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  #4216  
Old 19-11-2024, 20:04
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Been digging through the files myself, zstd+deflate streams
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  #4217  
Old 20-11-2024, 10:54
IRAQIGHOST IRAQIGHOST is offline
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s.t.a.l.k.e.r. 2: heart of chornobyl

best method?
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  #4218  
Old 20-11-2024, 11:33
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Send sample man. Everytime the same.

Edit: This is again a shit UE5 game. Try the usual things.
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  #4219  
Old 20-11-2024, 12:55
Toximan69 Toximan69 is offline
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Quote:
Originally Posted by KaktoR View Post
Send sample man. Everytime the same.

Edit: This is again a shit UE5 game. Try the usual things.
sample from Stalker 2
https://drive.google.com/file/d/1AZe...usp=drive_link
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  #4220  
Old 20-11-2024, 15:31
dixen dixen is offline
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Quote:
Originally Posted by IRAQIGHOST View Post
s.t.a.l.k.e.r. 2: heart of chornobyl

best method?
Code:
mue5:k0x33A604DF49A07FFD4A4C919962161F5C35A134D37EFA98DB37A34F6450D7D386:n128+kraken:l8+mermaid -lm -d3
NOTE. Decompression is very slow
oo2core_9_win64.dll 2.9.6 or 2.9.9

Last edited by dixen; 20-11-2024 at 15:34.
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  #4221  
Old 21-11-2024, 08:14
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Do not use 2.9.6.

2.9.5 is the correct one.
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  #4222  
Old 21-11-2024, 08:31
Danziel123 Danziel123 is offline
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Quote:
Originally Posted by KaktoR View Post
Do not use 2.9.6.

2.9.5 is the correct one.
Sorry to join the discussion, so what should i write in dsg to compress stalker 2?
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  #4223  
Old 21-11-2024, 09:01
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Quote:
Originally Posted by Danziel123 View Post
Sorry to join the discussion, so what should i write in dsg to compress stalker 2?
Code:
 xtool:c32mb:d1:mue5,k0x33A604DF49A07FFD4A4C919962161F5C35A134D37EFA98DB37A34F6450D7D386:mkraken:core_2.9.5+srep_new:393b+lolz
for *.pak files
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  #4224  
Old 25-11-2024, 05:31
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Alan Wake 2
v1.2.4, nothing ripped

Code:
 20:16:46 - Selected ARC/DS method for Data1a-01.bin was: xtool:maw2:dd3:l10,d128mb
 20:16:46 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3:l10,d128mb
 20:16:46 - Selected ARC/DS method for Data1c-01.bin was: xtool:lm:c1500mb:mbik:mbk2:df20p
-----------------------------------------------------------------------------------------------------------------------------------------
 01:36:40 - Overall input size: 146.06 GB
 01:36:40 - Overall output size: 82.67 GB (Ratio 56.60%)
 01:36:40 - Overall conversion time: 05:19:53
Bink2 videos were ripped out of game files first and then compressed afterwards for reasons, hence the input size. Original size is 111GB.
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  #4225  
Old 10-12-2024, 00:36
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Indiana Jones and the Great Circle

Indiana Jones and the Great Circle (Test)

Files Test (50.7MB)

Code:
"base\gameresources_50.streamdb"
"base\gameresources_patch1_pc.resources"
"base\gameresources_10_patch1.streamdb"
"base\gameresources_20_hq_patch1.streamdb"
"base\gameresources_45_patch1.streamdb"
Method Kraken (oodle file attached)

Code:
-moo2reck
Result

Code:
FreeArc 0.67 (March 15 2014) creating archive: ZAZA.Test.V5.bin
Compressed 5 files, 53,250,548 => 122,929,176 bytes. Ratio 230.85%
Compression time: cpu 0.05 sec/real 18.41 sec = 0%. Speed 2.89 mB/s
All OK
You can use oodle lib version 2.9.12 (attached with game files)
or oodle lib version 2.9.10 all both is the same result
thanks to Kaktor for oodle lib versions Here
Attached Files
File Type: rar Oodle.lib.rar (496.4 KB, 8 views)
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  #4226  
Old 10-12-2024, 00:57
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Red Dead Redemption

Red Dead Redemption (Test)

Files Test (381MB)

Code:
"mapres.rpf"
"blackwater.rpf"
Method ZSTD (ZSTD file attached)

Code:
-mzstd,l19
Result

Code:
FreeArc 0.67 (March 15 2014) creating archive: ZAZA.Test.bin
Compressed 2 files, 399,803,872 => 1,213,731,228 bytes. Ratio 303.58%
Compression time: cpu 0.61 sec/real 44.09 sec = 1%. Speed 9.07 mB/s
All OK
You can use Zlib+Zstd and get some streams

Code:
-mzlib+zstd,l19
Code:
FreeArc 0.67 (March 15 2014) creating archive: ZAZA.Test.bin
Compressed 2 files, 399,803,872 => 1,224,533,926 bytes. Ratio 306.28%
Compression time: cpu 0.61 sec/real 46.82 sec = 1%. Speed 8.54 mB/s
All OK
You can use Xtool Ver 0.4.3 to Ver 0.6.0 all works fine with ZSTD

Special thanks to Masquerade , Fitgirl and Kaktor
Attached Files
File Type: rar libzstd.rar (388.9 KB, 7 views)
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  #4227  
Old 17-12-2024, 11:31
IRAQIGHOST IRAQIGHOST is offline
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Indiana Jones and the Great Circle

.streamdb and .resources files
Quote:
oo2reck:7+srep_new:490g+LOLZ_NORMAL
Sound files
Quote:
msc_tak+srep_new:490g+LOLZ_NORMAL
rest of files
Quote:
srep_new:490g+4x4:b96mb:lzma:ultra:bt4:fb273:lc8:m c1000000:96mb
Game size: 112GB
Repack Size: 86GB

use the file attached
thanks to Kaktor for oodle lib
Attached Files
File Type: rar Oreck7.rar (244.4 KB, 8 views)

Last edited by IRAQIGHOST; 17-12-2024 at 11:39.
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  #4228  
Old 22-12-2024, 06:58
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Sunset Overdrive

Based on latest CSF

xtool (marginal zlib gains) + srep + lolz

Original Size: 22.9 GiB
Without Ripped Videos: 12.9 GiB
With Ripped Videos: 14.4 GiB

Non-EN loc., 894 MiB of "optional videos" (start-up cinematics and a 853 MiB promotional video that was used for the "Dawn of the Rise of the Fallen Machines" DLC (same video as seen in this YouTube video), as well as the credits cinematic. Should be noted for ripped videos a dummy Bink video needs to be written from the start offset of a given ripped video, otherwise the title softlocks.

Bink videos are also unable to be packed despite being KB2j variants, either with the xtool plugin or with bpk, bpk refuses outright, xtool plugin at least detects the streams, decoding with the RAD Video Tools shows no visual or audio artefacts strangely.

Attached are some modding scripts that are useful if anyone wants to dig around the files further, I know the original XBOX release had assets compressed with LZ4 (From watching GDC talks where Insomniac developers directly reference this) however I was unable to find any LZ4 streams in either the asset archives or in the decompressed assets, zlib streams are largely in the toc/dag files from testing.

Further gains could likely be made by compressing the audio, encoded with the *.wem structure. Spent a long time trying different approaches, very disappointed with how this one turned out but I've got quite the backlog of projects and alas I have to move on.
Attached Files
File Type: rar Sunset Overdrive modding scripts.rar (19.7 KB, 2 views)
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  #4229  
Old 22-12-2024, 09:09
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@L33THAK0R

I was able to pack the bink videos. There are 3, one of them is BK2, the others BIK.

Code:
FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1a-01.bin
Compressed 3 files, 1,580,482,272 => 1,292,223,837 bytes. Ratio 81.76%
Compression time: cpu 1.08 sec/real 154.58 sec = 1%. Speed 10.22 mB/s
All OK
As for the WEM files. I tested a bit with the language files and you will gain just a small amount of ratio even if you group+squash the files into one single file.

g00s001 WEM files 733MB -> 672MB

Just make sure to exclude WEM files which are less than 100kb in size if you process them. There is always a magic line for the WEM files for which - if they less than size X - processing them will yield in zero ratio or sometimes even in negative ratio.
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Last edited by KaktoR; 22-12-2024 at 09:23.
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  #4230  
Old 22-12-2024, 23:42
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Dreamfall: The Longest Journey - Steam Version

Code:
Selected ARC/DS method for Data1a-01.bin was: 
xtool:c1792mb:mbik+xtool:mpreflate+srep_new:393b+lolz
------------------------------------------------------------------------------------------
Overall input size: 5.92 GB
Overall output size: 1.74 GB (Ratio 29.30%)
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