#1
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Reflate+Static+Fazip
When I was compressing Pes 2015 I noticed something using reflate+static+fazip better than reflate+static+nanozip (I don't say it's always good) and I can't extract data which compresssed by nanozip.So I want share the compressor.I think it's usefull which is compatible with reflate ex. gta 5 pes 2015 2016 vs..
http://www.mediafire.com/download/tj...atic_Fazip.rar |
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nasir ahmad (14-04-2016) |
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#2
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What is static?
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#3
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![]() ![]()
__________________
≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ I Mediocri Imitano, I Geni Copiano, Dio Crea & Distrugge (Io Ridefinisco & Perfeziono le Loro Opere Rendendole Uniche) ![]() ![]() ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Mediocrities Imitate, Genius Copy, God Creates & Destroys (I Reconsider & Improve Their Works, Rending Them One And Only) ![]() ![]() |
#4
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I download the file and it's nothing new.
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#5
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Adavanced
you dont need fazip.exe to do exe, exe2, delta, rep,4x4 etc
those dll Bulat provided are capable of anything ![]() so wit hthat said that cmd line with fazip can go and replace by dll so, take this adcvanced version with lzma2 using 4x4
__________________
My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
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RamiroCruzo (01-04-2016) |
#6
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mmmm... that's not correct panker1992. facompress was made to optimize some algorithms that are specifically compiled in arc.exe like PPMD for MT. however some tests showed that decreased the speed of compression and a Decompression of some algorithms TTA/delta(for audio). (those DLL Still in beta). fazip64.exe also contains the last optimization for algorithm LZMAx64 and the others exe, rep, etc. x64optimization.
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#7
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Sorry for late reply havent logged in for a while
![]() Chrono Cross i am letting you know that Bulat will not post another freearc, and from my point of view nor srep, fazip etc. i use lzma2 since i found out how to use it it performs with 3 times the speed that lzmax64 has.
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
#8
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Thanks panker for the advance version. I use srep+xtor for speed compression.
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#9
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Anyone was tried to use FastBackup by bulat. use a lot of ram.
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#10
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Chrono can you post some lzma vs fastbackup ??
wanna see ratio and speed ![]() if you can it will helpful for people especially for new ones, thanks also test zstd x64 with -21 vs fastbackup.
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. |
#11
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fastbackup -m4
Code:
FreeArc 0.67 (September 13 2014) creating archive: srep_fbm4.arc Compressing 376 files, 116,901,149 bytes. Processed Compressed 376 files, 116,901,149 => 35,236,692 bytes. Ratio 30.14% Compression time: cpu 0.53 sec/real 18.28 sec = 3%. Speed 6.40 mB/s All OK Compressing 116,901,149 bytes with srep -m3f -d1g -a2 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp Errorlevel=0 Compressing 98,990,174 bytes with fb009.exe a $$arcpackedfile$$.tmp $$arcdatafile$$.tmp -i2 -m4 Errorlevel=0 Timer 3.01 Copyright (c) 2002-2003 Igor Pavlov 2003-07-10 Kernel Time = 1.310 = 00:00:01.310 = 7% User Time = 0.608 = 00:00:00.608 = 3% Process Time = 1.918 = 00:00:01.918 = 10% Global Time = 18.377 = 00:00:18.377 = 100% Code:
FreeArc 0.67 (September 13 2014) creating archive: zstd.arc Compressing 376 files, 116,901,149 bytes. Processed Compressed 376 files, 116,901,149 => 35,799,293 bytes. Ratio 30.62% Compression time: cpu 1.08 sec/real 64.71 sec = 2%. Speed 1.81 mB/s All OK Compressing 116,901,149 bytes with srep -m3f -d1g -a2 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp Errorlevel=0 Compressing 98,990,174 bytes with zstd -f -21 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp Errorlevel=0 Timer 3.01 Copyright (c) 2002-2003 Igor Pavlov 2003-07-10 Kernel Time = 1.170 = 00:00:01.170 = 1% User Time = 1.154 = 00:00:01.154 = 1% Process Time = 2.324 = 00:00:02.324 = 3% Global Time = 64.803 = 00:01:04.803 = 100% Code:
FreeArc 0.67 (September 13 2014) creating archive: srep_delta_exe2_xlzma.arc Compressing 376 files, 116,901,149 bytes. Processed Compressed 376 files, 116,901,149 => 31,252,133 bytes. Ratio 26.73% Compression time: cpu 156.08 sec/real 94.59 sec = 165%. Speed 1.24 mB/s All OK Compressing 116,901,149 bytes with srep -m3f -d1g -a2 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp Errorlevel=0 Timer 3.01 Copyright (c) 2002-2003 Igor Pavlov 2003-07-10 Kernel Time = 2.293 = 00:00:02.293 = 2% User Time = 156.157 = 00:02:36.157 = 164% Process Time = 158.450 = 00:02:38.450 = 167% Global Time = 94.662 = 00:01:34.662 = 100% |
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felice2011 (09-04-2016) |
#12
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Great bench @ChronoCross test try to test the latest version "zstd051" instead of "zstd044", always using the support FA
![]() In addition to obtaining acceptable results of time, the ZSTD version 051, obtains greater compression threshold with the same options and the same input folder. ![]() Approximately +0.25% to compression extra on 100mb input.
__________________
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#13
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the thing is ZSTD use only one core so FastBackup always would be more faster because use all the cores. so in this case of speed compression, i choose speed instead compression ratio. Fastbackup have perfect balance in Speed/Compession.
FastBackup Code:
FreeArc 0.67 (September 13 2014) creating archive: srep_fbm4.arc Compressing 2,209 files, 2,434,938,849 bytes. Processed Compressed 2,209 files, 2,434,938,849 => 712,621,630 bytes. Ratio 29.27% Compression time: cpu 27.50 sec/real 697.49 sec = 4%. Speed 3.49 mB/s All OK Compressing 2,434,938,849 bytes with srep -m3f -d1g -a2 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp Errorlevel=0 Compressing 1,726,505,451 bytes with fb009.exe a $$arcpackedfile$$.tmp $$arcdatafile$$.tmp -i2 -m4 Errorlevel=0 Timer 3.01 Copyright (c) 2002-2003 Igor Pavlov 2003-07-10 Kernel Time = 30.794 = 00:00:30.794 = 4% User Time = 27.986 = 00:00:27.986 = 4% Process Time = 58.781 = 00:00:58.781 = 8% Global Time = 699.555 = 00:11:39.555 = 100% Code:
FreeArc 0.67 (September 13 2014) creating archive: zstd.arc Compressing 2,209 files, 2,434,938,849 bytes. Processed Compressed 2,209 files, 2,434,938,849 => 777,677,800 bytes. Ratio 31.94% Compression time: cpu 62.46 sec/real 1833.23 sec = 3%. Speed 1.33 mB/s All OK Compressing 2,434,938,849 bytes with srep -m3f -d1g -a2 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp Errorlevel=0 Compressing 1,726,505,451 bytes with zstd -f -21 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp Errorlevel=0 Timer 3.01 Copyright (c) 2002-2003 Igor Pavlov 2003-07-10 Kernel Time = 30.435 = 00:00:30.435 = 1% User Time = 62.790 = 00:01:02.790 = 3% Process Time = 93.226 = 00:01:33.226 = 5% Global Time = 1834.073 = 00:30:34.073 = 100% Last edited by ChronoCross; 09-04-2016 at 11:41. |
#14
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At equal time I prefer the last "ZSTD" the compression threshold remains in favor of this last, with the same processing time.
![]() Code:
{ "srep+fb" > Level -4 } VS { "srep+zstd" > Level -6 } ![]() Then everyone is free to choose the method they like, mine is just a personal opinion. ![]()
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#15
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well my previous test the files are 2.4GB a game folder textures only. I see your speed/compression (very nice) and your test files are 120MB and looks like the files can07t be compressed more than a half. dead island its a good game to test compression also GRID too, because the textures files are very kind to be compressed.
i forgot to add exe and delta algos to zstd test ![]() Pd: you have right felice level 6 its the correct level to compare instead level 21. PD2: Here the others tools for test. Last edited by ChronoCross; 10-04-2016 at 13:28. |
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felice2011 (10-04-2016) |
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