#46
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Quote:
So that must be why I tested it with StarWarsBF2 (zstd) and it didn't inflate either. Is only libzstd.dll and liblz4.dll necessary for a compatible version? (does not have a version that usually works in all games) Thanks for the libraries! |
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#47
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Oodle experiences the same thing, as an example oo2core_6_win64.dll from FIFA 19 game doesn't inflate good as the one you find from WWE 2K19 I think. (Which means the developers compressed the game using a different dll and then shipped the game with another dll)
oo2core_6_win64.dll has variants on its own, you just need to check the change log, oo = denotes oodle, 2 denotes version 2, that 6 is the sub version. When checking the change log. You have something like 2.6.#. From the change log, there was 2.6.0, 2.6.1, 2.6.2, 2.6.3. Things to check in the change log is things related to better compression or improved speed. "Mermaid, Kraken & Leviathan decompress faster by 5-10%" as an example. These improvements are what affect xtool from being able to precompress streams because the recompressed stream is much different from before. You can find the change log here. http://www.radgametools.com/oodlehist.htm Mostly the library that comes with game usually works though. Last edited by Razor12911; 21-01-2021 at 20:38. |
#48
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Hitman
Supported games Hitman 3 Usage Place hitman.dll near xtool.exe along with required libraries and use -mhitman3 Notes The library is required both encoding and decoding. The game will be decrypted and precompressed in one go but you have to use -d1 parameter. The method to use -mhitman3+lz4 liblz4.dll is required Edit: Information useful for plugin's completion is taken from here: https://zenhax.com/viewtopic.php?f=9&t=14768 Last edited by Razor12911; 25-06-2021 at 02:18. |
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Cesar82 (22-01-2021), Gehrman (27-04-2021), KaktoR (22-01-2021), L0v3craft (23-01-2021), Masquerade (23-01-2021), ramydarkness (19-03-2022) |
#49
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Ok, so what I'm doing wrong here?
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Razor12911 (22-01-2021) |
#50
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Was busy debugging something, must have forgotten to remove the code. Hotfix uploaded in main project thread.
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KaktoR (22-01-2021) |
#51
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Thanks, now it works.
Test for MEA Code:
Using libzstd.dll v1.1.4 XTool -mfrostbite3:zstd Compressed 1 file, 533,887,818 => 632,100,466 bytes. Ratio 118.40% Compression time: cpu 0.45 sec/real 5.78 sec = 8%. Speed 92.32 mB/s Extracted 1 file, 632,100,466 => 533,887,818 bytes. Ratio 118.40% Extraction time: cpu 0.42 sec/real 5.23 sec = 8%. Speed 102.08 mB/s zstdrec Compressed 1 file, 533,887,818 => 632,155,533 bytes. Ratio 118.41% Compression time: cpu 0.50 sec/real 9.24 sec = 5%. Speed 57.81 mB/s Extracted 1 file, 632,155,533 => 533,887,818 bytes. Ratio 118.41% Extraction time: cpu 0.45 sec/real 5.24 sec = 9%. Speed 101.89 mB/s ---- Code:
MEA Using libzstd.dll v1.1.4 XTool -mfrostbite3:zstd Compressed 1 file, 533,887,818 => 632,100,466 bytes. Ratio 118.40% Compression time: cpu 0.45 sec/real 5.78 sec = 8%. Speed 92.32 mB/s Extracted 1 file, 632,100,466 => 533,887,818 bytes. Ratio 118.40% Extraction time: cpu 0.42 sec/real 5.23 sec = 8%. Speed 102.08 mB/s -mzstd Compressed 1 file, 533,887,818 => 632,853,711 bytes. Ratio 118.54% Compression time: cpu 0.47 sec/real 6.28 sec = 7%. Speed 84.97 mB/s Extracted 1 file, 632,853,711 => 533,887,818 bytes. Ratio 118.54% Extraction time: cpu 0.38 sec/real 4.75 sec = 8%. Speed 112.43 mB/s Tests with SWBF2 Code:
Using libzstd.dll v1.3.2 (v1.3.3 does not work) xtool -mzstd Compressed 1 file, 6,923,743 => 8,226,010 bytes. Ratio 118.81% Compression time: cpu 0.02 sec/real 1.63 sec = 1%. Speed 4.24 mB/s Extracted 1 file, 8,226,010 => 6,923,743 bytes. Ratio 118.81% Extraction time: cpu 0.00 sec/real 0.63 sec = 0%. Speed 11.04 mB/s libzstd v1.3.0 (zstd v1.3.1 does not have a library inside the archive on github for some reason) Compressed 1 file, 6,923,743 => 9,238,179 bytes. Ratio 133.43% Compression time: cpu 0.00 sec/real 1.14 sec = 0%. Speed 6.05 mB/s Extracted 1 file, 9,238,179 => 6,923,743 bytes. Ratio 133.43% Extraction time: cpu 0.00 sec/real 0.62 sec = 0%. Speed 11.24 mB/s zstdrec Compressed 1 file, 6,923,743 => 9,237,137 bytes. Ratio 133.41% Compression time: cpu 0.02 sec/real 0.56 sec = 3%. Speed 12.45 mB/s Extracted 1 file, 9,237,137 => 6,923,743 bytes. Ratio 133.41% Extraction time: cpu 0.02 sec/real 0.21 sec = 7%. Speed 32.30 mB/s
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Last edited by KaktoR; 22-01-2021 at 04:07. |
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Razor12911 (22-01-2021) |
#52
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could also test -mzstd and compare the results. two ways you can process MEA.
using frostbite plugin or using the internal codec. compare the size and speed, then decide which is best. |
#53
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UE4 plugin DON'T WORK with xtool_0.3.3
I try decompress pakchunk51-WindowsNoEditor_0_P.pak (Borderlands 3 without DENUVO release) and XTool 0.3.3 (with unreal.dll) Quote:
Quote:
Xtool settings -mzlib+ue4:m1:k115EE4F8C625C792F37A503308048E79726E 512F0BF8D2AD7C4C87BC5947CBA7 |
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L0v3craft (22-01-2021), Razor12911 (22-01-2021) |
#54
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did you use -d1?
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#55
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Yeap..
Quote:
Quote:
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Razor12911 (22-01-2021) |
#56
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sample?
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#57
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Razor12911 (22-01-2021) |
#58
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try 0.3.4
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#59
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That's better)
Compressed 1 file, 18,898,278 => 25,297,361 bytes. Ratio 133.86% Compression time: cpu 0.00 sec/real 2.24 sec = 0%. Speed 8.44 mB/s All OK But ue4dt - Ratio 196.89% Last edited by dixen; 22-01-2021 at 05:26. |
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L0v3craft (22-01-2021) |
#60
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am I missing something? run this test
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