#1036
|
|||
|
|||
update post https://fileforums.com/showpost.php?...postcount=1040
xD |
Sponsored Links |
#1037
|
|||
|
|||
just cause 3 16.5gb
pzlib:m3:max:c64m:t8+srep:m3f:d1g:a2+lolz:d64m...
*english only with credit remove and replaced (arc6 and arc9) i used JC3Unpacker.exe to unpack arc files (credits_streaming.bikc / corona_video_end_loop.bikc) and Packer.exe for pack... Game size 52.7gb crc will not match the original... Last edited by doofoo24; 05-12-2018 at 22:15. |
#1038
|
|||
|
|||
Quote:
|
#1039
|
||||
|
||||
#1041
|
||||
|
||||
I'm on 88GB inflate, have just checked (without extra stuff like soundtrack).
Latest version directly from Origin (legit copy), EN+FR language ripped (except subtitle files, they are just a few kb in size). I will let lolz running over night with d128m option only.
__________________
Haters gonna hate
|
#1042
|
||||
|
||||
Maybe german language files are bigger KaktoR, i just removed all languages (only let english) and all other bonus stuff but with subtitles (legit too from Origin as my others ME Games). I cant exactly remember all stuff i have ripped, are languages only EN+FR+DE ? Im not sure but IT is almost included on all ME Games as voice language too (not sure about andromeda). My game size doesnt reach 47gb with all those stuff ripped (have to install it again but on installer it says i need 46800 so i suppose its something like that haha).
|
#1043
|
||||
|
||||
Ok yes, english voice files are ~2.09GB, german voice files are ~2.6GB
This game only has EN/FR/DE voice. Thanks for your feedback.
__________________
Haters gonna hate
|
#1044
|
||||
|
||||
Yeah, this also happens to much more games. Some have small difference in sizes and others have big ones (so dont wonder if you get some mb less or more on same compressions). And those language files are always sound files, so they dont compress well.
Regards !!! |
#1045
|
||||
|
||||
Stellaris: MegaCorp
v2.2 Code:
srep:m3f+4x4:lzma Without extra content like Soundtrack, ebook, ... 12:19:31 - Starting Data1.bin.001 creation 12:46:34 - Finished Data1.bin.001 creation Original size: 7.845g Compressed size: 3.707g
__________________
Haters gonna hate
|
#1046
|
||||
|
||||
Quote:
__________________
Haters gonna hate
|
#1047
|
||||
|
||||
HITMAN 2 - Standard Edition
Code:
Title: HITMAN™ 2 Version: v2.11 PC: 6 Cores 3.2GHz + 16GB Ram + HDD Original Size: 53.8 GB (57,847,434,425 Bytes) Compressed Size: 23.8 GB DISK: 6xDVD5 Method: srep:m3f:l512+lolz:d64m:tt1:mtt1:mt12:mc2+diskspan:1476mb:1476mb Compress Time: 3 Hours 20 Mins Install Time: 15 Min Note: Lolz: decode mem usage per thread = 136mb Srep Mode: [External compressor:srep] header = 0 packcmd = "SREP" -s54gb {options} - - <stdin> <stdout> |
The Following 6 Users Say Thank You to Simorq For This Useful Post: | ||
dixen (09-12-2018), Harsh ojha (24-09-2019), IgorKolesnik (08-12-2018), JustFun (08-12-2018), oltjon (08-12-2018), zirkhaki (08-12-2018) |
#1048
|
||||
|
||||
Just Cause 4 Test Compression
JC4-ENG (Without Hi-Res Textures and Video Pack) 38.28 >> 75.4 GB >> 27.3 >> 14.2 GB
Creating archive: RG-1.Bin Using oo2reck+oo2recs+srep:m3f:l1024+lolz:d64m:mtt1:mt12 :mc2 Compression time: cpu 2163.33 sec/real 13621.71 sec = 16%. Speed 2.96 mB/s All OK - 3 H 40 M if use lolz:dtb1:d192m:mtt1:mt4:mc128 - 13 GB ----------------------------------------------------------------- Testing archive: F:\FreeArc\RG-1.Bin Testing time: cpu 140.45 sec/real 1138.86 sec = 12%. Speed 35.43 mB/s All OK - 19 M ----------------------------------------------------------------- Code:
Hi-Res Textures archives_win64\main\hires\* archives_win64\main_patch\hires\* Creating archive: RG-2.Bin using oo2recm+oo2reck+srep:m3f:l1024+lolz:d192m:mtt1:mt4:mc1023 Compressed 10 files, 4,389,062,552 => 2,876,218,077 bytes. Ratio 65.53% Compression time: cpu 61.81 sec/real 5148.70 sec = 1%. Speed 0.85 mB/s All OK Testing archive: RG-2.Bin Tested 10 files, 2,876,218,077 => 4,389,062,552 bytes. Ratio 65.53% Testing time: cpu 16.52 sec/real 160.41 sec = 10%. Speed 27.36 mB/s All OK Code:
Video Pack archives_win64\main_patch\game6.arc archives_win64\main_patch\game6.tab archives_win64\main_patch\game7.arc archives_win64\main_patch\game7.tab archives_win64\main_patch\game8.arc archives_win64\main_patch\game8.tab archives_win64\main_patch\game9.arc archives_win64\main_patch\game9.tab archives_win64\main_patch\game10.arc archives_win64\main_patch\game10.tab useless videos: archives_win64\main\game37.arc archives_win64\main\game37.tab archives_win64\main\game38.arc archives_win64\main\game38.tab archives_win64\main\game39.arc archives_win64\main\game39.tab archives_win64\main\game40.arc archives_win64\main\game40.tab archives_win64\main\game41.arc archives_win64\main\game41.tab game37.arc and game38.arc aren't useless completely. game37.arc = the first bink video stream is a credits video file and the rest are skills tree videos used inside the game. game38.arc = the first bink video stream is used by the game while the rest are unused. thanks to ShivShubh Last edited by Simorq; 09-12-2018 at 10:08. |
#1049
|
|||
|
|||
Quote:
game37.arc = the first bink video stream is a credits video file and the rest are skills tree videos used inside the game. game38.arc = the first bink video stream is used by the game while the rest are unused. |
#1050
|
||||
|
||||
Metal Gear Solid V - The Phantom Pain
v1.11 Code:
XTool:t75p,c128m:zlib+srep:m3f+4x4:b128mb:lzma:ultra:128m:bt4:fb273:lc8:mc1000000 15:46:46 - Start unpacking of game archives... 16:20:06 - Finished unpacking of game archives... 16:20:06 - Starting Data1.bin.001 creation 19:06:21 - Finished Data1.bin.001 creation Original size: 30.610g Compressed size: 13.576g Code:
+lolz:d64m:mtt1:mt4 21:43:17 - Starting Data1.bin.001 creation 2:56:50 - Finished Data1.bin.001 creation Original size: 30.610g Compressed size: 12.742g Code:
Unpacking of game archives "%choice%\MGSV_QAR_Tool" "%choice%\master\0\00.dat" -r "%choice%\MGSV_QAR_Tool" "%choice%\master\0\01.dat" -r "%choice%\MGSV_QAR_Tool" "%choice%\master\1\MGSVTUPDATEV0110\0\00.dat" -r "%choice%\MGSV_QAR_Tool" "%choice%\master\1\MGSVTUPDATEV0110\0\01.dat" -r "%choice%\MGSV_QAR_Tool" "%choice%\master\chunk0.dat" -r "%choice%\MGSV_QAR_Tool" "%choice%\master\chunk1.dat" -r "%choice%\MGSV_QAR_Tool" "%choice%\master\chunk2.dat" -r "%choice%\MGSV_QAR_Tool" "%choice%\master\chunk3.dat" -r "%choice%\MGSV_QAR_Tool" "%choice%\master\chunk4.dat" -r "%choice%\MGSV_QAR_Tool" "%choice%\master\data1.dat" -r "%choice%\MGSV_QAR_Tool" "%choice%\master\texture0.dat" -r "%choice%\MGSV_QAR_Tool" "%choice%\master\texture1.dat" -r "%choice%\MGSV_QAR_Tool" "%choice%\master\texture2.dat" -r "%choice%\MGSV_QAR_Tool" "%choice%\master\texture3.dat" -r "%choice%\MGSV_QAR_Tool" "%choice%\master\texture4.dat" -r if exist "%choice%\mgo\chunk0.dat" ( "%choice%\MGSV_QAR_Tool" "%choice%\mgo\chunk0.dat" -r ) if exist "%choice%\mgo\texture0.dat" ( "%choice%\MGSV_QAR_Tool" "%choice%\mgo\texture0.dat" -r ) I will test with lolz and report back soon.
__________________
Haters gonna hate
Last edited by KaktoR; 09-12-2018 at 23:21. |
![]() |
Thread Tools | Search this Thread |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Games Are For Kids | JoyBoy | Chit Chat | 83 | 16-11-2021 14:28 |
CorePack Compression methods ? Help | ramazan19833 | Conversion Tutorials | 34 | 09-08-2018 06:51 |
i got the email in the mail about copying ps2 games | EVOEvo | PS2 Games | 7 | 21-11-2003 07:56 |
Self-booting games on an older Japanese DC? | Named | DC Games | 1 | 26-09-2003 17:48 |
Having Problems Burning Numerous *Recent* Games....Help is Appreciated | Protosstic | PSX Games | 2 | 15-01-2002 21:27 |