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  #3226  
Old 20-10-2022, 07:51
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Uncharted Legacy of Thieves Collection (v.1.0.20122 | English/Russian lang.)

Code:
XTool (zlib+kraken*)+srep+lolz

Compressed 81 files, 106,547,733,553 => 51,633,688,075 bytes. Ratio 48.46%
Compression time: cpu 1323.59 sec/real 33653.46 sec = 4%. Speed 3.17 mB/s
Overall conversion time: 09:20:55 (i5 11400F)

99.23 GB => 48.09 GB
*Use oo2core_9_win64.dll from game folder
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  #3227  
Old 20-10-2022, 09:05
fabrieunko fabrieunko is offline
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Quote:
Originally Posted by Wanterlude View Post
Uncharted Legacy of Thieves Collection (v.1.0.20122 | English/Russian lang.)

Code:
XTool (zlib+kraken*)+srep+lolz

Compressed 81 files, 106,547,733,553 => 51,633,688,075 bytes. Ratio 48.46%
Compression time: cpu 1323.59 sec/real 33653.46 sec = 4%. Speed 3.17 mB/s
Overall conversion time: 09:20:55 (i5 11400F)

99.23 GB => 48.09 GB
*Use oo2core_9_win64.dll from game folder
how to use your :Use oo2core_9_win64.dll with dsg?
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  #3228  
Old 20-10-2022, 10:42
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Quote:
Originally Posted by fabrieunko View Post
how to use your :Use oo2core_9_win64.dll with dsg?
DSG contains fake parameters for xtool. Use "xtool:mkraken:9+xtool:mzlib" to use oo2core_9_win64.dll library.
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  #3229  
Old 20-10-2022, 14:14
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Anyone knows what compression "The Valiant" is using? unity lz4/lz4hc does not seem to have any effect.

Sample
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Last edited by KaktoR; 20-10-2022 at 14:17.
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  #3230  
Old 20-10-2022, 14:22
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Quote:
Originally Posted by KaktoR View Post
Anyone knows what compression "The Valiant" is using? unity lz4/lz4hc does not seem to have any effect.

Sample
I believe it's LZ4, but Razor might need to take a look at this one because the unity plugin could be bugged.
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  #3231  
Old 21-10-2022, 21:00
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Hi!

Anyone knows what is the correct LZ4 library for COD : Infinite warfare ?
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  #3232  
Old 23-10-2022, 02:54
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Treasures of the Aegean

Code:
xtool_unity+srep+lolz
1.5GB ---> 850MB

liblz4 v1.8.3 used.
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  #3233  
Old 25-10-2022, 15:18
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Mount & Blade II Bannerlord

*.bin -> reflate
Code:
8,471,456,167 bytes -> 141,154,813,359 bytes
*.gtp|*.tpac not checked yet
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  #3234  
Old 26-10-2022, 01:00
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@KaktoR
TPAC compressed with LZ4. XTool plugin probably required for precompression.
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  #3235  
Old 26-10-2022, 06:53
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Quote:
Originally Posted by Masquerade View Post
Dolmen
  • *.PAK
    Code:
    oo2recm+srep+lolz
  • *.MP4
    Code:
    srep
  • Everything else:
    Code:
    srep+razor

Use this oodle core.

7.3GB ---> 5.7GB [Game + 60FPS + 30FPS videos]

6.8GB ---> 5.1GB [Game + 60 FPS videos]

6.6GB ---> 5GB [Game + 30 FPS videos]
url expired, can you reupload?

thanks.

Last edited by exorc; 26-10-2022 at 06:58.
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  #3236  
Old 26-10-2022, 07:06
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Quote:
Originally Posted by exorc View Post
url expired, can you reupload?

thanks.
Done, aded a new link to the post.
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  #3237  
Old 26-10-2022, 08:51
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It doesn't matter ^^

CLS-SREP will decompress srep data no matter which version of srep you use for compression.

Make sure you use the latest version of CLS-SREP. I'm assuming you're using ProFrager's version and not Razor's version. The latest CRCs of those files are:

Code:
    File: CLS-SREP_X64.EXE
  CRC-32: ae1cd4f0

    File: CLS-SREP.DLL
  CRC-32: d30b67ba
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  #3238  
Old 26-10-2022, 22:01
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.pak gotham knights method please ?
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  #3239  
Old 27-10-2022, 01:15
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Victoria 3

For bink2 files you have to follow this guide. However there is not much benefit unfortunatelly.

1.14 GB -> 1.04 GB
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  #3240  
Old 27-10-2022, 01:32
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^^
Yeah, not all of the vids even decompress properly so you end up with big diff files so it's best to ignore the vids that don't compress.

The banks don't compress with oggre either, oggre will just crash (you need to use the python script to convert FSB5 to vorbis).
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