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  #1201  
Old 24-01-2019, 06:43
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Nice. Thanks for info!
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  #1202  
Old 24-01-2019, 08:22
78372 78372 is offline
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Spec Ops the Line

Initial Size : 6.4GB
Final Size : 3.23GB
Without MP and languages(except english)
Method:
*.upk=uelr+srep+4x4:t2:lzma:16mb:lc8
*bik=bpk
others=9
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  #1203  
Old 25-01-2019, 18:26
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Mass Effect 2 5.45gb

method
precomp:t100p,c64m,v:lzo+srep:m3f:a2+lolz:d64m on DLC folder only...
uelr:uv+srep:m3f:a2+lolz:d64m on the rest of the files...
bpk on bik
*move the movie folders in dlc to the main game movie folder there a lot of bik in dlc that identical to the bik in BioGame\Movies
you can delete AdvCombat1-AdvCombat2-AdvCombat3-attractmovie...
Total game size 16.1gb all dlc with english only.
*XTOOL ver 0.10(x86) only lzo2 super slow like 40min to install on 8 thread you can skip it and just use srep+lolz on dlc folder (total game size 6gb)
i test it the game...

Last edited by doofoo24; 25-01-2019 at 18:34.
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  #1204  
Old 26-01-2019, 01:05
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Pathfinder Kingmaker
v1.2.0o + all DLC

Code:
On all files:
srep:m3f+lolz:mtt1:mt12:d128m:mc1023

 1:14:49 - Starting Data1.bin.001 creation
 7:49:56 - Finished Data1.bin.001 creation

Original size:   34.613g
Compressed size: 17.197g
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  #1205  
Old 26-01-2019, 16:54
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i have managed to decrypt marvel vs capcom infinite will repack overnight and post results in the morning i feel the need to say this becuase i have been working on this game for some time lol......
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  #1206  
Old 27-01-2019, 09:25
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marvel vs capcom infinite

method decrypting recoding
recoded video files using format factory, vgmtoolbox and scaleform encoder
also decrypted the UE4 .pak files i will link the tool i used for decrypting below
before recoding videos the game was 60 gigs afterwards 39 gb
after decrypting the game has zlib streams..

method of compression
xtool is used
xzlib+srep+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mtt0: mt6:d100m:tt4 h14:fba4096:mc1023:bc8:blr8:bm
initial size 39 gb
repacked size 19 gb

unpacking time took 30 minutes

=========decryption tool credit goes to AltimorTASDK
it is included below now everyone can decrypt it
Attached Files
File Type: 7z MVCI_Decrypt_and_Extract.7z (3.55 MB, 109 views)
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Last edited by darkwolves; 09-02-2019 at 19:10.
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  #1207  
Old 29-01-2019, 01:12
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Resident Evil 7 Biohazard Gold Edition 24.5gb

precomp:t100p,c64m:zlib+srep:m2f:c512+lolz:mtt1:mt 8:mc1023:fba4096:pc4:gm20:d64m
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  #1208  
Old 01-02-2019, 02:24
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I browsed through the topic, and havent seen that this has been shared, so I thought it will probably be useful to someone in future.

Call of Duty: WWII (Files list to remove to have Single-Player only and English Only) 38.4 GB

Code:
Files that have "mp" in their name, as well as the files below:

imagefile67.pak
imagefile69.pak
imagefile71.pak
imagefile73.pak
imagefile189.pak

soundfile67.pak
soundfile69.pak
soundfile71.pak
soundfile73.pak

xpakfile67.pak
xpakfile68.pak
xpakfile69.pak
xpakfile70.pak
xpakfile71.pak
xpakfile72.pak
xpakfile74.pak
If I missed some file pls PM me
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  #1209  
Old 01-02-2019, 03:50
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Cod mw r

@JustFun
i took screen shoot for files cod mwr since i don't remember which files are the MP.
total size of imagefile are 24.2gb sp.
*note that the sound pak have Multilanguage you need to rip to achive toal size 26.2gb...
Attached Images
File Type: gif 1.gif (130.9 KB, 221 views)

Last edited by doofoo24; 01-02-2019 at 04:58.
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  #1210  
Old 01-02-2019, 04:59
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Cod aw

screenshoot COD AW files SP
Attached Images
File Type: gif 2.gif (109.6 KB, 213 views)
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  #1211  
Old 03-02-2019, 22:21
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Resident Evil 2 is not precompressing well using xtool zlib
Anyone knows a better method to use on it?
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  #1212  
Old 03-02-2019, 23:05
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Husk

Code:
Title:           Husk 
Version:         Update5

PC:              6 Cores 3.2GHz + 16GB Ram + HDD + DiskSpan

Original Size:   13 GB
Compressed Size: 7.72 GB

Method:          xZLib+rep+srep:m3f:l512+lolz:dtb1:d192:mtt1:mt4:mc128
                
Compress Time:   4.3 Hours
Install Time:    10 Minutes

CRC Checked:     Yes


tip:
Srep uses 2GB of RAM to decompress.
If you compress without REP, Srep uses 4GB of RAM to decompress.
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  #1213  
Old 04-02-2019, 01:18
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Prince of Persia : The Sands of Time
data1.arc = All files except bink videos = 726MB
data2.arc = Bink video files (*.int) = 528MB

Method:
data2.arc = bpk = 413MB
data1.arc = 1. srep:m3f+4x4:t2:lzma:16mb:lc8 = 383MB
2. srep:m3f+rz:128mb = 364MB
3. srep:m3f+lolz:mtt0:mt2:mc1023:mtb64m:d128m = 384MB

*Can anyone suggest a better settings for lolz? I am really disappointed with this*
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Old 04-02-2019, 16:17
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Quote:
Originally Posted by 78372 View Post
Prince of Persia : The Sands of Time
data1.arc = All files except bink videos = 726MB
data2.arc = Bink video files (*.int) = 528MB

Method:
data2.arc = bpk = 413MB
data1.arc = 1. srep:m3f+4x4:t2:lzma:16mb:lc8 = 383MB
2. srep:m3f+rz:128mb = 364MB
3. srep:m3f+lolz:mtt0:mt2:mc1023:mtb64m:d128m = 384MB

*Can anyone suggest a better settings for lolz? I am really disappointed with this*
Lolz not always has better output then lzma, but the advantage of it is still decompression speed. Anyways, it depends much on cores and ram you have. Mtt0 sometimes performs better then Mtt1 but it depends on the game, also mtt0 needs at least same cores for decompression. I would try out to set mtt1 instead of mtt0, you dont really need to change mtb on mtt1 as the block size can be the same as the dictionary size, in your case d128. On mtt0 the mtb size should be always half or less then the dictionary size. Another things that can maybe help is setting up fba4096 and gm20. As its a small game you can test those things. For example, if you have 2 threads lolz:mtt1:mt2:d128m:mc1023:fba4096:gm20 (this will use something around 2.7gb of ram). If you have 4 cores and set it up to mt4 it will around 5.5gb. Another go is to do it on a single threat like mt1 and rise the dictionary size to d512 or less (depending how much ram you have). As said, as its a small game you can try out some settings but there is nothing "global" for all games, settings can be good or bad on other games.
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  #1215  
Old 05-02-2019, 05:08
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Quote:
Originally Posted by 78372 View Post
Prince of Persia : The Sands of Time
data1.arc = All files except bink videos = 726MB
data2.arc = Bink video files (*.int) = 528MB

Method:
data2.arc = bpk = 413MB
data1.arc = 1. srep:m3f+4x4:t2:lzma:16mb:lc8 = 383MB
2. srep:m3f+rz:128mb = 364MB
3. srep:m3f+lolz:mtt0:mt2:mc1023:mtb64m:d128m = 384MB

*Can anyone suggest a better settings for lolz? I am really disappointed with this*
just use test22c4b without srep
with lolz:mtt0:d384:mtb196:fba4096:dtb1:mc1023:gm20:pc4 :x2:ldl5 is the best setting for small games.
*note that ldmf work with mt1 only so no mt2 :eek:

Last edited by doofoo24; 05-02-2019 at 05:12.
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