#2761
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Forza Horizon 5 - Precompression
Code:
Overall input size: 92.32 GB Overall output size: 150.84 GB Compressed 11,938 files, 99,133,025,380 => 161,958,571,033 bytes. Ratio 163.37% Compression time: cpu 190.63 sec/real 7941.73 sec = 2%. Speed 12.48 mB/s All OK |
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Gehrman (22-01-2022) |
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#2762
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Yakuza Kiwami 2 - From Yakuza's Series 2/7
Code:
Method : srep:m3f:l512+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8 Compression Time : 6 Hours 39 Minutes and 47 seconds Decompression Time : 52 Minutes (4T) Initial Size : 41.02 GB Final Size: 30.24 GB |
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JustFun (31-01-2022) |
#2763
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God Of War - BNK Sound Files
Well, if anyone is interested in hearing/extracting GOW sounds, you can do the following.
They are found here, GodOfWar\exec\wad\pc_le\soundbanks with extension .sdp Open any of the file with HxD, select everything and scroll down until you see BKHD. Delete all hex code to the point you see "BKHD", also delete the highlighted area. Now, you have a bank file. Which can be extracted using armyoftwo.bms (QuickBMS). OR You can use bnkextr, its faster. https://github.com/eXpl0it3r/bnkextr After extracting the bank, you will find alot of .wem files named as .wav Convert them to OGG, if you want to hear them. |
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#2764
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Thanks for the hint.
You can repack extracted files with plain zip (0 compression, just storing) and create a diff file to patch back to original. Now find a way to do the hex editing for hundreds of files in a batch ![]()
__________________
Haters gonna hate
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#2765
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Creating diff was also in my mind, but there is no bnk repacker so you can't hope to use WemTool on the inside .wem files, since there would be no way to rebuild them.
If there was a bnkrepacker, we might have saved 150~200 MB (only 1~2 MB compression with WemTool on 80 MB files) BKHD header occurs at different places in different files, i think there is no pattern + we can ignore some 1 KB ~ 1 MB files ![]() |
#2766
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Serious Sam: Siberian Mayhem
Start Size: 25.5GB Method: Code:
xtool+msc+srep+lolz Notes: *.gro archives are Zip files. Last edited by Masquerade; 26-01-2022 at 06:17. |
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JustFun (31-01-2022) |
#2767
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~ 18 gb.
XTool v0.40 + Reflate = All *.gro - 28 gb > 50 gb..but..error unpack from lolz (it just closed on 6.4%) ![]() UPD XTool + zlib+preflate Quote:
Last edited by dixen; 26-01-2022 at 01:59. |
#2768
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God of War - English Only [Day 1 Patch Not Included]
Code:
Method : srep:m3f:l512+lzma:a1:mfbt4:256m:fb273:mc1000000000:lc8 Compression Time : 8.4 Hours Decompression Time : 55+ Minutes (4T) Initial Size : 61 GB Final Size: 27.9 GB Ripped : All Lang files except ENG Possibilities : You can use BPK on bink files. |
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JustFun (31-01-2022) |
#2770
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There are some ogg's too
__________________
Haters gonna hate
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#2771
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I saw those. I think may be a good idea to have another go and use QuickBMS to import the oggs back to their correct spot in the archive. Using oggre in the pipeline would probably cause issues.
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#2772
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I guess you can just make a xtool database for this.
__________________
Haters gonna hate
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#2773
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There's only about 350mb of OGG audio in the game.
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#2774
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Neon Abyss
Step 1: 7x bundle files (ignoring StandaloneWindows64) - Use UBT to decompress them, then recompress each bundle and make a patch for each. I ended up with ~16mb of HDiffZ patches in total. When decompressed, the game requires 2.3GB of disk space despite only being 1GB when compressed. Step 2: Compress: Code:
srep+lolz/$mp4=srep+zstd/$bank=srep+razor/$hdiffz=srep Last edited by Masquerade; 27-01-2022 at 13:17. |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
JustFun (31-01-2022) |
#2775
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Rugby 22
Code:
srep+lolz/$wav=msc+srep+lzma2/$mp4=srep+zstd I experienced issues with srep v3.92b with this game so I used srep v3.2 instead. |
The Following 3 Users Say Thank You to Masquerade For This Useful Post: | ||
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