#3631
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Baldurs Gate 3
Bink2 videos just stored as plain text. ![]() Unfortunatelly the XTool Bink video plugin will not work here for "GUS_CGI01_Part2.bk2". I tested both versions of the plugin and get extraction errors, not matter what settings I use (c/--diff). Code:
0000000000000028 513393104 Mods\Gustav\Localization\English\Video\GUS_CGI01_Part1.bk2 000000001e99c228 1169576856 Mods\Gustav\Localization\English\Video\GUS_CGI01_Part2.bk2 00000000645015e8 35526400 Video\Splash_Logo_Larian.bk2 You can unpack the file with the above modified bms script. Just make sure you null the entire stream in "Data\Gustav_Video.pak" before making the repack and don't forget to patch the file back after installing with either xtool or quickbms. So basically extract "GUS_CGI01_Part2.bk2" out of the file and patch the entire stream out. Manually make a diff file for it and for the modified "Gustav_Video.pak" use XTool bink plugin. As for the audio files, they contain wem's, but wemtool can't do anything here. Edit: bg3.xtl Code:
Streams: 15486 / 15486 Time: 00:00:23 (CPU 00:00:30) Size: 1.21 GB >> 1.86 GB Done!!! Code:
Streams: 189 / 314 Time: 00:00:10 (CPU 00:00:49) Size: 1.86 GB >> 1.99 GB Done!!!
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Last edited by KaktoR; 06-08-2023 at 02:04. |
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#3632
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Quote:
Please may you set the --diff parameter to 100p to hypothetically see if the XTool plugin version will accept the stream at all? I'm thinking XTool may just be seeing how large the patch is and skipping - from your descriotion, bink pack seems to handle it alright. |
#3633
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The file is 1.08gb (1169576856 bytes).
BPK works but it will break the file on unpacking stage (crc error). I already tried to set --diff=100p but to no avail, the ratio is just 100% for some reason (STDIO). The old plugin works but it's the same as normal BPK, it will break the file on unpacking. Tried different chunk sizes aswell, from c256mb up to c4gb. Edit: I got some things mixed up, but nevertheless it doesn't work. Here is the full test. STDIO plugin Code:
GUS_CGI01_Part1.bk2 Compressed 1 file, 513,393,104 => 467,499,327 bytes. Ratio 91.06% Compression time: cpu 0.20 sec/real 67.98 sec = 0%. Speed 7.55 mB/s All OK Extracted 1 file, 467,499,327 => 513,393,104 bytes. Ratio 91.06% Extraction time: cpu 0.45 sec/real 32.36 sec = 1%. Speed 15.86 mB/s All OK GUS_CGI01_Part2.bk2 Compressed 1 file, 1,169,576,856 => 982,148,782 bytes. Ratio 83.97% Compression time: cpu 0.69 sec/real 151.34 sec = 0%. Speed 7.73 mB/s All OK Extracting 1 file, 1,169,576,856 bytes. Processed 0.0% ERROR: general (de)compression error in xtool:bk2 Splash_Logo_Larian.bk2 Compressed 1 file, 35,526,400 => 28,360,433 bytes. Ratio 79.83% Compression time: cpu 0.05 sec/real 5.35 sec = 1%. Speed 6.64 mB/s All OK Extracted 1 file, 28,360,433 => 35,526,400 bytes. Ratio 79.83% Extraction time: cpu 0.05 sec/real 3.01 sec = 2%. Speed 11.79 mB/s All OK Code:
GUS_CGI01_Part2.bk2 Compressed 1 file, 1,169,576,856 => 1,169,577,126 bytes. Ratio 100.00% Compression time: cpu 0.73 sec/real 2.50 sec = 29%. Speed 467.63 mB/s All OK Extracted 1 file, 1,169,577,126 => 1,169,576,856 bytes. Ratio 100.00% Extraction time: cpu 0.75 sec/real 2.08 sec = 36%. Speed 562.62 mB/s All OK Code:
Compressing 1 file, 1,169,576,856 bytes. Processed 83.1% Compressing 1,169,576,856 bytes with xtool.exe precomp -c2048mb -mbk2 -t100p --diff=100p InFile OutFile 100.0%XTool is created by Razor12911 Streams: 0 / 1 Time: 00:03:19 (CPU 00:00:02) Size: 1.09 GB >> 1.09 GB 100.0% Errorlevel=0 Compressed 1 file, 1,169,576,856 => 1,169,577,126 bytes. Ratio 100.00% Compression time: cpu 0.81 sec/real 226.68 sec = 0%. Speed 5.16 mB/s All OK Code:
[bink] Encode=bink.exe <filein> <fileout> Decode=binku.exe <filein> <fileout> Btw, with -c2gb I get a access violation error in xtool.exe. I have to write -c2048mb to get the 2gb chunk size. Edit 2: Sample https://pixeldrain.com/u/bnfw8nDp
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Last edited by KaktoR; 06-08-2023 at 07:47. |
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Masquerade (06-08-2023) |
#3634
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Quote:
Last edited by Hexagon123; 06-08-2023 at 19:52. |
#3635
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Quote:
https://www.vg-resource.com/thread-41735.html |
#3636
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Hey guys, I tried the methods mentioned in the forum to compress Scarlet Nexus, but didn't get the required(smaller) file size. Is there any method to compress?
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#3637
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Did you use the Plugin for Scarlett Nexus.. that will help, it was posted by Masqerade i believe.
ScOOt3r |
#3638
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Quote:
I've posted a database in the past but it's probably outdated now. |
#3639
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Baldurs Gate 3
Code:
11:48:57 - Selected ARC/SPLIT method for Data1a-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$deflatepack=xtool:c128mb:mpreflate:mpng:d1+xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000/$mp3pack=7zdll-pm:m0=mp3det:m1=packmp3c 11:48:57 - Selected ARC/DS method for Data1b-01.bin was: xtool:mbg3+xtool:mzlib+xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 ------------------------------------------------------------------------------------------------------------------------------------------- 15:22:17 - Overall input size: 124.12 GB 15:22:17 - Overall output size: 87.97 GB (Ratio 70.88%) 15:22:17 - Overall conversion time: 03:33:18 ------------------------------------------------------------------------------------------------------------------------------------------- 15:22:27 - Starting Data1a-01.bin archive decompression. 15:23:01 - Starting Data1b-01.bin archive decompression. 15:56:45 - Overall decompression time: 00:34:17 15:56:45 - All files have been successfully extracted!
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JustFun (02-09-2023) |
#3640
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Does anyone know how to correctly uncompress the PAK files in the State of Decay2 game?
Quickbms + SOD2.bms =7.6 gb > ~11 gb Xtool + lz4hc:l9 + sod2.xtl = 7.6 gb > 8.1 gb Tested file pakchunk000004-WindowsNoEditor.pak NOTE. Applying Xdelta has no effect Last edited by dixen; 08-08-2023 at 08:54. |
#3641
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Try with this custom sod2 scripts.
Credits to spiritovod
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#3642
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Unfortunately, none of the three worked.
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#3643
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If I remember correctly this game uses standard lz4, not lz4hc but I could be mistaken. Also I think -mue4:lz4 (via unreal engine plugin) should work too in case you're having issues with database.
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#3644
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How to compress *.naz files in total overdose, i need to make a lossy repack
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#3645
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Quote:
https://github.com/Michael0ne/TOD_to...r/naztozip.exe From there, you should be able to browse their contents and get a good look at what they contain. |
The Following User Says Thank You to Masquerade For This Useful Post: | ||
ScOOt3r (09-08-2023) |
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