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  #2896  
Old 28-03-2022, 08:50
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msc resources were shared here way before krinkels decided to make their resources "non-public" behind their "rulez" (for whatever reason).

If you search for it here you will find it I guess.
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  #2897  
Old 28-03-2022, 11:35
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The Sims 4 [Deluxe Edition] (v1.85.203.1030 + All DLCs + Soundtrack)

Code:
xzlib+srep+lolz/$mp3=mpz
50GB ---> 30.3GB

18 hours needed.
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  #2898  
Old 28-03-2022, 14:51
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Quote:
Originally Posted by Masquerade View Post
The Sims 4 [Deluxe Edition] (v1.85.203.1030 + All DLCs + Soundtrack)

Code:
xzlib+srep+lolz/$mp3=mpz
50GB ---> 30.3GB

18 hours needed.
bro, share please how you make repack Ghostwire with opotional 4kvideos and language, because i see only ucas and pak
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  #2899  
Old 28-03-2022, 15:30
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Quote:
Originally Posted by Masquerade View Post
You cannot ask for Krinkels content!!
Cheers for the repeated heads up, but thankfully in prior cases I've had users reach out to me with the relevant resources, allowing me to be a tad cheeky and grab a given tool.
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  #2900  
Old 28-03-2022, 23:15
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Good morning everybody. As far as I know, one of the best settings to have a very high compression using lolz.exe is: dtb1:d512m:mtt1:mc1023. Is there any setting for higher compression? Maybe it's up to the files I want to compress, but are there any setting for higher compression? Thank you!!!
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  #2901  
Old 28-03-2022, 23:57
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Quote:
Originally Posted by kuyhaa View Post
bro, share please how you make repack Ghostwire with opotional 4kvideos and language, because i see only ucas and pak
4K Videos and language files are inside the PAKs. You can follow this tutorial.
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  #2902  
Old 29-03-2022, 01:33
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Quote:
Originally Posted by L33THAK0R View Post
Code:
Srep + Lolz: 
335,573,882 -> 183,504,594

TTA:
335,573,882 -> 209,287,460
Try it use TTA(MSC)+SREP+LOLZ combo? Or TTA+SREP+4x4 ? (msc+rep:256mb+4x4:tor:3:1mb+lzp:8mb:3:h22:d64mb)
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  #2903  
Old 29-03-2022, 05:12
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Quote:
Originally Posted by kj911 View Post
Try TTA(MSC)+SREP+LOLZ combo? Or TTA+SREP+4x4 ? (msc+rep:256mb+4x4:tor:3:1mb+lzp:8mb:3:h22:d64mb)
As far as I know MSC only supports OptimFrog & TAK for "WaveForm Audio" packing, TTA seems to be only available through in-built functionality within FreeArc, when talking about using TTA for a FreeArc-based packing method. I'm not sure if its the header(s) within my arc.ini but unfortunately TTA refuses to cooperate with any other packing tool, such as LOLZ & SREP.
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  #2904  
Old 01-04-2022, 14:10
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Death Stranding Director's Cut

1. Separate languages according to info here.

2. Remaining .bin files:

Code:
dst+oo2reck+srep+lolz
3. movies.mpk:

Code:
srep+zstd
Contains bink videos but not able to be patched out and back in afaik.

4. Languages:

Code:
dst+oo2reck+srep+zstd
69.1GB ---> 57.9GB (all languages)

Don't use srep v3.92b - crash during compression of main game bins.
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  #2905  
Old 02-04-2022, 05:17
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Masquerade

share your xtool method for Weird West bro , are you modified .pak file ?
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  #2906  
Old 02-04-2022, 09:34
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Just making this post to make it easier for future pilgrims on their search for the elusive decoding executables, looking to debug their audio packings.

OGGRE v0.1.1 (Vorbis Audio Compressor) by Profragger
MSC (Media Stream Compressor) v0.064 by Profragger

Thank you kj911 for helping me find the MSC decoder app.
Attached Files
File Type: 7z MSC v0.064.7z (11.19 MB, 13 views)
File Type: rar Oggre v0.1.1 Encoder & Decoder.rar (245.7 KB, 12 views)
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  #2907  
Old 02-04-2022, 13:25
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Quote:
Originally Posted by kuyhaa View Post
Masquerade

share your xtool method for Weird West bro , are you modified .pak file ?
Usual zlib compression + reimport zero-bytes .mp4 to pak (quickbms v0.11 + ue4_27,bms script to help)

1. Exctract .mp4 from .pak archive (qbms -f *.mp4 ue4_27.bms <path_to_pak-file> <path for extracted files>)
2. zero-byte build .mp4 cmd
Quote:
for /f "tokens=*" %%i in ('dir /b /s /a *.mp4') do cd.>"%%i"
3. Reimport your zero-bytes .mp4 to .pak file (qbms -G -w -r -r ue4_27.bms ue4_27.bms <path_to_pak-file> <path for extracted files>)
Attached Files
File Type: zip ue4_27.zip (2.9 KB, 16 views)

Last edited by dixen; 03-04-2022 at 03:58.
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  #2908  
Old 02-04-2022, 14:13
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Any members tested the mp3HD-codec (encoder/decoder its available) from compress WAV's in losslessly mode? (My future searching from testing and compare other ones.) And again compressing with MSC/MPZ/PackMP3 from better compression?? One problems, this mp3HD-codec, put the lossy compressed MP3 streams via losslessly compressed parts to one MP3 file. Likely hacking and stripping lossy parts before any extra compression.

Is there any reality to this??
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  #2909  
Old 02-04-2022, 21:16
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Quote:
Originally Posted by dixen View Post
Usual zlib compression + reimport zero-bytes .mp4 to pak (quickbms v0.11 + ue4_27,bms script to help)

1. Exctract .mp4 from .pak archive (qbms -f *.mp4 ue4_27.bms <path_to_pak-file> <path for extracted files>)
2. zero-byte build .mp4 cmd

3. Reimport your zero-bytes .mp4 to .pak file (qbms ue4_27.bms ue4_27.bms <path_to_pak-file> <path for extracted files>)

got it, thanks dude

btw, where are you get ue4_27.bms ? i didn't see on official
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  #2910  
Old 02-04-2022, 22:30
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Dixen's method is correct, but I actually patched those videos out manually (not entirely sure why ) and put them back in with SFK.

As for the UE4 v4.27 script, you can grab that here: https://bayfiles.com/n2LfifT1x6/

I will post my data sheet today.
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