#556
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Quote:
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Ideas are bulletproof... |
Sponsored Links |
#557
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Quote:
Everyone been using that script and asking for help with bugs ![]() Last edited by Kobi Blade; 16-09-2017 at 05:21. |
The Following 4 Users Say Thank You to Kobi Blade For This Useful Post: | ||
#558
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lol....i said in an earlier comment the coding looked like corepacks
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Ideas are bulletproof... |
#559
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Quote:
if you want to use it you need to compress everything as .cpi and you can only use the settings in the script unless you add more functions to it more than one has told me this is a leaked early corepack script and a close look at the coding confirms it... it has thier work written all over it ![]()
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Ideas are bulletproof... |
#560
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darkwolves Hello there
game .cpi compression help
.cpi compression game back loading PoP T2T tool help file share do you know ? |
#561
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Quote:
if there is a special tool corepack uses i do not know what it is i am not part of corepack or any other repack team.. i simply just used my own compressor and set it to save as data.cpi instead of data.bin as i normally do.. but my compressor cannot be trusted for that script because i had to mod the resources and ini files to get my compressor to work for it.. as the script was set to only accept pzlib3, srep64 and lzma2 and my compressor is designed to work with the installer i modfied due to changing the names of commands due to conflicts so in a nut shell pzlib+srep64+lzma2 is the repack method saved as data.cpi it is not designed for precomp or anything else do not change a .bin file to cpi after the repack like so many have done... it will not work...it must be set to be repacked as .cpi this is the last time i will address that script
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Ideas are bulletproof... Last edited by darkwolves; 16-09-2017 at 15:57. |
#562
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Razor Compression
here is mine compressor and wpi script you can change everything like me
![]() what is the difference to other compressors? -there is a new compressor called razor.it is slow at compression like nanozip... but it also had fastest decompession speed with finest ratio ![]() -precomp 0.46 offically released but i removed precomp-multithread because of the ratio (plss Razor12911 release new cls for it ![]() -includes ztool (it's for persons that not use ztool) -i removed tiles in wpi because i don't like complicated setups. -Script has turkish language between english (no option to pick) -in arc.ini i added most important methods (for me - you can change) i used it on so many games what i realized?; -generally msc_tak is very fast than msc_frog but msc_frog gives a bit less mbs -precomp gives better ratio than pzlib but soo slow.but it's fast at decompression -razor don't need srep i didn't see size difference with srep without srep - if you want optimal compression pzlib+msc_tak+srep+xz still best,if you want best compression ratio precomp+msc_frog+srep+nzmax,if you want fast decompression with fine ratio precomp+msc_frog+razor is the best one i realized -in razor there is no progress show (need cls) -when i add more masks freearc is not using true methods for true files so there is just 2 masks. (any help?) |
The Following 4 Users Say Thank You to 1234567890123 For This Useful Post: | ||
#563
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good setup you got there
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Ideas are bulletproof... |
The Following User Says Thank You to darkwolves For This Useful Post: | ||
1234567890123 (26-09-2017) |
#564
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WinTB fetching error on clicking cancel and finish button
here is the code which causing error:
Win7TaskBar10(); How to kill this in DeinitializeSetup section. |
#565
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Quote:
Anyway, Try This, it may help..... Code:
procedure iswin7_free; external '[email protected]:iswin7.dll stdcall'; procedure DeinitializeSetup(); begin iswin7_free; end; |
The Following 2 Users Say Thank You to Chayan Manna For This Useful Post: | ||
bunti_o4u (30-09-2017), EzzEldin16 (06-10-2017) |
#566
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Quote:
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The Following User Says Thank You to bunti_o4u For This Useful Post: | ||
EzzEldin16 (06-10-2017) |
#568
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i messed with that script i have used it to install more than one game and it works fine there seems to be more of a problem with repacking that game..
i obtained it and repacked it and it began messing up
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Ideas are bulletproof... |
#569
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from post 569 on previous page by Chayan Manna
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#570
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Need help on Next Button in case free space is less then required space
thnx winTB bug has been fixed.
I have another bug which causing the next button layout as enabled though next button is disabled. Pl suggest the changes. I am using the below code: if (FreeMB<{#AppSize}) then begin ButtonSetEnabled(NextBtn1, False); FreeSpaceLabel.Font.Name:='Segoe UI SemiBold'; FreeSpaceLabel.Font.Color:=clRed; end else begin ButtonSetEnabled(NextBtn1, True); FreeSpaceLabel.Font.Name:=PartitionSpaceLabel.Font .Name; FreeSpaceLabel.Font.Color:=PartitionSpaceLabel.Fon t.Color; end; Last edited by bunti_o4u; 11-12-2018 at 12:41. |
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