk (without $bpkpack=) on just the files in the variable I get 84%.
|
You only have the files mentioned in the folders.
If you have other strong mask files, they will also be compressed with the default method.
I think it should have the same proportion if it is just the files mentioned, if you are compressing the same files using masks or a filtered compression without using masks.
But if you have better results using normal mode, make use of the Include/exclude + diskspan features present in DSG (only more .bin files will be generated).